High Corack
The Clan Lands

Major Cities: Ranloess 10,000, Serloess 3,000

Population: 75, 000

Languages: Old Cor, Vulgate Inzhari

Religion: The Green Rune, Savar Reformed

Established: 350 years as a country, succeeding from Virossus bloodlessly after the rebellion

Landmarks of note: Ban Rahgh—the hell mount. The Falls of Lessoth, The Guild of Ranloess

History: High Corack is populated by the Cor, and old strain of humans whose wild lands and low population density made their subjugation impossible for the Inzhari –who realized that though they could conquer the land—it was not worth the time or spells. Providing a refuge for the Virossian knights to wage a war against Inzhar they were joined with that country upon the fall 500 years ago. 150 years later they were granted their independence and the High Thane now rules the clans of Corack fairly and nobly-however—blood feuds are the rule between clans and they are a fractious and bloody group when raised. Demons and sorcerers of the Lords of Chaos and some of the balance save for the green rune, are generally killed upon discovery here.

Ethnography: The Cor are clan groups—some running to the thousands. They raise small tough cattle and sheep and prize bravery and canniness. The land is high and relatively wet, but the northernmost lands are hot and very wet and avoided by the clans as demon haunted. They wear loose flowing clothing made of wool, and favour larger weapons. Each adult male is given a clan knife for his manhood rite and are passed through the Church of Savar which has converted their thane and most of the high clans to the worship some four hundred years ago.

Geography: Corack is largely sedge, scree and highlands leading to the Ward Peaks that mark the westernmost end of the range. The air can grow hot in summer, but generally—due to altitude maintains a temperate season with snow frequent on the highest peaks. Valleys provide food and hunting and agriculture on terraced steps is the source of grain. There are plenty of wild areas still largely unknown and strange creatures have always been part of the folklore of the area.  The Three Sisters are mountain lakes of considerable size and each Clan is allotted shore area to pull the great whitesiders and long fish that are part of the holiday celebrations there. There are also species of seadogs that live in the high lakes. The High Sea is a massive freshwater lake at the southern limit of the Cor and is a place of legend-not settled and more rarely sailed it is exploited by the few clans men who have settled near it. It is a fey and wild area rife with more creatures of legend than any other place in the highlands. To the north is the Mar Viros—but the Cor are indifferent sailors. They do however take to the sea close to shore in squat open decked boats to catch fish.

Fauna: Mountain and highland fauna are the norm with sheep and snow leopards fairly common. In the valleys there are Mammoth and sabre cats, bruins and auroch —but these are rare on the coastal fjords. Legends of Snow giants are told to every child and they do exist. The High Thanes chair is seated under the skull of one, eight time the size of that of a man. The streams of Corack are known for the prized Hasha—a pink fleshed fish prozed as a delicacy throught the world.

Economy: Agricultural with hunting to add in rural areas. The settlements are known for the quality of ore that they mine from the interior and the craft of the weapons. Crack steel has a good reputation for serviceability and a straightforward unadorned nature. Transactions are frequently barter or trade—but the formal currency are old Visossus Bronzes and measure of silver—32 weight/16weight/ 8 weight/ 4 weight/ halfpound and pound. Gold is rare and is not minted but instead is placed in 32 (half ounce) weight ingots

Head of State: High Thane Jhengir Raucha

State Type: Clan based Feudalism

Persons of Note: Hist ( Rudriah Alcor, hand of the Land), Bishop Mirin Wenders, Red Calacan

Standard Arms: Large or two handed weapons. Cor Knife, and leather armour.