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Over the summer of 2009, I discovered a passion for sculpting while interning at Lucasfilm and taking a Maquette Sculpture class with Richard Miller.  Here, I'll show you some pictures of the progression of my sculptures.  My apologies for the photo quality--all I had was a camera-phone.

I had class once a week, for three hours.  Normally, I'd stay afterwards for a while, to get to a stopping point that I was happy with. 

I'd never done sculpting of any sort before this (unless we count preschool with playdoh...)

Week 1
Richard taught us to make armatures to support our maquettes, and we had to brainstorm what we wanted our first head-and-shoulders character to be.

I wanted to create a harpy, with an intricate hairstyle.  I did a few quick concept sketches, then I was off!

By the end of the first class, I was able to get the basic shape of my character in clay.

Week 2
For the second week, I decided to focus on the hairstyle. I made individual strands of hair (In hindsight, I should have made her hair full of snakes! But, what's done is done :) )

I used my hair to create a model of the hairstyle, though my hair doesn't quite stay as nicely as the super sculpy does :)

Week 3
With the hair done, I decided it was time to focus on the face.  I named her Ellis at this point, after one of the streets in San Francisco, since she was starting to evolve a personality.

I gave her new eyeballs, defined her beak, and textured her skin. 

She didn't look vicious enough for my tastes at this point, though.  After all, she's supposed to be a harpy! She should strike fear into the hearts of men!

At most, at this point, she looks like mildly-annoyed, matronly turkey. But, it's a good start, and I still have time to fix it!

Week 4
This week, I focused on correcting her expression, from its current possibly-modertately-surprised state to something that would evoke more of a "I AM GOING TO EAT YOUR SOUL" feeling.  Also, I wanted to give her a torso, since there's only so much that a disembodied head can intimidate a person.
Well, anything looks intimidating if you shoot it from this angle.

I textured the body with some pine needles I found outside, which was pretty fun, and, I think, gave it sort of a feathery look.

She looked slightly scarier now, which was great, except you only got the effect as long as you didn't look at her straight-on.

From the front, she still looks just surprised.  Expressions, I think, are the hardest things to learn, but the most worthwhile.

Week 5 (My last week)

Though the class was an 8 week class, my internship ended so that I could only take the class until week 5.  Very sad. 

For my last class, I decided to leave Ellis unpainted, polish her expression a little bit, and attempt to make a full-body model.  All in the course of three hours.

I textured Ellis's brow, and smoothed her beak, and popped her in the oven to bake.  In the meantime, I decided to make a model of a woman wearing a dress.  I tried out several different dresses before settling on what one of my coworked dubbed "The Apple Pie Dress".

I named her Eva, because the way she's lifting her arms reminded me of the play "Evita".

I didn't really consider anatomic correctness while making her.  I've always loved designing dresses by sketching, and doing so in 3D was a blast!  

I had to cut her train to make it feasible to transport her, but I love the way it looks here.  Still, the sleeves were going to give me enough trouble (Thankfully, they survived the car trip from San Francisco down to San Luis Obispo. Hooray!)

I gave her a simple updo for her hairstyle, since (a) it was easy to do, (b) wouldn't hide any of the dress, and (c) she looked really weird bald.

So, there you are.  Five weeks, approximately 18 hours of work, and two sculptures. They're nothing profession, but I love them, and they're a good start to a life-long hobby!