The Story of Hive in Urs's own words:
"Hive started out as my private weekend project. I was trying to figure out how to make the fastest possible supersaw algorithm. It turned out, it's a mixture of so called "mip mapping" and vector processing. This makes Hive a little bit slow when you don't use unison for the oscillators, but it makes Hive exceptionally fast when you do. Well, for the non-unison processing we might add another algorithm some time later
Anyhow, we've also always been bugged about two things: First of all, why don't you make a simple synth that's full fo sweet spots? Secondly, why do all your synths smoke CPUs? So we decided to piece those things together. Fast unison oscillators, a user interface that's "reduced to the max" and an efficient take on those zero delay feedback filters that I call "cheating". Latter are not realistic analogue models, but they sound particularly good with unison oscillators.
So this is how Hive came about.
Unfortunately it's nowhere near a ready state. We're still pondering about some features that we might add, we have a free hexagon to fill, we're discussing alternative UIs, colour schemes and visual feedback. However, we do think it's in a state that's ready for preset design. Whatever changes we'll make, you'll still recognize your preset, and we'll communicate all steps necessary to update them for the final version - if that will be necessary at all."