Fencing Rules

  1. Fighters Register upon arrival

    1. Must arrive at least 30 minutes PRIOR to scheduled start of tournament to allow for organization and assignment of the lists

    2. Register / sign-in – check authorizations, waiver, equipment, etc. – as normal

    3. Receive 3 flags and 1 name token

    4. Receive initial list assignment (TO 1 OF 4 LISTS)

  2. Marshals sign in

    1. Pick up a set of bout charts – no 2 charts will be the same

    2. Pick up a tag board to hold up to 12 tags

    3. Pick up a single 10 sided die to be used as an indicator of turn-abouts

  3. Fighters Report to list

    1. Hang three flags on next available hook

    2. Hang name token on top of flags

ROUND 1 – 4 LISTS – ALL COMBATANTS (if total count is under 48 – if OVER 48, then 8 lists to start)

  1. Each fencer will fight 3 bouts in round 1

    1. The list marshal shall call combatants according to the printed, random selection sheet

    2. The combatants will show proper ‘form’, salutes, etc. – play to the crowd

    3. The combatants may use any authorized form – they do NOT have to match

      1. Forms may be changed between points not during a fight

    4. The name tokens for the combatants are laid on the table side-by-side by the marshal and the die marker is set to 0

    5. When the signal ‘lay On’ is given the bout starts immediately

    6. When a fighter scores a hit, their token is placed over their opponent’s

    7. When a hit is scored by the fighter who’s token is on top – that is 2 hits in succession – that bout is over and the scoring fighter wins

      1. The winner receives 1 flag from the loser (see below)

    8. When a hit is scored by the fighter who’s token is on the bottom – breaking a possible 2 hit succession – the winners token is moved from the bottom to the top and the die marker is advanced by 1

    9. If the hit successions are broken 6 times – as counted by the die marker turning to 6 – the match is a draw and is either:

      1. ‘called to the stands’ – that is – the spectators are to vote by show of hands and loud cheering on which fighter put on the best show. The selected fighter is the winner

      2. The fighters are given a timed 3 minute rest – then the next bout is ‘sudden death’ – first ‘fatal’ hit wins. Arm and leg as normal = lost usage. Bout cannot be won by double arm or leg – only the first will count/restrict usage.

    10. At the end of the bout the loser passes 1 flag to the winner. The winner places ALL flags back on the board under his name token.

    11. Any questions regarding a bout MUST be answered at its completion. Once the next bout starts, the past if unchangeable history.

  2. At the end of the first round, every fencer will:

    1. Have fought 3 random bouts

    2. Have won or lost up to 3 flags to end up with between 0 and 6


  1. The top 50% of the fighters – as determined by their flag count – will move on to the next ROUND (2, 3, etc). All others will retire from the field. Whatever flag count the 50% point falls in will ADVANCE ALL fighters with that flag count. That is – if a single fighter with 3 flags falls into the qualifying upper 50% then ALL fighters with 3 flags advance. All fighters with 0 or 1 flags will retire from the field regardless.

  2. The advancing fighters will be randomly assigned to their next list by dropping their name tags into a container and assigning their new list in the order they are pulled out – no exceptions or redraws. If luck prevails, there is a very slight chance that a fighter may face an earlier opponent.

  3. Successive rounds will be fought under the same rules with each round consisting of 3 bouts per fighter and reducing the field by approximately 50%. All fighters start with at least 3 flags and flags are still transferred per wins.

  4. At the end of a round, when the total number of fighters in any list is reduced to 4, then the number of lists shall be reduced by 50% and the size of each list doubled.

  5. There should always be between 5 and 12 fighters per list when multiple lists are in use

  6. When the field has been reduced to 5 or less fighters

    1. a single list shall be utilized

    2. non-movable, solid obstacles shall be introduced into the list – usable by the fighters in any manner so long as the obstacles are NOT picked up or moved from their original position.

      1. Ex. Logs – act as obstructions; a balance beam – can be fought on or around; a clo0th wall – block view (cannot be climbed); a very wet/mud spot – slippery; a raised area – give high ground advantage; etc.

    3. Bear Pit Rules between these champions – all spread out along the outside line to start

    4. a single critical hit will be treated as a kill – arm and leg as normal, death from behind is authorized.

      1. a ‘spectacular death sequence’ is expected!

      2. ‘dead’ bodies remain (carefully) on the field until the winner is selected – then all fallen rise and solute the winner.

    5. The winner of the tournament is the last one standing

      1. If a double kill – then the last 2 fighters refight