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Seletina

Society will die not with a scream, but with a whisper.
We abandon the things that make us a civilization.
Returning to the decadence of those who came before us.


Seletina attempts to be a storytelling game in which the Narrator provides a vibrant and rich world with challenges to be explored by the other players. It uses a point pool system to provide players with capital with which to shape and move through the world provided by the Narrator.


Introduction

Seletina is a game with a primarily experimental purpose, and as such it should be noted that while it is still designed to be a fun game in and of itself, it is also experimental with a sort of idea of streaming the world out. It's built to be played using digital assistance to record pool values and expenditures, settings and scenarios, and the narrative as it unfolds. While Seletina can be played with paper, it would take a while to record and write all the things that go on. A sample of play from Seletina would go as follows:

The Narrator decides to hinder the players' progress through the world by putting a wall in the way, and decides to make it out of a scaly material. He says "The group comes to an abandoned wall of scales; it's just too tall for them to jump and grab the top of.", then announces that the challenge will require a sacrifice of 3 points in the Physical pool to climb (the group doesn't have to climb the wall, they can look for an alternate path, but the Narrator need only provide one option unprompted). Jim's playing a character named "'Clast", and decides that he'll take charge: "'Clast looks at the wall, then looks around to see if anyone offers to help.", both throwing his support behind throwing the wall and trying to get a contribution from another person's pool.  Claire decides her character, "Red" would be willing to help, and says: "Red gets in position to give 'Clast a boost." Jim and Claire then decide on a proper amount of pool points to spend on the challenge, and decide that since Jim wanted to climb the wall he should contribute two points and Claire should contribute one. Coming to this conclusion, Jim (who contributed the most points) narrates: "Red boosts 'Clast up to the ridge, planting him firmly on top of the wide wall. 'Clast crouches on the walkway and helps pull the rest of the group up." The Narrator gives his approval, and Jim and Claire mark off points from their Physical pools.

Someone would be scribing down the action for future reference; and write the following:

"The group comes to an abandoned wall of scales; it's just too tall for them to jump and grab the top of. [Challenge: Phys 3." "'Clast looks at the wall, then looks around to see if anyone offers to help." "Red gets in position to give 'Clast a boost." "Red boosts 'Clast up to the ridge, planting him firmly on top of the wide wall.  'Clast crouches on the walkway and helps pull the rest of the group up. [Red: Phys -1; 'Clast: Phys -2]"
While it is not necessary to record sessions of Seletina, this allows greater precision in character advancement, and provides a chronicle of each story told.

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