The editor currently supports three layers of graphics. a base for the ground tiles, a middle layer for trees, buildings and other objects that the player character may be able to walk behind, and a top level for objects which will always be in front of the character, such as light hangings in indoor scenes.
Download the editor. Double-click it to start the program
2. Get some tiles or make your own.
3. Drag n drop tile images onto the editor.
4. Left mouse button paints the selected tile, right mouse button scrolls the map. Enjoy
Here's the map editor in action. (2x speed)
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Fixed bug where clicking tiles in the chooser sometimes did not register correctly
Older versions of the tileset and map files are not compatible with this version or newer versions of the editor.
Drag the map around using the right mouse button.
Beach graphic added
Added missing night time scene to scenes pack
RGB, hue and saturation sliders now move to the correct values when a scene is loaded
Although i have not seen any problems with continuing to use it after it doing that, as always, there are no guarantees. The worst that can happen is it stops responding or displays messed up graphics.
Scenes can be colourised - you can adjust scalars for red, green, and blue channels, as well as hue and saturation. This allows for some nice effects such as seasons, day and night, and completely unusual colour styles, without making a whole new tile set for each effect. The colour effect is controlled using a new dialog.