Creations‎ > ‎LARP Clue‎ > ‎


Live Action Clue @ 191 Cumberland

Players: Suspects (12) & Butlers (3-8)

Subplot Cards: 36; 1 per suspect, 3 per room.

Cards: 27 (3 = solutions); 2 per suspect.

• Suspects (12): Monopoly, Scrabble, Cranium, Yatzee, Chess, Checkers, Backgammon, Spades, Pictionary, Risk, Twister, Life

• Weapons (7): Bottle, Cowbell, Dagger, Frying Pan, Gun, Hammer, and Poison. Randomize initial location.

• Rooms (8) [Sunroom = HQ]: Foyer, Living Room, Office, Green Room, Sunporch, Kitchen, Hall, Third Floor

Quick Reference Rules - (SCREAM!) Mr. Bawdy is dead & the game begins in HQ with all players.

Turn (in phases)

• Movement: If you wish to move, write down your room choice. Butlers will signal the move and start of next phase.

• Search: You may ask a Butler for their info, or you may look at one room card.

• Investigate: You may request subplot info from one other player, or suggest a solution to the room. You must share any one subplot when requested. At Butler's discretion, you must disprove a suggestion with a card that you have if able.

• Murder: An armed murderer may kill a lone unarmed player.

• Weapons: If there are two or more persons in a room, all armed players must drop their weapons. If you are alone in a room you may pick up a weapon.

bernard b carman,
Nov 5, 2014, 8:12 PM