Oleskant
Never Divided

Major Cities: Ghent 100,000, Salvien 50,000

Population: 600,000

Languages: Vulgate Inzhari, Golish.

Religion: The Pantheon of Chaos, The Balance, Church of Savar

Established: 2000 years previous by conquest by Inzhar,

freed by rebellion 500 y.a.

Landmarks of note: The Sandling Isles, The Barrowood Cliffs, The University of Salvien, Ghent-the Divided City.

History: The Oleskant are a tribe related closely to the Gol having the same basic ancestry. They settled the north heavily forested coast on the Southern Side of the Ingen Strait—the major waterway that links the West to the East. Conquored soon after the province of Gol the largely bucolic and rural Olesk, were forcibly converted to an urban province of the Inzhar. Olesjkant was noted as being the only country that fought on both sides of the  rebellion at the same time, with the Eastern Olesk siding with the Savari Empire and the Western with the Inzhar. The bloodiest civil war in the history of the empire cut the oleskan population down from it’s height of four million souls to less than a quarter of that. Only the defeat of the Inzhar navy broke the West forced a negotiation known as the great compromise. The City of Ghent was demoted from capital and the town divided between the Church of Savar and the pantheon of Misrule. There it is against the law to publically work at odds to the others church. Thus the City has grown on either side of the monument called the peacemakers needle—a huge ivory and marble obelisk in the centre of town. On either side the church has pushed it’s influence with the Chaos side both flourishing in design and vibrancy –yet possessed of the worst parts of town as well with shanties along side hug e mansions. On the order sides, the town is quiet—the  architecture more orderly and yet more subdued. The Oleskant maintain a powerful navy and in five hundred years some of the wounds have healed—but the countryside is dotted with ruined and abandoned buildings—signs of a country that one was far greater in size.

Ethnography: The Olesk were a branch of the Gol and share a language and much of the same cultural aspects save that the Olsek have become even more urban and sophisticated that the Gol who ape the Inzhari manner. What was a bronze age tribe is now a more urban people who have managed to begin a slow recovery from a devastating war.  They value family and are well aware of the horrors of war which makes them a trifle melancholy at times. They are slow to anger but when angered are awesome foes as only a race of survivors can be.

 

Geography: Oleskant is the most northerly of the Western Lands and is the hottest climate wise. The Rainforest on the cliffs of the north coast are the largest trees in The Known World. Added to the height of the cliffs themselves the tops of those trees sit up to a kilometre above sea level-an 850 metre cliff and a 150 meter tall tree.  The southern lands of Oleskant are mixed deciduous forests and grasslands with the Qalis and the Sakha at the West and East and the freelands of Macha to the south.  The central part of the land is crisscrossed with the best maintained roads out of Inzhar proper and all citizens take pride in the fact that Oleskant still maintains the messenger service of the Empire –though nearly 600 kilometres across a letter mailed in Ghant can reach the Sakha-side ports in under two weeks. The countryside itself is morose at times with the remains of human settlements crumbling over time.

Fauna: To the north the forests are largely untamed with a mass of huge trees and wet coastal forests that cover thousands of square miles. There are legends of legendary beasts that live in the forest—strange races of men or fey folk and disturbingly similar stories about tiny folk who live in caves set in the gigantic escarpment that borders the Ingen Strait. Huge Bears and the occasional leopard are seen in the forested reaches.

Economy: The Tiny OL is a silver penny rated at 5 bronzes in most other transactions. Oleskant money is triangular. They do not mint gold coins but instead keep that metal in 10 pound ingots.  Logging in the forest and trade are the life blood of Oleskant.

Head of State: King Karlu Ibar

State Type: Feudal Kingdom

Standard Arms: Sword and Shield, Chain or Half plate is common. Longbow.