History Of Dodgeball

    history of
  • ecology | evolutionary biology | geography | model organisms | molecular biology | paleontology
    dodgeball
  • A game in which players in a circle try to hit opponents inside the circle, thus eliminating them, with an inflated ball
  • Dodgeball means any game in which players try to hit other players with balls and avoid being hit. There are many such games; see List of dodgeball variations.
  • Dodgeball was a location-based social networking software provider for mobile devices. Users text their location to the service, which then notifies them of crushes, friends, friends' friends and interesting venues nearby.
history of dodgeball
history of dodgeball - The Complete
The Complete Book About Dodgeball
The Complete Book About Dodgeball
If you picked up this book then you are one of two types of people. You are either a fan of dodgeball and are curious to learn more or you hate dodgeball and can not believe that anyone would actually write a book about it. Which ever type you are you will find useful information in the rest of the book to support your position.I am a Physical Education and Health teacher in Columbus, Ohio. I have been teaching for 14 years, and have taught all age groups from kindergarten to seniors. I received my Bachelor's Degree from Capital University and currently I am working on receiving a Master's Degree from Ashland University in Sport and Exercise Sciences. I have played dodgeball with all age groups and have had nothing but success. I am a firm believer that any game-properly structured-can be a positive experience for the students, parents and teacher. Bottom line on dodgeball is that kids will play the game with more enthusiasm than any other organized game. As a professional educator, I am will to do whatever it takes to get children moving for fun and fitness benefits. If dodgeball did not work I would not use it.As you read this book you will find some history and theory related to dodgeball theory and a whole lot of different games. I will state up front that what is written in this book is nothing more than my opinion (shared by my fellow teaching partners) and should be viewed as such. I tried to set the book up so that it would an easy format to follow and humorous to read. I hope that you find the book enjoyable and useful in your pursuit to find games and activities that kids will actively participate in.If you are an anti-dodgeball person you will still find plenty of good fuel for your fire within this book. Then again I might just make you a believer.

dodgeball vs. Google Latitude? (at least now we know why they're phasing out good 'ol dball)
dodgeball vs. Google Latitude?  (at least now we know why they're phasing out good 'ol dball)
On the left, Google Latitude (February 2009) On the right, dodgeball on Google Maps Mobile (August 2006) (even the placement of the dots is eerily similar - ha!) A few of you guys pinged me on what I thought of the Latitude launch. A few thoughts: + I was actually hoping to see a little more more of dodgeball in Latitude. Latitude is pretty generic, but I guess you have to be when you're trying to appeal to everyone (27 countries!). I am actually pretty psyched that the whole friends-as-dots-on-a-map thing has officially gone mainstream and its cool to think that Alex and I played a bit part in that story. :) + I don't think this form of mobile + social is that interesting. Knowing someone is approx in the East Village is different than knowing that "Kevin K. @ No Malice Palace (with 12 others)". Venues are important, context is important, history is important. I think the reason dodgeball was interesting was because we were specifically trying to build tools to make nightlife better (and thinking beyond just "right now" or "tonight"). Lots of people, lots of places... and *actively* trying to connect all these dots on a map in ways that they wouldn't connect on their own. I don't think Latitude is (or is ever going to) look at the world this way (though maybe developers can fix that with help of an API?) + I think when mobile + social plays try to do the "everywhere" thing, things can't help but to start feeling generic. There's some features you just can't pull off without being able to consistently rely on a high density of both people and places. And when you're only dealing with big cities you get to take that for granted. Not to show our cards too early, but FourSquare is not going to be an "everywhere" play. We're focusing on the big cities (think: dodgeball ver. 1.0) and we're trying to build things that make those cities easier and more fun to use. Okay, back to work. (about a month 'till SXSW :)
Dodgeball check-in map
Dodgeball check-in map
A last bit of love for dodgeball.com which will have its plug pulled in a month or two. Here's a screenshot of my check-in history from the last year (east village love!)
history of dodgeball
history of dodgeball
1,000 Best Movies on DVD
Rolling Stone’s Peter Travers, one of the nation’s most influential and popular film critics, takes readers beyond the movie to discuss what really counts on the DVD
Peter Travers, film critic and senior editor at Rolling Stone, has compiled reviews of the 1000 best film DVDs available. With an irreverent tone and an eclectic scope, Rolling Stone’s 1000 Best Movies on DVD was compiled on the premise that there’s room for Citizen Kane and Dodgeball in the same list. It details best bonus features (actor, director, commentaries, deleted scenes, new endings, and surprises hidden on the disc); reviews all aspects of the films and the quality of the DVD transfer; and includes "Hot Bonus" notes designed to let the reader know which segments will show off their DVD player and surround sound to greatest advantage. Full of fun factoids to know and share, Rolling Stone’s 1000 Best Movies on DVD is the book no movie lover’s library will be complete without.