City of Brass
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I.  Overview

     The City of Brass has no logical reason to exist where it does, cut off from the rest of the civilized lands by waste, mountain, and jungle.  However, a dimensional nexus exists at the end of the Spine of Tiamat where the barriers between the Lands of Ruin and the Infernal Realms are thin.  Hell's agents keep their terrestrial base here.  They have shown little interest in conquest of neighboring lands.  Rather, they happily engage in trade with those who make the long and dangerous trek to visit them.

II.  Population and Demographics

     25,000 Tieflings; 20,000 Humans (mixed); 1,200 Devils; 1,000 Other

III. Major Settlements

     The City of Brass is a vast urban center with no visible means to support its large population.  Food and other resources must come from other planes, geographers speculate.  The city clings to the last steep spur of the Spine of Tiamat, with the higher-ranking devils living near the summit.  The roofs of most buildings are made of a metallic substance that does not dull or corrode, lending the city its name.

IV.  Resources and Trade

     The traders of the City of Brass take an interest in luxury goods from all over the world and have been known to offer good prices them.  The city abounds in precious metals, as well as goods with an infernal origin, although such items are only available to those with excellent contacts within the city.  The city also supports a thriving slave trade, illegal in all other lands.  Still, unscrupulous mercahnts manage to find the city with their live cargo.

V.  Personalities

     Ulzdrak (Pit Fiend) is the titular ruler of the ciy, but his attentions are apparently divided among several planes of existence.  In most affairs, the city is administered by Viceroy, Githron Mull (lvl 22 Warlock), a cunning tiefling of advanced years.

VI.  Politics

    The City of Brass is divided up into eleven walled districts.  Each district falls under the jurisdiction of a Consul, who is responsible for law enforcement and adjudication.  There is competition among the Consuls, although with their domains defined by walls, their conflicts tend to be based around deceit and influence peddling.  Most residents take a Consul as their sponsor.  Failure to wear a Consul's colors makes a person fair game, leaving them with little to no legal status.  Even short-term visitors seek the protection of a Consul.

VII.  Major Institutions

     Temples dedicated to each of the evil deities can be found in the City of Brass.  Some, like Lloth and Tharizdun, operate underground, while the temples of Tiamat and Asmodeus represent major political factions in the city.

     The Viceroy maintains order among the Consuls through the Black Lotus, a secret association of elite assassins.

VIII.  Notes

     The City of Brass is a dangerous place.  Adventurers should not go there idly.  It is the scene of great cruelty and decadence, a place where evil plots.  The seeming neutrality of the city has puzzled outsiders for centuries.  The powers that live there could make short work of the mortal realms.  In truth, competition among the Consuls limits the effectiveness of the City's forces.  Furthermore, the city has a reputation as 'neutral ground' among those who dwell in the Infernal Planes, and the lords of the city are not in a hurry to lose the balance they have achieved.