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UI and game settings extended functionality

 
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Adventure Screen

- 8 heroes and 7 towns in lists (vertical resolution must be >= 664)
- [Alt]+click move hero/town to top of the list
- extra 5 buttons from adventure options
- You can manage army in right-bottom (hero/town) info-panel (Quick Army Management is available)
- You can scroll town list using mouse wheel
- You can open market (if it built) using [B] hotkey - you can open thieves' guild (if tavern built) using [G] hotkey
- You can now quickly change your hero’s artifacts (see Costumes feature)
- You can activate quick menu (items: market, thieves' guild, quick combat, DD area, replay my turn, grid on map) using mouse middle button (or [F5] hotkey):

- You can now see your hero’s numerical movement points: hover on the hero's portrait in the list or right-click on the green column by the hero’s portrait.


   
 

The interaction with the map is now much faster:

-     No ‘OK’ window when visiting/picking objects. This information is now displayed in the status window in the right bottom corner of the adventure screen, as when picking resources. Displaying time is 7 sec (original displaying time when picking resources – 5 sec).

Objects/events that underwent this change:

  1. Resource mines, Windmills, Mystical garden, Shack, Prison, Cover of Darkness, Lighthouse, Keymaster’s tent, Buoy, Obelisk, Den of Thieves, Mermaids, Water Hole,  Flotsam, Sanctuary, Learning stone, Oasis, Campfire, Stables, Pillar of Fire, Observatory, Abandoned Mine, Shrines of Magic, Magic Scrolls;
  2. Wagon, Sea Chest (if not artifact);
  3. Border Guard/Gate (if a keymaster’s tent was not visited);
  4. Magic Well (if you gain mana, instead of standart text, a mana-scroll image with the amount of points will be displayed in the status window);
  5. Magic Spring (if it doubled your mana, instead of standart text, a mana-scroll image with the amount of points will be displayed in the status window);
  6. Sirens;
  7. Library of Enlightment;
  8. Cartographer;
  9. Corpse, Pyramid, Seer’s hut, Crypt, Dragon Fly Hive, Creatures banks, Griffin Conservatory, Dragon Utopia, Warrior’s Tomb, Shipwreck/Derelict Ship (if empty);
  10. All the objects that change your morale/luck status;
  11. All the objects that grant +1 to your primary skills upon first visit at no cost;
  12. Artifacts;
  13. Tree of Knowledge (if promotes you for free or already visited);
  14. Necromancy skill (amount of creatures brought back from the dead).

   
 
 

Timer

You can now always see your turn timer in MM:SS regardless what window is open.

   
 

Heroes Meeting Screen

- Quick Army Management is available
- extra 7+7 buttons for stack of creatures transfer. [ALT] / [CTRL] / [SHIFT] keys change functionality:
[ALT] transfers full army except one single creature of the stack
[CTRL] transfer one creature to an empty slot
[SHIFT] transfer one creature to the slot with creatures of the same type
- extra 1+1 buttons for full army transfer (transfers full army except one creature (selected or lowest level) 
- extra button for full army exchange (hotkey [F10])
- extra 1+1 buttons for transfer artifacts. [CTRL] / [SHIFT] keys change functionality:
[CTRL] transfer doll artifacts only
[SHIFT] transfer backpack artifacts only
- extra button that closes the Heroes Meeting Window and selects the hero on the right (hotkey [->])
- you can scroll arifacts in the backpack using mouse wheel
- extra 1+1 backpack buttons
- Quick Artifacts Management is available:
[CTRL]+click - transfer the artifact to the other hero and wear it. 
[SHIFT]+click - transfer the artifact to the backpack of the other hero.
[ALT]+click - move the artifact from the doll to the backpack and from the backpack to the doll.
Quick Artifacts Management works in new backpack window.


   
 
 
 
 

Combat Screen

- Original battle log bar display battle log only and new extra status bar display context tips. (vertical resolution must be >= 664)
- You can load saved game using 
[L] hotkey 
- Combat can be finished quickly by pressing [Q]:
the combat will end immediately as if you pressed ‘auto combat’ (no spells) but  without animation;
the game will ask for confirmation.
- Cursor shadow now shows the cells where a creature will be standing (particularly useful for big – 2 cell – creatures)
- During combat, if you hover cursor over a unit pressing [Shift] or [Ctrl], it will show creature’s speed visually on the combat field
[Shift] – speed with regard to other creatures on the field
[Ctrl] – speed regardless other creatures on the field
- You can now pick creatures clicking on them with mouse in Tactics mode.

   
 
 
 
Combat Options dialog

- extra buttons "Load Game", "Restart Scenario", "Main Menu"

   
 

 
 

Hero Window

- Quick Army Management is available.
- You can scroll artifacts in the backpack using the mouse wheel
- Quick Artifacts Management is available:
[ALT]+click - move the artifact from the doll to the backpack and from the backpack to the doll.
Quick Artifacts Management works in new backpack window.
- You can now quickly change your hero’s artifacts (see Costumes feature)

   

Spell Book


Spell book is now bigger and you can see twice as many spells on a single screen.
   
 
 

Town Portal Dialog

- Towns are listed in the same order as for the player; ally’s towns, if any, are listed below.
- Now it also shows town icons
- The name of the towns in the list is in different color if there is a visiting hero in it.
- The selected (click) town will be selected on the mini-map as well
- If a hero casted the spell previously in some town, this town will be marked as occupied. 
   
 
 
 

Town Screen

- Quick Army Management is available
- you can open market (if it built) using [B] hotkey
you can open thieves' guild (if tavern built) [G] hotkey
- [F10] hotkey - exchange army
- [SPACE] hotkey not only swap heroes but move hero to garrison and back
- mouse click on castle icon (it is now clickable) - quick recruit of all available creatures. If [CTRL] is pressed – it buys creatures without your confirmation. If [ALT] is pressed, it buys non-upgraded creatures without your confirmation.
 - mouse click on creature growth icon (it is now clickable)  - quick recruit available creatures that type.  If [CTRL] is pressed – it buys creatures without your confirmation. If [ALT] is pressed, it buys non-upgraded creatures without your confirmation.
- instead of The numbers of dwelling weekly populations are now replaced with the number of creatures available for hire. - Chat is now available in the town screen (like in the adventure screen)


   
 
 
 

  Scenario Manager

- in-game save folders management is now available.


* games are saved in a separate folder with the scenario name if a tournament option
‘save all each day’ is on.

- more information on starting hero

   


 
Random Map Generator (RMG)
  • You can choose a template right in the game
- The template name also contains information about the number of players and the map size (this information is taken directly from the template).
- When you choose a template from the list, the RMG settings are corrected automatically if they are impossible for this template.
- You can edit the existing ones or create your own templates, adding them into \_HD3_Data\Templates\TemplateName\rmg.txt
  • You can now set precisely and easily the teams between players.
  • You can choose road types in the RMG settings
- The road type can be generated randomly choosing from three or two types, can be set exactly, or you can play without roads at all.

  • All the previous game RMG settings and the game difficulty are now saved and pre-set before

   
 
 
     
 
 Miscellaneous:
  • In the Garrison Window Quick Army Management is available, [F10] hotkey exchanges army.
  • If you moving last stack of creatures from hero by the standard way, then 1 creature stay with hero and others move.
  • You can control all the scroll bars using the mouse wheel.
  • You can copy and paste text using the standard keyboard shortcuts [CTRL]+[C], [CTRL]+[V], [SHIFT]+[INS], [CTRL]+[INS].
  • You can choose a secondary skill in Level Up Dialog or item in standard Message Box using double click.
  • Skip confirmation dialog when you visiting creatures dwelling (except first level).
  • All Text Edit Boxes support locale.
  • Mini-map displays correctly with non-standard size maps.
  • You can now invite heroes in taverns.
    -    Only available in single player game.
    -    The invited hero appears available for hire after hiring another hero.
    -    This feature is not considered as cheating or changing original game rules because it was also available in the original versions by loading the game multiple times till you get a desired hero; the only difference now is that with HD+ Patch you can do it faster and easier.
  • Press middle mouse button or F5 key to open System Options right in the main menu.


Quick Army Management

Works in adventure, exchange, hero, town and garrison screens.

[Shift] + Click ‘smart’ split, ignores single creatures. Splits creature stack proportionally. You can split stack into even halves in 1 click, or split one stack into many even stacks. This option does not disable the default creature split: to do the default creature split with [Shift], you need to first select the stack, and then press shift .

[Alt] + Click – gathers all stacks of a creature into one selected stack.

[Alt] + [Shift] + Click – dismisses selected unit on confirmation (you cannot leave a hero without the army, at least 1 creature must remain).

[Ctrl] + Click – splits a single unit from the selected stack into an empty slot. 

[Ctrl] + [Shift] + Click – split single units from the selected stack into all empty hero/garrison slots

[Ctrl] + [Alt] + Click – in hero exchange / town screens, transfers selected stack to the other hero (you cannot leave a hero without the army, at least 1 creature must remain). In garrison screen, the action will transfer all the stacks if you click hero portrait or your flag. 

[Ctrl] + [Alt] + [Shift] + Click – transfers the whole army to the hero. If you transfer the army from other hero, one clicked creature of the stack will remain.


Costumes

You can now create artifact combinations (costumes) equipped by hero and swap them simply by pressing a key on a keyboard.

 Press [1], [2], …, [9] + [Ctrl] to save a costume. It only works in hero screen; successful save makes a sound notification (in-game ‘click’ sound).

Press [1], [2], …, [9] to equip one of the saved costumes and works both in hero and adventure screens; thus, there is no need to open the hero screen, you can simply select a hero and equip saved combinations with a ‘click’ sound.

When you equip a costume, the last artifact combination is automatically saved to [0] slot; therefore, you can cancel the last action by pressing [0].

When using [1], [2], …, [9] to equip a costume, all the currently equipped artifacts first go to the backpack and only then the costume equips. If you use [LShift] + [1], the new costume will be equipped over the current combination.

When using this feature, the artifacts do not appear/disappear: they are all equipped from the backpack and are put into the backpack when switching. If any artifact is missing from the saved combination, all the artifacts remaining will be equipped. 

Costumes are saved for the player (for all the heroes) and not for each separate hero; but the costumes change for a selected hero



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