If you are interested in doing an internship at NVIDIA related to VR/AR, light field, computational displays/imaging/photography, foveated rendering/eye-tracking, perception graphics, or digital holography, just send me an email at fuchungh-at-nvidia-dot-com.
I do research in computer graphics, vision, and computational displays. My main research focus on combining computation with optics and human vision/perception to deliver a holistic new kind of visual experience, e.g. Virtual Reality or Augmented Reality head-mounted displays.
I finished my M.S.(2010) and Ph.D.(2013) in Computer Science from UC Berkeley, and here is my dissertation: "A Computational Light Field Display for Correcting Visual Aberrations." I did my undergraduate and MBA from National Taiwan University. Here is my (outdated) CV, and you can also reach me via email jonash123-at-gmail-dot-com, fuchungh-at-nvidia-dot-com, or my linkedin profile.
Over the years, I was fortunate enough to be mentored by and work with many great people (e.g. Douglas Lanman, Gordon Wetzstein, Ramesh Raskar, Brian Barsky, and Ravi Ramamoorthi) at many places like UC Berkeley, MIT, and Stanford. I currently work at NVIDIA under the VP of Graphics Research David Luebke, I also collaborate with Prof. Gordon Wetzstein at Stanford since 2014; prior to that, I worked at Microsoft on some features in DirectX12 and new research prototype called "Procedural Texture" programming model.
International Conference on Computational Photography(ICCP) 2016
GPU Technology Conference (GTC) 2016
Stereoscopic Displays and Applications 2016
"The Light Field VR Experience",
"The Light Field Stereoscope",
.: Invited Talks
Corning Inc., Computational Displays, 2016
.: Student Mentoring
Jonghyun Kim, Ph.D. @ National Seoul University 2015
"The Light Field Stereoscope: Immersive Computer Graphics via Factored Near-Eye Light Field Display with Focus Cues",
"Eyeglasses-free Display: Towards Correcting Visual Aberrations with Computational Light Field Displays",
"Computational Approaches to Aberration Compensation for Vision Correcting Displays",
"Correcting for Optical Aberrations using Multilayer Displays",
"Animating Lip-Sync Characters with Dominated Animeme Models",
"Sparsely Precomputing the Light Transport Matrix for Real-Time Rendering",
"Moving Gradients: A Path-Based Method for Plausible Image Interpolation",
"Progressive Deforming Meshes based on Deformation Oriented Decimation and Dynamic Connectivity Updating",
New virtual reality head-mounted displays now enable focus cues, resolving the "vergence-accommodation-conflict" problem.
My recent work on "vision-correcting displays" has been featured in many media press releases, and you can find some of them here:
and many mores.....
"Computational Light Field Display for Correcting Visual Aberrations"
"Animating Lips-Sync Speech Faces with Compact Key-Shapes",
"Progressive Deforming Mesh based on Deformation Oriented Decimation",