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Here is the progress of my raytracer, part by part:

Milestone 1: Basic ray-casting
Basic ray-casting

Milestone 2: Diffuse and Ambient Shading
Raytracer image showing only diffuse and ambient light

Milestone 3:  Specular Lighting
Raytracer image showing specular, diffuse, and ambient light

Milestone 4:  Reflection
Above Image: Reflective sphere and plane
Above Image: A more-artistic rendering that better shows recursive reflections