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Game-based Puzzle Solving

Video game playing can enhance performance in a wide variety of tasks and cognitive skills. Games are increasingly being seen as an alternative to complement or enhance traditional education. In game-based learning, the player explores and tries to formulate strategies to reach the goal. The player can test the strategy and play the game over and over again to reach a more efficient strategy

We performed an empirical study and focused on the strategies of players in game-based learning. In this study, Process Mining and clustering are applied on the resulting event logs from an open-source puzzle game called Lix. First, clustering was performed then, the representatives of players’ tactics were discovered through Process Mining. This approach can be used as a basis for recommending interventions so as to facilitate the puzzle-solving process of players. For more details, please have a look at our publications and data set.