The Game Console

The key operational element of LandGrab is the LandGrab Console.  There are two major modes for the console.  When a user first logs into LandGrab, the Home Page is presented.  When the user picks an active game, he/she moves to the Game Screen.

The Home Screen



The key operational element of LandGrab is the LandGrab Console.   Each user is placed on the Home Screen when he/she logs in.  The key elements of the Home screen are summarized here.


The LandGrab Console is comprised of 4 major areas:



- The Main Menu at the top of the console which allows the gamer to pick functions to perform.

-  A list of current games the player is involved in along with recently completed games.

-  A list of games in the starting phases including a summary of players, options, etc.

-  Key statistics about the overall LandGrab community, including a leader board and the winners of some recent tournaments.

Each of these sections is reviewed below...


The top LandGrab Menu provides a selection of key activities that a player may wish to accomplish.


  • Create Game allows the player to create a game of his/her own.
  • Settings gives the player access to key personal data, including settings, notifications, buddies, etc.
  • Forums is a direct link to the home page of the LandGrab Forums.
  • The Tools Screen gives access to the Map Browser, Map Editor, a to-do list for the developers, and game search options.
  • The Home Screen provides easy access to current games, a list of new games needing players, and some key LandGrab-wide statistics and rankings.
  • The Help File is a pointer to this wiki.

A note on Forums.  There is a bug in the forums capability that will, very rarely, lock a player out of the forums.  This can usually be remedied by logging out of LandGrab then back in.





The Active Games Section is a summary of current and past games participated in by the player. 


It provides data on:

  • The current Status of the game (i.e., Waiting for players to join)
  • A bar graph indicating how much time remains for the current move.
  • menu picks to show the game details and to leave the game.

The view options pick lets the player determine the sort order of the game list and other factors defining how the games are presented.  The user can also change the amount of information presented.





The Open Public Games Section provides the players with a list of games that can be joined.  Each game summary has information on:

  • The game name
  • The game map.  This is a pickable field allowing the player to see the map before deciding to join a game.
  • An list of icons outlining the setup for the game.  Each icon has a mouse-over text description.
  • The current status of the game (which is always waiting for players to join)
  • The number of slots left
  • The list of players currently signed up for the game
If the game is of interest, click join game to pick you team (if it is a team game), color/pattern, and nickname for that game.




The rightmost section of the Game console is the Statistics Section.  This section is primarily informational and gives such information as:

  • The top ranked players in LangGrab
  • Information on the player's current membership
  • The "Viral Statistics"
  • Winners of recent LandGrab League touranments
  • Current operational statistics from the LandGrab servers
  • News and updates, primarily centered around the latest releases of LandGrab.

To follow the latest LandGrab news, click on the twitter icon...



































































The Game Screen


The second major type of screen in LandGrab is the actual game screen.  The game screen is shown when the user selects one of his/her games from the Home Screen.


There are three major areas of the Game Screen:

  • The Control Screen - This is where the user controls his/her "empire".
  • The Game Map - Shows all the player armies, the locations on the map, etc.
  • The Game Options - provides a shorthand view of the options in place for this game.






The Control Screen is on the left hand side of the screen and provides a handy way for the user to control his/her game. 

At the top of the Control Screen there are options for the current view. 
  • The Board option gives the view of the map, armies, etc. 
  • The Playback option allows the user to play back previous turns to see how the board got to its current state.
  • The Realtime option allows the player to view the attacks as they are actually happening assuming other players are currently executing attacks.  Note: this is very important for RealTime games.  It is always advisable to play realtime games with the RealTime option enabled.
  • The Cards view allows the player to see his/her cards.
  • Messages provides a view of the messages associated with this game.  This can include private (intended only for one player or team) or public (viewable by all game members) messages.  Some games disable private messaging, and some games disable all messages.
  • Logs.  Viewing the logs can provide good insight into the previous turns and operations.  The logs are also extremely valuable in debugging any game issues.
Each Game has a time limit per turn.  Displayed near the top of the control panel is the time left for this turn.  One can also click on the game rules to see the full list of rules/options in play for this game. 

Lastly, a summary of the current cards is provided for the player.

During the actual play of the game, instructions to the player will be displayed on the game console.  Such items as leader placement, capital placement, selecting attacking armies and target countries are all done via the control panel.  Here are a couple of examples.

In Capital games, players are offered the choice of either placing your capitol, or delaying until the third round.  Even if the player choose to delay placement, that option exists until combat begins.  The use of capitals is explained in detail in the Capitals page in the Hints and Tips Section of this guide.


Placing armies at the beginning of your turn is governed by the control panel.  The drop down menu allows players to place armies in multiples, or placing all armies at one.


After the attack phase, players are offered a chance to Fortify.  This is accomplished with the Fortifications dialog boxes in the control panel area.  Fortifications are explained in more detail in the Fortifications page in the How it Works section.


In some team games, players can donate Armies to another member of their team.  This is accomplished with the team donations dialog:









The Game Map presents the current status of armies, continents, and totals.



Some Items of note:
  • If an Army is on a fortress square, the fortress appears in the block with the number of armies.
  • Same with a leader: a sword will appear in the block
  • In team games, the block with the armies is bordered by the color of the team.  In the game depicted to the right, the black armies have a dark green border, the red armies are bordered by a light blue line
  • In games where fog or war is enabled, a '?' appears in those countries not currently visible
  • If "Enable Mouse-overs" is enabled, a small informational block will appear indicating key data for the country under the mouse indicator.  In the example, the country of Kaylan in the continent The perfect Strangers is depicted.  Important note: clicking the "Borders" button will show graphically what countries border the countries in question.  In some maps, it is not obvious if one can attack a country from another one.  The Borders button shows all existing attack paths.



The  Quick Reference bar across the top of the map area displays key options that are defined for this tame.  It provides an easy reference during game play.


In a team game, there are 2 different displays.  The Game display shows the options game wide: the Team display shows the options and settings relevant to the team.