...or how "B-Positive" can some times "B-Negative."
Okay, obtuse wordplay aside, let's talk about the writing on this page - it doesn't paint the most flattering picture of the video game industry. There is a part of my mind that often reminds me, "Hey - you'd like to get paid to make games. Be careful what you say."
It's a legitimate point. At the same time, I strongly believe in progress. I'm not a fan of cynicism, arrogance, or undue rudeness. I don't pick fights for fun. I don't bite the hand that feeds me. I believe in honesty, though, and sometimes that means pointing out the messes that are all around you.
And in the video game industry, messes are all around us. There's so much to love about this field, but if you tell me we don't have serious problems, you're either ignorant or a liar.
Negativity is good, but only if it is constructive and has a purpose. If that purpose is the betterment of my field, then I will be negative. I don't think my stance is hard to understand or defend, but it does need to be directly stated.
Nick Lowe and Bill Shakespeare would both agree - sometimes, you gotta be cruel to be kind.
That's obvious, but what's less often acknowledged (but equally true) is the inverse: Being too kind can be cruel. Here's a recent quote from gamemaker David Jaffee:
To put it succinctly, Jaffee is sick of the overstated, damaging praise that's been dumped on pretentious art games, and I'm with him.
Of course, as the lengthy quote above would suggest, there's nothing succinct about Jaffee's rant, and I suggest reading it all. Turns out that dude loves pizza!