ACM Workshop of Language for creating a Meaningful Human-Product Interaction

Introduction

Form in interaction design revolves around a conversation. Interaction designers are linguistics of behavior, storytellers, and poets who are striving to create a conversation that fits within the context in which it unfolds. The conversation is complex, multifaceted, and requires design. So interaction design is a thoughtful creation to solve the problems that more related to a human-product communication issue rather than doing a decoration work like creating an interface for a complex system or product. In this workshop, we aim to develop an interaction design language for use by both interaction designers and users. And exploring how interaction linguistics can be used to help interaction designers to establish a new relationship between human-made creations and user. Participants of the workshop will gain new experiences in interaction design skilled practices, grounded in multiple contexts outside their immediate project. Moreover, participants can have a deep understanding for the outcome of design work focusing on fascinating insights into the growing phenomena of artworks shaped by the audiences who interact with them, and how the interaction designer uses the design language to create a meaningful user’s interaction. This Workshop offer an informal environment for attendees with common interests and diverse perspectives to engage in rich discussions around works in progress or new areas of research and practice. 


Workshop Goals

This workshop aims to investigate the development of an interaction design language for use by both interaction designers and users. The purpose of this research is to explore a novel interaction design pattern system

which enables design of high levels of interaction experience for user in a particular interaction context. This workshop is a practice-based research workshop, which is to evaluate the outcome of design work focusing on

fascinating insights into the growing phenomena of artworks shaped by the audiences who interact with them, and how the interaction designer uses the interaction design language to create a meaningful user’s interaction.

Some of goals are highlighted:


  • To bring together designers and researchers to share insights and experiences on collecting, analyzing, using material about interaction design language.

  • To present different representations of skills (visual, verbal, interactive) and share understanding about their applications in design.


Potential participants

We encourage applicants with wide range backgrounds in ethnography, sociology, graphic, user experience design, and industrial design, performance and visual arts, and interaction design.


Call for Participation

As a workshop of Creativity and Cognition conference series establishes a forum where people can “rub minds” with and hear about the work of others from a variety of domains and perspectives as they report and describe their engagement with that most complex of intersections–creativity and cognition.


CALL FOR PAPERS and POSTERS

Submission Method: Please sent your paper or poster to jiyi001@hotmail.com

Submission Format: SIGCHI – see Submission for details and links.

All papers and posters will be peer-reviewed.


Outcomes

A primary goal of this workshop is to raise awareness in the CHI community at large. We will document and disseminate activities (ideas, debates, designs) from the workshop through:

     1) a poster for the “spotlight on workshops” session;

     2) an overview article for the general audience.


Organizers

YI JI (PhD candidate)

YI JI is a PhD candidate in Creativity and Cognition studios, University of Technology, Sydney. His research is focus on exploring a new Interaction Language established on several area of multimedia, interaction

design, HCI (Human Computer Interaction), usability and cognition of information communication and multimedia design to create various degree of interaction and engagement in multichannel of communication between

human and artifact from different aspect of visual, tactile, aural, and the element with whom the user interacts with.