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Second Life and other virtual worlds

Loyola does not provide any support for Second Life or any other virtual environments.
This section is only a brief highlight of available technology.

Second Life can be classified as a Multi User Dimension (MUD) or Massively Multiplayer Online Role-Playing Game (MMORPG).  It is a 3D virtual environment that allows a participant to interact with others by controlling a virtual persona called an avatar.  The environment that the avatars exist in is called a grid.  There are 2 separate grids that currently exist: one grid for users 18 and older and another Teen Second Life grid for users between 13-17. 

In Second Life you are able to speak with other avatars with text messaging or with voice.  Users can communicate with individuals or groups.  Avatars can also perform actions such as sit on a chair or read a sign.  Learning to navigate the virtual world is time intensive; creating a customized environment requires programming knowledge and skill.

There are many environments called regions or islands available to navigate to and from.  Most areas are public spaces and can be used by everyone.  For more information, visit .

How Do You Get Started?

Before entering the world of Second life users are required to create an account and download the Second Life client used to access virtual world.

More information on using Second Life is available at :

Second Life Education Screenshot:


Pros & Cons:

 Advantages Challenges
Customizable 3D avatarGraphic intensive
Collaboration with groupsRequires client software to login
Various virtual environments existAdult oriented regions exist within the 18+grid
Up to 60 avatars in an area before noticeable performance issuesCannot control who is joins or participates in a class session held in a public space.
In order to control and prevent nonstudent avatars from entering a space you must own property in the virtual environment
All avatars within proximity to your avatar will hear and see your text messagesNon student Avatars within proximity will be able to join the session
 High learning curve for participants.
 Security issues exist and adult content is prevalent.


Linden Research Inc. (2011). Second Life. Retrieved from