A Card Playing Framework
I'm in the early stages of planning this game but basically I am looking to build a network card game. Rather than just have it play one card game, I am thinking of creating it generic enough to support multiple card games of the same type. Basically those card games which have one take pile and one discard pile. My hope is to implement a version of Oh-Hell Backout on top of this. I'm going to use Qt for the network server and for the client GUI's.
I imagine this will take the better part of 9 months to a year before I have something which is even remotely playable. I'm only planning on working on this in my free time in the evenings.
I'm putting a hold on this project while I devote my time to learning Blender.