Overview: Come explore mobile learning through the perspective of heutagogy! The concept of heutagogy expands our current thinking of pedagogy (teaching and learning through engagement) and andragogy (adult learning through cultivation of personal connection) to look at self-determined learning. Technologies, particularly mobile apps and devices, support heutagogy by making learning more pervasive and ubiquitous, giving learners more opportunities to determine what, where, when and with whom learning takes place. As educators, we can create the curiosity to find and explore connections between many sources that can lead learners to new knowledge and enhanced learning. Connecting information from a variety of fields and individuals is necessary to add depth and breadth to the self-determined learner's knowledge base.
Attendees will participate in activities that will exemplify the characteristics of heutagogical approaches to learning. Participants will be given hands-on opportunity to explore various mobile technologies, including apps and wearable devices, and discuss how they can benefit the self-determined learner. Each attendee should bring a smart phone or tablet with them to participate.
Primary outcomes that participants will "take-away" from the presentation: 1. Explore the definitions, continuum, and characteristics of pedagogy, andragogy, and heutagogy. 2. Explore activities related to pedagogy, andragogy, and heutagogy continuum using mobile devices. 3. Create strategies to utilize heutagogy in new ways to strengthen and extend learning through the use of mobile devices.
First: A word about Power Pointless! We at the University of Illinois Springfield's Center for Online Learning, Research and Service present many national workshops each year, encouraging attendees to freely share presentation materials online using web-native tools that encourage collaboration and updating. Please share using the URL:
Source: elearninginfographics.com
Mobile Technology is Pervasive
Source: http://elearninginfographics.com/10-mind-blowing-mobile-learning-statistics-infographic/
Is Designing for Mobile Learning Different than Designing for Online Learning?
Engaging Students with Lincoln's Last Ride
Meeting the Expectations of Mobile Learners Today
Device Neutral Practices to Improve Course Design
ADA Compatability
Focus on the Message, Not the Media
Characteristics of Quality M-Learning Environments
1. Intentionally plan and creatively approach a specific design for a mobile environment.
2. Utilize technologies that support learning in an unobtrusive way with a mobile device (no Flash or extensive use of frames).
3. Design frequent connecting points and establish web communication links to connect the instructor and the student.
4. Design connecting points and establish web communication links to connect the students to each other to effectively create a social learning environment.
5. Design connecting points through the use of web page links using high quality and varied media to teach content. Reduce stand-alone text as much as possible.
6. Design assessments that are easily accessed in a mobile environment.
7. While it is not necessary to become an expert with all devices, or to dictate the specific tools used, it is recommended to test the course materials and LMS features on a variety of mobile devices to understand what students will see and hear on their device.
8. Some devices work better than others for different learning content including video and web pages. If you do use material that does not interact well with a specific device, communicate that information as early as possible to students.
More information:
Media Education Design Wiki (Mundo, 2010 & Strang 2011)
Mobile Learning Environments (Gagnon, 2010
Contact Information
Dr. Vickie Cook, Ray Schroeder & Michele Gribbins
vcook02s@uis.edu, rschr1@uis.edu, mgribbin@uis.edu
@DrVickieCook, @rayschroeder, @michelegribbins
Center for for Online Learning, Research and Service
University of Illinois Springfield