Fu-Chung Huang, Computer Scientist

I do research in computer graphics, vision, and computational displays. My main research focus on combining computation with optics and human vision/perception to deliver a holistic new kind of visual experience, e.g. Virtual Reality or Augmented Reality head-mounted displays.

I finished my M.S.(2010) and Ph.D.(2013) in Computer Science from UC Berkeley, and here is my dissertation: "A Computational Light Field Display for Correcting Visual Aberrations." I did my undergraduate and MBA from National Taiwan University. Here is my (outdated) CV, and you can also reach me via email jonash123-at-gmail-dot-com, or my linkedin profile.

Over the years in the graduate studies, I was fortunate enough to collaborate with many great people (e.g. Douglas Lanman, Gordon Wetzstein, Ramesh Raskar, Brian Barsky, and Ravi Ramamoorthi) at many places like UC Berkeley, MIT, and Stanford. I also worked at NVIDIA under the VP of Graphics Research David Luebke. Previously, I collaborated with Prof. Gordon Wetzstein at Stanford since 2014; prior to that, I worked at Microsoft on some features in DirectX12 and new research prototype called "Procedural Texture" programming model.

BBC Live Interview

World Changing Ideas by Scientific American 2014

VRLA / GTC 2016

.: Experience/Education

  • Apple, 6/2018 ~ present

    • Apple Employee

  • NVIDIA Research, 2/2015 ~ 4/2018

    • Senior Research Scientist

  • Stanford University, 11/2014 ~ 8/2015

    • Visiting Scientist (with Prof. Gordon Wetzstein)

  • Microsoft, 4/2014 ~ 1/2015

    • Software Engineer II, Core Operating Systems Group.

  • UC Berkeley, 8/2008 ~ 12/2013

    • Doctor of Philosophy in Computer Science

  • MIT, 8/2011 ~ 12/2013

    • Visiting Research Student (with Prof. Ramesh Raskar)

  • UC Berkeley, 8/2008 ~ 5/2010

    • Master in Computer Science

.: Exhibition

International Conference on Computational Photography(ICCP) 2016

Evanston, IL

- Best Demo Award with Robert Conrad and Gordon Wetzstein (Computational Light Field and Monovision Near-Eye Display)

GPU Technology Conference (GTC) 2016

San Jose Convention Center

- Press: GTC 2016 Highlight: NVIDIA to Explore Prototype Design of Next-gen VR&AR Headsets

Stereoscopic Displays and Applications 2016

Hilton Hotel, San Francisco

"The Light Field VR Experience",

VRLA 2016 Winter Expo, Los Angeles

(Also Invited Talk)

- Press: NVIDIA, AMD tease secretive new hardware at VR event (PCWORLD)


- Press: NVIDIA shows off its 'Light Field' VR headset at VRLA 2016 (Fudzilla)

and many more.....

"The Light Field Stereoscope",

ACM SIGGRAPH 2015 Emerging Technologoes, Los Angeles

- see In the Press section below...

.: Invited Talks

Stanford University, SCIEN, 2018

Corning Inc., Computational Displays, 2016

VRLA, The Light Field Stereoscope, 2016

.: Student Mentoring

Jonghyun Kim, Ph.D. @ National Seoul University 2015. Currently at NVIDIA Research.

Qi Sun, Ph.D. @ Stony Brook University 2016. Currently at Adobe Research

Kishore Rathinvel, Ph.D. @ UNC-CH 2016

Liang Shi, Ph.D. @ MIT 2016

.: Publication

"Perceptually-Guided Foveation for Light Field Displays",

Qi Sun, Fu-Chung Huang, Joohwan Kim, LiYi Wei, David Luebke, Arie Kaufman

Youtube Link

ACM SIGGRAPH Asia 2017, Bangkok

"Near-eye Light Field Holographic Rendering with Spherical Waves for Wide Field of View Interactive 3D Computer Graphics",

Liang Shi, Fu-Chung Huang, Ward Lopes, Wojciech Matusik, David Luebke

Youtube Link

ACM SIGGRAPH Asia 2017, Bangkok

"Mixed-primary Factorization for Dual-frame Computational Displays",

Fu-Chung Huang, Dawid Pajak, Jonghyun Kim, Jan Kautz, David Luebke

Youtube Link

ACM SIGGRAPH 2017, Los Angeles

"Light Fields for Near-eye Displays",

Fu-Chung Huang

IEEE COMSOC MMTC Communications - Frontiers, Vol.12, No.4, July 2017

"The Light Field Stereoscope: Immersive Computer Graphics via Factored Near-Eye Light Field Display with Focus Cues",

Fu-Chung Huang, Kevin Chen, and Gordon Wetzstein,

Youtube Link

- Also "Best Demo Award" at ICCP 2016

ACM SIGGRAPH 2015, Los Angeles (see some press coverage below)

"Eyeglasses-free Display: Towards Correcting Visual Aberrations with Computational Light Field Displays",

Fu-Chung Huang, Gordon Wietzstein, Brian Barsky, and Ramesh Raskar,

Youtube Link

- 10 World Changing Ideas 2014, Scientific American

ACM SIGGRAPH 2014, Vancouver (see some press coverage below)

"Computational Approaches to Aberration Compensation for Vision Correcting Displays",

Fu-Chung Huang and Brian Barsky,

SID Display Week 2014, San Diego

"Correcting for Optical Aberrations using Multilayer Displays",

Fu-Chung Huang, Douglas Lanman, Brian Barsky, and Ramesh Raskar,

Youtube Link

ACM SIGGRAPH ASIA 2012, Singapore (Chair's pick for indicative breadth and quality)

"Animating Lip-Sync Characters with Dominated Animeme Models",

Yu-Mei Chen, Fu-Chung Huang, Shuen-Huei Guan, and Bing-Yu Chen,

IEEE TCSVT Vol. 22 No. 9, 2012

"Sparsely Precomputing the Light Transport Matrix for Real-Time Rendering",

Fu-Chung Huang and Ravi Ramamoorthi,

Youtube Link

Euragraphics Symposium on Rendering (EGSR) 2010, SaarbrĂĽcken, Germany

"Moving Gradients: A Path-Based Method for Plausible Image Interpolation",

Dhruv Mahajan, Fu-Chung Huang, Wojciech Matusik, Ravi Ramamoorthi, and Peter Belhumeur,

Youtube Link

ACM SIGGRAPH 2009, New Orlean

"Progressive Deforming Meshes based on Deformation Oriented Decimation and Dynamic Connectivity Updating",

Fu-Chung Huang, Bing-Yu Chen, and Yung-Yu Chuang,

Youtube Link

ACM SIGGRAPH/Euragraphics Symposium on Computer Animation (SCA) 2006, Vienna, Austria

.: In the Press

New virtual reality head-mounted displays now enable focus cues, resolving the "vergence-accommodation-conflict" problem.

and many mores.....

My recent work on "vision-correcting displays" has been featured in many media press releases, and you can find some of them here:

and many mores.....

.: Short Papers

"Computational Light Field Display for Correcting Visual Aberrations"

Fu-Chung Huang, Gordon Wietzstein, Brian Barsky, Ramesh Raskar

SIGGRAPH 2013 Poster Program, Anaheim, USA

"Animating Lips-Sync Speech Faces with Compact Key-Shapes",

SIGGRAPH 2008 Poster Program, LA, USA

"Progressive Deforming Mesh based on Deformation Oriented Decimation",

SIGGRAPH 2006 Poster Program, Boston, USA