Michael Twidale, Ingbert Schmidt, Jeff Ginger, Peter Organisciak, Brittany Smith, University of Illinois
Christopher Lueg, University of Tasmania
Abstract
Through a live demonstration, we will showcase a particular group of focused design techniques known collectively as a Design Jam. Activities that fit this broad definition are sometimes also called charettes, sprints, hackfests and barcamps. Design jams are about looking at a particular design challenge and thinking-by-doing. Although they often have a component of brainstorming, they involve additional activities, including paper prototyping, and storytelling with personas and scenarios.
We want to show the power of thinking-by-doing-design as a technique that we believe has great potential in an iSchool setting, even with people who are unfamiliar with it. We are building on the success of the Design Jam alternative event offered at the 2011 iConference. We have reflected on the comments and reactions of participants and propose this version, which is a slight modification of the previous one.
Intended Audience
There are 2 groups:
·Those who
teach or plan to teach design in iSchools
·Those who
are unfamiliar with the approach, curious, but perhaps find it all rather alien
as a way of thinking, and are rather skeptical of what its proponents claim for
it, and want to see it working in action.
Proposed activities
Invitation
to Participate
We will create and publicize an invitation to
participate. This will be a website describing the idea of the session, some
design challenges, and giving an opportunity for people to indicate their
intention to participate. New themes for this year include designing for
privacy management: ways to make it easier for people to understand what they
are sharing, with whom and what the consequences are..
Explanation for Observers
We will create a flyer to hand out to people
arriving to the event after it has begun so they can understand what the design
teams are doing, and encouraging them to observe the process.
Design Jam as Public Spectacle
For the first hour of the event, participants will
be in teams working on one of a number of different design challenges. The aim
is not so much to have a competition, but to playfully explore design spaces
and see how far it is possible to get in a short period of time. Other
attendees will be welcomed to come and watch the design activities as they
unfold. A number of interpreters (see below) will be on hand to explain the
design process to those unfamiliar with the idea of a design jam.
Presentation of Results
Teams will show what they produced; briefly noting
what was unexpectedly easy & fast or slow & difficult.
Discussion
The rest of the event will be a plenary discussion
of Design Jams and similar approaches in iSchool settings, with a focus on
teaching design skills and design thinking. Possible topics are:
·How to
get started with design jams?
·Variants
to the design jam idea?
·What
makes a good design challenge?
·How can
design jams go wrong and how can you address that?
·How to
nurture a maker culture in an iSchool?
·How to
fold iterative prototyping into community informatics / bioinformatics / IR?
·How
iterated design jam experiences can build up both skills and concepts.
We invite participants to share their experiences (positive and negative) of
using various design activities in teaching. We find that having had an experience of
participating in a design jam prior to a discussion, all participants have a
ready to hand set of examples to explore issues of pedagogy, approach,
relevance and concern. It means that those who are unfamiliar with the idea of
design jams can participate actively, by sharing their first impressions.
Follow-through
We will add to the pre-conference website to share
readings, design challenges, pedagogies and resources.
Facilitation and Interpretation
We have a number of co-organizers and colleagues
who plan to attend and will serve as facilitators to design teams. The
organizer will explain what is going on to observers, people arriving late and
those unused to design jams, design thinking or design at all.
Relevance to the Conference/Significance to the Field
We believe that user centred design involving
different kinds of participatory inclusion have a natural home in iSchools, in
research, teaching and service.
Although there is some design work in iSchools, we
believe that there is a potential to be much more.
The multidisciplinary setting of iSchools, and the
focus on the interactions between people, information and technology create a
great opportunity to design better information systems that people can use more
effectively to meet their needs. Drawing on the webpage description of the
purpose of the iConference, we think that this is a classic case of an
opportunity to advance the
boundaries of information studies.
Design Jams also have the potential to help
multidisciplinary teams to share ideas and insights. A more technological focus
on using computational tools can limit the comfort of those who do not think of
themselves as techy, while a more analytic conceptual analysis of a problem can
alienate those who lack familiarity with the frameworks and terminology
deployed. Both of these approaches can lose people through the various layers
of abstraction they necessarily deploy. However many people feel comfortable
grabbing a crayon and drawing ideas of what they would like the application to
do, and then sharing that with others to work towards an interesting set of
iterations.