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Laramie Daze 2017

Laramie Daze September 1- 4, 2017


all information below in red will be updated for 2017

most recent update: May 11, 2017

Overview Map updated for assembly/parking race locations May 11, 2017



Important Note: There will not be any race signage for any of these races, so you will need the direction information below to get to each race site.

Registration

Information to come.

Contact

For all questions, contact Mikell Platt at: mikellplatt (at) charter (dot) net

Event Information

(All directions assume you are coming from Laramie on I-80, and exiting at the Summit Exit, exit 323.)

Wednesday, June 29: Mass Start 16:30, at the Moose Outlet map; course closes at 18:30. About 6.3 km with a shortcut for a 3.5 km option.

Comments: Map scale 1:10,000.

Directions: take exit 323, drive north over the interstate, and turn left onto WY 210.  Take WY 210 east towards Cheyenne for about 6.3 miles, turn right onto Forest Service road 707, and drive for about .9 miles and park (the road here is passing through a fairly featureless prairie area on both sides.)

Thursday, June 30: Mass Start 10:00,Daze 2: One Cowgirl Relay race at Pitcher Hill; course closes at 12:00  Course will be about 6.9 km with 5 loops.

Comments: Map scale 1:15,000. Course will be overprinted on existing map stock. Portable toilets.

Directions: take exit 323, drive north over the interstate, and turn left onto WY 210.  Take WY 210 for about 2.8 miles, and turn left onto Forest Service road 712.  Follow 712 for 2.1 miles to “T” intersection and turn right.  Continue on 712 for .3 miles and turn left at next intersection.  Follow 712 for 1.8 miles to 4 way intersection and continue straight on 712 for another .4 miles to the intersection of 712 and 710.  Veer right onto 710 (don’t take the sharp right going downhill) and continue about .7 miles on 710 to the vicinity of a prominent single pine tree on left side of road and park.

Friday, July 1: Mass start 10:00; Daze 3: Big Basin (Devils Claw map); course closes at 12:00. Course will be about 7.6 km with a 4.7 km shortcut option.

Comments: Map scale 1:12,500, with new area added for this year's race. Portable toilets.

Directions: take exit 323, drive north over the interstate, and bear left onto WY 210 (the Happy Jack Road).  Continue along 210 for about 1 mile, and take the first left onto Forest Service road 703.  Follow 703 for 1.5 miles and bear right onto 714 (instead of going straight and over a raggedy cattle guard).  Follow 714 for about .6 miles and bear left onto 715.  Take 715 across the cattle guard and continue.  The start and finish are about .25 miles further down the road where a short jeep trail segment forks left from the main dirt road.  There is only limited parking space there and the road gets steeper past this point, so once space there fills up, we suggest parking *before* you get to the start/finish area; there is plenty of room to either side of the road where the forest to either side begins to edge closer to the road, at about .2 miles from the cattle gate.


What (the basics)

The following applies for the first 3 days of the 2016 Rocky Mountain O' Fest.  Each of the first 3 races will be a mass started event. Two races will only one official course offered, though there will be a short cut along the course for runners who do not wish to race the entire official course. The One Cowgirl Relay will be a multiple loop, one person relay consisting of several short loops taken in different order (motala style) and one final loop that everyone has in common. .

 Laramie Range Orienteering Club is an authorized permittee of the Medicine Bow National Forest.

 Some Particulars

Camping--Yellow Pine campground has traditionally been the center of orienteering camping in the Laramie Range. Other campgrounds (Vedauwoo, Curt Gowdy) are available and camping is also permitted throughout the forest with certain restrictions (you are responsible for being familiar with the rules of the National Forest.)

Facilities—There will be no facilities at any of the race sites other than portable toilets. Please remember it is of vital importance that we leave each area in good shape, with no trash left behind--pack it in, pack it out!

First Aid—If you need medical assistance, the closest hospital is Ivinson Memorial Hospital in Laramie, on 30th Street off of Grand Ave.  From any of our meet sites, take I-80 to Laramie, take the first exit (Grand Avenue), turn right at the third stop light (30th Street) and drive several blocks north to the hospital. For an emergency, dial 911.

Maps—The One Cowboy Relay will be overprinted on existing map stock at 1:15,000, which means that perfect centering of the circles may not be possible (because of the way the paper stock may have shrunk/expanded over time); if we run out of existing stock, the remainder will be ink jetted.  For the other two days, the maps will be ink jetted at 1:10,000 scale.

Safety—Safety considerations include, but are not limited to, the following:

·        When parking, check to make sure hot parts of the exhaust, etc. are not in contact with dried vegetation that could be set on fire.  If parking on a dirt road, please pull over to one side as far as possible, with all cars parked on the same side of the road.  If parking off of a road, please park no more than 100’ off the road.  Please take the time and care to double-check the underside of your vehicle after you have parked, to make sure there is no chance of a hot car part igniting any vegetation underneath!

·        There is always the possibility of barbed wire/ruined fences on the ground in spots.  There are also some amounts of metal debris left over from WWI Army training on the ground at Plains of Despair that could pose a danger to the unwary.  There are very small amounts of old boards also scattered around on the maps; please exercise caution and the safest thing by far is to avoid stepping on them altogether just in case a nail is sticking out.

         Pine Beetles have killed large numbers of trees in the areas we will be using, and these dead trees (in the race areas some beetle trees have been dead for five or more years), pose a special hazard. If the wind is up, then stay aware when in forested areas!

The usual risks and dangers involved in orienteering apply here as well.  Participant safety trumps all other concerns.  It is our highest priority and should be yours as well.  Please don't get hurt!

Shared Land Use--We do not have exclusive use of the forest and racers will at all times be considerate of campers and other forest users they may encounter during races.  The Golden Rule applies.

Showers—Showers are available at the Laramie Recreation Center for the price of admission (a couple of bucks), which is located at 920 South Boulder Drive.  As you come into town on Grand Avenue, South Boulder Drive is at the second stop light.

Signs—There will be no direction signs put out. Follow the directions given, resort to the overview map as needed, and trust that all is correct.

Water—There will be no water out on the courses, so show up at the start well hydrated! There will be water at the Start/Finish area at the One Cowboy Relay.  Otherwise, it’s up to you to bring your own water and take care of your hydration needs.  Considering the time of day we’ll be running and likely weather conditions, if you’re a normal person and start races fully hydrated, you should be able to get around the courses fine.  However, if you’re not sure about that, then the safe choice will be to bring along a Camelbak or something similar.

Wind--Most controls will go out well in advance of the race they are being used for, and if there is a big wind event--always possible--some controls could blow down. In most cases all controls will not be checked the day of the race.  Unless animals have got to them, controls will also be marked with a bright pink streamer.


General Race Procedures

Each of these first three races will be mass started; if you're late, check in with the Race Director, pick up a map, and go (you'll already be on the clock)!  All races will use pin punching.  Loose punch cards will be available at registration each day; pick up one each day prior to that day's race.  Results will be largely self-service: write your name and time (using the Daze clock for time) down on results sheets on the Finish table as you finish.  You will get bonus points if you write legibly!  Someone will also be at the Finish recording names and times for the first 10 or 20 runners or so each day, but they may not be there for the whole race or be able to get every runner, hence the results sheet.  Results will be posted at AttackPoint each day on a "best efforts" basis (meaning we'll do the best we can.)

Important: you must come back to the Finish and sign out on the sheet whether or not you finish your course, because that will be the only way we will have to account for you and know if we must initiate a search for a missing person or not. 

We will not use bib numbers for the first three days.

Daze 1 Special Notes: We were successful in getting permission to move the race to the Moose Outlet map so that's where the race will be.  This will be only the second time Moose Outlet has been used. Plan to arrive early enough to pick up a punch card.

Note that some areas of white forest have suffered from the effects of pine beetle damage with varying amounts of trees beginning to fall down, with somewhat reduced runnability and may be more difficult to get through than reflected on the map.   If you see something large and very dark and moving in this area, or large and very dark and not moving, and it kind of looks like a funny horse without a cowboy on it, it may be a moose.  And if there are any baby moose around, be careful (no joke.)  Part of the course will come very close to the edge of the surveyed area, and the area higher and to the west is unsurveyed.  The unsurveyed area is easy to pick out because of the many apparently meaningless green lines/squiggles that were part of the base map.

For runners wishing to shorten the course, there is a shortcut marked on the map with a dashed line between #3 and #9 which creates a 3.5 km course version. 

Daze 2 Special Notes: 
This is a one person motala style relay with each person running 5 loops for a total of 6.9 km and 160m of climb, with the course overprinted on our old Pitcher Hill (1:15,000). Some controls are close to other controls. Close controls are on distinctly different features. The area used for most of the relay has only relatively gentle slopes and overall while far from flat, neither is it hilly. Most of the race will take place in an area of very sparse, open ponderosa pine forest with varying amounts of medium height sage.  Overall runnability is good and visibilty is very good.  The initial 4 loops demand careful navigation while the final loop allows for somewhat rougher, faster navigation. The first 4 loops are very roughly about 1 km long. All loops will use the same start/finish.

At the race site, pick up a punch card and a relay bib number (the number will correspond to your map packet for the race.)  This will mark where you line up for the start, The purpose of the race rock is to hold down your maps while you are running each loop.  Arrive at the start early enough to get a map packet, and you can pick a spot to place your maps in the start area.  Markers will be available to mark the map case with your name or bib # too, if you like, as a way to make it more obvious which stack of maps is yours.  About five minutes prior to the race start runners we will assemble at the start for a quick briefing.  Prior to the start you will be instructed to pick up your first (top) map.  At the start signal, you will turn over the map and begin running the loop on that map. When you finish the loop, you will run through the Start/Finish area, where there will be a box or trash bag waiting for you to put your old map in.  You will then pick up the next map in your map stack and begin running that loop, and repeat the process for each loop.  The first 3 loops will be taken in different orders by each runner (motala style) while everyone will have the same loop (identified as the Cowboy loop on the map) for the final loop.  Please also note that since the Cowboy loop is being overprinted onto existing map stock, control circles may not be all perfectly centered; they will be good enough though to make it clear where the control is. There will be some water available at the Start/Finish area as you come through after each loop, and of course you can leave drinks or whatever you like by your race rock or in some other nearby location.  There will be non-traditional ugly mineral specimens for prizes for the first 20 finishers. It's always been a fun race in the past, and it should be this year, too.

Prizes to the top 26 finishers.

Daze 3 Special Notes:  The race map has some new area added that has never been used or seen before. Please note the special scale of 1:12,500. The area is hilly, and most of the running is quite fast, though the pine forest on this map is mostly lodgepole pine, which is the species most heavily affected by the pine bark beetle.  In forested areas, trees have been coming down and some smaller sections have become more difficult to get through; these areas are mostly easily avoided by looking ahead in the terrain.  All runners will come back across the major east-west drainage bisecting the map, and very nearly on the beeline there is a dry, easy to cross beaver dam that is easy to spot if you look for it; it is by far the easiest way to get across the marsh area. 

For the short cut option, runners will go from #2 direct to #9, marked with a dashed line.

Permitting:  This event is operates under a special use permit from the Medicine Bow National Forest. In accordance with Federal law and U.S. Department of
Agriculture policy, LROC is prohibited from discriminating on the basis of race, color, national origin, sex, age or disability.

Resource Protection:  All participants are reminded that all artifacts, features, buildings, structures, vertebrate fossils, and other items of antiquity are covered by federal laws prohibiting their destruction or removal.


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