MATH ENRICHMENT All students in fifth grade receive multiple layers of math enrichment through the collaboration of Mr. Sterling and Mr. Kendall. On Thursdays, the class is split into three groups to work on remediation or enrichment activities of an appropriate challenge level for each group. The remediation group working with Mrs. Peebles will vary depending on pretest results for a unit and/or problems on a previous quiz or test. The other two groups will alternate between Mr. Kendall and and Mr. Sterling, working on enrichment activities designed by each teacher. Those groups will do "mini-units" (three or four sessions) with each teacher before switching. The enrichment activities are related, but are still "single day" lessons, so that if a child needs to participate in the remediation group one Thursday, but not the next, it will be easy for them to pick up with their assigned enrichment group. Enrichment activities with Mr. Kendall include challenging math games like "The 24 Game" and "Muggins." Both of these games require fluency in multiplication and division facts, so they become an incentive for students to drill these facts so that they can do better in the games. The key in both games is the ability to work with 3 and 4 numbers at a time to create a math sentence, rather than mere memorization of one number multiplied by another. Once learned, these games provide an incentive for students to work hard on "Brain Teaser" problems (taken from several math challenge web sites) and other group problem-solving challenges so that they can earn game time at the end of the class period or for the next session. In January students will begin work in the "Hands-On Equations" pre-algebra program. This program uses manipulatives to represent numbers and variables in balanced equations. The students learn that whatever they do on one side of the scale (one side of the equation) they must do on the other side of the scale to keep the equation properly balanced.Mr. Sterling's enrichment activities include multi-step problems from the "Techniques of Problem Solving (TOPS)" series, Chapter Challenge activities from the math text book series, and articles from Dynamath Magazine plus topics from Math Vantage video series which use real-world applications of mathematical principles. CLICK HERE for more information from Mr. Sterling on the core 5th grade math curriculum. E-mail Mr. Kendall if you have questions about this program: kkendall@lexedu.org LINK TO ON-LINE MATH GAMES FOR ENRICHMENT AT HOME CURRICULUM UPDATE (Mr. Kendall's Enrichment Activities) - Introduction to Muggins game http://www.mugginsmath.comAugust - October (each group does these 3 sessions) Session 1 Session 2 - Introduction to the 24 game http://www.24game.comSession 3 - Brain Teaser Problems focusing on using charts, tree diagrams, and maps to solve problemsProblems used: #10 (Gr. 3/4) "Sweet Shop Treats" (using clues to determine who bought what item; calculations of change in order to solve some of the pairings of what person bought what item) #11 (Gr. 5/6) "Student Sellers" (determine all combinations of two items purchased and then calculate the change received from $2; then determine the coins required to make each amount of change) After students complete problems, introduce SET a visual
problem-solving games that builds off geometry skills and pattern recognition: http://www.setgame.comLate October - December (each group does these 3 sessions) Introduction to matrix logic Session 4 - Problems used: Example Problem: "Costume Party" (1 by 1 matrix - matching one item with each person) # 18 - "Play Ball" (1 by 2 matrix - matching two items with each person) # 21 - "Start Your Engines" (1 by 3 matrix - matching three items with each person)Extra Challenge: #24 - "Three Roommates" (1 by 3 matrix - matching three items with each person, with some clues on attributes only without using names) Session 5 - More matrix logic # 28 - "Logo Logic" (1 by 2 matrix - matching two items with each person) # 24 - "Computer Club" (1 by 3 matrix - matching three items with each person)Introduce "Ultimate Puzzle" to students after problems are completed. Session 6 - Visual Problem SolvingOnce students complete at least one of the visual problem-solving activities they may choose to play a reward game or take on another visual problem. Reward Game Options: "Ultimate Puzzle," Muggins, 24 Game, or SET. JanuaryStudents will learn the basics of the Hands-On Equations pre-algebra program and begin to work at their own pace once they have established certain foundation skills. The program uses manipulatives to stand in for variables and
the whole numbers within the equations. For more information see http://www.borenson.com/As students demonstrate mastery of key lessons they will come home in Monday folders - just look for the "Hands-On Equations" title or Mr. Kendall's name on the paper. If you have any questions about the program or your child's progress please contact him kkendall@lexedu.org or 540-463-3643 ext 3129.READING ENRICHMENT Reading enrichment in fifth grade occurs through ability grouping in reading within each regular classroom. Students read appropriately challenging literature from such authors as Scott O'Dell, Katherine Paterson, Beverly Cleary, and Louis Sachar. They engage in active discussions of the literature using the vocabulary of literary analysis. Students also do critical and creative writing assignments based on the literature they read. CLICK HERE for more information from the 5th grade team, especially the "Pacing Chart" that delineates what skills will be taught during each of the four marking periods in language arts. |

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