Creating Maps

Creating New Maps

While creating a new map is a labor of love, it allows you to experiment with different ideas and it adds variety to everyone’s game play. Expect to spend several hours on this task. To create a new LandGrab map, you must first create a map image. Then, you use the Map Editor to assign values to continents, territories, and to create borders between territories.

About Map Images

Your new map must be saved as a JPEG file.
The file size must be less than 300k.
The map can be as wide and tall as you like, but if it is too wide or too tall, the map will be less usable due to excessive scroll­ing. It is strongly recommended to keep the width under 800 pixels wide, because horizontal scrolling can be particularly disruptive to gameplay.
Territories within a continent are typically the same color. In more sophisticated maps, the territories are different shades and tints of the chosen color.
The number of continents and territories is only limited by your map concept and patience.
Be sure to consider the amount of time you want to spend defining territory names and borders. Also consider that the number of territories and continents affects the length of the typical game. The more territories to conquer and hold, the longer it takes.

Note: at some unknown point above 700 territories, playback will not work. source

Best Practice: After you have your map drawn in your image editor, print out a copy and write the conti­nent and territory names on it. If your map is complicated, figure out which territories have several borders. This preparation work will save you time and frustration when it’s time to assign borders in the Map Editor.

Submitting the Map to LandGrab

Before you start, have your map image ready in JPEG form. 

Provide Map Information 

Note: Do not click the back button while using the Map Editor.
1.
In the navigation menu at the top, click Tools, and then Map Editor. Then click Create new map.
2.
Type the map name.
This name can contain letters and numbers. Spaces and other characters are not valid.
3.
Type the game description and choose the categories the map is in (to choose multiple, hold down CTRL while clicking).
4.
Browse for the image of your map.
5.
Click Save.

Define Continents 

1.
In any order, type a continent’s name.
Continent names can contain spaces.
2.
Specify the continent’s color. You can use the eyedropper tool to click on the continent directly to "pick up" its color. Or you can manually input its 6-digit HTML color code. Your image editor may provides a way to view the color code for the color you used. If you pre­fer a less exact and potentially time consuming method, consider using the w3schools color names.
3.
Specify the number of armies that a player gains by holding the continents.
4.
Repeat steps 1-3 until all continents are listed.
5.
Click Return to General Details.

Define Territories

1.
In any order, click the center of a territory. This places a red dot which is where the army counter will be.
2.
Type the territory name. 
Territory names can contain letters, numbers, and spaces. However, no special characters (e.g. apostrophe) are valid.
Note: Do not give the same name to multiple territories; it may cause the map to become corrupted and not editable. If this happens, post a message in the Forums under Help.
3.
Select the continent that the territory belongs to.
Best Practice: Define all territories in a continent before moving on to territories in another continent. The continent field retains its value until you change it. Be careful though: You don’t want to forget to change the field when it’s time to change continents.
4.
If you want a fortress on the territory, select the option.
5.
Click corners of the territory to define its area.
If you make a mistake defining the area, click Undo 1 until your mistake is undone.
If you want to redefine the territory from scratch, click Undo All.
6.
Click Save.
7.
Repeat this procedure until all territories are defined.
8.
Click Return to General Details.

Define Borders

1.
Click the territories that border the selected territory. 
One-way borders—where one county cannot return the attack of another—are not typical within LandGrab. You must select all bordering territories for each territory.
Note: Don’t panic if you miss a border from one of your territories. 
After you submit your map, the Map Editor verifies your borders and offers the option to update inconsistencies. For more details, see step 2.
2.
Continue specifying borders until all borders are defined.
If there are inconsistencies in your border definitions, you will see a message like the following.
There were problem(s) found with your map:
Territory 'The Sequeiras' claims to have 'The Bettis House' as a border, but 'The Bettis House' does not claim to have 'The Sequeiras' as a border. You can either remove 'The Bettis House' as a border of 'The Sequeiras' or add 'The Sequeiras' as a border of 'The Bettis House'.
3.
Choose the border option that you want.
You can either accept or remove border suggestions. After all the inconsistencies are removed, you map is complete.

Publish Map


The map cannot be played you click the link to put it into play testing mode. This will allow you to create games on the map, but nobody else will be able to. Some map creators find it useful to test the map out in a realtime game, to quickly find out how the map plays and if there are any missing borders or other mistakes.

When you are finally satisfied with the map and are ready to make it public, click the link labeled "click here to allow all users to access it".

Best Practice: If you want people to play and rate the map immediately, post the new map name in the Forums under Map Factory.

Video Tutorials