Solutions to problematic gameplay mechanics
Quick search for my mods at TESNexus My [RELz] thread in the official Bethesda mod-specific forum. My other modsAuto 1st-3rd person view: http://www.tesnexus.com/downloads/file.php?id=21834 Auto-save and time: http://www.tesnexus.com/downloads/file.php?id=22136 Customisable HUD components: http://www.tesnexus.com/downloads/file.php?id=22272 | Game-play changes and mechanics (updated 21 April 2009)Problem: The player has no choice when they fail other than to die then resurrect by reloading a saved-game.
Problem: Combat seems tediously long requiring a highly-skilled player an unusual amount of successful blade hits to defeat an opponent.
Problem: The player's choice of clothes has no effect on any NPCs. Even the guards ignore stolen guard armour and the Dark Brotherhood Shroud Armour.
Problem: The player has no pro-active option to remove bounty from a crime they committed.
Problem: The player can usually carry multiple armour and weapons with no encumbering penalties.
Problem: Gold coins have no weight. Usually the player will have thousands of gold coins in their inventory.
Problem: In-game: horses are unintelligent, can't be stolen outright, have no saddlebags, will walk slower than the player at the player's later levels. Problem: The walking speed of horses were much slower than
the player's walk speed. Because of this, it was better for the player
to not ride horses.
Problem: When playing with a "fatigue/encumbrance" mod, it is essential to be unencumbered while in combat. But the player cannot drop their inventory without scattering them on the ground.
Problem: The invasion of Daedra into Tamriel is halted while the player ignores the main quest.
Problem: The player can wear the distinctive armour of guards.
Problem: The player cannot wear more than one ring each hand nor more than one amulet.
Problem: During combat, the player is free to loot chests, lockpick and read books.
Problem: NPCs do not have self-preservation instincts.
Problem: The player has no other option to sneaking other than to rely on their Sneak skill.
Problem: The player cannot sit except on stools and chairs. |