6303 6600 Phone: (65) 8613 8767 Email: fuchang_liu@sutd.edu.sg ![]()
Journal Papers: Fuchang Liu, Takahiro Harada, Youngeun Lee, Young J. Kim. Real-time Collision Culling of a Million Bodies on Graphics Processing Units, 2010, Journal of ACM Transactions on Graphics 29, 6, Article 154, 8 pages. Cited by 25 Conference Papers: Fuchang Liu, Takahiro Harada, Youngeun Lee, Young J. Kim. Real-time Collision Culling of a Million Bodies on Graphics Processing Units, ACM SIGGRAPH Asia 2010, Seoul, Dec. 15-18. Fuchang Liu, Takahiro Harada, Youngeun Lee, Young J. Kim. Real-time Collision Culling of Massive Bodies on GPUs, Korea Computer Graphics Society Conferences 2010, Jeju, South Korea, June 28th. http : //vcl.ajou.ac.kr/ joony/KCGS2010 Fuchang Liu, et. al. Generalized Canonical Correlation Analysis using GSVD, International Symposium on Computer Science and Computational Technology (ISCSCT) 2008, Shanghai, Dec.20-22, 136-141.
Real-time Collision Culling of a Million Bodies on Graphics Processing Units, 10-2011-0001209 / 2011.01.06.
gSap library - Real-time Collision Culling of a Million Bodies on Graphics Processing Units. http://code.google.com/p/sweep-and-prune-gpu gSap is implemented entirely on GPUs using the CUDA framework. More detailed information about gSap is available at http://graphics.ewha.ac.kr/gSaP/
CASA 2012 HCI Demo: A demo of showing an interaction between a robot DJ and a virtual dancer. Real-time Distance Fields Demo: Physics simulation between a soft Bunny and a cloth using distance fields which is dynamically computed on GPUs. Deforming Implicit Surface Rendering Demo: Rendering deforming implicit surface which can be used for animations at interactive rates. Remote Rendering Demo: Render any games on the server, and display on the client with a browser. |