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Jorge Arroyo Palacios

Jorge Arroyo Palacios 

Lead UX  Software Engineer

Johnson & Johnson, Robotics

jorgearroyop@gmail.com 

   

I am a Software Engineer and HCI researcher passionate about pushing the boundaries of interactive experiences. With over 12 years of experience in both industry and academia, I specialize in technology research, multidisciplinary collaborations, and the development and evaluation of cutting-edge projects. My expertise spans the following areas:

- Virtual and augmented reality: using head-mounted displays, mobile phones, holographic light field displays, game engines (Unreal Engine and Unity), and full body motion tracking.

- Novel computer interfaces: using eye tracking, brain computer interfaces, bio-feedback, body pose, hand tracking, voice interaction, haptic devices, wearable devices .

- Interactive agents: using virtual characters, robots, machine learning, emotion recognition, and computer vision.

Currently, I'm a Lead UX Software Engineer at Johnson & Johnson Robotics (Santa Clara, California), and previously, I worked as a Staff Software Engineer at Magic Lab in the R&D department of Sony PlayStation (San Mateo, California).

My academic journey includes postdoctoral research positions at the University of California, San Francisco and at the University of Barcelona. I am also a member of the National System of Researchers in Mexico (SNI-CONAHCYT). I hold a PhD and MSc from the University of Sheffield, UK, and a BEng in Computer Systems from the Instituto Tecnológico de Ciudad Victoria, Mexico. 

During my postdoc at UCSF I was awarded a research grant, as principal investigator, to study the feasibility of using wearable devices to improve monitoring of patients with atrial fibrillation. At EVENTLAB I contributed to various European (BEAMING and VERE) and Spanish (CAUCE and RESPIVE) projects, researching topics such as: i) avatar-human emotional contagion, ii) enhancing presence and embodiment in avatars using biofeedback, iii) utilizing brain computer interfaces in virtual reality for rehabilitation.