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STALKER Shaders MAX

This is basically the ultimate shader mod. It is a compilation of effects from EVERY shader mod and has been insanely optimised to give improved performance. These shaders also give a higher-frame rate than vanilla and much higher than Sky4CE's shader mod.

The easiest way of looking at the optimisation is "Pluck all the hairs from your body to minimise drag before you go competitive swimming. Except your eyebrows because then you would look like a tool." That means there is absolutely no graphical disadvantages in anyway and the performance is astounding in comparison to other available shader mods.

A list of features include:
All of these shaders were originally based on Sky4CE SkyGRAPHICS v2.0 RC4.1 and Stalker Forever Water Shaders v1.0, Float32 2.0 combined with the shaders that come with LURK 1.0552.

INSTRUCTIONS:

Step 1. FSGame.ltx

If you have not used a mod before in STALKER it is required that you enable the game data folder. To make this happen, look inside your STALKER root directory and you will find a file called fsgame.ltx. Open it up and it should be the second line you need to edit. It will appear (If you haven't edited it before) like this:

$game_data$ = false|true|$fs_root$|gamedata\

This is telling the game to ignore everything and just read the game files in the database archives. We need to change that. Change that line to appear as:

$game_data$ = true|true|$fs_root$|gamedata\

Now it will load any files you have in the gamedata folder instead of the same named files in the databases. Simple? Save and exit.

Step 2. Extracting

Extract the shader folder into your STALKER gamedata folder. If a shader folder already exists, delete it to ensure compatibility.

Step 3. Setting up

Make your way to gamedata\shaders\r2 and locate a file called "ShaderSettings.txt". From there you can enable and disable all the features included in the mod. Remember, there are many features that are disabled by default which you can activate yourself.

FAQ:

How do I install SSM over another mod?

Delete the current shader folder located in gamedata/shaders then replace it with the contents of this mod. I suggest you then modify your ShaderSettings.txt file or use a preset settings file to suit your needs.

Can you describe the preset files?
Full Performance - All extra shader effects disabled, more FPS than Vanilla
Balanced - A balance between performance and quality
Extreme - Everything maxed out.

I keep getting the error "Your video card doesn't support Pixel Shader 1.1 or higher"
There are three causes for that error to show up:
1. You did not configure ShaderSettings.txt properly and caused an error
2. You installed over the top of a conflicting mod and it somehow bugged out instead of replacing the existing shaders
3. I could have broken a shader file

So how do I go about fixing that?
Here are the solutions to the above scenarios:
1. Try either rolling back your ShaderSettings.txt file or restoring a preset or the original ShaderSettings.txt from the mod
2. Delete the current shader folder located in gamedata/shaders then replace it with the contents of this mod
3.
If you can't figure out how to fix the problem, go to %AppData%\XRay Engine\reports and email me the crash ZIP file at Kingo64@gmail.com

Comparison Images


SSAO Comparison



Parallax Mapping Comparison

Depth of Field Comparison

Sun Shafts Comparison

Shadow Jittering Comparison


DirectX 8 = Static Lighting
DirectX 9 = Dynamic Lighting
SelectionFile type iconFile nameDescriptionSizeRevisionTimeUser
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Cleaned up heaps of the DX8 shaders, up to 50% performance increases in some cases  138k v. 1 27 Jan 2012, 18:57 Alex Martuccio
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Around half of the whole shader package has been optimised.  87k v. 6 19 Oct 2009, 21:28 Alex Martuccio
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Lost all of the files so I had to redownload 0.83 and start again. Not much changes just a few fixups.  82k v. 3 31 Dec 2009, 12:49 Alex Martuccio
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A few DirectX 8 files have been done and a couple DirectX 9 files have been further optimised.  98k v. 4 8 Dec 2009, 22:17 Alex Martuccio
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All of the DirectX 9 (Dynamic Lighting) files are finished. Email me if you want me to do the DirectX 8 (Static Lighting) files.  83k v. 4 23 Oct 2009, 13:29 Alex Martuccio
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Fixes the shader compile error in sun_accum_mask  127k v. 7 30 Jan 2010, 16:14 Alex Martuccio
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Due to this update it is highly recommended to delete your existing Shader folder before installing this version.The options file is now called "ShaderSettings.txt" and is located in Gamedata/Shaders/R2 -Improved DirectX 8 performance -Slight tweaks to DirectX 9  127k v. 6 19 Jul 2010, 04:20 Alex Martuccio
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All of the DirectX 8 files have been optimised but some users claim to get both reduced and improved performance from them. Try them and if you get worse performance delete the "r1" folder.  120k v. 2 7 Feb 2010, 22:34 Alex Martuccio
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Redesigned the ShaderSettings.txt file for easier use.  121k v. 3 19 Jun 2010, 22:34 Alex Martuccio
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Updated for the release of LURK 1.1. An older version of was used in LURK 1.1 and it is highly recommended to download this update. Small performance increases Shader Settings file has been cleaned up Included three setting presets, Extreme, Optimized and Full Performance  130k v. 2 22 Sep 2010, 02:49 Alex Martuccio
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New program located in Gamedata/Shaders that allows easier editing of the shader settings file. Note: The import settings button in the program is non-functional.   195k v. 5 8 Jan 2011, 19:04 Alex Martuccio
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Features from LURK's shader pack by Lyoko774 and 1/4 Life have been merged in with 1/4 Life's permission. Some files have been further optimised.  136k v. 3 19 Jan 2010, 18:11 Alex Martuccio
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Updated every file and optimised old files. Program is also now functional. Have fun with the first proper release ;D  156k v. 2 20 Jan 2011, 20:18 Alex Martuccio
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Improved the layout of the settings program and added more debug options to the end of the script.  164k v. 3 5 Jul 2011, 23:49 Alex Martuccio
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Cleaned up a lot of the shaders  163k v. 2 21 Oct 2011, 18:36 Alex Martuccio
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- Integrated Dynamic Depth of Field by Meltac- Fixed motion blur- Improved the defaults and presets- A few touch ups in some of the shader files   138k v. 3 27 Jan 2012, 18:57 Alex Martuccio
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