I.  Overview

Mhara Khur is but a colony of the vast Khur Empire across the sea to the East.  Khur is a dangerous four week journey by sea, leaving the colonists to fend for themselves, for the most part.  When the Khur arrived, they played two rival city-states off of each other and stepped into the ruins and claimed them as their own.  They built powerful new cities according to their own styles and tastes, proclaiming to all other realms that they are here to stay.  The Khur are monotheists, and they regard the worship of the traditional gods of the Lands as little more than idolatry and witchcraft.  They also regard women as property with no personal freedom.  Polygamy is common. 

The Khur measure themselves by their military conquests, and the rulers of other realms are marking time before the armies of Mhara Khur march forth in another attempt to conquer the lands to the north. 

II.  Population and Demographics

300,000 Humans; 2,500 Others

III. Major Settlements

Ar Kharat (pop. 90,000) is the former city-state of Caritan.  It is a large city by any standard, and it is the home of the Khur Viceroy.  His control here is absolute, and the entire city seems given over to maintaining his vast and professional army.  His draconian laws are enforced here with severity by his soldiers and priests.

Ar Dhimmi (pop. 60,000) was once the city state of Dimsby.  It is the major port of Mhara Khur, and ships leave regularly to make the dangerous journey across the sea. The Viceroy's control is weaker here, and the residents take a more relaxed attitude towards life and religion.  Outsiders find they can move about more freely in Ar Dhimmi, where coin competes with faith for the people's attention.

IV.  Resources and Trade

The Khur are enthusiastic traders.  Merchants in the homeland pay top coin for goods that only the Lands can provide.  The Khur may look on other peoples with contempt, but that does not preclude them from doing business in every other realm in the Lands.  A Khur trading outpost exists in every city, where merchants exchnage Khur wines, spices, and oils for goods from the North. 

V.  Personalities

The Viceroy Sabir Nastilan (lvl 26 warlord) has a palace crammed with luxuries which he barely notices.  He was stung by his defeat at the battle of the Marsh, and he constantly plots for a second campaign and oversees the rebuilding of his armies.

His chief adviser and high priest Vasim Lhariman (lvl 18 cleric) counsels patience.  Mhara Khur grows in strength every year, and Vasim knows that one day the weight of numbers will make a northern campaign a sure bet.  He is more concerned with reinforcing the Viceroy's authority over the lands they already control.

VI.  Politics

The subject peoples of the Khur vary in their attitudes towards foreign rule.  Some embrace the prosperity the Khur have brought, while others bristle at the new religion, law, and role of women.  Rebellion is always a threat, and the Viceroy needs to be vigilant in keeping order.  

The Viceroy has also found that many of the Khur who accompanied the fleets to settle in the colony were those who bristled at the authority of the Emperor anyway, and he faces opposition from those whom he thought would naturally  support him.

VII.  Major Institutions

The Church of the goddess Shaen falls under the authority of the Emperor (and, consequently, the Viceroy).  Challenging the law is heresy, and challenging the faith is illegal.  The Church emphasizes a moral lifestyle, the superiority of Khur culture, and the good of the community over the good of the individual. 

VIII.  Notes

Despite their ways, which may appear immoral or intolerant, the Khur sincerely believe that they are bringing the light of their civilization to barbarians.  And while many embrace the military ethos for which the Khur are know, there are also innumerable scholars and merchants who are more willing to engage the 'barbarians' on friendlier terms.  The Khur can be both religious and political fanatics when dealt with as a whole.  Individually, they can be nice people who interact well with people of other races.