Kurwand
The Green Land

Major Cities: Lake Saripande settlement: 10, 000

Population: 50,000

Languages: Kurwand/Idenic/Vulgate Inzharin

Religion: Balance.

Established: No establishment—arrival 6000 ybp.

Landmarks of note: The Grove of the Master Trees

History: The Kurwandi are a surviving group of the Dark people. They arrived in the vast forest of the Kur almost 10 000 years ago and have lead a largely isolated existence since. They gather in small villages as the southern edge of their range has winters of some harshness. They have had their borders taken by the Inzhar—but fought such a successful guerrilla war that the border was moved back to Eson. They are now suffering depredations from the Garthans and have pulled back from their shore settlements to the interior.

Ethnography: The Kurwandi are probably the most pure remaining representatives of the original human inhabitants of the Known World. They are a declining folk who do not reside in large settlements but instead stay to small multi family villages amidst the huge trees of their native forests. Kurwand is a wet temperate clime and provides food and building materials form the trees. It is rumoured the main site for the green rune in the known World is somewhere within the forest. Trading does occur with some of the huge timber being sold by the kurwandi to the Savarid Empire. To that end the coinage of the Empire is in use as the unofficial currency of the realm. The Kuwandi are lead by hereditary chieftains and make no distinction in that fashion between men and women. The women however live in the central settled areas while the men spend the better part of their days hunting /logging and fishing out of the men’s lodges that surround the central settled areas.

Geography: Kurwand is the largest uninterrupted mass of boreal forest in the known world. It has within it different discrete zones and fauna including some of the same massive trees that exist in Oleskant and Jurin. Centrally there is a huge lake—The Wandrei—that a number of clan groups have settled around. Coastal areas tend toward rocky shores with tidal extremes.

Fauna: The north coast of Kurwand has huge seal populations. The forest is thick with tiger, bear, elk, forest bison, some mammoth and the occasional sabre tooth and dagger fang. There are records of other stranger animals that exist in the woods and nature spirits are a common local superstition.

Economy: Kurwand is essentially a race slowly stuck between hunter gatherer and moderate agriculture. They plant food—small crops and gardens, and supplement his with hunting. They have domesticated donkeys and ponies but are not known to ride extensively.  They work steel and iron  and are extremely craftwise. They avoid outside interference and given the nature of their woods whole settlements can up and disappear in a night. They use Savarid coinage when dealing with outside countries. Internally however, they are most likely to barter than anything else. Coinage is very rare amongst them.

Head of State: Each tribe has a shaman and a chieftain. Also in times of war a warlord is picked by general assent. The high shaman at Wanderei is a woman called Orzabal. The High Chieftain of the Kurwand is Tamar of the Otter River Tribe.

State Type: Settled tribes

Standard Arms: small axe and short sword, bows, spears. Small shields, leather and studded armour is the norm.