Mars on Fire
Welcome to Mars on Fire's web page. Since I am the only person who works at Mars on Fire, this web page will be very informal and will be updated only by me... Anyway, "Home" will have any news/updates on whatever I'm making. There will be tabs to showcase what I've made, but really, this website isn't supposed to be the biggest/most important thing in the world. If you need to contact me for anything, leave a comment at the bottom of the page.
July 23, 2017
You know, I've really wondered all this time why I bother writing here. I guess it's really just a journal for me that's only focused on my game dev and tech stuff. The truth is, I'm sure no one ever sees these, and maybe that's a good thing. I don't want to be a "blogger" or doing any social media. I guess Go to Hell is bound to end up being a "failure" because it doesn't look like the best graphics out there. People won't bother trying it because of that, but I really can't blame them. I'm kind of the same way. I really am just interested in creating something that's fun. Not perfect. I want a story that I want, and I just want people to like that. There's so much emphasis on how a game looks and every little detail and every nook and cranny, and it's insanity. People have triple A game expectations for a game, that just one, two, three, or four people are working on... and that's incredible. It makes practically no sense too. There's no such thing as if a game is fun, play it anymore. I'm just gonna finish up Go to Hell in the next few months, and I'm not gonna worry about it much at all. The next update will be the full thing, probably not the end thing, but the full thing at least. With a story. People probably won't bother trying it out, but you know what, I have accomplished a lot with it so far.
Later
I might just scrap it. All I can say from this genre is that the expectations are too high for what I can do.
July 7, 2017
I just have to write this now because I'm so excited, (It's 12:20 AM). I have worked a little bit on Go to Hell today... like actually not constantly... and I'm so excited to say that I've gotten a way of saving data! Upgrades will save across scenes and also save when you exit the game! I've redone the checkpoint system... for like the 5th time and there's actually a punishment for death now, i.e. the player goes back to the last checkpoint and the enemies reset. Also, I've added a bit of randomness to the pitches of the guns, and I've talked to a guy on Soundcloud named Jason Creer. His music is awesome, some of it is absolutely perfect for my game, and he's given me permission to use it! So now I have some badass tracks to play in the background. There's also an addition... music won't reset when you die even though all the other elements do. I've decided to make some of the enemies slightly harder and faster for a little more craziness. Damn, I'm so excited with what I've done so far... and I'm kind of worried since the next biggest step will be creating art and design, but I pretty much have the entirety of the infrastructure of code for my game, and that's awesome, incredible, and amazing! About 60 people have downloaded build 0.1, and that's pretty great to be honest. I was expecting like 5.

July 5, 2017
Damn, I've worked so much on Go to Hell, and I'm kind of burnt out again. I am definitely going to take another break, but I'm really excited to have finally got a prototype/demo together which can be found here on MediaFire. I'll, of course, also put a link to it on my creations tab. I'm really trying to get this out there and have posted Go to Hell on several different forums for people to see. I'm going to be keeping itch.io as the "main thing" or the "official page" for the game, but I definitely will be updating it in as many places as I can. I created a really terrible gameplay video and put that on YouTube here. I'm super happy that I got a simple release out there. It's really important to me that people can actually see what I've been making. I will be taking a break from working on it for a few days... at least working on it constantly. I really need one. I'll just do simple things for it in the mean time. Itch.io link is here. It's the best way to stay updated about it, or follow me on that Twitter thing @Mars_On_Fire.

June 28, 2017
Just added a cop story to Interactive Stories. "Stop There" is uploading right now as I'm writing this. Also, I finished my game jam game in about 4.5 hours the night the jam started and I updated the "Creations" tab on the site so it includes it. It's also here. It's a hilariously stupid and awful game called Aliens Aren't Animal Lovers. I'll probably start working on Go to Hell again tomorrow.

June 24, 2017
Wow, I've gotten so much done on Go to Hell. There's way too much left to do though, but it's really, truly quite awesome and amazing how this is all happening. I love it. I've done some stuff with itch and it is actually an awesome and amazing platform. I am going to take a small break from Go to Hell, or at least I say that now. I want to take about a week break because I joined a week long game jam on itch called So bad it's good, and I'm excited for that. Also, I want to write another story for Interactive Stories since I haven't touched that in a while. I got a 5 star review and that was a really nice feeling. Here's another enemy in a dev screenshot of Go to Hell.
- environment not finished...
- obviously, there's a checkpoint system in the game
- this is so far from the finish, it's ridiculous
- 4 guns so far, and more to come

June 19, 2017
So... haven't actually touched itch.io or Reddit in a while or Interactive Stories recently... but... I've decided to work on Go to Hell, and I've made a lot of progress. I'm actually pretty happy with what I've done and I have Brackeys on YouTube to thank for that. When I am able to get a demo of this out, I'll put that on itch.io to get me started and I'll write another story for Interactive Stories, and then start promoting that more again.

June 7, 2017
The computer is pretty cool. "Bullet" has been put into Interactive Stories and as I'm writing this, it's uploading to Google Play. I saw that you can upload apk's to itch.io so I will upload it there too and also put it in /r/playmygame/ since that's a pretty cool place. Someone gave me a 1 star rating on Interactive Stories which is annoying because it came with no explanation. 5 people currently have it on their devices, and I've gotten 25 downloads, so a 20% retention rate, which I guess is actually pretty good.  No matter what, I'll write, but if someone is playing, I'll update.
I've been playing LA Noire and am slowly getting inspired and interested in writing a story with cops and stuff...

June 4, 2017
Been thinking a lot and been doing a little bit. I've looked around a lot for places to share PC games, and I created and itch.io account. I already knew about it for a little bit, but I was shocked by how easy and awesome it is.
Started "Bullet" which is the next story for Interactive Stories. I've been creating some assets and planning for the Unity3D game. The next big project is "Go to Hell." I'm hoping it can a fast paced, 2D story driven platformer. This project is going to take a while, and that's kind of the point. I want it to be something special, and I want it to be my biggest project to date.
I'm thinking about creating a 2D game to practice with Unity, so that will probably happen before Go to Hell.

May 30, 2017
So it's 1:20 A.M. and I've finished writing the first major path of the next story for "Interactive Stories." Working on it more... but that'll be for tomorrow because I'm tired. In other news, people have actually found Interactive Stories and are downloading it. I wish I could have some feedback, but I'll take the downloads. On May 27, Hacker got suspended for being "misleading." I guess I'll have to make an app that actually hacks next time. That app has been removed from Google Play and my Admob account, so... not going to bother remaking that... 711 downloads is my current record.
And now for something completely different:
I'm getting a gaming PC, so hopefully I can actually record the games I make with Unity3D and make trailers that don't suck... Seriously, my laptop could barely handle recording footage for "The Trails." Anyway, gonna play a lot more games and make them too. I'm so tired right now.
Later
I worked on the app all morning and finished the next story! "Life's Choice" has been added to Interactive Stories, and I as I write this, the update is  currently publishing to the Google Play Store.

May 26, 2017
There's no excuse for why I haven't posted for a very long time except that I lost hope with this and that I was lazy. However, I want to update this and be more serious with it. First off, I didn't just do nothing for over half a year...
  1. Started college (it's awesome)
  2. I finished The Trials, but was completely unhappy with the movement and some other mechanics, so I rewrote the entire thing and created The Trials V2.0. I didn't bother distributing it, but I'm going to put both on the "Creations" tab for downloads.
  3. I looked a lot into text based games and created an engine with Corona SDK. I was ultimately unhappy with the text based engine I made with Corona and rewrote it entirely with Java and Android Studio. It's now on the app store here. The stories are short (they're supposed to be), and they're a choose your own story kind of thing. The first two stories are pretty simplistic though.
  4. Created a Reddit account and hope to be active in programming/game development subreddits. 
  5.  Planning on another game with Unity that will hopefully be a horror/mystery/adventure kind of thing. I really want to actually finish this, and so the plan will be to draw and plan everything first before I code. WOW! Just like it should be done! While drawing the assets and stuff for that, I'm writing stories for the text based adventure. 

Anyway, here's a ghost that hopefully will be a character in some game I make.


I've updated the website a bit... that's an update isn't it?


August 11, 2016
So Unity3D is quite awesome and amazing. The demo is so close to being done at this point, and I'm setting up a Steam Greenlight "Concept" so that I can get some feedback for this. Some things have changed, but I'll say the turrets, buttons, and some core gameplay are finished. I've spent forever trying to make movement perfect, but I've only resorted to returning it back to what I had before, so that was annoying. Once sound and the last level of the demo are finished, The Trials will be playable and hopefully someone will want it. :) First picture shows the weight block that you can put on buttons, and the second picture just shows some gameplay with Unity's Scene View.

July 30, 2016

I am currently learning, and making a game in Unity3D. I'm going to call it "The Trials" and the player's going to be a robot that goes through puzzles. Why? Cuz puzzle games are fun and I guess this is a game that will be mostly inspired by Portal 2. Since it's Unity, it'll be a game for PC/Mac but I'll eventually learn how to port it over to Android.

Just a picture of the development...

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