Curated by Kathy Beck Instructional Technology Coordinator
and Karen Van Vliet Media Coordinator
Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
Why Games in Education:
From Emerging Ed Tech: There are four reasons that gaming is an excellent fit for education:
• Urgent Optimism: Incorporation of games specifically designed to align students with real world problems, provides learners with a sense of urgency to solve the problems they encounter, and gives them a sense of optimism, both in terms of solving the immediate problem and any other problems they may encounter.
• Social Engagement: Games provide the content, structure, and medium for focused social interactions aimed at solving problems. In the gaming environment, in the classroom, the injection of game-based problems provides students with a reason for learning, interacting, and working together in ways only rarely seen in the traditional classroom by extending learning beyond the student's immediate environment.
• Blissful Productivity: People are happiest when they are working hard toward attainable goals. Gamification helps students to become blissfully focused on virtual problems by asking insightful questions and developing solutions to real issues.
• Epic Meaning: Theory without application has little place in a world that is all about hands-on experiences, interacting with the world, and creative thinking. Students learn best by doing and students today need to develop global connections to change the world. The gamification of education bridges those two areas by providing students with the skills and knowledge needed to effect the changes they want to see in the world.
These are the big reasons to include games in the education curriculum, but they are not the only reasons. Having fun and being engaged are some of the most appealing side effects of a game-based curriculum on students.
Curated by Kathy Beck
Instructional Technology Coordinator
andKaren Van Vliet Media Coordinator
Sources of Information - http://www.eschoolnews.com/2012/07/17/bill-gates-why-game-based-learning-is-the-future-of-education/, http://whatculture.com/gaming/4-reasons-why-gaming-must-be-used-in-education.php/2
Attached below is our PPT from NCTies with more stats on The Brain, Reading and Gaming