First International iStar Teaching Workshop, Co-located with CAiSE'15

The i* Framework, facilitating goal-oriented information systems modeling, has received much attention as part of the CAiSE conference series.  This year we propose a more focused workshop, covering topics related to i* and goal-oriented pedagogy.  As the i* and related frameworks have been in existence for more than 20 years, researchers around the world have accumulated experience in teaching i* and related languages (e.g., GRL and Tropos), at both the undergraduate and graduate level, to students with a wide variety of backgrounds (e.g., computer science, information management, business analysts).  We aim to provide an opportunity to share and discuss such experiences.  Relevant topics include organization of teaching materials, goal-oriented learning objectives, i* complexity in course material, differentiation for different audiences, prerequisites, and learning curve.  The objective of the workshop is to share knowledge, stimulate discussion, foster improved i* teaching practices, and increase inclusion of i* in educational content.  

Topics of interest include, but are not limited to:

  • Organization of i* teaching materials 
  • Learning objectives when teaching i*
  • What types of courses include (and should or should not include) i*
  • Concepts taught or omitted in practice
  • The right level of i* complexity for course material
  •  Student experience (confusions, intuitive concepts)
  • How the presentation of i* differs depending on the audience, i.e., education level, area of study, industrial background, etc.
  • Student prerequisites to learning i*
  • Use of goal-oriented tools as part of teaching and assignments
  • Structure of assignments
  •  Length of time required to be able to use i* at various levels:  reading, creating, teaching
  • Experienced in teaching advanced i* topics, e.g., reasoning, security
  • Empirical studies which relate to i* in the classroom, e.g., evaluating comprehensibility or learnability 
  • Student adoption outside of the classroom, general dissemination
  • Effective sharing of lecture material, distribution
  • Use of innovative approaches in teaching i* (e.g., gamification techniques)
  • Moving towards industry adoption, how can our teaching experience help