As I usually do, I'm going to have to delay the release of The Last Band's advanced player guide again because I still don't have it done and polished, but I've got a few other teasers to put out there, so you won't be going home empty-handed this time.
First, Project Drop Bears got a real name: The Somalia Incident. It will be a prequel to Orchestra (pre-everything-going-boom) and will probably have similar mechanics, but focuses on light armored combat with fusion-powered powered armor suits. It describes the lead up to the eventual political situations surrounding the Cataclysm. In addition, you'll get a glimpse at the timeline of events leading up to The Somalia Incident below. The timeline below isn't quite ready for print-it'd be hard to guarantee it print right as it is and it wouldn't flow well with the second timeline page. There's a downloadable one at half the resolution of my master version (because it was having issues with going online) below, which comes to a whopping 6 megabytes. The font, for those interested, is Victor by Fumare.
Second, Aduelle has come along nicely. Unfortunately, I have some graphic design stuff to do in order to show the combat trees, and they're looking at being heavily altered before the next preview, but you can get a simple unformatted PDF of what I have so far below.
Goals for next month:
Actually finish The Last Band's Advanced Players Guide. For the most part I'm stuck at converting the game to use the same mechanics but different methodology, which may require a good chunk of rule modification to allow players to, for example, dodge shots. I've got some things in mind, but haven't really stress tested them yet. In addition, art and typesetting. I've got some really good elements, in my opinion, but I need some stuff for the cover, probably will need to expand my public domain font library, and more.
Add a good chunk to Aduelle, finish up family trees, start on mechanics, add a couple new kingdoms (I have them in concept but haven't written a ton on them yet). The current release is also too depressing, because magic in Aduelle is on occasion pretty Faustian. In addition, balance and test combat. I've decided move from using an arbitrary "posturing" pool to a cool-down chain-hit based system, where you still work your way through a tree but the methods for doing so are based on whether or not your move is available at the time of using.
Make a companion timeline to catch The Somalia Incident up to its actual date.