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3D Modeling

Ever since taking a course in computer modeling, rendering, and animation I have continued to do 3D rendering projects as time permits (which admittedly is not often). I use mostly 3DS Max/VIZ with Mental Ray renderer and photoshop for textures/processing.

This is my final project for the course. It is a somewhat modified Porsche Carrera GT with no postwork. Completely modeled with NURBS in MAX.

Mesa Boogie guitar amp head modeled and rendered in 3DS max.
Here is another project in MAX modeling the electric guitar I designed in built in real life several years ago.
A one-day outdoors scene in MAX. One of the biggest challenges in photorealistic modeling is to make things NOT look perfect. in a realistic way.