My passion for game design emerged from my decades of designing adventures for DnD and building science lessons. I've always loved to write, create, and tinker; building robots, doing carpentry, and fixing cars. For me, game design brings together so many interesting facets of mathematical, artistic, and social design.
I design games that I like to play, and I hope you enjoy them too. Sometimes I like low-key games that are good to play with the family. Sometimes I want to cut loose with a crass party game. Often, I like games with deep strategy and immersive themes. I enjoy attending conventions and exploring all types of games.
I've been playing tabletop games my whole life. Beginning with Chess, Poker, Monopoly and the like in my very early years, I started playing Dungeons and Dragons, Risk, Shogun, and other games when I was about ten years old, then Magic the Gathering in my early twenties. Since then, I've branched out to all manner of tabletop games.
I live in Santa Maria, CA, and often attend events and conventions in California and sometimes elsewhere.
Games I've Designed and Current Projects:
Cosmic Wombat Games
Winner of the Polyprize for game design excellence, Stones of Fate is an easy-to-learn, fast-paced card game that uses memory and strategy. Peek at cards, flip cards, place your stones carefully, and win the tarot cards that determine your destiny.
In Replicant, everyone is a traitor. You are a key player in a murderous plot set in a dystopian future, where some are human and some are not. Replicant is bluffing and deception game where each player has hidden goals and a hidden identity. Players are free to support and betray one another as it suits them.
A Euro-style exploration and tile placement game, using a unique implementation of a rondel mechanic. Print and play is available.