Home

  • Contact
20 Dover Dr 138682
6303 6600
Phone: (65) 8613 8767
Email: fuchang_liu@sutd.edu.sg


  • Short Bio
I am a postdoctoral research fellow at Singapore University of Technology and Design (SUTD), working under the supervision of Prof. Sai-Kit Yeung. My research interests include collision detection, physical simulation, GPUs rendering and image processing. Before joining SUTD, I was a Research Fellow of Institute for Media Innovation (IMI) in NTU from 2012 to 2013 and a Postdoctoral Researcher of Ewha Womans University in South Korea from 2009 to 2012. I received a PhD in pattern recognition and intelligent systems from Nanjing University of Science and Technology in 2009. Currently, I am doing research on implicit surface rendering and cloud game.

  • Selected Publications

Journal Papers:

Fuchang Liu, Takahiro Harada, Youngeun Lee, Young J. Kim. Real-time Collision Culling of a Million Bodies on Graphics Processing Units, 2010, Journal of ACM Transactions on Graphics 29, 6, Article 154, 8 pages. Cited by 25

YouTube Video


Conference Papers:

Fuchang Liu, Takahiro Harada, Youngeun Lee, Young J. Kim. Real-time Collision Culling of a Million Bodies on Graphics Processing Units, ACM SIGGRAPH Asia 2010, Seoul, Dec. 15-18.

Fuchang Liu, Takahiro Harada, Youngeun Lee, Young J. Kim. Real-time Collision Culling of Massive Bodies on GPUs, Korea Computer Graphics Society Conferences 2010, Jeju, South Korea, June 28th. http : //vcl.ajou.ac.kr/ joony/KCGS2010

Fuchang Liu, et. al. Generalized Canonical Correlation Analysis using GSVD, International Symposium on Computer Science and Computational Technology (ISCSCT) 2008, Shanghai, Dec.20-22, 136-141.


  • Patents

Real-time Collision Culling of a Million Bodies on Graphics Processing Units, 10-2011-0001209 / 2011.01.06.


  • Open Source

gSap library - Real-time Collision Culling of a Million Bodies on Graphics Processing Units.

http://code.google.com/p/sweep-and-prune-gpu

gSap is implemented entirely on GPUs using the CUDA framework. More detailed information about gSap is available at http://graphics.ewha.ac.kr/gSaP/


  • Demos

CASA 2012 HCI Demo:

A demo of showing an interaction between a robot DJ and a virtual dancer.


Real-time Distance Fields Demo:

Physics simulation between a soft Bunny and a cloth using distance fields which is dynamically computed on GPUs.


Deforming Implicit Surface Rendering Demo:

Rendering deforming implicit surface which can be used for animations at interactive rates.

Remote Rendering Demo:

Render any games on the server,  and display on the client with a browser.