Composite Glossary

Glossary entries change over time to reflect new plot information, so each entry attempts to cover all versions of a glossary entry, indicating changes with the book number in parentheses. The YA split version of The Eye of the World (From the Two Rivers and To the Blight) and New Spring: The Graphic Novel are represented respectively as FTTR, TTB, and NS:GN (New Spring the novel does not have a glossary).

This composite glossary is meant to be a tool for the hardcore, so that we can reference certain facts that are only cited in the glossaries. For a much more comprehensive 'glossary' of WoT terms, use Encyclopaedia WoT or some of the other works in the Reference Library.

Copyrights and Credits

The glossary entries and all WoT characters, icons, maps, flags, etc. are ©The Bandersnatch Group and used with their general permission; all art is property of the artists. All chapter icons are drawn by Matthew C. Nielsen, all maps are drawn by Ellisa Mitchell, all flags are drawn by Todd Hamilton, and all other artwork, unless otherwise indicated, is from New Spring: The Graphic Novel and drawn by Mike Miller, Harvey Tolibao, and Joseph Cooper.

The glossary entries in the books have been composed by Maria Simons since she started working for RJ in 1997.  This composite glossary was originally hosted at WoTmasters, and webmaster Dragon Thief (of Theoryland) was kind enough to share it with us. I added the entries for the last few books, and I was assisted by Ben Kluge, Karen Baskins, Justin Newman, Marie Curie and sleepinghour in putting the page together. Special thanks to Valley Butcher for providing scans of the 1st edition glossary of The Eye of the World.


A NOTE ON DATES IN THIS GLOSSARY. The Toman Calendar (devised by Toma dur Ahmid) was adopted approximately two centuries after the death of the last male Aes Sedai, recording years After the Breaking of the World (AB). So many records were destroyed in the Trolloc Wars that at their end there was argument about the exact year under the old system. A new calendar, proposed by Tiam of Gazar, celebrated freedom from the Trolloc threat and recorded each year as a Free Year (FY). The Gazaran Calendar gained wide acceptance within twenty years after the Wars’ end. Artur Hawkwing attempted to establish a new calendar based on the founding of his empire (FF, From the Founding), but only historians now refer to it. After the death and destruction of the War of the Hundred Years, a third calendar was devised by Uren din Jubai Soaring Gull, a scholar of the Sea Folk, and promulgated by the Panarch Farede of Tarabon. The Farede Calendar, dating from the arbitrarily decided end of the War of the Hundred Years and recording years of the New Era (NE), is currently in use.


 Abell Cauthon
 Age of Legends
 Alanna Mosvani
 Alteima  Amyrlin Seat
 Accepted  Agelmar Jagad
 alantin  al'Thor, Rand
 Amys Artur Hawkwing
 Accepted Dress
 Aiel  Alar  alThor, Tam
 Andor Asha'man
 a'dam  Aiel kinship terms
 Aldieb  Amadicia  Anaiya Assemblage, the
 Adan, Heran
 Aiel War, the
 Al Ellisande!
 Alviarin Friedhen
 angreal Asunawa, Rhadam
 Aeldra Najaf
 Aiel warrior societies
 algai'd'siswai  al'Vere, Egwene
 Aptarigine Cycle
 Aelfinn  Aiel Waste
 Alindaer  Amadicia  Arad Doman
 Aes Sedai
 Aile Jafar
 al'Lan Mandragoran
 Amalasan, Guaire
 Arafel Aviendha
 Aes Sedai shawl
 Aile Somera
 al'Meara, Nynaeve
 Amalisa, Lady
 Aram Aybara, Perrin
 Age Lace
 Ajah  Altara  Amayar, the
 area, units of

Abell Cauthon (AY-bell CAW-thon): (6) A farmer in the Two Rivers. Father of Mat Cauthon. Wife: Natti (NAT-tee). Daughters: Eldrin (EHL-drihn), and Bodewhin (BOHD-wihn), called Bode. [This entry was previously listed under C: Cauthon, Abell.]

Accepted, the: (3) Young women in training to be Aes Sedai who have reached a certain level of power and passed certain tests. It normally takes five to ten years to be raised from novice to the Accepted. Accepted are somewhat less confined by rules than novices, and are allowed to choose their own areas of study, within limits. An Accepted has the right to wear a Great Serpent ring, but only on the third finger of her left hand. When an Accepted is raised to Aes Sedai, she chooses her Ajah, gains the right to wear the shawl, and may wear the ring on any finger or not at all if circumstances warrant. See also Aes Sedai.

Accepted Dress: (NS:GN) Novices in the White Tower wear all white, even their shoes and hair ribbons. When they are raised to Accepted their dresses are altered with bands of color at the hem and cuff. These bands of color represent the seven Ajahs of the White Tower. In order from top to bottom, Blue, Green, Yellow, Red, White, Gray and Brown.

a'dam (AYE-dam): (2) A device, consisting of a collar and a bracelet linked by a silvery metal leash, that may be used to control, against her will, any woman who can channel. The collar is worn by the damane, the bracelet by the sul'dam. See also damane; sul'dam. (4) A Seanchan device... It has no effect on a woman who cannot channel. (6) If a man who can channel is linked to a woman by an a'dam, the likely result is death for both. Simply touching an a'dam can result in pain for a man who can channel when the a'dam is being worn by a woman who can channel. See also linking; Seanchan. (7) ...but one example of a version without the leash has been made, and another, unique, variant is believed to exist which allows a woman to control a man who can channel.

Adan, Heran (ay-DAN, HEH-ran): (1) Governor of Baerlon.

Aeldra Najaf (AIL-drah nah-JAHF): (NS:GN) An Aes Sedai of the Blue Ajah and Keeper of the Chronicles for Tamra Ospenya following the death of Gitara Moroso. She has the coppery skin of Arad Doman. She wears her white hair cut short.

Aelfinn: (11) A race of beings, largely human in appearance but with snake-like characteristics, who will give true answers to three questions. Whatever the question, their answers are always correct, if frequently given in forms that are not clear, but questions concerning the Shadow can be extremely dangerous. Their true location is unknown, but they can be visited by passing through a ter'angreal, once a possession of Mayene but in recent years held in the Stone of Tear. [There are reports that (removed in 13)] they can also be reached by entering the Tower of Ghenjei. They speak the Old Tongue, mention treaties and agreements, and ask if those entering carry iron, instruments of music or devices that can make fire. See also Eelfinn, Snakes and Foxes.

Aes Sedai (EYEZ seh-DEYE): (1) Wielders of the One Power. [(NS:GN) Both men and women in the Age of Legends.] Since the Time of Madness ended, all surviving Aes Sedai are women. Widely distrusted and feared, even hated, they are blamed by many for the Breaking of the World, and thought to meddle in the affairs of nations. At the same time, few rulers will be without an Aes Sedai adviser, even in lands where the existence of such a connection must be kept secret. Used as an honorific, so: Sheriam Sedai; and as a high honorific: Sheriam Aes Sedai. See also Ajah; Amyrlin Seat. (3) After some years of channeling the One Power, Aes Sedai

take on an ageless quality, so that an Aes Sedai who is old enough to be a grandmother may show no signs of age except perhaps a few gray hairs. (NS:GN) The Aes Sedai of the White Tower are organized in seven Ajahs with differing missions and goals. The Ajahs are Blue, Green, Yellow, Red, White, Gray and Brown. See also Time of Madness. (6) Respected and honored by many, yet widely distrusted and feared. See also Breaking of the World.

Aes Sedai Shawl: (NS:GN) When an Accepted passes the final test for Aes Sedai, she is awarded a shawl. The Aes Sedai shawl is embroidered with vines, leaves or flowers: every shawl is different. In the center of the back is a large teardrop, the Flame of Tar Valon. Each shawl has a long fringe in the color of the wearer's Ajah.

Age Lace: (1) See Pattern of an Age. (4) Alternative name for the Pattern.

Age of Legends: (1) The Age ended by the War of The Shadow and the Breaking of the World. A time when Aes Sedai performed wonders now only dreamed of. See also Wheel of Time; (2) Breaking of the World; War of the Shadow.

Agelmar; Lord Agelmar of House of Jagad (AGH-el-mar; JAH-gad): (1) Lord of Fal Dara. His sign is three running red foxes. (TTB) One of the Great Captains, the finest generals of his time.

Aiel (eye-EEL): (1) The people of the Aiel Waste. [(NS:GN ...the vast desert east of the great mountain range, the Spine of the World. They are a tall people and fair-skinned (though sun-darkened) with light eyes and hair. They are widely regarded as barbarians and savages by westerners and, indeed, they are fierce warriors. but they actually have a sophisticated culture and complex system of honor and obligation, ji'e'toh. They veil their faces in battle, which they call the Dance.] Fierce and hardy. Also called Aielmen. They veil their faces before they kill, giving rise to the saying "acting like a black-veiled Aiel" to describe someone who is being violent [(TTB), which has become so wide-spread that it is used by people who have never seen an Aiel]. Deadly warriors with weapons or nothing but their bare hands, they will not touch a sword. Their pipers play them into battle with the music of dances, and Aielmen call battle "the Dance." (2) See also Aiel warrior societies; Aiel Waste. (4) ...or the "dance of spears." (5) They are divided into twelve clans: the Chareen, the Codarra, the Daryne, the Goshien, the Miagoma, the Nakai, the Reyn, the Shaarad, the Shaido, the Shiande, the Taardad, and the Tomanelle. Sometimes they speak of a thirteenth clan, the Clan That Is Not, the Jenn, who were the builders of Rhuidean. (6) All know that Aiel supposedly once failed the Aes Sedai and were banished to the Aiel Waste for that sin, and that whey will be destroyed if the ever fail the Aes Sedai again. [(NS:GN) After three thousand years of isolation, three years ago they invaded the lands of the west. Their true purpose is known only to a few.] See also gai'shain; bleakness, the; Rhuidean.

Aiel Kinship terms: (5) Aiel relationships of blood are expressed in complex ways which outsiders consider unwieldy, but which Aiel consider precise. A few examples must suffice to demonstrate, as an entire volume would be needed for a full explanation. First-brother and first-sister have the same mother. Second-brother and second-sister refer to the children of one's mother's first-sister or first-brother, and sister-mothers and sister-fathers are first-sisters and first-brothers of one's mother. Greatfather or great mother refers to the father or mother of one's own mother, while the parents of one's father are second greatfather or second greatmother; one is closer blood kin to one's mother than father. Beyond this the complications grow and are thickened by such factors as the ability of close friends to adopt each other as first-brothers or first-sisters. When it is also considered that Aiel women who are close friends sometimes marry the same man, thus becoming sister-wives and married to each other as well as to him, the convolutions become even more apparent.

Aiel War, the: (3) (976-78 NE) When King Laman [(6) (LAY-mahn)] of Cairhien cut down Avendoraldera, several clans of the Aiel crossed the Spine of the World. They looted and burned the capital city of Cairhien as well as many other cities and towns, and the conflict extended into Andor and Tear. The conventional view is that the Aiel were finally defeated at the Battle of the Shining Walls, before Tar Valon, but in fact, Laman was killed in that battle, and having done what they came for, the Aiel recrossed the Spine. See also Avendesora; Cairhien. (6) ...four clans of the Aiel crossed the Spine of the World. See also Avendoraldera; Cairhien; Spine of the World.

Aiel warrior societies: (2) Aiel warriors are all members of one of the warrior societies, such as the Stone Soldiers [changed in later editions to Stone Dogs], the Red Shields, or the Maidens of the Spear. Each society has its own customs, and sometimes specific duties. For example, the Red Shields act as police. Stone Dogs often vow not used to retreat once battle has been joined, and will die to the last man if necessary to fulfill this vow. The clans of the Aiel frequently fight among themselves, but members of the same society will not fight one another even if their clans do so. In this way, there are always lines of contact between the clans, even when they are in open warfare. (3) The clans of the Aiel—among them the Goshien , Reyn, Shaarad, and Taardad... (5) Aiel warriors are all members of one of twelve societies. These are Black Eyes (Seia Doon), Brothers of the Eagle (Far Aldazar Din), Dawn Runners (Rahien Sorei), Knife Hands (Sovin Nai), Maidens of the Spear (Far Dareis Mai), Mountain Dancers (Hama N'dore), Night Spears (Cor Darei), Red Shields (Aethan Dor), Stone Dogs (Shae'en M'taal), Thunder Walkers (Sha'mad Conde), True Bloods (Tain Shari), and Water Seekers (Duadhe Mahdi'in). (3) See Also Aiel; Aiel Waste; Far Dareis Mai.

Aiel Waste: (1) The harsh, rugged and all-but-waterless land east of the Spine of the World. Few outsiders venture there, not only because water is almost impossible to find for one not born there, but because the Aiel consider themselves at war with all other peoples and do not welcome strangers. (3) Called the Three-Fold land by the Aiel. Only peddlers, gleemen, and the Tuatha'an are allowed safe entry, and contact even with them is limited. No maps of the Waste itself are known to exist. (5) ..although Aiel avoid all contact with the Tuatha'an, whom they call "the Lost Ones."

Aile Jafar (EYEL jah-FAHR): (4) A group of Sea Folk islands approximately due west of Tarabon.

Aile Somera (EYEL soh-MEER-ah): (4) A group of Sea Folk Isles approximately due west of Toman Head.

Ajah (AH-jah): (1) Societies among the Aes Sedai, to which all Aes Sedai [(2) except the Amyrlin Seat] belong. They are [(4) seven in number and] designated by colors: Blue Ajah, Red Ajah, White Ajah, Green Ajah, Brown Ajah, Yellow Ajah, and Gray Ajah. Each follows a specific philosophy of the use of the One Power and the purposes of the Aes Sedai. For example, the Red Ajah bends all its energies to finding and gentling men who are attempting to wield the Power [(TTB), and the Blue Ajah is known for becoming involved in causes]. The Brown Ajah, on the other hand, forsakes involvement with the world and dedicates itself to seeking knowledge [(TTB), both in the natural world and in history] [(3), while the White Ajah, largely eschewing both the world and the value of worldly knowledge devotes itself to questions of philosophy and truth. The Green Ajah (called the Battle Ajah during the Trolloc Wars) holds itself ready {(4) for Tarmon Gai'don, the Yellow concentrates on the study of Healing, and Blue sisters involve themselves with causes and justice. The Gray are mediators, seeking harmony and consensus} removed in (4) to counter any new Dreadlords when Tarmon Gai'don comes]. [removed in (5) There are rumors {removed in (3) (hotly denied, and never safely mentioned in front of any Aes Sedai)} of a Black Ajah, dedicated to serving the Dark One.] (5) Rumors of a [(6) A] Black Ajah, dedicated to serving the Dark One, are [(6) is] officially [(6) and vehemently] denied. [The latest version in all cases (excepting the TTB clauses) is used in 6 and 7; the entry does not appear in later books.]

Alanna Mosvani (ah-LAN-nah mos-VAHN-nie): (2) An Aes Sedai of the Green Ajah.

alantin (ah-LANH-tin): (2) In the Old Tongue "brother". Short for tia avende alantin. "Brother of the Trees" or "Treebrother".

Alar (AYE-lahr): (2) Eldest of the Elders of Stedding Tsofu.

Aldieb (ahl-DEEB): (1) In the Old Tongue, "West Wind," the wind that brings the spring rains.

Al Ellisande! (ahl ehl-lih-SAHN-dah): (1) In the Old Tongue, "For the Rose of the Sun!".

algai'd'siswai: (7) In the Old Tongue, "fighters of the spear," or "spear fighters." The name given to those Aiel who carry the spear and regularly take part in battle as opposed to those who follow crafts.

Alindaer (AL-ihn-dayr): (NS:GN) Surrounding Tar Valon there are six large villages at the ends of the great bridges. Clockwise from the south these villages are Alindaer, Darein, Jualdhe, Luagde, Daghain and Osenrein. While Tar Valon has never been conquered, the same does not hold true for the villages, which have been sacked and burned many times over the centuries, most recently during the Aiel War. Despite repeated attacks, the villages are always rebuilt and during peacetime, they thrive.

al'Lan Mandragoran (AHL'LAN man-dra-GOR-an): (NS:GN) A commander of the Grand Coalition. He is very tall, with broad shoulders and shoulder-length hair held by a Malkieri leather headband or hadori. His face is hard and angular and he has piercing blue eyes. Lan was the son of the King and Queen of Malkier. When he was still an infant, Trollocs and Myrddraal from the Blight overran the land and destroyed it. All of his family died but twenty of the King's Bodyguards carried Lan to safety in nearby Shienar, where he was raised in Malkieri tradition. Lan denies his birthright, refusing to use the royal al' with his name and even refusing to lead Malkieri troops in battle. When he came of age he began a one-man war with the Blight to avenge the destruction of his homeland. Three years ago he honored a debt and became a commander in the Grand Coalition in the Aiel War, but afterwards he intends to return to the Blight to fight to his death. The Aiel, knowing his history and respecting his skill in battle, call him "Aan'allein" or one man who is a nation. [This entry is filed in the main series books under L: Lan Mandragoran.]

al'Meara, Nynaeve (ahl-MEER-ah, NIGH-neev): (1) The Wisdom of Emond's Field. (2) A woman from Emond's Field, in the Two Rivers district of Andor (AN-door). (3) Now one of the Accepted. [Starting with (5), this entry is listed under N: Nynaeve al'Meara.]

Altara (al-TAH-rah): (6) A nation on the Sea of Storms, though in truth little unifies it except a name. The people of Altara think of themselves as inhabitants of a town or village, or as this lord's or that lady's people, first, and only second if at all as Altaran. Few nobles pay taxes to the crown or offer more than lip service, and that often slight. The ruler of Altara (currently Queen Tylin Quintara of House Mitsobar; (TIE-lihn quin-TAHR-ah; MIHT-soh-bahr) is seldom more than the most powerful noble in the land, and at times has not even really been that. The Throne of the Winds holds so little power that many powerful nobles have scorned to take it when they could have. (7) The sigil of House Mitsobar is a green anchor and sword, crossed. See also Wise Women.

Alteima (ahl-TEEM-ah): (4) A High Lady of Tear, ambitious and concerned for her husband's health.

al'Thor, Rand (ahl-THOR, RAND): (1) A young farmer and sheepherder from the Two Rivers [(TTB) whose fate is intertwined with those of his friends, Mat Cauthon and Perrin Aybara, and with the fate of the world]. (2) A young man from Emond's Field, once a shepherd. (3)... who is a ta'veren. Now proclaimed as the Dragon Reborn. [Starting with (5), this entry is listed under R: Rand al'Thor.]

al'Thor, Tam (al-THOR, TAM): (4) A farmer and shepherd in the Two Rivers. As a young man, he left to become a soldier, returning with a wife (Kari, now deceased) and a child (Rand).

Alviarin Freidhen (ahl-vee-AH-rihn FREYE-dhehn): (4) An Aes Sedai of the White Ajah, (5) now raised to Keeper of the Chronicles, second only to the Amyrlin Seat among Aes Sedai. A woman of cold logic and colder ambition.

al'Vere, Egwene (ahl-VEER, eh-GWAIN): (1) Youngest daughter of the innkeeper in [(2) A young woman from] Emond's Field [(TTB) who has a destiny of her own reaching as far as those of her friends from home]. (3) Now training to be Aes Sedai. [Starting with (5), this entry is listed under E: Egwene al'Vere.]

Amadicia (ah-mah-DEE-see-ah): (5) A nation lying south of the Mountains of Mist, between Tarabon and Altara. Its capital Amador (AH-mah-door) is the home of the Children of the Light, whose Lord Captain Commander has, in fact if not is name, more power than the king. Anyone with the ability to channel is outlawed in Amadicia; by law they are to be imprisoned or exiled, but in actuality are often killed while "resisting arrest." The banner of Amadicia is a six-pointed silver star overlaid on a red thistle on a field of blue.

Amalasan, Guaire (ahm-ah-LAH-sin, Gware): (3) See War of The Second Dragon.

Amalisa, Lady (ah-mah-LEE-sah): (2) Shienaran of House Jagad; Lord Agelmar's sister.

Amayar, the: (11) The land-dwelling inhabitants of the Sea Folk islands. Known to few people other than the Atha'an Miere, the Amayar are the craftsmen who make what is known as Sea Folk porcelain. Followers of the Water Way, which prizes acceptance of what is rather than what might be wished for, they are very uncomfortable at sea and only venture onto the water in small boats for fishing, never leaving sight of land. Their way of life is very peaceful, and requires very little oversight from the governors appointed from among the Atha'an Miere. Since Atha'an Miere governors have little desire to go far from the sea, the Amayar essentially run their villages according to their own rules and customs.

Amyrlin Seat (AHM-ehr-lihn SEAT): (1) (1.) The title of the leader of the Aes Sedai. Elected for life by the Hall of the Tower, the highest council of the Aes Sedai, which consists of three representatives [(6) called Sitters (as in "a Sitter from the Green")] from each of the seven Ajahs. The Amyrlin Seat has, theoretically at least, almost supreme authority among the Aes Sedai. She ranks as the equal of a king or queen. [(3) A slightly more informal usage is simply "the Amyrlin."] (2.) The throne upon which the leader of the Aes Sedai sits.

Amys (ah-MEESE): (4) Wise One of Cold Rocks Hold, and a dreamwalker. An Aiel of the Nine Valleys sept of the Taardad Aiel. Wife of Rhuarc, sister-wife to Lian (lee-AHN), who is roofmistress of Cold Rocks Hold, and [(6) Amys is] sister-mother to Aviendha.

Anaiya (ah-NYE-yah): (2) An Aes Sedai of the Blue Ajah. (NS:GN) She looks like a farmer's wife but she has a wonderful smile. She is relatively strong in the One Power. She has unfortunate taste in laces and frills.

Andor (AN-door): (1) The realm within which the Two Rivers lies. The sign of Andor is a rampant white lion on a field of red. (5) A wealthy land which stretches form the Mountains of Mist to the River Erinin, at least on a map, thought the queen's control has not reached further west than the River Manetherendrelle in several generations.

angreal (ahn-gree-AHL): (1) A very rare object which allows anyone capable of channeling the One Power to handle a greater amount of the Power than would be safely possible [(6) safe or even possible] unaided. Remnants of the Age of Legends, the means of their making is no longer known. See also sa'angreal. (2) Few remain in existence. (4) Rumors of angreal usable by both men and women have never been confirmed. See also ter'angreal; channel.

Aptarigine Cycle, The: (FTTR) A famous cycle of stories, which numbers in the hundreds, following the intrigues, loves and romances, both happy and doomed, that join and divide two dozen noble families over fifty generations. The stories of the Aptarigine Cycle are usually told by bards, and few gleemen know more than a handful of the stories.

Arad Doman (AH-rad do-MAHN): (2) A nation on the Aryth Ocean. (4) Presently wracked by civil war and simultaneously by wars against those who have declared for the Dragon Reborn and against Tarabon. Most Domani merchants are women, and according to the saying, to "let a mad trade with a Domani" is to do something extremely foolish. Domani women are famous—or infamous—for their beauty, seductiveness, and scandalous clothes. (10) Its capital is Bandar Eban. In Arad Doman the ruler [(11) those who are descended from the nobility at the time of the founding of the nation, as opposed to those raised later, are known as the bloodborn.] (king or queen) is elected by a council of the heads of merchant guilds (the Council of Merchants), who are almost always women. He or she must be from the noble class, not the merchant, and is elected for life. Legally the king or queen has absolute authority, except that he or she can be deposed by a three-quarter vote of the Council. The current ruler is King Alsalam Saeed Almadar, Lord of Almadar, High Seat of House Almadar. His present whereabouts are much shrouded in mystery. (13) Its capital is Bandar Eban, where many of its people have come for refuge. Food is scarce.

Arafel (AH-rah-fehl): (1) One of the Borderlands. The sign of Arafel is three white roses on a field of red, quartered with three red roses on a field of white.

Aram (AY-ram): (1) A [(4) handsome] young man of the Tuatha'an.

area, units of: (11) (1.) Land: 1 ribbon = 20 paces X 10 paces (200 square paces); 1 cord = 20 paces X 50 paces (1000 square paces); 1 hide = 100 paces X 100 paces (10,000 square paces); 1 rope = 100 paces X 1000 paces (100,000 square paces); 1 march = 1000 paces X 1000 paces (1/4 square mile). (2.) Cloth: 1 pace = 1 pace and 1 hand X 1 pace and 1 hand.

armsmen: (8) Soldiers who owe allegiance or fealty to a particular lord or lady.

Artur Hawkwing: (4) Legendary king, Artur Paendrag Tanreall (AHR-tuhr PAY-ehn-DRAG tahn-REE-ahl). Ruled FY 943-94. United all lands west of the Spine of the World [(6) as well as some beyond the Aiel Waste]. Sent armies across the Aryth Ocean (FY 992), but contact with these was lost at his death, which set off the War of the Hundred Years. His sign was a golden hawk in flight. See also War of the Hundred Years. [This entry was previously listed under H: Hawkwing, Artur.]

Asha'man (AH-shah-mahn): (7) (1.) In the Old Tongue, "Guardian"[(8) or Guardians"] or "Defender," with a strong implication that this is a defender of truth and justice. (2.) The name taken by followers of the Dragon Reborn [(8) —the name given, both collectively and as a rank, to the], men who have come to what is now being called the Black Tower [(8) near Caemlyn in Andor,] in order to learn how to channel. Some have dreamed of channeling despite all the dire risks, while others remain only because passing the test for the ability to learn has itself started them on the road to channeling, and they now must learn to control it before it kills them. They train not only in using the One Power, but in the use of the sword and in fighting with hands and feet. The Asha'man, who wear distinctive black coats, are divided according to the level of knowledge they have achieved, the lowest being a Soldier. [(8) When newly enrolled, a man is termed a Soldier; he wears a plain black coat with a high collar, in the Andoran fashion.] The next level is a Dedicated, marked by a pin in the shape of a silver sword worn on the coat collar. The highest level is called simply an Asha'man, marked by a red-and-gold enameled pin in the shape of a Dragon worn on the coat collar opposite the silver sword. Unlike Aes Sedai, who go to great lengths to make sure that those they train are not allowed to move dangerously fast, the Asha'man are pushed hard from the beginning, most especially in learning to use the Power as a weapon. As a result, where the death or stilling of a novice of the White Tower during her training would be something spoken of with horror for years, at the Black Tower it is expected that a certain number of the Asha'man Soldiers will die or be burned out attempting to learn. [(8) Their training concentrates on the ways in which the One Power can be used as a weapon, and in another departure from the usages of the White Tower, once they learn to seize saidin, the male half of the Power, they are required to perform all chores and labors with the Power.] The existence of the Asha'man, and their connection to the Dragon Reborn, has caused a reevaluation among some Aes Sedai of the immediate necessity for gentling, but many have not changed their view at all. See also gentling; stilling. (8) Although many women, including wives, flee when they learn that their men actually can channel, a fair number of men at the Black Tower are married, and they use a version of the Warder bond to create a link with their wives. This same bond, altered to compel obedience, has recently been used to bond captured Aes Sedai as well. (11) Some Asha'man have been bonded by Aes Sedai, although the traditional Warder bond is used. The Asha'man are led by Mazrim Taim, who has styled himself the M'Hael, Old Tongue for "leader".

Assemblage, the: (3) A body in Illian, chosen by and from the merchants and ship owners, that is supposed to advise both the King and the Council of Nine, but historically has contended with them for power.

Asunawa, Rhadam (ah-soo-NAH-wah, RHA-dam): (7) High Inquisitor of the Hand of the Light. In his eyes, meddling with the One Power is usurping the Creator's power, and is the cause of all the world's ills. He wants more than anything else to destroy everyone and anyone who can channel or even wishes to; they must confess their sin under the ministrations of the Hand of the Light, then die. See also Questioners, the.

Atha'an Miere (ah-thah-AHN mee-EHR): (3) Formal name of the Sea Folk. See Sea Folk.

Avendesora (AH-vehn-deh-SO-rah): (1) In the Old Tongue "The Tree of Life". Mentioned in many stories in legends. (5) ...which give many locations. Its true location is known to only a few. (12) It is located in Rhuidean. (TTB) Some people believe it just a myth, but they are wrong. Once there were many such trees. Now there is only one.

Avendoraldera (AH-ven-doh-ral-DEH-rah): (3) A tree grown in the city of Cairhien from a sapling of Avendesora, a gift from the Aiel in 566 NE, despite the fact that no record shows any connection whatsoever between the Aiel and the Avendesora. See also Aiel War. (6) ...between the Aiel and the legendary Tree of Life.

Aviendha (Ah-vee-EHN-dah): (3) A woman of the Nine Valleys sept of the Taardad Aiel; a Maiden of the Spear (5) in training to be a Wise One. She fears nothing, except her fate.

Aybara, Perrin (ay-BAHR-ah, PEHR-rihn): (1) A young blacksmith's apprentice from Emond's Field. (TTB) He has never wanted to be more than a good blacksmith, but fate holds a different future for him. (2) A young man from Emond's Field, formerly a blacksmith's apprentice.


Ba'alzamon Barthanes biteme Blue Ajah
Brown Ajah Council
Baerlon Bashere, Zarine
bittern Borderlands, the
Bryne, Gareth
Bain Be'lal Blasted Lands, the
Bornhald, Dain
Bukama Marenellin
Bair Bel Tine
Bleakness, the
Bornhald, Geofram
Byar, Jaret
Balwer, Sebban
Berelain sur Paendrag
Blight, the
Breaking of the World, the
Band of the Red Hand
Betrayer of Hope
Blood, the
Breane Taborwin
Barran, Doral
Birgitte Bloodknives Brown Ajah

Ba'alzamon (bah-AHL-zah-mon): (1) In the Trolloc tongue, "Heart of the Dark." Believed [(4) by most, erroneously,] to be the Trolloc name for the Dark One. () See also Dark One; Trollocs.

Baerlon (BAYR-lon): (1) A city in Andor on the road from Caemlyn to the mines in the Mountains of Mist.

Bain (BAYN): (4) A woman of the Black Rock sept of the Shaarad Aiel. A Maiden of the Spear.

Bair (BAYR): (4) A Wise One of the Haido sept of the Shaarad Aiel. A dreamwalker. (6) She cannot channel. See also dreamwalker.

Balwer, Sebban: (8) Formerly Pedron Niall's secretary [(10) (the Lord Captain Commander of the Children of Light)], in public, and secretly Niall's spymaster. [(11) After Niall's death Balwar aided the escape of Morgase (once Queen of Andor) ...] He aided Morgase's escape from the Seanchan in Amador for his own reasons, and now is employed as secretary to Perrin t'Bashere Aybara and Faile ni Bashere t'Aybara. (10) Perrin is beginning to suspect that there is more to Balwer than at first appeared. (11) His duties expanded, however, and he now directs Cha Faile in their activities, acting as a spymaster for Perrin, though Perrin doesn't think of him so. See Cha Faile.

Band of the Red Hand: (7) (1.) A legendary band of heroes (Shen an Calhar) from the Trolloc Wars who died at the Battle of Aemon's Field, when Manetheren fell. (2.) A military formation which gathered to follow Mat Cauthon, and which is currently shadowing the rebel Aes Sedai and their army with orders to carry Egwene al'Vere to Rand al'Thor and safety, should she express a wish to flee from her current situation, and also any other sisters who might wish to join her. (10) See Shen an Calhar

Barran, Doral (BAHR-rahn, DOOR-ahl): (1) The Wisdom in Emond's Field prior to Nynaeve al'Meara.

Barthanes, Lord, of House Damodred (bahr-THAN-nehs): (2) Cairhienin lord, second only to the king in power. His personal sign is the Charging Boar. The sign of House Damodred is the Crown and Tree.

Bashere, Zarine (bah-SHEER, zah-REEN): (3) A young woman from Saldea who is a Hunter of the Horn. She wishes to be called Faile (fah-EEL), which, in the Old Toungue, means "falcon".

Be'lal (beh-LAAL): (3) One of the Forsaken.

Bel Tine (BEHL TINE): (1) Spring festival in the Two Rivers. (2) ...the first sprouting of crops, and the birth of the first lambs. (TTB) Festival celebrating the end of winter and the reappearance of spring. Considered a celebration of renewal and of the spring planting soon to come. A good time for proposals of marriage and for weddings.

Berelain sur Paendrag (BEH-reh-lain suhr PAY-ehn-DRAG): (4) First of Mayene, Blessed of the Light, Defender of the Waves, High Seat of House Paeron (pay-eh-ROHN). A beautiful and willful young woman, and a skillful ruler. She will have what she wants, whatever it takes, and she always keeps her word. See Mayene.

Betrayer of Hope: (2) See Ishamael.

Birgitte (ber-GEET-teh): (2) Golden-haired heroine of legend and a hundred gleemen's tales, [(5) renowned for her beauty almost as much as for her bravery and skill at archery], she [(5) supposedly] had a silver bow and silver arrows, with which she never missed. (4) One of the heroes called back when the Horn of Valere is sounded. Always linked with the hero-swordsman, Gaidal Cain. (5) Except for her beauty and skill with a bow, she is little like the stories of her. See also Cain, Gaidal; Horn of Valere. (7) Warder to Elayne Trakand, believed to be possibly the first female Warder every, a fact that causes a number of difficulties, few of them expected. Birgitte is in truth the legendary hero of that name, who was one of those bound to be called back by the Horn of Valere, but she was ripped out of Tel'aran'rhiod into the world of the flesh during a struggle with Moghedien and was only saved from death by being bonded by Elayne. See also Forsaken, the; Warder.

biteme (BITE-me): (1) A small, almost invisible biting insect. (FTTR) Its bite is very sharp, like the stab of a needle.

bittern (BIHT-tehrn): (NS:GN) A stringed instrument similar to a sitar. (2) A musical instrument that may have six, nine, or twelve strings, and is held flat on the knees, and is played by plucking or strumming.

Black Ajah: See Ajah.

Blasted Lands: (1) Desolated lands surrounding Shayol Ghul, beyond the Great Blight. (TTB) Nothing grows in the Blasted Lands, and nothing can grow there. Even so, in the Blasted Lands, the land itself can kill.

bleakness, the: (6) Term given by the Aiel to the effects on many of learning that rather than having always been fierce warriors, their ancestors were strict pacifists forced into defending themselves during the Breaking of the World and the years following. Many feel that this was their failure of the Aes Sedai. Some throw down their spears and run away. Others refuse to put off gai'shain white when their time is up. Still others deny the truth of this, and with it deny necessarily that Rand al'Thor is truly the Car'a'carn; these either return to the Aiel Waste or go to join the Shaido opposing him. See also Aiel; Aiel Waste; Car'a'carn; gai'shain.

Blight, the: (1) See Great Blight, the.

Blood, the: (8) Term used by the Seanchan to designate the nobility. One can be raised to the Blood as well as born to it. (10) There are degrees of nobility. The High Blood shave the sides of their head and paint multiple fingernails—the higher the rank, the more nails painted—but a member of the lesser Blood, the Low Blood, may have only the nails of the little fingers painted. One can be raised to the Blood as well as born to it, and this frequently a reward for outstanding accomplishment or service to the empire. (11) There are four degrees of nobility, two of the High Blood and two of the low, or lesser, Blood. The High Blood let their fingernails grow to a length of one inch and shave the sides of their heads, leaving a crest down the center, narrower for men than for women. The length of this crest varies according to fashion. The low Blood also grow their fingernails long, but they shave the sides and back of the head leaving what appears to be a bowl of hair, with a wide tail at the back allowed to grow longer, often to the shoulder for men or to the waist for women. Those of the highest level of the High Blood are called High Lady or High Lord and lacquer the first two fingernails on each hand. Those of the next level of the High Blood are called simply Lord or Lady and lacquer only the nails of the forefingers. Those of the low Blood also are called simply Lady or Lord, but those of the higher rank lacquer the nails of the last two fingers on each hand, while those on the lowest level lacquer only the nails of the little fingers. The Empress and immediate members of the Imperial family shave their heads entirely and lacquer all of their fingernails. One can be raised to the Blood as well as born to it, and this is frequently a reward for outstanding accomplishment or service to the Empire.

Bloodknives: (13) An elite division of Seanchan soldiers. Each is equipped with a ter'angreal that increases their strength and speeds and shrouds him in darkness. The ter'angreal is activated by touching a drop of the Bloodknife's blood to the ring, and once activated, it slowly leaches the life from its host. Death occurs within a matter of days.

Blue Ajah: (1) See Ajah. (NS:GN) The Blue Ajah of the Aes Sedai is dedicated to noble causes and justice. The Blue Ajah is the second smallest Ajah but has the largest network of eyes-and-ears, informants and information gatherers.

Borderlands, the: (1) The nations bordering the Great Blight: Saldaea, Arafel, Kandor, and Shienar. (5) Their history is one of unending raids and war against Trollocs and Myrddraal. (6) See also Great Blight.

Bornhald, Dain (BOHRN-hahld, DAY-ihn): (1) An officer [(4) Captain] of the Children of the Light, son of Lord Captain Geofram Bornhald. (3) ...who died at Falme, on Toman Head. (TTB) A young man eager to follow in his father's footsteps.

Bornhald, Geofram (BOHRN-hahld, JEHF-rahm): (1) A Lord Captain of the Children of Light. (TTB) A man who holds duty above all else except honor.

Breaking of the World, the: (1) When Lews Therin Telamon and the Hundred Companions resealed the Dark One's Prison, the counterstroke tainted saidin. Eventually every male Aes Sedai went horribly insane. In their madness these men, who could wield the One Power to a degree now unknown, [(2) During the Time of Madness, male Aes Sedai who had gone insane] changed the face of the earth. They caused great earthquakes, leveled mountain ranges, raised new mountains, lifted dry land where seas had been, made the ocean rush where dry land had been. Many parts of the world were completely depopulated, and the survivors were scattered like dust on the wind. This destruction is remembered in stories, legends, and history as the Breaking of the World. See also Hundred Companions, the. (NS:GN) The War of the Shadow, where the forces of the Light battled the Dark One and his minions, ended when the hold in his prison was sealed. The true devastation began then, for the backblast from the sealing tainted saidin and drove all male Aes Sedai insane. These men of good heart became random destroyers. For two hundred years they ravaged the world until the last male channeler had died. The face of the world was changed. All that remained of the wonders of the Age of Legends were memories and scattered artifacts. See also Time of Madness.

Breane Taborwin (bree-AN tah-BOR-wihn): (5) Formerly a high-ranking lady of Cairhien, now a penniless refugee who has found happiness with the sort of man she once had servants flog out of her sight. [Starting with (10), this entry is listed under T: Taborwin, Breane.]

Brown Ajah: (NS:GN) The Brown Ajah of the Aes Sedai forsakes the mundane world and dedicates itself to seeking knowledge. Their dress and style tends to be plain. Sisters of the Brown Ajah are often known for being lost in their own thoughts, unaware of events around them.

Brown Ajah Council: (12) The Brown Ajah is headed by a council instead of an individual Aes Sedai. The current head of the council is Jesse Bilal [in the White Tower; the other members in the White Tower and all of those in the rebel camp are unknown (removed in 13)]. (13) ...the other members are unknown.

Bryne, Gareth (BRIHN, GAH-rehth): (1) Captain-General of the Queen's Guard in Andor. Also serves as Morgase's First Prince of the Sword. [(TTB) A man of honor and duty, who loves his Queen as a man and not just as her subject.] [(5) Exiled by Queen Morgase. Considered one of the greatest generals living. The sigil of House Bryne is a wild bull, the rose crown of Andor around its neck. Gareth Bryne's personal sigil...] His sign is three golden stars, each of five rays. (7) Once Captain-General of the Queen's Guards in Andor, now commanding an army for those Aes Sedai in rebellion against the authority of Elaida do Avriny a'Roihan. ...His relationship with Siuan Sanche troubles him nearly as much as it does her. [Starting with (5), this entry is filed under G: Gareth Bryne.]

Bukama Marenellin (boo-KAH-mah): (NS:GN) A Malkieri soldier sworn to Lan. He is bluff and broad, almost as tall as Lan. His gray hair is shoulder length and he has blue eyes. Bukama is the last survivor of the twenty King's Bodyguards who carried infant Lan to safety when the Blight overran Malkier. He is a dour man who always sees the dark side of life. He is fiercely loyal to Lan and to Malkieri traditions. The latter often causes him trouble as many Malkieri expatriates have adopted the ways of their new homes.

Byar, Jaret (BY-ahr, JAH-ret): (1) An officer of the Children of the Light [(TTB) who holds duty before all else, even honor].


cadin'sor Canluum Carridin, Jaichim
Chiad Congar, Daise
Cadsuane Melaidhrin
Captain Carney
Cauthon, Abell
Children of the Light
Consolidation, the
Caemlyn Captain-General Cauthon, Matrim
Chronicles, Keeper of the
Cain, Gaidal
Car'a'carn Cetalia Delarme
Coalition Camps
Cairhien Caraighan Maconar
Chaendar Colavaere Covenant of the Ten Nations
calendar Carai an Caldazar!
Cha Faile
Commentary on the Dragon
Council of Nine
Callandor Carai an Ellisande!
channel Companions, the
Caniedrin Carallain Charin, Jain
Comprehensive Discussion of Pre-Breaking Relics, A

cadin'sor (KAH-dihn-sohr): (4) Garb of Aiel warriors; coat and breeches in browns and grays that fade into rock or shadow, along with soft, laced knee-high boots. In the Old Tongue, "working clothes." (6) ...though this is of course an imprecise translation.

Cadsuane Melaidhrin (CAD-soo-ain meh-LIE-drihn): (7) An Aes Sedai of the Green Ajah who has approached legendary status among Aes Sedai while still alive, though in truth most sisters believe she must be years dead now. Thought to have been born around 705 NE in Ghealdan, which would make her the oldest living Aes Sedai, she was also the strongest in the Power found for a thousand years or more until the advent of Nynaeve, Elayne and Egwene and even they do not far out-step her. Although a Green, over the years she has confronted and captured more men who could channel by far than any other living sister; a little-known oddity is that the men she brought to the White Tower tended to live markedly longer after being gentled than those brought by other sisters.

Caemlyn (KAYM-lihn): (1) The capital city of Andor. (TTB) It consists of the Inner City and the surrounding New City. The Inner City was built by Ogier not long after the end of the Breaking of the World, though it was then known as Hai Caemlyn. The Inner City of Caemlyn is thought by many to be even more beautiful of Tar Valon itself. See Andor.

Cain, Gaidal (KAIN, GAY-dahl): (4) hero-swordsman of legend and story, always linked to Birgitte and said to be as handsome as she was beautiful. Said to be invincible when his feet were on his native soil. One of the heroes called back when the Horn of Valere is sounded. See also Birgitte; Horn of Valere. [Starting with (5), this entry is filed under G: Gaidal Cain.]

Cairhien (KEYE-ree-EHN): (1) Both a nation along the Spine of the World and the capital city of that nation. The city was burned and looted during the Aiel War (976-978 NE). The sign of Cairhien is a many-rayed golden sun rising from the bottom of a field of sky blue. See also Aiel War. [(TTB) The capital is often called simply "the City" by Cairhienin.]  (3) The consequent abandonment [due to Aiel War] of farmland near the Spine of the World made necessary the importation of great quantities of grain. The assassination of King Galldrian (998 NE) has resulted in a civil war among the noble Houses for succession to the Sun Throne, in the disruption of grain shipments, and in famine. (6) The city was besieged by the Shaido in what some now call the Second Aiel War; this siege was lifted by other Aiel under the command of Rand al'Thor. (7) Subsequently most nobles of Cairhien, along with many from Tear, swore fealty to the Dragon Reborn, but in a land where the Game of Houses has been raised to an art, it is hardly surprising that even many who swore are ready to maneuver for whatever advantage they can find. (NS:GN) It lies north of Tear and Andor and south of Tar Valon. Cairhienin tend to be short in stature with dark hair and eyes and pale skin. They are known for their manipulations and political intrigue, Daes Dae'mar or the Game of Houses.

calendar: (6) There are 10 days to the week, 28 days to the month and 13 months to the year. Several feast days are not part of any month; these include Sunday (the longest day of the year), the Feast of Thanksgiving (once every four years at the spring equinox), and the Feast of All Souls Salvation, also called All Souls Day (once every ten years at the autumn equinox). (7) While many feasts and festivals are celebrated everywhere (such as the Feast of the Lights, which ends the old year and begins the new), every land has its own as well, and in many instances so do individual towns and villages. In general, the Borderlands have the fewest festivals and feastdays, while the cities of Illian and Ebou Dar have the most. (10) While the months have names—Taisham, Jumara, Saban, Aine, Adar, Saven, Amadaine, Tammaz, Maigdhal, Choren, Shaldine, Nesan and Danu—these are seldom used except in official documents and by officials. For most people, using the seasons is good enough.

Callandor (CAH-lahn-DOOR): (3) The Sword That Is Not a Sword, the Sword That Cannot Be Touched. Crystal sword held in the Stone of Tear, in a chamber called the Heart of the Stone. No hand can touch it except that of the Dragon Reborn. According to the Prophecies of the Dragon, one of the major signs of the Dragon's Rebirth and the approach of Tarmon Gai'don will be that the Dragon Reborn has taken Callandor. (4) A powerful male sa'angreal. (5) Its removal from the chamber called the Heart of the Stone was, along with the fall of the Stone, a major sign of the Dragon's Rebirth and the approach of Tarmon Gai'don. Replaced in the Heart, driven into the stone, by Rand al'Thor. (13) It has known flaws: It lacks the buffer that makes sa'angreal safe to use, and magnified the taint. Other flaws are suspected. See also Dragon Reborn; sa'angreal; Stone of Tear.

Caniedrin (cah-NIE-drihn): (NS:GN) A Kandori soldier and a member of Lan's company in the Aiel War. Though young, he is a skilled archer. He is usually happy, especially when he is killing.

Canluum (cahn-LOOM): (NS:GN) A large town in a hilly area of Kandor south of Chachin, the capital. As is common in the Borderlands, the city is surrounded by a drymoat crossed by five bridges. Local gem mines make the city wealthy. Lord Varan Marcasiev rules Canluum from his castle on the highest hill, Stag's Stand. Banners and soldiers' armor display his Red Stag. A number of displaced Malkieri live in Canluum.

Captain Carney (CAHR-knee): (NS:GN) Captain of the Bluewing, a river ship traveling the River Erinin. He is wide and sun-dark with narrow mustaches waxed to points. He proudly claims that Bluewing is the fastest ship on the river.

Captain-General: (10) (1) The military rank of the leader of the Queen’s Guard in Andor. This position is currently held by Lady Birgitte Trahelion. (2) The title given to the head of the Green Ajah, [though known only to members of the Green. This position is currently held by Adelorna Bastine in the Tower, and Myrelle Berengari among the rebel Aes Sedai contingent under Egwene al’Vere. (removed in 13) (13) This position is currently held by Adelorna Bastine. (11) (3) A Seanchan rank, the highest in the Ever Victorious Army except for Marshal-General, which is a temporary rank sometimes given to a Captain-General put in charge of a war.

Car'a'carn: (6) In the Old Tongue, "chief of chiefs." According to Aiel prophecy, a man who would come from Rhuidean at dawn, marked with two Dragons, and lead them across the Dragonwall. The Prophecy of Rhuidean says that he will unite the Aiel and destroy them, all but a remnant of a remnant. See also Aiel; Rhuidean.

Caraighan Maconar (kah-RYE-gihn mah-CON-ahr): Legendary Green sister (212 AB-373 AB), the heroine of a hundred adventures credited with exploits that even some Aes Seadi consider improbable despite their inclusion in the records of the White Tower, such as single-handedly putting down a rebellion in Maradon [(7) name changed to Mosadorin] and quelling the Comaidin Riots at a time when she had no Warders. Considered by the Green Ajah to be the archetype of a Green sister. See also Aes Sedai.

Carai an Caldazar! (cah-REYE ahn cahl-dah-ZAHR): (1) In the Old Tongue, "For the honor of the Red Eagle!" The ancient battle cry of Manetheren.

Carai an Ellisande! (cah-REYE ahn ehl-lih-SAHN-dah): (1) In the Old Tongue, "For the Honor of the Rose of the Sun!" The battle cry of the last king of Manetheren.

Carallain (KAH-rah-layn): (2) One of the nations nations wrung from Artur Hawkwing's empire during the War of the Hundred Years. It weakened thereafter, and the last traces vanished around 500 NE.

Carridin, Jaichim (CAHR-ih-dihn, JAY-kim): (4) An Inquisitor of the Hand of the Light, a high officer of the Children of the Light. (6) ...and a Darkfriend.

Cauthon, Abell (CAW-thon, AY-bell): (4) A farmer in the Two Rivers. Father of Mat Cauthon. Wife: Natti (NAT-tee). Daughters: Eldrin (EHL-drihn), and Bodewhin (BOHD-wihn), called Bode. [Starting with (6), this entry is listed under A: Abell Cauthon.]

Cauthon, Matrim (Mat) (CAW-thon, MAT-rihm): (1) A young farmer [(2) man] from the Two Rivers [(TTB) who delights in mischief and does not even dream of his destiny]. [(3) who is ta'veren]. (2) Full name: Matrim (MAT-rihm) Cauthon. [Starting with (5), this entry is listed under M: Mat Cauthon.]

Cetalia Delarme (seh-TAHL-ee-ah deh-LAHR-may): (NS:GN) An Aes Sedai of the Blue Ajah and head of the Blue Ajah eyes-and-ears organization. Originally from Tarabon, she is tall and square-faced. Moiraine and Siuan will eventually be stronger than Cetalia in the One Power, but for now she is the stronger and so requires deference.

Chaendaer (CHAY-ehn-DARE): (4) A mountain in the Aiel Waste, above the valley of Rhuidean. See also Aiel Waste; Rhuidean.

Cha Faile: (8) (1.) In the Old Tongue, "the Falcon's Talon." (2.) Name taken by the young Cairhienin and Tairens, attempted followers of ji'e'toh, who have sworn fealty to Faile ni Bashere t'Aybara. In secret, they act as her personal scouts and spies. (10) Since her capture by the Shaido, they continue their activities under the guidance of Sebban Balwer. (13) During her captivity with the Shaido, they continued their activities under the guidance of Sebban Balwer. See also Balwer, Sebban.

channel: (1) (1. verb) To control the flow of the One Power. (2. noun) The act of controlling the flow of the One Power. (NS:GN—Channeling the One Power) The ability to tap into the True Source and wield the One Power. The One Power is, in reality, Five Powers: Air, Earth, Fire, Water, and Spirit. A channeler can grasp threads of these Powers and weave them individually or in combination. In general, women are stronger in Air and Water while men are stronger in Earth and Fire. Weaving the One Power, channelers can accomplish wondrous deeds. See also One Power.

Charin, Jain: (13) See Farstrider, Jain.

Chiad (CHEE-ahd): (4) A woman of the Stones River sept of the Goshien Aiel, who have blood feud with the Shaarad. A Maiden of the Spear.

Children of the Light: (1) A society holding strict ascetic beliefs, dedicated to the defeat of the Dark One and the destruction of all Darkfriends. Founded during the War of the Hundred Years by Lothair Mantelar (LOH-thayr MAHN-tee-LAHR) to proselytize against an increase in Darkfriends, they evolved during the war into a completely military organization, extremely rigid in their beliefs and certain that only they know the truth and the right. They hate Aes Sedai, considering them, and any who support them, Darkfriends. They are known disparagingly as Whitecloaks [(11) ...a name they despise]; their sign is a golden sunburst on a field of white. (10) ...they were formerly headquartered in Amador, Amadicia, but were forced out when the Seanchan conquered the city. (12) Galad Damodred became Lord Captain Commander after he killed Eamon Valda in a duel for assaulting his stepmother, Morgase. Valda's death produced a schism in the organization, with Galad leading one faction, and Rhadam Asunawa, High Inquisitor of the Hand of the Light, leading the other. (13) ...owing allegiance to no nation... (NS:GN) The order of the Children of the Light was founded centuries ago to fight the Shadow and defend the Light...Nowadays they are more feared than respected. Their rigid code leads them to identify, question and hang Darkfriends whether or not there are truly any to be found. In particular Whitecloaks consider channeling the One Power to be blasphemy. Aes Sedai are, therefore, all Darkfriends in their eyes. The Children of the Light sent four thousand troops led by Lord Captain Commander Pedron Niall to fight with the Grand Coalition. See also Questioners.

Chronicles, Keeper of the: (2) Second in authority to the Amyrlin Seat among Aes Sedai, she also acts as secretary to the Amyrlin. Chosen for life by the Hall of the Tower, and usually of the same Ajah as the Amyrlin. See also Amyrlin Seat; Ajah. (4) A slightly less formal usage is "the Keeper."

Coalition Camps: (NS:GN) Many of the soldiers in the Grand Coalition are conscripts, farmers and villagers who were forced to take up weapons to fight alongside professional soldiers. Many of these conscripts brought their families with them instead of leaving them to starve. The women and children live in poorly kept camps that follow the fighting: there are now many such camps in the vicinity of Tar Valon. They spend every day hoping that their loved ones will return to them alive and unharmed.

Colavaere (COH-lah-veer) of House Saighan (sye-GHAN): (5) A high-ranking lady of Cairhien, manipulative and scheming, which is to describe Cairhienin nobility in general, who has had so much power that she sometimes forgets her own vulnerability to a greater.

Commentary on the Dragon: (12) A book by Sajius of which little is known.

Companions, the: (8) The elite military formation of Illian, currently commanded by First Captain Demetre Marcolin. The Companions provide a bodyguard for the King of Illian and guard key points around the nation. Additionally, the Companions have traditionally been used in battle to assault the enemy's strongest positions, to exploit weaknesses, and, if necessary, to cover the retreat of the King. Unlike most other elite formations, foreigners (excepting Tairens, Altarans, and Murandians) are not only welcome, they can rise even to the highest rank, as can commoners, which also is unusual. The uniform of the Companions consists of a green coat, a breastplate worked with the Nine Bees of Illian, and a conical helmet with a faceguard of steel bars. The First Captain wears four rings of golden braid on the cuffs of his coat, and three thin golden plumes on his helmet. The Second Captain wears three rings of golden braid on each cuff, and three golden plumes tipped with green. Lieutenants wear two yellow rings on their cuffs, and two thin green plumes, under-lieutenants one yellow ring and a single green plume. Bannermen are designated by two broken rings of yellow on the cuffs and a single yellow plume, squadmen by a single broken ring of yellow.

Comprehensive Discussion of Pre-Breaking Relics, A: (12) A book of which little is known (other than its title).

Congar, Daise (COHN-gahr, DAYS): (4) A woman of the Two Rivers, now Wisdom of Emond's Field. Husband: Wit.

Consolidation, the: (8) When the armies sent by Artur Hawkwing under his son Luthair landed in Seanchan, they discovered a shifting quilt of nations often at war with one another, where Aes Sedai often reigned. Without any equivalent of the White Tower, Aes Sedai worked for their own individual power, using the Power. Forming small groups, they schemed against one another constantly. In large part it was this constant scheming for personal advantage and the resulting wars among the myriad nations that allowed the armies from east of the Aryth Ocean to begin the conquest of an entire continent, and for their descendants to complete it. This conquest, during which the descendants of the original armies became Seanchan as much as they conquered Seanchan, took more than nine hundred years and is called the Consolidation. (13) See also Towers of Midnight.

Corenne (koh-REEN-neh): (2) In the Old Tongue "Return" or "the Return". (8) The name given by the Seanchan both to the fleet of thousands of ships and to the hundreds of thousands of soldiers, craftsmen and others carried by those ships, who will come behind the Forerunners to reclaim the lands stolen from Artur Hawkwing's descendants. (11) The Corenne is led by Captain-General Lunal Galgan. See also Hailene, Rhyagelle, Forerunners.

Couladin (COO-lah-dihn): (4) An ambitious man of the Domai sept of the Shaido Aiel. His warrior society is Seia Doon, the Black Eyes.

Covenant of the Ten Nations: (1) A union formed in the centuries after the Breaking of the World (circa 200 AB). Dedicated to the defeat of the Dark One. Broken apart by the Trolloc Wars. (FTTR) The nations that made the Covenant were Jaramide, Aramaelle, Almoren, Aridhol, Safer, Manetheren, Coremanda, Essenia, Eharon, and Aelgar. Few nations of the Covenant survived the Trolloc Wars, and none for long; all were replaced by new nations formed from the ruins of the old nations. See Trolloc Wars. (?) A union formed...when nations were first re-created (circa 300 AB).

Council of Nine: (3) In Illian, a council of nine Lords who are supposed to advise the King, but who historically contend with him for power. Both the King and the Nine often must contend with the Assemblage, as well.

cuendillar (CWAIN-deh-yar): (1) See heartstone. (2) Also known as heartstone. (4) An [(13) supposedly] indestructible substance created during the Age of Legends. Any [(13) known] force used in an attempt to break it [(13)including the One Power] is absorbed, making cuendillar stronger. Also called heartstone. (10) Although the making of cuendillar was thought lost forever, new objects made from it have surfaced.

currency: (10) After many centuries of trade, the standard terms for coins are the same in every land: crowns (the largest coin in size), marks and pennies. Crowns and marks can be minted of gold or silver. while pennies can be silver or copper, the last often called simply a copper. In different lands, however, these coins are of different sizes and weights. Even in one nation, coins of different sizes and weights have been minted by different rulers. Because of trade, the coins of many nations can be found almost anywhere. For that reason, bankers, moneylenders and merchants all use scales to determine the value of any given coin. Even large numbers of coins are weighed for this reason.

(11) The heaviest coins come from Andor and Tar Valon, and in those two places the relative values are: 10 copper pennies = 1 silver penny: 100 silver pennies = 1 silver mark; 10 silver marks = 1 silver crown; 10 silver crowns = 1 gold mark; 10 gold marks = 1 gold crown. By contrast, in Altara, where the larger coins contain less gold or silver, the relative values are: 10 copper pennies = 1 silver penny: 21 silver pennies = 1 silver mark: 20 silver marks = 1 silver crown: 20 silver crowns = 1 gold mark; 20 gold marks = 1 gold crown.

(10) The only paper currency is "letters-of-rights," which are issued by bankers, guaranteeing to present a certain amount of gold or silver when the letter-of-rights is presented. Because of the long distances between cities, the length of time needed to travel from one to another, and the difficulties of transactions at long distance. a letter-of-rights may be accepted at full value in a city near to the bank which issued it, but it may be accepted only at a lower value in a city farther away. Generally, someone intending to be traveling for a long time will carry one or more letters-of-rights to exchange for coin when needed. Letters-of-rights are usually accepted only by bankers or merchants, and would never be used in shops.


Daes Dae'mar
Dark One, naming the
Do Miere A'vron
Dragon's Fang
Dai Shan
Domon, Bayle
Daughter of the Night
Dalresin Damodred
Daughters of Silence, the
Dha'vol, Dhai'mon
Dragon, the
Damodred, Lord Galadedrid
din Jubai Wild Winds, Coine
Damodred, Prince Taringail
Deane Aryman
din Jubai White Wing, Jorin
dragons' eggs
death's-head spider
Djevik K'Shar
Dragon, false
Deathwatch Guard, the
Dobraine of House Taborwin
Dragon, Prophecies of the
Dark One
Defenders of the Stone, the
Dome of Truth
Dragon Reborn

Daes Dae'mar (DAH-ess-day-MAR): (2) The Great Game, also known as The Game of Houses. Name given the scheming, plots, and manipulations for advantage by the noble Houses. Great value is given to subtlety, to aim at one thing while seemingly to aim at another, and to achieving ends with the least visible effort.

Dai Shan (DYE SHAN): (2) A title in the Borderlands meaning Diademed Battle Lord. See also Borderlands.

Dalresin Damodred: (NS:GN) A Cairhienin noble and father of Moiraine Damodred. He died while Moiraine was at the White Tower. He was a kind and gentle scholar, and his ambitious Damodred relatives despised him.

damane (dah-MAHN-ee): (2) In the Old Tongue, "Leashed Ones". Women who can channel who are held prisoner by a'dam and used by the Seanchan for many purposes, chiefest of these being as weapons in battle. (4) All across Seanchan, young women are tested each year until the age when the inborn ability to channel would have manifested itself. Just as with young men found able to channel (who are executed), damane are written out of family records and removed from the rolls of citizens, in effect ceasing to exist as people. Women who can channel but who have not yet been made damane are marath'damane, literally, "those who must be leashed." See also a'dam; Seanchan; sul'dam.

Damodred, Lord Galadedrid (DAHM-oh-drehd, gah-LAHD-eh-drihd): (1) Only son of Tarangail Damodred and Tigraine; half-brother to Elayne and Gawyn. His sign is a winged silver sword, point-down.

Damodred, Prince Taringail (DAHM-oh-drehd, TAH-rihn-gail): (1) A Royal Prince of Cairhien, he married Tigraine and fathered Galadedrid. When Tigraine disappeared and was declared dead, he married Morgase and fathered Elayne and Gawyn. He vanished under mysterious circumstances and has been presumed dead for many years. [He died in a hunting accident.] His sign was a golden, double-bitted battle axe.

Darkhounds: (3) See Wild Hunt (10) Shadowspawn created from lupine stock corrupted by the Dark One. While they resemble hounds in their basic shape, they are blacker than night and the size of ponies, weighing several hundred pounds each. They usually run in packs of ten or twelve, although the tracks of a larger pack have been sighted. They make no mark on soft ground, but leave prints in stone, and are frequently accompanied by the smell of burning sulphur. They will not usually venture out into the rain, but once running rain fails to stop them. Once they are on the trail, they must be confronted and defeated or the victim's death is inevitable. The only exception to this is when the victim can reach the other side of a river or a stream, since Darkhounds will not cross flowing water. Or supposedly not. Their blood and saliva are poison, and if either touches the skinm the victim will die slowly and in great pain.

Darkfriends: (1) Those who follow the Dark One and believe they will gain great power and rewards [(2) and even immortality] when he is freed from his prison. [(FTTR) Some even believe he will reward them by making them live forever. For that, they are willing to commit any crime and to murder even members of their families. Darkfriends are organized in a number of highly secretive groups which cooperate with one another at times but also compete with one another for power.] (6) Among themselves, they sometimes use the ancient name Friends of the Dark. (7) Secretive of necessity, they organize into groups called "circles," with members of one circle rarely known to members of another. Rank in the outside world has no bearing on rank with the circles; a king or queen who was a Darkfriend would be expected to obey a beggar who gave the proper signs. Among themselves, they sometimes use the ancient name Friends of the Dark.

Dark One: (1) Most common name, used in every land, for Shai'tan (SHAY-ih-TAN): the source of evil, antithesis of the Creator. Imprisoned by the Creator at the moment of Creation in a prison at Shayol Ghul; an attempt to free him brought about the War of the Shadow, the tainting of saidin, the Breaking of the World, and the end of the Age of Legends. (NS:GN—The Dark One and the Creator) At the moment of Creation the Creator made the Wheel of Time, the world and all that is in it. The True Source from the Creator turns the Wheel of Time. At the same time, he sealed the Dark One in a prison outside the Pattern of the world. The Creator takes no active role in the turning of the Wheel, but the Dark One constantly strives to free himself from his prison so that he may touch the world and remake it in his own image.

Dark One, naming the: (1) Saying the true name of the Dark One (Shai'tan) draws his attention, inevitably bringing ill-fortune at best, disaster at worst. For that reason, many euphemisms are used, among them the Dark One, Father of Lies, Sightblinder, Lord of the Grave, Shepherd of the Night, Heartsbane, Heartfang, Grassburner, Leafblighter [(3) Soulsbane, Old Grim]. (3) Darkfriends call him the Great Lord of the Dark. Someone who seems to be inviting ill fortune is said to be "naming the Dark One."

Daughter-Heir: (1) Title of the heir to the throne of Andor. The eldest daughter of the queen succeeds her mother on the throne. Without a surviving daughter, the throne goes to the nearest female blood relation of the queen. [(TTB) Without a surviving daughter, the throne goes to the woman who can show that she has the most lines of descent from the founding Queen of Andor. In the way of Andor, this woman would be considered the nearest female relation of the dead Queen, though among commoners they might not be considered related at all.] (5) Dissension over exactly who was nearest by blood has several times led to power struggles, the latest being "the Succession"—so called in Andor and "the Third War of Andoran Succession" elsewhere—which brought Morgase of House Trakand to the throne.

Daughter of the Night: (2) See Lanfear.

Daughters of Silence, the: (8) During the history of the White Tower (over three thousand years), various women who have been put out have been unwilling to accept their fates and have tried to band together. Such groups—most of them by far, at least—have been dispersed by the White Tower as soon as found and punished severely and publicly to make sure that the lesson is carried to everyone. The last group to be dispersed called themselves the Daughters of Silence (794-798 NE). The Daughters consisted of two Accepted who had been put out of the Tower and twenty-three women they had gathered and trained. All were carried back to Tar Valon and punished, and the twenty-three were enrolled in the novice book. Only one of those [(10), Saerin Asnobar,] managed to reach the shawl. See also Kin, the.

da'covale: (8) (1.) In the Old Tongue, "one who is owned," or "person who is property." (2.) Among the Seanchan, the term often used, along with property, for slaves. Slavery has a long and unusual history among the Seanchan, with slaves having the ability to rise to positions of great power and open authority, including over those who are free. (11) It is also possible for those in positions of great power to be reduced to da'covale. See also so'jhin.

Deane Aryman (dee-AHN-eh AH-rih-mahn): (6) Amyrlin Seat who saved the White Tower from the damage done by Bonwhin in attempting to control Artur Hawkwing. Born circa FY 920 in the village of Salidar, in Eharon [this was corrected in later editions to Shiota; Eharon was one of the Ten Nations], she was raised Amyrlin from the Blue Ajah in FY 992. Credited with convincing Souran Maravaile to raise the siege of Tar Valon (which had begun in FY 975) at Hawkwing's death. Deane restored the Tower's prestige, and it is believed that at the time of her death in FY 1084, in a fall from a horse, she was on the point of convincing the nobles warring over the remains of Hawkwing's empire to accept the leadership of the White Tower as a means of restoring unity to the land. See also Amyrlin Seat; Artur Hawkwing.

Death's-Head Spider: (NS:GN) A poisonous spider from the Aiel Waste. The gray marking on its back resembles a human skull. One bite from a death's-head spider can sicken a strong man and two can kill.

Deathwatch Guards, the: (8) The elite military formation of the Seanchan Empire, including both humans and Ogier. The human members of the Deathwatch Guard are all da'covale, born as property and chosen while young to serve the Empress, whose personal property they are. Fanatically loyal and fiercely proud, they often display the ravens tattooed on their shoulders, the mark of a da'covale of the Empress. (10) The Ogier members are known as Gardeners, and they are not da'covale. The Gardeners are as fiercely loyal as the human Deathwatch Guards, though, and are even more feared. Human or Ogier, the Deathwatch Guards not only are ready to die for the Empress and the Imperial family, but believe that their lives are the property of the Empress, to be disposed of as she wishes. The helmets and armor are lacquered in dark green [(11)(so dark that it is often mistakenly called black)] and blood-red, their shields are lacquered black, and their [(12) swords, spears, axes and halberds] carry black tassels. See also da'covale.

Defenders of the Stone, the: (8) The elite military formation of Tear. The current Captain of the Stone (commander of the Defenders) is Rodrivar Tihera. Only Tairens are accepted into the Defenders, and officers are usually of noble birth, though often from minor Houses or minor branches of strong Houses. The Defenders are tasked to hold the great fortress called the Stone of Tear, in the city of Tear, to defend the city, and to provide police services in place of any City Watch or the like. Except in times of war, their duties seldom take them far from the city. Then, as with other elite formations, they are the core around which the army is formed. The uniform of the Defenders consists of a black coat with padded sleeves striped black-and-gold with black cuffs, a burnished breastplate, and a rimmed helmet with a faceguard of steel bars. The Captain of the Stone wears three short white plumes on his helmet, and on the cuffs of his coat three intertwined golden braids on a white band. Captains wear two white plumes and a single line of golden braid on white cuffs, lieutenants one white plume and a single line of black braid plain on white cuffs and under-lieutenants one short black plume and plain white cuffs. Bannermen have gold-colored cuffs on their coats, and squad men have cuffs striped black-and-gold.

Delving: (8) (1.) The ability to use the One Power to diagnose physical condition and illness. (2.) The ability to find deposits of metal ores with the One Power. That this has long been a lost ability among Aes Sedai may account for the name becoming attached to another ability.

Depository: (10) A division of the Tower Library. There are twelve publicly know Depositories, each having books and records pertaining to a particular subject, or to related subjects. A Thirteenth Depository, known only to Aes Sedai, contains secret documents, records and histories which may be accessed only by the Amyrlin Seat, the Keeper of the Chronicles and the Sitters in the Hall of the Tower. And, of course, by that handful of librarians who maintain the Depository.

der'morat-: (8) (1.) In the Old Tongue, "master handler." (2.) Among the Seanchan, the suffix applied to indicate a senior and highly skilled handler of one of the exotics, one who trains others, as in der'morat'raken. Der'morat can have a fairly high social status, the highest of all held by der'sul'dam, the trainers of sul'dam, who rank with fairly high military officers. See also morat-.

Dha'vol, Dhai'mon (DAH-vohl, DEYE-mon): (1) See Trollocs.

din Jubai Wild Winds, Coine (dihn joo-BUY: coh-EEN): (4) A woman of the Atha'an Miere, the Sea Folk. Sailmistress of the raker Wavedancer. Sister of Jorin.

din Jubai White Wing, Jorin (joh-RIHN): (4) A woman of the Atha'an Miere, the Sea Folk. Windfinder of the raker Wavdancer. Sister of Coine.

Djevik K'Shar (DJEH-vihk KEH-SHAHR): (1) In the Trolloc Tongue, "The Dying Ground." The Trolloc name for the Aiel Waste. (TTB) Trollocs live to kill, but even they know that going into the Waste means that they will die.

Dobraine (doh-BRAIN) of House Taborwin (tah-BOHR-wihn): (5) A high-ranking lord of Cairhien who believes in keeping the letter of his oaths. [Starting with (10), this entry is listed under T: Taborwin, Dobraine.]

Dome of Truth: (2) Great audience hall of the Children of the Light, located in Amador (AH-mah-door), the capitol of Amadicia (AH-mah-DEE-cee-ah). There is a king in Amadicia but the Children rule in all but name. See also Children of the Light.

Do Miere A'vron (DOH me-EHR a-VRAWN): (2) See Watchers Over the Waves.

Domon, Bayle (DOH-mon, BAIL): (1) The captain of the Spray. (2) ...who collects old things. [(TTB) A collector, and a man so caught up in the Pattern of the Age that he might be almost the opposite of a ta'veren.] (4) Sea-captain born in Illian, once a captive of the Seanchan, now a successful smuggler into and between war-torn Tarabon and Arad Doman. A sometime collector of antiquities, and a man who pays his debts.

Draghkar (DRAGH-kahr): (2) A creature of the Dark One, made originally [(TTB) during the War of the Shadow] by twisting human stock. A Draghkar appears to be a large man with bat-like wings, whose skin is too pale and whose eyes are too large. The Draghkar's song can draw its prey to it, suppressing the victim's will. There is a saying: "The kiss of the Draghkar is death". It does not bite, but its kiss will consume first the soul of its victim, and then its life.

Dragon, the: (1) Name by which Lews Therin Telamon was known during the War of the Shadow. In the madness that overtook all male Aes Sedai, Lews Therin killed everyone who carried any of his blood, as well as everyone he loved, thus earning the name Kinslayer. A saying is now used, "taken by the Dragon," or "possessed of the Dragon," to indicate that someone is endangering those around him or threatening them, especially if without cause. See also Dragon Reborn; () Dragon, Prophecies of the.

dragon: (13) A powerful new weapon capable of firing explosive charges over large distances, causing extensive damage to the enemy.

dragons' eggs: (13) The name given to the explosive charges fired by dragons.

Dragon, false: (1) Occasionally men claim to be the Dragon Reborn, and sometimes one of them gains following enough to require an army to put it down. Some have begun wars that involved many nations. Over the centuries most have been men unable to channel the One Power, but a few could. All, however, either disappeared, or were captured or killed, without fulfilling any of the Prophecies concerning the Rebirth of the Dragon. These men are called false Dragons. (2) Among those who could channel, the most powerful were Raolin Darksbane (335-36 AB), Yurain Stonebow (circa 1300-1308 AB), Davian (FY 351), Guaire Amalasan (FY 939-43), and Logain (997 NE). See also Dragon Reborn; War of the Second Dragon.

Dragon, Prophecies of the: (2) Little known and seldom spoken of, the Prophecies, given in The Karaethon Cycle (ka-REE-ah-thon), foretell that the Dark One will be freed again to touch the world, and that Lews Therin Telamon, the Dragon, Breaker of the World, will be reborn to fight Tarmon Gai'don, the Last Battle against the Shadow. (4) He will, say the Prophecies, save the world—and Break it again. See also Dragon, the.

Dragon Reborn: (NS:GN) In the Age of Legends Lews Therin Telamon, the leader of the Aes Sedai, was known as the Dragon. Three thousand years later mankind remembers that the Dragon sealed the hole in the Dark One's prison, ending the War of the Shadow, but subsequently he and the other male Aes Sedai destroyed the world in their madness. For three thousand years mankind has lived in fear, for prophecy says that the seals will weaken and the Dark One will touch the world again. The Dragon will be reborn to once more save the world. And to break it. (1) According to the prophecy and legend the Dragon will be born again at mankind's greatest hour of need to save the world. This is not something people look forward to, both because the prophecies say the Dragon Reborn will bring a new Breaking to the world, and because Lews Therin Kinslayer, the Dragon, is a name to make men shudder, even more than three thousand years after his death. See also Dragon, false; Dragon, Prophecies of the.

Dragon's Fang, the: (1) A stylized mark, usually black, in the shape of a teardrop balanced on its point. Scrawled on a door or a house, it is an accusation of evil against the people inside (2) or an attempt to bring the Dark One's attention, and thus harm, to them.

Dragonmount: (NS:GN) A gigantic mountain near the River Erinin. After slaying all whom he loved, Lews Therin Telamon was given a moment of sanity. In his grief he destroyed himself with a great blast of the One Power. This blast raised a huge volcanic mountain many miles high. It also created a large island in a nearby river. Today this mountain is known as Dragonmount and the island is the city of Tar Valon.

Dragonsworn: General term used for supporters of the Dragon Reborn, usually by those who either oppose him or at least think to remain neutral. In fact, many given that name have never sworn any sort of oath, and it is frequently applied to brigands as well, some of whom claim the name in the hope that it will quell resistance. A great many atrocities have been committed by people claiming to be Dragonsworn.

Dragonwall: (FTTR) Another name for the Spine of the World. See also Spine of the World, the.

Dreadlords: (1) Those men and women who, able to channel the One Power, went over to the Shadow during the Trolloc Wars, acting as commanders over the Trolloc forces. (3) Occasionally confused with the Forsaken by the less well educated. (5) acting as generals over armies of Trollocs, Myrddraal and Darkfriends.

Dreamer: (3) See Talents.

dreamwalker: (4) Aiel name for a woman able to enter Tel'aran'rhiod, (6) interpret dreams and speak to others in their dreams. Aes Sedai also use the term, referring to Dreamers, but rarely, and they capitalize it—Dreamwalker.


Echoes of His Dynasty
Egwene al'Vere
Else; Else Grinwell
Easar; King Easar of House Togita
Elyas Machera
Eyeless, the
Ebou Dar

Eadyth (ee-DITH): (NS:GN) An Aes Sedai and a Sitter for the Blue Ajah. She is also First Selector, the leader of the Blue Ajah, though this is strictly confidential within the Ajah. She is stout and round-faced with waist-length white hair.

Easar; King Easar of House Togita (EE-zar; toh-GHEE-tah): (1) King of Shienar. His sign is a white hart, which according to Shienaran custom is held also to be a sign of Shienar along with the Black Hawk.

Ebou Dar: The capital city of Altara. One of the great ports, and a city with many odd customs for an outsider to assimilate. See also Altara.

Echoes of His Dynasty: (12) A book of which little is known.

Eelfinn: (11) A race of beings, largely human in appearance but with fox-like characteristics, who will grant three wishes, although they ask for a price in return. If the person asking does not negotiate a price, the Eelfinn choose it. The most common price in such circumstances is death, but they still fulfill their part of the bargain, although the manner in which they fulfill it is seldom the manner the one asking expects. Their true location is unknown, but it was possible to visit them by means of a ter'angreal that was located in Rhuidean. That ter'angreal was taken by Moiraine Damodred to Cairhien. where it was destroyed. [It is also reported that (removed in 13)] they may be reached by entering the Tower of Ghenjei. They ask the same questions as the Aelfinn regarding fire, iron and musical instruments. See also Aelfinn; Snakes and Foxes.

Egeanin (egg-ee-AHN-ihn): (4) A Seanchan ship's captain on detached duty.

Egwene al'Vere (eh-GWAIN al-VEER): (5) A young woman from Emond's Field, in the Two Rivers district of Andor. Now one of the Accepted, she is in training with Aiel dreamwalkers, and is possibly a Dreamer. See also dreamwalker, Talents. [This entry was originally filed under A: al'Vere, Egwene.]

Elaida do Avriny a'Roihan (eh-LY-da doh AHV-rih-nee ah-ROY-han): (NS:GN) An Aes Sedai of the Red Ajah recently raised to the shawl. She will do anything in her power to see Moiraine and Siuan succeed as Aes Sedai even though she despises them. (1) An Aes Sedai, [(6) formerly] of the Red Ajah, who advises Queen Morgase of Andor [(TTB) A woman of almost infinite desire for power, who believes that she knows the future.] [(5) raised to the Amyrlin Seat.] [(7) ...though opposed by another claiming that title.] (2) She sometimes has the Foretelling.

Elayne (ee-LAIN): (1) Queen Morgase's daughter, the Daughter-heir to the Throne of Andor. (3) Now in training to be an Aes Sedai. Her sign is a golden lily.

Else; Else Grinwell (EHLZ GRIHN-wehl): (1) A farmer's daughter met on the Caemlyn Road.

Elyas Machera (ee-LY-ahs mah-CHEER-ah): (NS:GN) A Warder to Rina Hafden. [This entry is filed in (1) under M: Machera, Elyas.]

Erith: (10) Daughter of Iva, daughter of Alar. An attractive young Ogier woman whom Loial intends to marry, although at present he is on the run from her.

Estanda (eh-STAHN-dah): (4) A High Lady of Tear who believes in extracting what is owed slowly but in full.

Eyeless, the: (1) See Myrddraal.


Farstrider, Jain
First Reasoner
Five Powers, the
Fortress of the Light
Father of Lies
First Selector
Flame of Tar Valon
Funeral of Tamra Ospenya
Fain, Padan
Feast of Lights
first-sister; first-brother
Falling Shale
Fel, Herid
First Weaver
forcing; forced
Faolain Orande
Forerunners, the
Far Dareis Mai
First Prince of the Sword
Fists of Heaven, the
Forsaken, the

Fade: (1) See Myrddraal.

Faile (fah-EEL): (4) In the Old Tongue, means "falcon". Name assumed by Zarine Bahsere (zah-REEN bah-SHEER), a young woman from Saldaea.

Fain, Padan (FAIN, PAHD-ahn): (1) A peddler who arrives in Emond's Field just before Winternight. (2) A man imprisoned as a Darkfriend in Fal Dara keep. [Starting with (6), this entry is filed under P: Padan Fain.]

Falling Shale: (12) A history of which little is known.

Faolain Orande (FOW-lain oh-RAN-deh): (5) An Accepted who does not like wilders.

Far Dareis Mai (FAHR DAH-rize MY): (1) Literally [(TTB) in the Old Tongue], "Maidens of the Spear." One of a number of warrior societies of the Aiel; unlike any of the others, it admits women and only women. A Maiden may not marry and remain in the society, nor may she fight while carrying a child. Any child born to a Maiden is given to another woman to raise, in such a way that no one knows the child's mother was. ([(TTB) Part of the ritual ceremony by which a woman becomes a Maiden goes as follows:] "You may belong to no man, nor may any man belong to you, nor any child. The spear is your lover, your child, and your life.") These children are treasured, for its prophesied that a child born of a Maiden will unite the clans and return the Aiel to the greatness they knew during the Age of Legends. See also Aiel; Aiel warrior societies.

Farstrider, Jain (JAY-ihn): (1) A hero of the northern lands who journeyed to many lands and had many adventures; he was the author of several books, as well as the subject of books and stories. He vanished in 994 NE [This was corrected in later editions to 981 NE], after returning from a trip into the Great Blight which some said had taken him all the way to Shayol Ghul. (13) ...he captured Cowin Fairheart and brought him to the king's justice.

Father of Lies: (1) See Dark One.

Feast of Lights: (NS:GN) The Feast of Lights is a two-day celebration of the winter solstice, starting on the last and shortest day of the year and lasting through the first day of the new year. Every window in the White Tower is lit, creating a glorious image. In Cairhien, the Feast of Lights is a party of wild abandon and expatriate Cairhienin everywhere hold lavish parties. In many localities the second day of the Feast of Lights is called First Day and is considered a time for charitable giving.

Fel, Herid: (10) The author of Reason and Unreason and other books. Fel was a student (and teacher) of history and philosophy at the Academy of Cairhien. He was discovered in his study torn limb from limb.

Fetches: (3) See Myrddraal.

First Prince of the Sword: (1) Title normally held by the eldest brother of the Queen of Andor, who has been trained since childhood to command the Queen's armies in time of war and to be her advisor in time of peace. If the queen has no surviving brother, she will appoint someone to that title.

First Reasoner: (10) The title given to the head of the White Ajah. This position is currently held by Ferane Neheran, an Aes Sedai in the White Tower. [Ferane Sedai is one of only two Ajah heads to sit in the Hall of the Tower at present. (removed in 13)]

First Selector: (12) The title given to the head of the Blue Ajah. The First Selector is currently unknown, although it is suspected that Lelaine Akashi fills this position.

first-sister; first-brother: (6) Aiel kinship term meaning having the same mother. Among the Aiel, having the same mother means a closer relationship than having the same father.

First Weaver: (10) The title given to the head of the Yellow Ajah. This position is currently held by Suana Dragand in the White Tower. Suana Sedai is one of only two Ajah heads to sit in the Hall of the Tower at present. (11) Among the rebel Aes Sedai, Romanda Cassin holds this position. [Last bit removed in 13, suggesting Romanda ceded to Suana.]

fist: (1) The basic military unit of the Trollocs, varying in number; always more than one hundred, never more than two hundred. A fist is usually, but not always, commanded by a Myrddraal.

Fists of Heaven, the: (8) Lightly armed and lightly armored Seanchan infantry carried into battle on the backs of the flying creatures called to'raken. All are small men, or women, largely because of limits as to how much weight a to'raken can carry for any distance. Considered to be among the toughest soldiers, they are used primarily for raids, surprise assaults on positions at an enemy's rear, and where speed in getting soldiers into place is of the essence.

Five Powers, the: (1) There are threads to the One Power, and each person who can channel the One Power can usually grasp some threads better than others. These threads are named according to the sorts of things that can be done using them—Earth, Air [(FTTR) sometimes called Wind], Fire, Water and Spirit—and are called the Five Powers. Any wielder of the One Power will have a greater degree of strength with one, or possibly two, of these, and lesser strength in the others. Some few may have great strength with three, but since the Age of Legends no one has had great strength with all five. Even then this was extremely rare. The degrees of strength can vary greatly between individuals, so that some who can channel are much stronger than others. Performing certain acts with the One Power requires the ability in one or more of the Five Powers. For example, starting or controlling a fire requires Fire, and affecting the weather requires Air and Water, while Healing requires Water and Spirit. While Spirit was found equally in men and in women, great ability with Earth and/or Fire occurred much more often among men, with Water and/or Air among women. There were exceptions, but it was so often so that Earth and Fire came to be regarded as male Powers, Air and Water as female. Generally, no ability is considered stronger than any other, though there is a saying among Aes Sedai: "There is no rock so strong that water and wind cannot wear it away, no fire so fierce that water cannot quench it or wind snuff it out." It should be noted this saying came into use long after the last male Aes Sedai was dead. Any equivalent saying among male Aes Sedai is long lost.

Flame of Tar Valon: (1) Symbol of Tar Valon, [(2) the Amyrlin Seat,] and the Aes Sedai. A stylized representation of a flame; a white teardrop with the point upward.

Foolday: (FTTR) A festival celebrated in the fall where people wear masks and play pranks, and everyone exchanges sweets and small pastries. Everyone's role is changed about, so that servants give orders and those whom the servants work for must themselves serve. The silliest and most foolish man and woman are crowned as King Fool and Queen Fool, and for that day everyone must do as they say.

forcing; forced: (11) When someone with the ability to channel handles as much of the One Power as they can over long periods of time and channels continually, they learn faster and gain strength more rapidly. This is called forcing, or being forced, by Aes Sedai. who abjure the practice with novices and Accepted because of the danger of death or being burned out.

Forerunners, the: (8) See Hailene.

Forsaken, the: (1) Name given to thirteen of the most powerful Aes Sedai ever known, who went over to the Dark One during the War of the Shadow in return for the promise of immortality. According to both legend and fragmentary records, they were imprisoned along with the Dark One when his prison was resealed. The names [(3)—among them Lanfear, Be'lal, Sammael, Asmodean, Rahvin, and Ishamael--] are still used to frighten children. (4) They were: Aginor (AGH-ih-nohr), Asmodean (ahs-MOH-dee-an), Balthamel (BAAL-thah-mell), Be'lal (BEH-lahl), Demandred (DEE-man-drehd), Graendal (GREHN-dahl), Ishamael (ih-SHAH- may-EHL), Lanfear (LAN-feer), Mesaana (meh-SAH-nah), Moghedien (moh-GHEH-dee-ehn), Rahvin (RAAV-ihn), Sammael (SAHM-may-EHL), and Semirhage (SEH-mih-RHAHG). (7) It is believed by those with some current knowledge that only Demandred and Sammael survive among the men, and only Graendal, Mesaana, Moghedien, and Semirhage among the women. A number of strange encounters, however, suggest the possibility either that several new Chosen have been selected by the Dark One of that the Lord of the Grave has in some cases reached beyond death. (8) While it has long been believed that they alone abandoned the Light during the War of the Shadow, in fact others did as well; these thirteen were only the highest ranking among them. The Forsaken (who call themselves the Chosen) are somewhat reduced in number since their awakening in the present day. The known survivors are Demandred, Semirhage, Graendal, Mesaana, Moghedien, and two who were reincarnated in new bodies and given new names, Osan'gar and Aran'gar. Recently, a man calling himself Moridin has appeared, and may be yet another of the dead Forsaken brought back from the grave by the Dark One. The same possibility may exist regarding the woman calling herself Cyndane, but since Aran'gar was a man brought back as a woman, speculation as to the identities of Moridin and Cyndane may prove futile until more is learned. (11) Some of those killed have been reincarnated in new bodies and given new identities and locations.

Fortress of the Light: (3) The great fortress of the Children of the Light, located in Amador (AH-mad-door), in Amadicia (AH-ad-DEE-cee-ah). There is a King of Amadicia, but the Children rule in all but name. See also Children of the Light.

Funeral of Tamra Ospenya: (NS:GN) The funeral of an Aes Sedai is a solemn occasion. Her body is sewn into a simple shroud the color of her Ajah and she is laid on a bier. As a sign of mourning, the Aes Sedai wear white ribbons tied in their hair and to their arms, except for sisters of the White Ajah, who wear black ribbons.


Gaidal Cain
Gareth Bryne
Gitara Moroso
Gray Man
Great Pattern
Great Blight, the
Great Serpent
Great Game, the
Great Serpent Ring
Gelb, Floran
Golden Crane, the
Great Hunt of the Horn, the
Galldrian su Riatin Rie
Great Lord of the Dark
Grim, Old
Game of Houses
Grand Coalition
Great Oval Ring Ter'angreal

Gaidal Cain (GAY-dahl KAIN): (5) Hero-swordsman of legend and story, always linked to Birgitte and said to be as handsome as she was beautiful. One of the heroes supposed to be called back when the Horn of Valere is sounded. See also Birgitte; Horn of Valere. [This entry was originally filed under C: Cain, Gaidal.]

Gaidin (GYE-deen): (2) Literally [(7) In the Old Tongue], "Brother to Battles." A title used by Aes Sedai for the Warders. See also Warder.

art © Tenbu Horin

gai'shain (GYE-shain): (5) In the Old Tongue, "Pledged to Peace in Battle" [(7) is as close a translation as is possible]. An Aiel taken prisoner by other Aiel during raid or battle is required by ji'e'toh to serve his or her captor humbly and obediently for one year and a day, touching no weapon and doing no violence. A Wise One, a blacksmith, a child or a woman with a child under the age of ten may not be made gai'shain. (7) Since the revelation that the ancestors of the Aiel were in fact pacifist followers of the Way of the Leaf, a good many gai'shain refuse to put off white when their time ends. Additionally, although by tradition as strong as law no one who does not follow ji'e'toh can be made gai'shain, the Shaido Aiel have begun putting Cairhienin ad other prisoners into gai'shain robes, and many have come to believe that since these people do not follow ji'e'toh, there is no need to release them at the end of the year and a day.

Galad (gah-LAHD): (1) See Damodred, Lord Galadedrid.

Galldrian su Riatin Rie (GAHL-dree-ahn soo REYE-ah-tin): (2) Literally, Galldrian of House Riatin, King. King of Cairhien. See also Cairhien.

Game of Houses: (2) See Daes Dae'mar. (5) Name given the scheming, plots, and manipulations for advantage by the noble Houses. Great value is given to subtlety, to aim at one thing while seemingly to aim at another, and to achieving ends with the least visible effort. Also known as the Great Game, and sometimes by its name in the Old Tongue: Daes Dae'mar (DAH-ess day-MAR).

Gareth Bryne (GAH-rehth BRIHN): (5) Once Captain-General of the Queen's Guards in Andor. Exiled by Queen Morgase. Considered one of the greatest generals living. The sigil of House Bryne is a wild bull, the rose crown of Andor around its neck. Gareth Bryne's personal sigil is three golden stars, each of five rays. [This entry was originally filed under B: Bryne, Gareth.]

Gaul (GAHWL): (4) A man of the Imran sept of the Shaarad Aiel, who have blood feud with the Goshien. A Stone Dog.

Gawyn (GAH-wihn) of House Trakand (trah-KAND): (1) Queen Morgase's son, Elayne's brother, who will be First Prince of the Sword when Elayne ascends to the throne. [(6) Half-brother to Galad.] His sign is a white boar. (7) A man caught in more than one cleft stick; he despises Aes Sedai, yet is sworn to serve them, and he hates Rand al'Thor yet he has sworn not to raise a hand against him, all because he loves Egwene al'Vere beyond reason. He does not know that Egwene herself has not only become Aes Sedai, but the Amyrlin Seat opposing to the Amyrlin he recognizes.

Gelb, Floran (GEHLB, FLOHR-an): (4) A former sailor with reasons to avoid Bayle Domon.

gentling: (1) The act, performed by Aes Sedai, of shutting off a male who can channel from the One Power [(TTB) forever]. This is necessary because any man who learns to channel will go insane from the taint on saidin and will almost certainly do horrible things with the Power in his madness. A man who has been gentled can still sense the True Source, but cannot touch it. Whatever madness has come before gentling is arrested by the act of gentling, but not cured by it, and if it is done soon enough death can be averted. See also One Power, the; stilling. (FTTR) Men who are gentled seldom want to live, though, and they seldom live long. (5) A man who is gentled, however, inevitably gives up wanting to live; those who do not succeed in committing suicide usually die anyway within a year or two. (7) Once believed permanent, gentling is now known by some to be susceptible to a highly specialized form of Healing.

Ghealdan (GHEL-dahn): (TTB) A small country east of the Mountains of Mist and south of Andor. Its capital city is Jehannah. The sign of Ghealdan is three silver stars, one above and two below, on a field of red.

Gitara Moroso (gih-TAH-rah moh-ROH-soh): (NS:GN) An Aes Sedai of the Blue Ajah and Keeper of the Chronicles to Tamra Ospenya. She is tall, voluptuous and beautiful, with snow-white hair. She accentuates her looks with flamboyant dress and jewelry. She is rumored to be over three hundred years old. Gitara served as counselor to Queen Mordrellen of Andor until she was called back to the White Tower to serve as Keeper of the Chronicles. She is one of the few Aes Sedai in recent history to have the Foretelling—at unpredictable times powerful visions of the future strike her.

gleeman: (1) A traveling storyteller, musician, juggler, tumbler and all-around entertainer. Known by their trademark cloaks of many-colored patches, they perform mainly in the villages and smaller towns, since larger towns and cities have other entertainments available [(TTB) though occasionally they may be hired by nobles or wealthy merchants to provide rustic amusement].

Goaban (GO-ah-banh): (2) One of the nations wrung from Artur Hawkwing's empire during the War of the Hundred Years. It weakened and then faded approximately 500 NE. See also Artur Hawkwing; War of the Hundred Years.

Golden Crane, the: (13) The banner of the lost Borderland nation of Malkier.

Graendal: (13) One of the Forsaken. Once known as Kamarile Maradim Nindar, a noted ascetic, she was the second of the Forsaken to decide to serve the Dark One. A ruthless killer, she was responsible for the deaths of Aran'gar and Asmodean and for the destruction of Mesaana. Her present circumstances are uncertain.

Grand Coalition: (NS:GN) In response to the invasion of the Aiel, many nations of the west pledged troops to fight in the war. These pledges varied from many thousands from Shienar and Andor to a few thousand from Murandy and Altara. This army is known as the Grand Coalition or Great Coalition. Though they numbered in excess of a hundred thousand the majority of the troops were poorly trained conscripts, so they were not particularly effective as a fighting force. Command of the Coalition rotates among the commanders of the individual forces.

Gray Man: (3) Someone who has voluntarily surrendered his or her soul in order to become an assassin serving the Shadow. Gray Men are so ordinary in appearance that the eye can slide right past without noticing them. The vast majority of Gray Men are indeed men, but a small number are women. (4) Also called the Soulless.

Great Blight, the: (1) A region in the far north, entirely corrupted by the Dark One. A haunt of Trollocs, Myrddraal and other creatures of the Dark One [(2) Shadow].

Great Game, the: (3) See Daes Dae'mar.

Great Hunt of the Horn, The: (1) A cycle of stories concerning the legendary search for the Horn of Valere, in the years between the end of the Trolloc Wars and the beginning of the War of the Hundred Years. If told in their entirety, the cycle would take many days.

Great Lord of the Dark: (1) The name by which Darkfriends refer to the Dark One, claiming that to speak his true name would be blasphemous.

Great Oval Ring Ter'angreal (tera-ANH-gree-all): (NS:GN) In the lowest level of the White Tower is a chamber containing a great oval ring a pace wide and over a span tall. It is a ter'angreal, an object of the One Power made in the Age of Legends. When a woman who can channel the One Power passes through the ring, she enters a place of alternate reality. Other channelers around the ring control the reality and can create a broad range of environments. The Aes Sedai use this device in the test for the shawl, creating dangerous and distracting situations for the candidate while she performs difficult weaves.

Great Pattern: (1) The Wheel of Time weaves the Patterns of the Ages into the Great Pattern, which is the whole of existence and reality, past, present, and future. Also known as the Lace of Ages. See also Pattern of an Age; Wheel of Time.

Great Serpent: (1) A symbol for time and eternity, [(TTB) believed to have been] ancient before the Age of Legends began, consisting of a serpent eating its own tail. (2) A ring in the shape of the Great Serpent is awarded to women who have been raised to the Accepted among the Aes Sedai.

Great Serpent Ring: (NS:GN) All Accepted and Aes Sedai wear a gold Great Serpent ring. The ring, in the form of a snake eating its own tail, symbolizes the eternity of the Wheel of Time. Accepted are required to wear the ring on the third finger of the left hand. Aes Sedai may wear the ring on any finger or not at all if they so choose.

Gregorin: (10) Full name Gregorin Panar de Lushenos. A member of the Council of Nine in Illian who presently serves as the Steward for the Dragon Reborn in Illian.

Grim, Old: (3) See Dark One; Wild Hunt.


Head of the Great Council of Thirteen
Hundred Companions, the
Hanlon, Daved
Heartfang; Heartsbane
High Lords of Tear
Hall of the Tower, the
Hawkwing, Artur
Heart of the Stone
Hall of the Servants
Head Clerk
Horn of Valere

hadori: (13) The braided leather cord that a Malkieri man tied around his temples to hold his hair back. Until after Malkier fell to the Blight, every adult Malkieri male wore his hair to the shoulders and tied back with a hadori. Like the presentation of his sword, being allowed to wear the hadori marked the move from childhood to adulthood for Malkieri males. The hadori symbolized the duties and obligations that bound him as an adult, and also his connection to Malkier. See also ki'sain.

Hailene (heye-LEE-neh): (2) In the Old Tongue, "Those who Come Before", or "Forerunners". (8) The term applied by the Seanchan to the massive expeditionary force sent across the Aryth Ocean to scout out the lands where Artur Hawkwing once ruled. Now under the command of the High Lady Suroth, its numbers swollen by the recruits from conquered lands, the Hailene has gone far beyond its original goals, (10) and has in fact been succeeded by the Return (11—Return replaced with Corenne). (12) Originally under the command of the High Lady Suroth, it has now been subsumed into the Corenne. See Corenne, Rhyagelle.

Halfman: (2) See Myrddraal.

Hall of the Servants: (TTB) (1.) In the Age of Legends, the guild that controlled and regulated all those who could channel. (2.) The building that housed the guild. The main Hall of the Servants was in Paaran Disen, but all cities and most villages had branches.

Hall of the Tower, the: (7) The legislative body of the Aes Sedai, traditionally consisting of three Sitters in the Hall from each of the seven Ajahs. At present, there is a Hall sitting in the White Tower, which contains no Sitters for the Blue, and a Hall among the Aes Sedai who oppose Elaida do Avriny a'Roihan. This rebel Hall contains no Red Sitters. While the Amyrlin Seat is by law the absolute power in the White Tower, in fact her power has always depended on how well she could lead, manage, or intimidate the Hall, as there are many ways that the Hall can balk any Amyrlin's plans. There are two levels of agreement that may be required for items to pass the Hall, the lesser consensus and the greater consensus. The greater consensus requires that every sister who is present must stand, and that a minimum of eleven Sitters be present; the presence of at least one Sitter from every Ajah is also required, except when the matter before the Hall is the removal of an Amyrlin or Keeper, in which case the Ajah from which she was raised will not be informed of the vote until after it has been taken. The lesser consensus also requires a quorum of eleven Sitters, but only two-thirds of those present need stand for the item to pass. Another difference is that there is no requirement for all Ajahs to be represented in the lesser consensus except in the case of a declaration of war by the White Tower, one of several matters left to the lesser consensus, which many might think would require the greater. The Amyrlin Seat may call for any Sitter to resign her chair, or indeed for all to, and that call must be heeded. This is seldom done, however, as nothing stops an Ajah from returning the same Sitter or Sitters except a custom that sisters not serve again in the Hall after leaving it. As an indication of how serious such a call for mass resignation would be, it is reliably believed that it has happened exactly four times in the more than three-thousand-year history of the White Tower, and that while two of those resulted in the selection of an entirely, or nearly, new Hall, the other two resulted in the resignation and exile of the Amyrlin involved.

Hand: (11) In Seanchan, Hand refers to a primary assistant or one of a hierarchy of imperial functionaries. A Hand of the Empress is of the First Rank, and Lesser Hands will be found at lower ranks. Some Hands operate in secret, such as those who guide the Seekers and Listeners; others are known and display their rank by wearing the appropriate number of golden hands embroidered on their clothing.

Hanlon, Daved: (8) A Darkfriend, formerly commander of the White Lions in service to the Forsaken Rahvin while he held Caemlyn using the name Lord Gaebril. From there, Hanlon took the White Lions to Cairhien under orders to further the rebellion against the Dragon Reborn. The White Lions were destroyed by a "bubble of evil," and Hanlon has been ordered back to Caemlyn for purposes as yet unknown. (10)... and, under the name Doilin Mellar, ingratiated himself with Elayne, the Daughter-Heir. According to rumor, he did considerably more than ingratiate himself. (12) ...[he] was captured with Lady Shiaine, Chesmal Emry, Eldrith Jhondar, Temaile Kinderode, Falion Bhoda and Marillin Gemalphin. They are currently being held in the Royal Palace of Andor. [(13) Removes the reference to their incarceration.]

Hardan: (2) One of the nations wrung from Artur Hawkwing's empire, now long forgotten. It lay between Cairhien and Shienar.

Hawkwing, Artur: (1) A legendary king (ruled FY943-994) who united all the lands west of the Spine of the World [(2:Orbit) as well as some lands beyond the Aiel Waste]. [(TTB) forging the nations that had risen out of the ruins of the Trolloc Wars into one]. He even sent armies across the Aryth Ocean (FY 992), but all contact with these was lost at his death, which set off the War of the Hundred Years. [(TTB) Although loved and respected by the common people, every monument to him was destroyed during the War of the Hundred Years.] His sign was a golden hawk in flight. See also War of the Hundred Years. [Starting with (4), this entry is listed under A: Artur Hawkwing.]

Head Clerk: (11) The title given to the head of the Gray Ajah. This position is currently held by Serancha Colvine, a woman of reputedly fastidious behavior, in the White Tower. [...a woman of reputedly fastidious behavior... removed in (12)]

Head of the Great Council of Thirteen: (12) The title given to the head of the Black Ajah. This position is currently held by Alviarin Freidhen.

heart: (11) The basic unit of organization in the Black Ajah. In effect, a cell. A heart consists of three sisters who know each other; each member of the heart knows one additional sister of the Black (12) who is unknown to the other two of her heart.

Heartfang; Heartsbane: (1) See Dark One.

Heart of the Stone: (3) See Callandor.

heartstone: (1) An indestructible substance created during the Age of Legends. Any known force used in an attempt to break it is absorbed, making heartstone stronger. (3) Another name for cuendillar.

hide: (2) A unit of measuring land, equal to 100 paces by 100 paces.

Highest: (12) The title given to the head of the Red Ajah. This position is currently held by Tsutama Rath.

High Lords of Tear: (3) Acting as a council, the High Lords are [(6) historically] the rulers of the nation of Tear, which has neither king nor queen. Their numbers are not fixed, and have varied over the years from as many as twenty to as few as six. Not to be confused with the Lords of the Land, who are lesser Tairen lords.

Hopper: (3) A wolf.

Horn of Valere (vah-LEER): (1) The legendary object of the Great Hunt of the Horn. The Horn supposedly can call back dead heroes from the grave to fight against the Shadow. (4) A new Hunt of the Horn has been called, and oaths have been administered to the Hunters in Illian. (5) ...and sworn Hunters can now be found in many nations. (7) Few even among Aes Sedai know that the Horn has actually been found and used, or that is it now hidden in the White Tower.

Hundred Companions, the: (1) One hundred male Aes Sedai, among the most powerful of the Age of Legends, who, led by Lews Therin Telamon, launched the final stroke that ended the War of the Shadow by sealing the Dark One back into his prison. The Dark One's counterstroke tainted saidin; the Hundred Companions went mad and began the Breaking of the World. See also Time of Madness; Breaking of the World; True Source; One Power.

Hurin (HEW-rihn): (2) A Shienaran who has the ability to smell where violence has been done, and to follow the scent of those who did it. Called a "sniffer," he serves the King's justice in Fal Dara, in Shienar.


Ilain Dormaile
Keille Shaogi
Knitting Circle, the
King Laman Damodred
Illuminators, Guild of
Jarna Malari
Kin, the
Ingtar; Lord Ingtar of House Shinowa
Karaethon Cycle, The
Kinch, Hyam
Juilin Sandar
Kadere, Hadnan
Katerine Alruddin

Ilain Dormaile (ee-LAIN dohr-MILE): (NS:GN) A banker in Tar Valon. She is slim and graying, even shorter than Moiraine. She is from Cairhien and her family has done business with House Damodred for many years.

Illian (IHL-lee-ahn): (1) A great port on the Sea of Storms, capital city of the nation of the same name. [(TTB) The capital often is called simply "the City" by Illianers.] The sign of Illian is nine golden bees on a field of dark green. (7) An ancient enemy of Tear.

Illuminators, Guild of: (3) (10—past tense) A society that holds the secret of making fireworks. It guards this secret very closely, even to murder [(12) to protect it]. The Guild gains its name from the grand displays, called Illuminations, that it provides for rulers and sometimes for great lords. Lesser fireworks are sold for use by others, but with dire warnings of the disaster that can result from attempting to earn what is inside them. The Guild chapter house is in Tanchico, the capital of Tarabon. The Guild established one other chapter house in Cairhien, but it is no longer active. (10) The Guild once had chapter houses in Cairhien and Tanchico, but both are now destroyed. In addition, the members of the Guild in Tanchico resisted the invasion by the Seanchan and were made da'covale, and the Guild as such no longer exists. However, individual Illuminators have escaped Seanchan rule, and perhaps more grand displays will still be seen in the not-too-distant future. (11) still exist outside of Seanchan rule and work to make sure that the Guild will be remembered. See also da’covale.

Ingtar; Lord Ingtar of House Shinowa (IHNG-tahr; shih-NOH-wah): (1) A Shienaran warrior met at Fal Dara. (2) His sign is the Gray Owl.

Imfaral: (13) The sixth-largest city of Seanchan. It is located northwest of Seandar, and is home to the Towers of Midnight. See also Towers of Midnight.

Ishamael (ih-SHAH-mayEHL): (2) In the Old Tongue, "The Betrayer of Hope." One of the Forsaken. Name given to the leader of the Aes Sedai who went over to the Dark One in the War of the Shadow. It is said that even he forgot his real name. See also Forsaken.

Ishara: (8) The first Queen of Andor (circa FY 994-1020). At the death of Artur Hawkwing, Ishara convinced her husband, one of Hawkwing’s foremost generals, to raise the siege of Tar Valon and accompany her to Caemlyn with as many soldiers as he could break away from the army. Where others tried to seize the whole of Hawkwing’s empire and failed, Ishara took a firm hold on a small part and succeeded. Today, nearly every noble House in Andor contains some of Ishara's blood, and the right to claim the Lion Throne depends both on direct descent from her and on the number of lines of connection to her that can be established.

Isendre (ih-SEHN-dreh): (4) A beautiful and mysterious woman traveling in the Aiel Waste. (5) A beautiful and greedy woman who angered the wrong woman and for once in her life told the truth when she denied stealing.

Jarna Malari (JAHR-nah MAL-ah-ree): (NS:GN) An Aes Sedai and Sitter of the Hall for the Gray Ajah.

ji'e'toh (jih-eh-toh): (5) In the Old Tongue, "honor and obligation" or "honor and duty." The complex code by which Aiel live, and which would take a shelf of volumes to explain. By way of small example, there are many paths to gain honor in battle. The smallest is to kill, for anyone can kill. The greatest is to touch an armed and living enemy without causing harm. somewhere in the middle is to make an enemy gai'shain. For another example, shame, which also has many levels in ji'e'toh, is considered on many of those levels to be worse than pain, injury, or even death. For a third, there are, again, many degrees of toh, or obligation, but even the smallest of these must be met in full. Toh outweighs other considerations to the extent that an Aiel will accept shame, if necessary, to fulfill an obligation that might seem minor to an outlander.

Juilin Sandar (JUY-lihn sahn-DAHR): (5) A thief-catcher from Tear. (7) A man in love with perhaps the very last woman he would ever have thought he could be. [This entry was previously listed under S: Sandar, Juilin.]

Kadere, Hadnan (kah-DEER, HAHD-nahn): (4) A peddler traveling the Aiel Waste. A man with knowledge to sell, if he can find the right price. (5) A supposed peddler who regrets ever having entered the Aiel Waste.

kaf (KAAF): (4) A Seanchan drink, brewed black and drunk steaming hot, sometimes sweetened but often not. A stimulating beverage.

Kandor (KANH-dohr): (1) One of the Borderlands. The sign of Kandor is a rearing red horse on a field of pale green.

Kaensada: (10) An area of Seanchan that is populated by less-than-civilized hill tribes. These tribes fight a great deal among themselves, as do individual families within the tribes. Each tribe has its own customs and taboos, the latter of which often make no sense to anyone outside that tribe. Most of the tribesmen avoid the more civilized residents of Seanchan.

Karaethon Cycle (ka-REE-ah-thon): See Dragon, Prophecies of the.

Karile (kah-REEL): (NS:GN) A Warder to Kerene Nagashi.

Katerine Alruddin (KAH-ter-een ahl-RUD-dihn): (NS:GN) An Accepted of the White Tower. She has a sharp face and a sharp tongue.

Keille Shaogi: (4) See Shaogi, Keille.

King Laman Damodred (LAH-man DAH-moh-drehd): (NS:GN) King of Cairhien and uncle to Moiraine Damodred. He cares more for his personal power than for the welfare of his people. His death coincides with the cessation of aggression from the Aiel.

Kin, the: (8) Even during the Trolloc Wars, more than two thousand years ago (circa 1000-1350 AB), the White Tower continued to maintain its standards, putting out women who failed to measure up. One group of these women, fearing to return home in the midst of the wars, fled to Barashta (near the present-day site of Ebou Dar), as far from the fighting as was possible to go at that time. Calling themselves the Kin, and Kinswomen, they kept in hiding and offered a safe haven for others who had been put out. In time, their approaches to women told to leave the Tower led to contacts with runaways, and while the exact reasons may never be known, the Kin began to accept runaways, as well. They made great efforts to keep these girls from learning anything about the Kin until they were sure that Aes Sedai would not swoop down and retake them. After all, everyone knew that runaways were always caught sooner or later, and the Kin knew that unless they held themselves secret, they themselves would be punished severely.

Unknown to the Kin, Aes Sedai in the Tower were aware of their existence almost from the very first, but prosecution of the wars left no time for dealing with them. By the end of the wars, the Tower realized that it might not be in their best interests to snuff out the Kin. Prior to that name, a majority of runaways actually had managed to escape, whatever the Tower's propaganda, but once the Kin began helping them, the Tower knew exactly where any runaway was heading, and they began retaking nine out of ten. Since Kinswomen moved in and out of Barashta (and later Ebou Dar) in an effort to hide their existence and their numbers, never staying more than ten years lest someone notice that they did not age at a normal speed, the Tower believed they were few, and they certainly were keeping themselves low. In order to use the Kin as a trap for runaways, the Tower decided to leave them alone, unlike other similar groups in history, and to keep the very existence of the Kin a secret known only to full Aes Sedai.

The Kin do not have laws, but rather rules based in part of the rules for novices and Accepted in the White Tower, and in part on the necessity of maintaining secrecy. As might be expected given the origins of the Kin, they maintain their rules very firmly on all of their members.

Recent open contacts between Aes Sedai and Kinswomen, while known only to a handful of sisters, have produced a number of shocks, including the facts that there are twice as many Kinswomen as Aes Sedai and that some are more than a hundred years older than any Aes Sedai has lived since before the Trolloc Wars. The effect of these revelations, both on Aes Sedai and on Kinswomen, is as yet a matter for speculation. See also Knitting Circle, Daughters of Silence.

Kinch, Hyam (KIHNCH, HY-ahm): (1) A farmer met on the Caemlyn Road.

kith: (2) Close friends or acquaintances.

art © Madeleine Gusdal

ki'sain: (13) A small mark, a dot, which an adult Malkieri woman painted on her forehead each morning in pledge that she would swear (or had sworn) her sons to fight the Shadow. This pledge was not necessarily that they would be warriors, but that they would oppose the Shadow every day in every way that they could. Like the hadori, the ki'sain was also considered a symbol of connection to Malkier, and of the bonds that united her with other Malkieri. Also like the hadori, the ki'sain was a sign of adulthood. The ki'sain also gave information about the woman who wore it. A blue mark was worn by a woman who had not married, a red mark by a married woman and a white mark by a widow. In death, she would be marked with all three, one of each color, whether she had ever married or not. See also hadori.

Knitting Circle, the: (8) The leaders of the Kin. Since no member of the Kin has ever known how Aes Sedai arrange their own hierarchy—knowledge passed on only when an Accepted has passed her test for the shawl—they put no store in strength in the Power but give great weight to age, with the older woman always standing above the younger. The Knitting Circle (a title chosen, like the Kin, because it is innocuous) thus consists of the thirteen oldest Kinswomen resident in Ebou Dar, with the oldest given the title of Eldest. By the rules, all will have to step down when it is time for them to move on, but so long as they are resident in Ebou Dar, they have supreme authority over the Kin, to a degree that any Amyrlin Seat would envy. (11) Since the Kin have left Ebou Dar, the Knitting Circle does not technically exist. See also Kin, the.

Ko'bal (KOH-bahl): (1) See Trollocs.


Lace of Ages
Leashed Ones
Luc, Lord of House Mantear
Lady of the Shadows
Legion of the Dragon, the
Legion of the Wall
Light, Children of the
Luhhan, Haral
Lamgwin Dorn
length, units of
Lan Mandragoran
Lews Therin Telamon
Leane Sharif

Lace of Ages: (1) See Great Pattern.

Lady of the Shadows: (10) A Seanchan term for death.

Laman (LAY-mahn): (2)A king of Cairhien, of House Damodred, who lost his throne and life in the Aiel War. See also Aiel War, Avendesora.

Lamgwin Dorn (lam-GWIHN DOHRN): (5) A street tough and brawler who is loyal to his queen.

Lan; al'Lan Mandragoran (AHL-LAN man-DRAG-or-an): (1) A warrior from the north; Moiraine's companion [(TTB) and Warder. A man of many secrets and old pains]. (2) A Warder, bonded to Moiraine. Uncrowned King of Malkier, [(6) a land swallowed by the Blight in the year he was born (953 NE)], Dai Shan (Battle Lord), and the last surviving Malkier Lord. (6) At the age of sixteen he began a one-man war against the Blight and the Shadow, which continued until he was bonded as a Warder by Moiraine in 979 NE. See also Warder, Moiraine, Malkier, Dai Shan.

Lance-Captain: (8) In most lands, noblewomen do not personally lead their armsmen into battle under normal circumstances. Instead, they hire a professional soldier, almost always a commoner, who is responsible both for training and leading their armsmen. Depending on the land, this man can be called Lance-Captain, Sword-Captain, Master of the Horse, or Master of the Lances. Rumors of closer relationships than Lady and servant often spring up, perhaps inevitably. Sometimes they are true.

Lanfear (LAN-fear): (2) In the old tongue, "Daughter of the Night." One of the Forsaken, perhaps the most powerful next to Ishamael. Unlike the other Forsaken, she chose this name herself. She is said to have been in love with Lews Therin Telamon (3) and hated his wife Ilyena. See also Forsaken; Dragon, the.

Language: (NS:GN) The peoples of the western lands speak and write a common language. This is a holdover from the Age of Legends, when there was a true global society. The Old Tongue, the language of the Age of Legends, degraded and changed during the Breaking so that now only scholars can understand and speak it. Ogier have their own language, though they all speak and read the human language fluently. Trollocs and Myrddraal also have their own language.

Laras (LAH-rahs): (4) Mistress of the Kitchens in the White Tower, the center of Aes Sedai power, in Tar Valon. A woman of surprising knowledge and shocking past.

Leafblighter: (1) See Dark One.

league: (1) A measure of distance equal to four miles. See also mile; Length, Unit of.

Leane Sharif (lee-AHN-eh shah-REEF): (NS:GN) An Aes Sedai of the Blue Ajah, recently raised to the shawl. She is tall and willowy with the coppery skin of Arad Doman. While she was still Accepted she was close friends with Siuan and Moiraine. Though Domani women are trained in charm and seduction she has an abrupt, matter-of-fact manner. (2) Keeper of the Chronicles. (5) Now deposed and stilled, seeking to rediscover who she is. See also Ajah, Chronicles, Keeper of the.

Leashed Ones: (2) See damane.

Legion of the Dragon, the: (8) A large military formation, all infantry, giving allegiance to the Dragon Reborn, trained by Davram Bashere along lines worked out by himself and Mat Cauthon, lines which depart sharply from the usual employment of foot. While man men simply walk in to volunteer, large numbers of the Legion are scooped up by recruiting parties from the Black Tower, who first gather all of the men in an area who are willing to follow the Dragon Reborn, and only after taking them through gateways to near Caemlyn winnow out those who can be taught to channel. The remainder, by far the greater number, are sent to Bashere's training camps. (13) The Legion of the Dragon is at present training for the Last Battle.

Legion of the Wall: (11) Formerly an elite military formation of Ghealdan which provided not only a core to any army that was raised from the Ghealdanin nobilty’s armsmen but also provided a bodyguard for the ruler of Ghealdan, and policed Jehannah, the capital, in place of a City Watch. After they were slaughtered and the survivors dispersed by the followers of the Prophet Masema. the nobles of the Crown High Council decided that without the Legion, their own power and their influence over any ruler was increased, so they managed to stop the Legion from being re-formed. The current Queen. Alliandre Maritha Kigarin, has plans to do just that, however; plans which would have an explosive effect if they became known to the Crown High Council.

length, units of: (2) 10 inches = 3 hands = 1 foot; 3 feet = 1 pace; 2 paces = 1 span; 1000 spans = 1 mile; 4 miles = 1 league.

Lews Therin Telamon, Lews Therin Kinslayer: (2) See Dragon, the.

Liandrin (lee-AHN-drihn): (2) An Aes Sedai [(3) formerly] of the Red Ajah, from Tarabon. (3) Now known to be of the Black Ajah.

Lini (LIHN-nee): (4) Childhood nurse to the Lady Elayne, and before her to Elayne's mother, Morgase (7) as well as to Morgase's mother.. (5) A woman of vast inner strength, considerable perception, and a great many sayings (7) who has never quite admitted that any of her charges has grown up completely.

art © Julie Bell

linking: (6) The ability of women who can channel to combine their flows of the One Power. While the combined flow is not as great as the sum total of the individual flows, it is directed by the person who leads the link and can be used much more precisely and to far greater effect than the individual flows could be. Men cannot link their abilities without the presence of a woman or women in the circle. Up to thirteen women can link without the presence of a man. With the addition of one man, the circle can increase to twenty-six women. Two men can take the circle to include thirty-four women, and so on until the limit of six men and sixty-six women is reached. There are links that include more men and fewer women, but except in the linking of one man and one woman [added in later editions: ' woman and two men, or of course, two men and two women,'] there must always be at least one more woman in the circle than there are men. In most circles, either a man or a woman can control the link, but a man must control in the circle of seventy-two as well as in mixed circles of fewer than thirteen. Although men are in general stronger in the Power than women, the strongest circles are those which contain as near as possible to equal numbers of men and women. See also Aes Sedai. (7) Entering a link is normally a voluntary act, requiring at least acquiescence, but under certain circumstances, a sufficient circle already formed can bring another woman forcibly into the circle as long as no man is part of it. Insofar as known, a man cannot be forced into a circle, no matter how large. [These last two sentences, added in ACOS, were removed in later editions. In TPOD 2, Moridin thinks to himself of 'involuntary rings', and in KOD it is revealed that the Black Ajah uses this method to interrogate women, and that other Aes Sedai believed this to be impossible.]

Light, Children of the: (3) See Children of the Light.

Listeners: (11) A Seanchan spy organization. Almost anyone in the household of a Seanchan noble, merchant or banker may be a Listener, including da’covale occasionally, though seldom so’jhin. They take no active role, merely watching, listening and reporting. Their reports are sent to Lesser Hands who control both them and the Seekers and decide what should be passed on to the Seekers for further action. See also Seekers for Truth, Hand.

Logain Ablar (loh-GAYN): (2) A false Dragon, gentled by the Aes Sedai. (4) A man who once claimed to be the Dragon Reborn, now gentled and imprisoned in the White Tower in Tar Valon. [Last phrase removed in (5).] (6) Captured after carrying war across Ghealdan, Altara and Murandy, he was carried to the White Tower and gentled, later escaping in the confusion after Siuan Sanche was deposed. A man who yet has greatness ahead of him. (7) Born 972 NE in Ghealdan, once claimed to be the Dragon Reborn. Captured after carrying war across Ghealdan, Altara and Murandy, he was taken to the White Tower and gentled, later escaping in the confusion after Siuan Sanche was deposed. The accidental restoration of his ability to channel was the first indication that such a loss was not permanent. Confined after his Healing, he escaped again, and his present whereabouts are unknown. See also gentling; stilling.

Loial (LOY-ahl) son of Arant son of Halan: (2) An Ogier from Stedding Shangtai. (4) Would-be author of a book about the Dragon Reborn.

Luc; Lord Luc of House Mantear (LUKE; MAN-tee-ahr): (1) Tigraine's brother, who would have been her First Prince of the Sword when she ascended the throne. His disappearance in the Great Blight (971 NE) is believed to be in some way connected to Tigraine's later disappearance. His sign was a [(TTB) golden] acorn.

Lugard (LOO-gahrd): (5) Nominally the capital of Murandy, thought that country is a quilt of loyalties to towns and individual lords and ladies, and whoever sits on the throne seldom has any real control over even the city. Lugard is a major trade center, and a byword for thievery, licentiousness, and general disrepute.

Luhhan, Haral (LOOH-hahn, HAH-rahl): (4) Blacksmith of the Two Rivers, and member of the Village Council of Emond's Field. His wife Alsbet (AHLS-beht) is a member of the Women's Circle.

Lurk (LUHRK): (1) See Myrddraal.

Luthair: (2) See Mondwin, Luthair Paendrag.


Machera, Elyas
Merrilin, Thom
Macura, Ronde
Mazrim Taim
Marks and Remarks
Meditations on the Kindling Flame
Moiraine Damodred
Mondwin, Luthair Paendrag
Myrelle Berengari
Master of the Lances
Mellar, Doilin
Master of the Horse
Monuments Past
Mat Cauthon
Merean Redhill

Machera, Elyas (mah-CHEER-ah, ee-LY-ahs): (1) A man encountered by Perrin and Egwene in the forest. [This entry is filed in NS:GN under E: Elyas Machera.]

Macura, Ronde (mah-CURE-ah, rohn-deh): (5) A seamstress in Amadicia who tried to serve too many masters and mistresses without knowing who they all were.

Mahdi (MAH-dee): (1) In the Old Tongue, "Seeker". Title of the leader of a Tuatha'an caravan.

Maighande (mye-GHAN-deh): (5) One of the greatest battles of the Trolloc Wars. The victory of humankind here began the long push that finally drove the Trollocs back to the Great Blight. See also Great Blight; Trolloc Wars.

Malkier (mahl-KEER): (1) A nation, once one of the Borderlands, now consumed by the Blight. The sign of Malkier was a golden crane in flight.

Mandarb (MAHN-dahrb): (1) In the Old Tongue, "Blade."

Manetheren (mahn-EHTH-ehr-ehn): (1) One of the Ten Nations that made the Second Covenant, and also the capital city of that nation. Both city and nation were utterly destroyed in the Trolloc Wars. (6) The sign of Manetheren was a Red Eagle in flight. See also Trolloc Wars.

Maradon (MAH-rah-don): (1) The capital city of Saldaea.

marath'damane: (2) In the Old Tongue, "those who Must be Leashed" [(8) ... and also "one who must be leashed."] The term used by the Seanchan to any woman capable of channeling who hasn't been collared as a damane. See also damane, a'dam, Seanchan.

march: (11) See Area, units of.

Marks and Remarks: (12) A history of which little is known.

Masema (mah-SEE-mah): (2) A Shienaran soldier who hates Aiel.

mashiara (mah-shee-AR-ah): (2) In the Old Tongue, "beloved," but meaning a love that is lost beyond redeeming.

Master of the Lances: (8) See Lance-Captain.

Master of the Horse: (8) See Lance-Captain.

Mat Cauthon: (5) A young man, from Emond's Field in the Two Rivers district of Andor, who is ta'veren and also extremely lucky. Full name: Matrim (MAT-trim) Cauthon. [This entry was previously listed under C: Cauthon, Mat.]

Mayene (may-EHN): (3) City-state on the Sea of Storms [(7) hemmed in and historically oppressed by Tear] that derives its wealth and its independence from knowledge of where to find the oilfish shoals, which rival in economic importance the olive groves of Tear, Illian, and Tarabon. Oilfish and olives provide nearly all lamp oil. The current ruler of Mayene is Berelain, the First of Mayene. [(4) The ruler of Mayene is styled "the First." Firsts] claim to be descendants of Artur Hawkwing. The sign of Mayene is a golden hawk in flight. (6) The title of Second, once held by a single lord or lady, has in the last hundred years or so been held by as many as nine at once. The banner of Mayene is a golden hawk in flight on a field of blue.

Mazrim Taim (MAHZ-rihm tah-EEM): (5) A false Dragon who raised havoc in Saldaea until he was defeated and captured. Not only able to channel, but supposedly of great strength. See also Dragon, false. (7) A man who raised havoc in Saldaea until he was defeated and captured, although he later escaped, apparently with the aid of some of his followers. Not only able to channel, but of great strength, he is now the M'Hael (MA'kHAIL; "leader," in the Old Tongue) of the Asha'man. See also Asha'man.

Meditations on the Kindling Flame: (12) A history dealing with the rise of various Amyrlins.

Melaine (meh-LAYN): (4) A Wise One of the Jhirad sept of Goshien Aiel. A dreamwalker. (6) Moderately strong in the One Power. Married to Bael (BAYL), clan chief of the Goshien. Sister-wife to Dorindha (dohr-IHN-dah), roofmistress of Smoke Springs Hold. See also dreamwalker.

Melindhra (meh-LIHN-drah): (5) A Maiden of the Spear, of the Jumai sept of the Shaido Aiel. A woman of divided loyalties. See also Aiel warrior societies.

Mellar, Doilin: (11) See Hanlon, Daved.

Mera'din: (8) In the Old Tongue, "the Brotherless." The name adopted, as a society, by those Aiel who abandoned clan and sept and went to the Shaido because they could not accept Rand al'Thor, a wetlander, as the Car'a'carn, or because they refused to accept his revelations concerning the history and origins of the Aiel. Deserting clan and sept for any reason is anathema among the Aiel, therefore their own warrior societies among the Shaido were unwilling to take them in, and they formed this society, the Brotherless.

Merean Redhill (MEH-ree-an red-hill): (NS:GN) An Aes Sedai of the Blue Ajah and Mistress of Novices at the White Tower. She is kind and motherly but she is a strict disciplinarian.

Merrilin, Thom (MER-rih-lihn, TOM): (1) A [(4) not-so-simple] gleeman [(3) and once the lover of Morgase] who comes to Emond's Field to perform at Bel Tine. (TTB) A man who is much more than he seems. [Starting with (5), this entry is filed under T: Thom Merrilin.]

mile: (1) A measure of distance equal to one thousand spans. Four miles make one league. See also span; Length, Units of.

Min (MIN): (1) A young woman [(TTB) who can see things others cannot,] [(3) with the ability to read things about people in the auras she sometimes sees surrounding them] encountered at the Stag and Lion in Baerlon.

Moiraine Damodred (mwah-RAIN DAHM-oh-drehd): (NS:GN) An Accepted of the White Tower. She has large, dark eyes, pale skin and dark hair hanging in ringlets. She is slim and quite short, barely over five feet tall. Lady Moiraine of House Damodred is a Cairhienin noble of high rank and niece to King Laman of Cairhien. She was raised in the sun Palace, the royal palace in the city of Cairhien, where she learned political intrigue known as Daes Dae'mar, the Game of Houses. She began to channel the One Power at an early age and went to the White Tower for training when she was sixteen. She and Siuan are exceptionally strong and talented. They were raised from novice to Accepted after only three years and were ready for the test for the Aes Sedai in only three more. (FTTR) A visitor to Emond's Field who arrives just before Winternight. (2) An Aes Sedai of the Blue Ajah. (3) Born in House Damodred, though not in line of succession to the throne, she was raised in the Royal Palace in Cairhien. (5) Rarely uses her House name, and keeps her association with it as secret as possible. (6) Born 956 NE in the Royal Palace of Cairhien. After coming to the White Tower as a novice in 972 NE, her rise was meteoric, being raised Accepted in just three years and Aes Sedai only three more after that, at the end of the Aiel War. From that time she began a search for the young man who had (according to Gitara Moroso, an Aes Sedai with the Foretelling) been born on the slopes of Dragonmount during the Battle of the Shining Walls and who would be the Dragon Reborn. It was she who took Rand al'Thor, Mat Cauthon, Perrin Aybara and Egwene al'Vere out of the Two Rivers. She vanished into a ter'angreal in Cairhien while battling Lanfear, apparently killing both herself and the Forsaken. (7) An Aes Sedai of the Blue Ajah, born into the reigning House of Cairhien, who vanished into a ter'angreal in Cairhien while battling Lanfear, apparently killing both herself and the Forsaken. Since she had already located the Dragon Reborn and killed the Forsaken Be'lal, she is already looked upon as one of those near-mythical sisters who are held as legendary heroes. See also Forsaken. (12) ...A Cairhienin. Long presumed dead. Thom Merrilin has, however, revealed the receipt of a letter purporting to be from her. It is reproduced here:

My dearest Thom,

There are many words I would like to write to you, words from my heart, but I have put this off because I knew that I must, and now there is little time. There are many things I cannot tell you lest I bring disaster, but what I can, I will. Heed carefully what I say. In a short while I will go down to the docks, and there I will confront Lanfear. How can I know that? That secret belongs to others. Suffice it that I know, and let that foreknowledge stand as proof for the rest of what I say.

When you receive this, you will be told that I am dead. All will believe that. I am not dead, and it may be that I shall live to my appointed years. It also may be that you and Mat Cauthon and another, a man I do not know, will try to rescue me. May, I say because it may be that you will not or cannot, or because Mat may refuse. He does not hold me in the affection you seem to, and he has his reasons which he no doubt thinks are good. If you try, it must be only you and Mat and one other. More will mean death for all. Fewer will mean death for all.

Even if you come only with Mat and one other, death also may come. I have seen you try and die, one or two or all three. I have seen myself die in the attempt. I have seen all of us live and die as captives.

Should you decide to make the attempt anyway, young Mat knows the way to find me, yet you must not show him this letter until he asks about it. That is of the utmost importance. He must know nothing that is in this letter until he asks. Events must play out in certain ways, whatever the costs.

If you see Lan again, tell him that all of this is for the best. His destiny follows a different path from mine. I wish him all happiness with Nynaeve.

A final point. Remember what you know about the game of Snakes and Foxes. Remember, and heed.

It is time, and I must do what must be done.

May the Light illumine you and give you joy, my dearest Thom, whether or not we ever see one another again.


Mondwin, Luthair Paendrag (MON-dwihn, LEW-thair PAY-ehn-DRAG): (2) Son of Artur Hawkwing, he commanded the armies Hawkwing sent across the Ayrth Ocean. His banner was a golden, spread-winged hawk clutching lightning bolts. See also Hawkwing, Artur.

month: (TTB) Under the Farede Calendar, a period consisting of twenty-eight days. There are thirteen months in a year. While the months have names—Taisham, Jumara, Saban, Aine, Adar, Saven, Amadine, Tammaz, Maigdhal, Choren, Shaldine, Nesan, and Danu—these are seldom used except in official documents and by officials. For most people, using the seasons is good enough.

Monuments Past: (12) A history of which little is known.

morat-: (8) In the Old Tongue, "handler." Among the Seanchan, it is used for those who handle exotics, such as morat'raken, a raken handler or rider, also informally called a flier. See also der'morat-.

Mordeth (MOOR-death): (2) Councillor who turned the city of Aridhol to use the Darkfriends' ways against the Darkfriends, thus bringing its destruction and earning it a new name, Shadar Logoth ("Where the Shadow Waits"). Only one thing survives in Shadar Logoth besides the hate [(TTB) that killed it], and that is Mordeth himself, bound in the ruins for two thousand years, waiting for someone to come whose soul he can consume and so take on new flesh.

Morgase (moor-GAYZ): (1) By the Grace of the Light, Queen of Andor, [(3) Defender of the Realm, Protector of the People,] High Seat of House Trakand (TRAHK-ahnd). Her sign is three golden keys. The sign of House Trakand is a silver keystone. (6) Now in exile and believed dead, murdered by the Dragon Reborn, so many think.

Murandy (MEW-ran-dee): (NS:GN) A nation of the western lands. It lies south of Andor and north of Illian and Altara. The sigil of Murandy is the Red Bull. While it is nominally a nation, the nobles hold only loose fealty to the king in the capital of Lugard. Some three to four thousand Murandian soldiers are fighting in the Grand Coalition while their wives, women as varied as Lady Meri do Ahlan a'Conlin and Susa Wynn, wait in the camps near Tar Valon.

Myrddraal (MUHRD-draal): (1) Creatures of the Dark One, commanders of the Trollocs. Twisted offspring of Trollocs in which the human stock used to create the Trollocs has resurfaced, but tainted by the evil that made the Trollocs. Physically they are like men except that they have no eyes, but can see like eagles in light or dark. They have certain powers stemming from the Dark One, including the ability to cause paralyzing fear with a look and the ability to vanish wherever there are shadows [(TTB) traveling from one shadow to another far away]. (3) They have few known weaknesses, but one of these is that they are reluctant to cross running water. [(TTB) They do not give a clear reflection in mirrors, almost appearing blurred.] In different lands they are known by many names, among them Halfman, the Eyeless, Shadowman, Lurk, Fetch and Fade. (5) Mirrors reflect them only mistily.

Myrelle Berengari (my-REHL beh-renh-GAH-ree): (NS:GN) An Accepted in the White Tower. Myrelle is from Ebou Dar in southern Altara and is known for her fiery temper.


Natael, Jasin
Northharbor and Southharbor
Pattern of an Age
Queen's Guards, the
near-sister; near-brother
Old Tongue
Questioners, the
Nedeal, Corianin
Nynaeve al'Meara
One Power
Powers, the Five
Niall, Pedron
Oath Rod
Proper Taming of the Power, the
Nisura, Lady
Oaths, Three
Padan Fain
Prophet, the

Natael, Jasin (nah-TAYL, JAY-sihn): (4) A gleeman traveling the Aiel Waste.

near-sister; near-brother: (6) Aiel kinship terms meaning friend as close as first-sisters or first-brothers. Near-sisters often adopt one another formally as first-sisters. Near-brothers almost never do. (7) Near-sisters often adopt each other as first-sisters in an elaborate ceremony carried out before Wise Ones, after which they are recognized by other Aiel as truly born twins, though a pair of twins with two mothers.

Nedeal, Corianin: (3) See Talents.

Niall, Pedron (NEYE-awl, PAY-drohn): (2) Lord Captain Commander of the Children of the Light. See also Children of the Light.

Nisura, Lady (nih-SOO-rah): (2) A Shienaran noblewoman, and one of Lady Amalisa's attendants.

Northharbor and Southharbor: (NS:GN) The north and south ends of the island of Tar Valon are sculpted into great circular harbors. There is a steady stream of river traffic, large ships and small, carrying cargo and passengers to and from the city.

Novice: (NS:GN) An initiate of the White Tower. Novices spend much of their time at chores, but they also receive schooling and basic training in the use of the One Power. Novices must wear all white, even their shoes and hair bows. After extensive training, usually five or more years, they are allowed to take the test to be raised to Accepted.

Nynaeve al'Meara (NIGH-neev al-MEER-ah): (5) A woman once the Wisdom of Emond's Field, in the Two Rivers district of Andor. Now one of the Accepted. [This entry was previously filed under A: al'Meara, Nynaeve.]

Oath Rod: (NS:GN) The Oath Rod is a ter'angreal from the Age of Legends. It is used to bind Aes Sedai to the three oaths they swear. When one speaks an oath while holding the Oath Rod and the rod is touched with Spirit, it becomes physically impossible to the swearer to break the oath. Swearing on the Oath Rod also causes a tightening of the skin that gives Aes Sedai an unusual, "ageless" appearance.

Oaths, Three: (3) The oaths taken by an Accepted on being raised to Aes Sedai. Spoken while holding the Oath Rod, a ter'angreal that makes oaths binding. They are: 1. To speak no word that is not true. 2. To make no weapon with which one man may kill another. 3. Never to use the One Power as a weapon except against Shadowspawn, or in the last extreme of defense of her own life, or that of her Warder or another Aes Sedai. These oaths were not always required, but various events before and since the Breaking caused them to be necessary. The second oath was the first adopted, in reaction to the War of the Powers [sic]. The first oath, while held to the letter, is often circumvented by careful speaking. It is believed that the last two are inviolable.

Ogier (OH-gehr): (NS:GN) A race of sentient beings. The resemble humans but are much larger, averaging nine to ten feet in height. They are quite long-lived and rarely venture out of the stedding, their homes, before they are a hundred years old. They devote their lives to learning and to the care and raising of the Great Trees, but their main contact with humans comes through their extraordinary skill as stone masons. Most of Tar Valon was built by Ogier, hence its great variety and beauty. (TTB, 3) (1.) A nonhuman race, characterized by great height (ten feet is average for adult males), broad, almost snout-like noses and long, tufted ears. They live in areas called stedding. Their separation from these stedding after the Breaking of the World (a time called the Exile by the Ogier) resulted in what is called the Longing; an Ogier who is too long out of the stedding sicken and dies. Widely known as wondrous stonemasons who built the great human cities constructed after the Breaking, they consider stonework simply something learned during the Exile and not as important as tending the trees of the stedding, especially the towering Great Trees. Except for stonework, they rarely leave their stedding and typically have little contact with humankind. Knowledge of them among humans is sparse, and many believe Ogier to be only legends. Although believed to be a pacific people and extremely slow to anger, some old stories say they fought alongside humans in the Trolloc Wars, and call them implacable enemies. By and large, they are extremely fond of knowledge, and their books and stories often contain information lost to humans. A typical Ogier life span is at least three to four times that of a human. (2.) Any individual of that nonhuman race. See also Breaking of the World; stedding.

Old Tongue: (3) The language spoken during the Age of Legends. It is generally expected that nobles and the educated can speak it, but most know only a few words. (4) Translation is often difficult, as it is a language capable of many subtly different meanings. See also Age of Legends.

One Power: (1) The power drawn from the True Source. The vast majority of people are completely unable to learn to channel the One Power. A very small number can be taught to channel, and an even tinier number have the ability inborn. For these few there is no need to be taught; they will touch the True Source and channel the Power whether they want to or not, perhaps even without realizing what they are doing. This inborn ability usually manifests itself in late adolescence or early adulthood. If control is not taught, or self-learned (extremely difficult, with a success rate of only one in four), death is certain. Since the Time of Madness, no man has been able to channel the Power without eventually going completely, horribly mad; and then, even if he has learned some control, dying from a wasting sickness that causes the sufferer to rot alive, a sickness caused, as is the madness, by the Dark One's taint on saidin. For a woman the death that comes without control of the Power is less horrible, but it is death just the same. Aes Sedai search for girls with the inborn ability as much to save their lives as to increase Aes Sedai numbers, and for men with it in order to stop the terrible things they will inevitably do with the Power in their madness. See also Aes Sedai; channel; Five Powers; Time of Madness; True Source.

Ordeith (OHR-deeth): (3) In the Old Tongue, "Wormwood." Name taken by a man who advises the Lord Captain Commander of the Children of the Light.

Padan Fain (PAD-an FAIN): (6) Once a peddler trading into the Two Rivers, and a Darkfriend, he was transformed at Shayol Ghul not only to enable him to find the young man who would become the Dragon Reborn as a hound finds prey for the hunter, but to ingrain the need to find him. The pain of this transformation induced in Fain a hatred both of the Dark One and of Rand al'Thor. While following al'Thor, he encountered the trapped soul of Mordeth in Shadar Logoth, and this soul tried to take Fain's body. Because of what had been made of Fain, though, the result was an amalgamation which was mostly Fain and which has abilities beyond what either man had originally, though Fain does not understand them fully yet. Most men feel fear at a Myrddraal's eyeless gaze; Myrddraal feel fear at Fain's gaze. (8) Former Darkfriend, now more and worse than a Darkfriend, and an enemy of the Forsaken as much as he is of Rand al'Thor. whom he hates with a passion. Last seen using the name Jeraal Mordeth advising Lord Toram Riatin in his rebellion against the Dragon Reborn in Cairhien. (10) Last seen in Far Madding with Toram Riatin. (11) ...who died there. [This entry was originally filed under F: Fain, Padan.]

Pattern of an Age: (1) The Wheel of Time weaves the threads of human lives into the Pattern of an Age, [(2) often called simply the Pattern,] which forms the substance of reality for that Age; also known as Age Lace. See also ta'veren.

Pelateos: (12) Author of Pelateos' Ponderings.

Powers, the Five: See One Power, the.

Proper Taming of Power, The: (12) A history of which little is known.

Prophet, the: (7) More elaborately [(8) formally], the Prophet of the Lord Dragon. Title claimed by Masema Dagar, a onetime Shienaran soldier, who preaches the rebirth of the Dragon Reborn. He has achieved a great following in Ghealdan and northern Amadicia, in part because of spreading knowledge that the Dragon has indeed been Reborn and in part because of the extreme brutality his followers visit not only on anyone who refuses to acknowledge the Dragon Reborn, but on those who refuse to acknowledge the authority of the Prophet as the hand and voice of the Dragon Reborn. (8) Once known as Masema Dagar, he underwent a revelation and decided that he had been called to spread the word of the Dragon's Rebirth. He believes that nothing—nothing!—is more important than acknowledging the Dragon Reborn as the Light made flesh and being ready when the Dragon Reborn calls, and he and his followers will use any means to force others to sing the glories of the Dragon Reborn. Forsaking any name but "the Prophet," he has brought chaos to much of Ghealdan and Amadicia, large parts of which he controls, (10) although with him gone, the Seanchan are reestablishing order in Amadicia and the Crown High Council in Ghealdan. He joined with Perrin Aybara, who was sent to bring him to Rand, and has, for reasons unknown, stayed with him even though this delays his going to the Dragon Reborn. (11) He is followed by men and women of the lowest sort; if they were not so when they were pulled in by his charisma, they have become so under his influence. (12) He died under mysterious circumstances.

Queen’s Guards, the: (10) The elite military formation in Andor. In peacetime the Guard is responsible for upholding the Queen’s law and keeping the peace across Andor. The uniform of the Queen’s Guard include a red undercoat, gleaming mail and plate armor, a brilliant red cloak and a conical helmet with a barred faceguard. High-ranking officers wear knots of rank on their shoulder and golden lion-head spurs. A recent addition to the Queen’s Guards is the Daughter-Heir’s personal bodyguard, which is composed entirely of women with the sole exception of its [12—former] captain, Doilin Mellar. (11) These Guardswomen wear much more elaborate uniforms than their male counterparts, including broad-brimmed hats with white plumes, red-lacquered breastplates and helmets trimmed in white and lace-edged sashes bearing the White Lion of Andor.

Questioners, the: (1) An order within the Children of the Light. Their avowed purposes are discovering the truth in disputations and uncovering Darkfriends. In the search for truth and the Light, as they see it, they are even more zealous than the Children of the Light as a whole. Their normal method of inquiry is by torture; their normal attitude that they know the truth already and must only make their victim confess to it. (10) They refer to themselves as the Hand of the Light. At times they act as if they were entirely separate from the Children and the Council of the Anointed, which commands the Children. The head of the Questioners is the High Inquisitor, at present Rhadam Asunawa, who sits on the Council of the Anointed. (2) refer to themselves...the Hand that digs out truth... Their sign is a blood-red shepherd's crook.


Rafela Cindal
Rashima Kerenmosa
Red Shields
Return, the
Red Ajah
Ring of Tamyrlin
Rand al'Thor

Rafela Cindal (rah-FELL-ah sin-DAHL): (NS:GN) An Aes Sedai of the Blue Ajah, recently raised to the shawl. She is Tairen with dark skin and hair; she is pretty and slim. She is a stickler for rules.

Ragan (rah-GAHN): (2) A Shienaran warrior.

Rand al'Thor (RAND al-THOR): (5) A young man from Emond's Field, in the Two Rivers district of Andor, who is ta'veren. Once a shepherd. Now proclaimed as the Dragon Reborn, and also He Who Comes With the Dawn, prophecied to unite the Aiel and break them. It also seems likely that he is the Cooramoor, or Chosen One, sought by the Sea Folk. See also Aiel; Dragon Reborn. [This entry was previously filed under A: al'Thor, Rand.]

Rashima Kerenmosa (rah-SHE-mah keh-rehn-MOH-sah): (6) Called the Soldier Amyrlin. Born circa 1150 AB. Raised Amyrlin from the Green Ajah in 1251 AB. Personally leading the Tower armies, she won innumerable victories, most notably Kaisin Pass, the Sorelle Step, Larapelle, Tel Norwin and Maighande, where she died in 1301 AB. Her body was discovered after the battle surrounded by her five Warders and a vast wall of Trollocs and Myrddraal which contained the corpses of no fewer than nine Dreadlords. See also Aes Sedai; Ajah; Amyrlin Seat; Dreadlords; Warder.

Red Ajah: (NS:GN) The Red Ajah of the Aes Sedai is the largest. Sisters of the Red Ajah devote their efforts to locating and gentling men who can channel. The Red Ajah is the only one that does not bond Warders. (1) See Ajah.

Redarms: (10) Soldiers of the Band of the Red Hand, who have been chosen out for temporary police duty to make sure that other soldiers of the Band cause no trouble or damage in a town or village where the Band has stopped. So named because, while on duty, they wear very broad red armbands that almost cover their entire sleeves. Usually chosen from among the most experienced and reliable men. Since any damages must be paid for by the men serving as Redarms, they work hard to make sure all is quiet and peaceful. A number of former Redarms were chosen to accompany Mat Cauthon to Ebou Dar. See also Band of the Red Hand; (12) Shen an Calhar.

Red Shields: (2) An Aiel warrior society. See Aiel warrior societies.

Rendra (REHN-drah): (4) A woman of Tarabon. Innkeeper of the Three Plums Court, in Tanchico.

Renna (REEN-nah): (2) A Seanchan woman; a sul'dam. See also Seanchan; sul'dam.

Return, the: (8) See Corenne.

Rhuarc (RHOURK): (3) An Aiel, clan chief of the Taardad Aiel.

Rhuidean (RHUY-dee-ahn): (4) A place in the Aiel Waste to which must go any man wanting to be a clan chief and any woman wanting to be a Wise One. Men may enter only once, women twice. Only one man in three survives his journey to Rhuidean. The survival rate for women is considerably higher for both visits. Its location is a secret closely guarded by the Aiel. The prescribed penalty for a non-Aiel entering the valley of Rhuidean is death, though some who are favored (such as peddlers or gleemen) might simply be stripped naked, given waterskins, and allowed to attempt to walk out of the Waste. (5) A great city, the only one in the Aiel Waste and totally unknown to the outside world. Abandoned for nearly three thousand years. ... Now the city is inhabited again, by Aiel, and a great lake occupies one end of the valley of Rhuidean, fed by an underground ocean of fresh water and in turn feeding the only river in the Waste. (7) Once men [and women for Wise Ones] among the Aiel be tested inside a great ter'angreal...

Rhyagelle (rheye-ah-GEHL): (2) In the Old Tongue, "Those who Come Home" [, or "Homecomers." (removed in 12)] (11) Another name for the Seanchan who have returned to the lands once held by Artur Hawkwing. See also Corenne; Hailene.

Ring of Tamyrlin (TAHM-ehr-lin): (TTB) A legendary ring, believed mythical by most people, worn by the leader of the Aes Sedai during the Age of Legends. Stories about the Ring of Tamyrlin include that it was an angreal or sa'angreal or ter'angreal of immense power. It supposedly was named after the first person to learn how to tap into the True Source and channel the One Power, and in some tales, was actually made by that man or woman. Despite what many Aes Sedai say, no one knows whether it was a man or a woman who first learned to channel. Some believe that the present title of Amyrlin is a corruption of Tamyrlin.


Second Covenant
Sisnera, Darlin
Sedan Chairs
Shaogi, Keille
saidar and saidin
Seekers for Truth
Stone Dogs
Shayol Ghul
Siuan Sanche
Stone of Tear
Shen ah Calhar
Snakes and Foxes
Sanche, Siuan
Shepherd of the Night
Sandar, Juilin
Servants, Hall of the
Sea Folk
Sea Folk hierarchy
Shining Walls
sung wood
Shadar Logoth
Spine of the World
Sierin Vayu

sa'angreal (SAH-ahn-GREE-ahl): (1) An extremely rare object which allows an individual to channel much more of the One Power than would otherwise be possible or safe. A sa'angreal is like unto, but much, much more powerful than, an angreal. Remnants of the Age of Legends, the means of their making is no longer known. (2) The amount of the Power that can be wielded with a sa'angreal compares to the amount of Power that can be handled with an angreal as the Power wielded with the aid of an angreal does to the amount of the Power that can be handled unaided. ... Only a handful remain, far fewer even than angreal. (4) As with angreal, there are male and female sa'angreal.

sa'sara (sah-SAHR-rah): (4) An indecent Saldaean dance, outlawed by a number of Saldaean queens, but to no avail. Saldaean history records three wars, two rebellions, and countless unions and/or feuds between noble houses, as well as innumerable duels, sparked by women dancing the sa'sara. One rebellion was supposedly quelled when a defeated queen danced it for the victorious general; he married her and restored her throne. This tale is not found in any official history and has been denied by every queen of Saldaea.

saidar (sah-ih-DAHR) and saidin (sah-ih-DEEN): (1) See True Source. (NS:GN) (seye-DEEN / seye-DAHR) Gifted men and women can tap into the True Source and channel the One Power. The True Source is divided into two parts, saidin, which can be channeled by men, and saidar, which can be channeled by women. The techniques of channeling saidin and saidar are completely different. When Lews Therin Telamon and his Companions sealed the hole in the Dark One's prison, the back blast tainted saidin so that all male channelers are now doomed to go insane.

Sajius: (12) Author of Commentary on the Dragon.

Saldaea (sahl-DAY-ee-ya): (1) One of the Borderlands. The sign of Saldaea is three silver fish on a field of dark blue. (13) Its capital is Maradon, and its royal palace is known as the Cordamora (from the Old Tongue for "Heart of the People"). It is ruled by a king or queen, and is a hereditary monarchy. The Crown High Council, also known as the Council of Lords, advises and assists the monarch in administering the nation. The husband or wife of a Saldaean ruler is not simply a consort, but an almost co-equal ruler. Saldaea is currently ruled by Her Most Illumined Majesty, Tenobia si Bashere Kazadi, Queen of Saldaea, Defender of the Light, Sword of the Blightborder, High Seat of House Kazadi and Lady of Shahanyi, Asnelle, Kunwar and Ganai; her Marshal-General and the leader of her army is her uncle and heir, Davram Bashere, although he has been missing from his post for some time.

Sanche, Siuan (SAHN-chay, swahn): (2) An Aes Sedai formerly of the Blue Ajah. Raised to the Amyrlin Seat 985 NE. The Amyrlin Seat is of all Ajahs, and of none. [Starting with (3), this entry is filed under Siuan Sanche.]

Sandar, Juilin (sahn-DAHR, JUY-lihn): (4) A thief-catcher from Tear. [Starting with (5), this entry is listed under J: Juilin Sandar.]

Sea Folk: (1) Inhabitants of islands in the Aryth (AH-rihth) Ocean and the Sea of Storms, they spend little time on those islands, living most of their lives on their ships. Most seaborn trade is carried by Sea Folk ships. [(TTB) An informal name for the Atha'an Miere, which translates from the Old Tongue as "People of the Sea" or "Sea Folk".] (2) More properly, the Atha'an Miere (a-tha-AHN mee-AIR), the People of the Sea. (4) A secretive people. (7) ...strongly dislike going any distance from the Ocean. Relatively little is known of their customs, giving rise to an air of exotic mystery and often to fanciful tales. Most seaborn trade is carried by Sea Folk ships, which include the fastest by far and most of the largest, and they are considered by the inhabitants of port cities to be bargainers who outstrip the more widely known Domani. As survival often depends on instant obedience, it should be no surprise that the Atha'an Miere stick strictly to their hierarchy, though there are surprising fluidities at some points. 

The Atha'an Miere are divided into numerous clans, both large and small, each headed by a Wavemistress. Below her are the Sailmistresses, the ships' captains of the clan. A Wavemistress has vast authority, yet she is elected to that position by the twelve senior clan Silmistresses, who are referred to as the First Twelve of that clan, and she can be removed by the order of the Mistress of the Ships to the Atha'an Miere. The Mistress of the Ships has a level of authority any shorebound king or queen would envy, yet she is also elected, for life, by unanimous vote of the twelve senior Wavemistresses, who are called the First Twelve of the Atha'an Miere (The term "the First Twelve" is also used for the twelve senior Wavemistresses or Sailmistresses preset in any gathering.) The position of Master of the Blades is held by a man who may or may not be the husband of the Mistress of the Ships. His responsibilities are the defense and the trade of the Sea Folk, and below him are the Swordmasters of Wavemistresses and the Cargomasters of Sailmistresses, who hold like positions and duties; for each of them, any authority outside these areas is held only as delegated by the woman he serves. Where any vessel sails and when is always up to the Sailmistress, but since trade and finances are totally in the hands of the Cargomaster (or, at higher levels, of the Swordmaster or the Master of the Blades), a close degree of cooperation is required. Every Sea Folk vessel, however small, and every Wavemistress, has a Windfinder, a woman who is almost always able to channel and skilled in Weaving the Winds, as the Atha'an Miere call the manipulation of weather. The Windfinder to the Mistress of the Ships has authority over the Windfinders to the Wavemistresses, who in turn have authority over Windfinder to the Sailmistresses of their clans. One peculiarity of the Sea Folk is that all must begin at the very lowest rank and work their way up, and that anyone other than the Mistress of the Ships can be demoted by those above, even to the very bottom again in extreme instances. (8) [the same material was written under Sea Folk Hierarchy, and it was long, so I didn't type it up.] (9) [also under Sea Folk Hierarchy] fact, anyone other than the Mistress of the Ships can be demoted, even all the way down to deckhand, for malfeasance, cowardice or other crimes. Also, the Windfinder to a Wavemistress or Mistress of the Ships who dies will, of necessity, have to serve a lower ranking woman, and her own rank thus decreases.

Sea Folk hierarchy: (8) The Atha’an Miere, the Sea Folk, are ruled by the Mistress of the Ships to the Atha’an Miere. She is assisted by the Windfinder to the Mistress of the Ships, and by the Master of the Blades. Below this come the clan Wavemistresses, each assisted by her Windfinder and her Swordmaster. Below her are the Sailmistresses (ship captains) of her clan, each assisted by her Windfinder and her Cargomaster. The Windfinder to the Mistress of the Ships has authority over all Windfinders to clan Wavemistresses, who in turn have authority over all the Windfinders of her clan. Likewise, the Master of the Blades has authority over all Swordmasters, and they in turn over the Cargomasters of their clans. Rank is not hereditary among the Sea Folk. The Mistress of the Ships is chosen, for life, by the First Twelve of the Atha'an Miere, the twelve most senior clan Wavemistresses. A clan Wavemistress is elected by the twelve seniormost Sailmistresses of her clan, called simply the First Twelve, a term which is also used to designate the senior Sailmistresses present anywhere. She can also be removed by a unanimous vote of those same First Twelve. In fact, anyone other than the Mistress of the Ships can be demoted, even all the way down to deckhand, for malfeasance, cowardice or other crimes. Also, the Windfinder to a Wavemistress or Mistress of the Ship who dies will, of necessity, have to serve a lower ranking woman, and her own rank thus decreases (11) to the lowest level, equivalent to one who was first raised from apprentice to Windfinder on the day she herself put off her higher honors. The Atha’an Miere, who have until recently kept their distance from Aes Sedai by various means and diversions, are aware that women who can channel have much longer lifespans than other people, though life at sea is dangerous enough that they seldom live out their entire lifespan, and thus they know that a Windfinder may rise to a height and fall to the depths to begin again many times before she dies.

Seana (see-AHN-ah): (4) A Wise One of the Black Cliffs sept of the Nakai Aiel. A dreamwalker.

Seanchan (SHAWN-CHAN): (2) (1.) Descendants of the armies Artur Hawkwing sent across the Aryth Ocean, [(4) who conquered the lands there] who have returned to reclaim the land of their forefathers. (4) They believe that any women who can channel must be controlled for the safety of everyone else, and any man who can channel must be killed for the same reason. (2.) The land from which the Seanchan come. See also Hailene; Corenne; Rhyagelle.

Seandar (shawn-DAHR): (2) The capital city of Seanchan, where the Empress sits on the Crystal Throne in the Court of the Nine Moons. (11) ...located in the northeast of the Seanchan continent. It is also the largest city in the empire. (12) After the death of Empress Radhanan, it descended into chaos.

Second Covenant: (1) See Covenant of the Ten Nations. (TTB) Another name for the Covenant of the Ten Nations. Obviously, there must have been a First Convenant for this to have been the Second, but the nature of the First and when it was made are unknown.

Sedan Chairs: (NS:GN) A common mode of transportation for the wealthy in large cities. A sedan chair is a small, enclosed seat with handles. Porters carry the sedan chair smoothly through the crowded streets.

Seekers for Truth: (4) A police/spy organization of the Seanchan Imperial Throne. Although most are property of the Imperial family, they have wide powers. [(10) Although most Seekers are da’covale and the property of the Imperial family, they have wide-ranging powers.] Even one of the Blood (a Seanchan noble) can be arrested for failure to answer any question put by a Seeker, or for failure to cooperate fully with a Seeker, this last defined by the Seekers themselves, subject only to review by the Empress. (10) Those Seekers who are da’covale are marked on either shoulder with a raven and a tower. Unlike the Deathwatch Guards. Seekers are seldom eager to show their ravens, in part because it necessitates revealing who and what they are. (11) Their reports are sent to Lesser Hands, who control both them and the Listeners. Most Seekers feel that the Hands do not pass on as much information as they should. Unlike the Listeners', the Seekers' role is active. See also Hand, Listeners.

Selene (seh-LEEN): (2) A woman met on the journey to Cairhien. (3) A name used by the Forsaken called Lanfear.

sei'mosiev: (8) In the Old Tongue, "lowered eyes," or "downcast eyes." Among the Seanchan, to say that one has "become sei'mosiev" means that one has "lost face." See also sei'taer.

sei'taer: (8) In the Old Tongue, "straight eyes," or "level eyes." Among the Seanchan, it refers to honor or face, to the ability to meet someone's eyes. It is possible to "be" or "have" sei'taer, meaning that one has honor and face, and also to "gain" or "lose" sei'taer. See also sei'mosiev.

Servants, Hall of the: (3) In the Age of Legends, the great meeting hall of the Aes Sedai.

Seta (SEE-tah): (2) A Seanchan woman; a sul'dam. See also Seanchan; sul'dam.

Sevanna (seh-VAHN-nah): A woman of the Domai sept of the Shaido Aiel. Widow of Suladric (soo-LAH-dric), who was clan chief of the Shaido, and thus roofmistress of Comarda Hold until a new clan chief is chosen.

Shadar Logoth (SHAH-dahr LOH-goth): (1) In the Old Tongue, "the Place Where the Shadow Waits". A city, [(TTB) once called Aridhol and capital of the nation of the same name] abandoned and shunned since the Trolloc Wars. Also called "Shadow's Waiting." (2) It is tainted ground, and not a pebble of it safe. See also Mordeth.

Shadowman: See Myrddraal.

Shadowspawn: (NS:GN) Shadowspawn were the creation of the Forsaken Aginor during the War of the Shadow. They include Trollocs, Myrddraal, Draghkar, Darkhounds and many other creatures. Tainted by the Dark One, all Shadowspawn are inherently evil and lust to kill.

Shai'tan (SHAH-ih-TAN): (1) See Dark One.

Shaogi, Keille (shah-OH-ghe, KEYEL-lee): (4) A peddler traveling the Aiel Waste. A woman with plans even larger than she is.

Shara: (10) A mysterious land to the east of the Aiel Waste which is the source of silk and ivory, among other trade goods. The land is protected both by inhospitable natural features and by man-made walls. Little is known about Shara, as the people of that land work co keep their culture secret. The Sharans deny that the Trolloc Wars touched them, despite Aiel statements to the contrary. They deny knowledge of Artur Hawkwing's attempted invasion, despite the accounts of eyewitnesses from the Sea Folk. The little information that has leaked out reveals that the Sharans are ruled by a single absolute monarch, a Sh'boan if a woman and a Sh'botay if a man. That monarch rules for exactly seven years, then dies. The rule then passes to the mate of that ruler, who rules for seven years and then dies. This pattern has repeated itself since the time of the Breaking of the World. The Sharans believe that the deaths are the "Will of the Pattern."

There are channelers in Shara, known as the Ayyad, who are tattooed on their faces at birth. The women of the Ayyad enforce the Ayyad laws stringently. A sexual relationship between Ayyad and non-Ayyad is punishable by death for the non-Ayyad, and the Ayyad is also executed if force on his or her part can be proven. If a child is born of the union, it is left exposed to the elements, and dies. Male Ayyad are used as breeding stock only. They are not educated in any fashion, not even how to read or write, and when they reach their twenty-first year or begin to channel, whichever comes first, they are killed and the body cremated. Supposedly, the Ayyad channel the One Power only at the command of the Sh’boan or Sh’botay, who is always surrounded by Ayyad women.

Even the name of the land is in doubt. The natives have been known to call it many different names, including Shamara. Co’dansin, Tomaka, Kigali and Shibouya.

Shayol Ghul (SHAY-ol GHOOL): (1) A mountain in the Blasted Lands, [(5) beyond the Great Blight]. Site of the Dark One's prison.

Shen an Calhar: (8) In the Old Tongue, "the Band of the Red Hand." (1.) A legendary group of heroes who had many exploits, finally dying in the defense of Manetheren when that land was destroyed during the Trolloc Wars. (2.) A military formation put together almost by accident by Mat Cauthon and organized along the lines of military force during what is considered the height of military arts, the days of Artur Hawkwing and the centuries immediately preceding. See also Redarms.

Shepherd of the Night: (1) See Dark One.

Sheriam Bayanar (SHEH-ree-ahm bay-ah-NAHR): (1) An Aes Sedai, of the Blue Ajah. (2) The Mistress of Novices in the White Tower. (NS:GN) An Accepted of the White Tower. She is from Saldaea. She is something of a gossip.

Shienar (shy-NAHR): (1) One of the Borderlands. The sign of Shienar is a stooping black hawk. (NS:GN) The easternmost of the Borderlands bordering the Great Blight. Shienaran lancers are the finest heavy cavalry in the westernlands. Warriors shave their heads except for a topknot. The banner of Shienar is a swooping black hawk on a field of three blue and two white stripes.

Shining Walls: (NS:GN) The great walls surrounding the city of Tar Valon and also a term for the city itself. The walls are constructed of white stone streaked with silver so they gleam in the sun.

shoufa (SHOO-fah): (1) A garment of the Aiel, a cloth, usually the color of sand or rock, that wraps around the head and neck, leaving only the face bare.

Sierin Vayu (see-EH-rihn VEYE-oo): (NS:GN) An Aes Sedai of the Gray Ajah, though she seems to have more affinity for the Red. She is raised to the Amyrlin Seat upon the death of Tamra Ospenya. Sierin is very plump, but her round face is stern. She is a no-nonsense authoritarian and strict disciplnarian.

Sightburner: (1) See Dark One.

Sisnera, Darlin: (10) A High Lord in Tear, he was formerly in rebellion against the Dragon Reborn, but now serves as Steward for the Dragon Reborn in Tear. (12) After serving for a short period as Steward of the Dragon Reborn in Tear, he was chosen to be the first king of Tear.

sister-wife: (6) Aiel kinship term. Aiel women who are near-sisters or first-sisters who discover they love the same man, or who simply do not want a man to come between them, will both marry him, thus becoming sister-wives. Women who love the same man will sometimes try to find out whether they can become near-sisters and adopted first-sisters, a first step to becoming sister-wives. (7) An Aielman faced with this situation has the choice of marrying both women or neither; if he has a wife who decides to take a sister-wife, he finds himself with a second wife.

siswai'aman: (7) In the Old Tongue: "spears of the dragon," with a strong implication of ownership. The name taken by a good many men among the Aiel, but no women. These men do not actually acknowledge the name—nor do any others, in fact—but they wear a strip of red cloth wound around the forehead with a disc, half black and half white, above the brows. Although a gai'shain normally are prohibited from wearing anything that would be worn by an algai'd'siswai, a large number of gai'shain have taken to wearing the headband. See also gai'shain.

Siuan Sanche (SWAHN SAHN-chay): (NS:GN) An Accepted of the White Tower. She is handsome, pretty when she smiles. She is of medium height, a hand taller than Moiraine, with fair skin and blue eyes. She has a delicate mouth and dark glossy hair to her shoulders. The daughter of a poor Tairen fisherman, Siuan led a life of hardship until she began to channel at age sixteen. When this was discovered she was put on a ship to Tar Valon before sunset of the next day. She and Moiraine are exceptionally strong and talented. They were raised from novice to Accepted after only three years and were ready for the Aes Sedai in only three more. (3) The daughter of a Tairen fisherman, she was, according to Tairen law, put on a ship to Tar Valon before the second sunset after it was discovered that she had the potential to channel. Formerly of the Blue Ajah. Raised to the Amyrlin Seat in 985 NE [this was changed in later editions to 988 NE]. (5) Once Aes Sedai of the Blue Ajah and later Amyrlin Seat, she was deposed and stilled. Now seeking to avoid the fate she fears. [Previously filed under Sanche, Siuan.]

Snakes and Foxes: (11) A game that is much loved by children until they mature enough to realize that it can never be won without breaking the rules. It is played with a board that has a web of lines with arrows indicating direction. There are ten discs inked with triangles to represent the foxes, and ten discs inked with wavy lines to represent the snakes. The game is begun by saying "Courage to strengthen, fire to blind, music to dazzle, iron to bind," while describing a triangle with a wavy line through it with one’s hand. Dice are rolled to determine moves for the players and the snakes and foxes. If a snake or fox lands on a player's piece, he is out of the game, and as long as the rules are followed, this always happens. See also Aelfinn; Eelfinn.

so'jhin: (8) The closest translation from the Old Tongue would be "a height among lowness," though some translate it meaning "both sky and valley" among several other possibilities. So'jhin is the term applied by the Seanchan to hereditary upper servants. They are da'covale, property, yet occupy positions of considerable authority and often power. Even the Blood step carefully around so'jhin of the Imperial family, and speak to the so'jhin of the Empress herself as equals. See also Blood, the; da'covale.

Sorilea (soh-rih-LEE-ah): (6) The Wise One of Shende Hold, a Jarra Chareen. Barely able to channel, she is also the oldest living Wise One, though not by as much as many think.

Soulless: (3) See Gray Man.

span: (1) A measure of distance equal to two paces. A thousand spans make a mile. See Length, Units of.

Spine of the World, the: (1) A towering mountain range, with only a few passes, which separates the Aiel Waste from the lands to the west. (TTB, 5) Also called the Dragonwall.

Standardbearer: (11) A Seanchan rank equivalent to Bannerman.

stedding (STEHD-ding): (1) An Ogier (OH-geer) homeland. Many stedding have been abandoned since the Breaking of the World. They are portrayed in story and legend as havens, and with reason. They are shielded in some way, no longer understood, so that within them no Aes Sedai can channel the One Power, nor even sense that the True Source exists. Attempts to wield the One Power from outside a stedding have no effect inside the stedding boundary. No Trolloc will enter a stedding unless driven, and even Myrddraal will do so only at the greatest need and then with the greatest reluctance and distaste. Even Darkfriends, if truly dedicated, feel uncomfortable within a stedding.

Stepin: (NS:GN) A Warder to Kerene Nagashi.

stilling: (2) The act, performed by Aes Sedai, of shutting off a woman who can channel from the One Power. A woman who has been stilled can still sense the True Source, but she cannot touch it. (3) So seldom has it been done that novices are required to learn the names and crimes of all women who have suffered it. (4) Officially, stilling is the result of trial and sentence for a crime [(7) and was last carried out in 859 NE]. When it happens accidentally, it is called being burned out. In practice, the term "stilling" is often used for both. (5) Women who have been stilled, however it occurred, seldom survive long; they seem to simply give up and die. (6) ...give up an die unless they find something to replace the emptiness left by the One Power. (7) While it has always been believed that stilling was permanent, lately a method of healing it has been discovered, though there appear to be limits to this which are yet to be explored.

Stone Dogs: (2) An Aiel warrior society. See Aiel warrior societies.

Stone of Tear: (1) The [(TTB) immense] fortress guarding the city of Tear. Said to be the earliest fortress built after the Time of Madness, and said by some to have been built during the Time of Madness. (4) ...said to have been made with the One Power soon after the Breaking of the World. (3) It has been besieged or attacked countless times, but never successfully. The Stone is mentioned twice in the Prophecies of the Dragon. Once they say the Stone will never fall until the People of the Dragon come. In another place, they say the Stone will never fall until the Dragon's hand wields the Sword That Cannot Be Touched, Callandor. Some believe that these Prophecies account for the antipathy of the High Lords to the One Power, and for the Tairen law that forbids channeling. Despite this antipathy, the Stone contains a collection of angreal and ter'angreal rivaling that of the White Tower, a collection which was gathered, some say, in an attempt to diminish the glare of possessing Callandor. (4) fell in a single night to the Dragon Reborn and a few hundred of the Aiel, thus fulfilling two parts of the Prophecies of the Dragon. See also Tear; Dragon, Prophecies of the.

Stump: (11) A public meeting among the Ogier. The meeting can be within or between stedding. It is presided over by the Council of Elders of a stedding, but any adult Ogier may speak, or may choose an advocate to speak for him. A Stump is often held at the largest tree stump in a stedding, and may last for several years. When a question arises that affects all Ogier, a Great Stump is held, and Ogier from all stedding meet to address the question. The various stedding take turns hosting the Great Stump.

Succession: (11) In general, when one House succeeds another on the throne. In Andor, the term is widely used for the struggle for the throne that arose upon Mordrellen’s death. Tigraine's disappearance had left Mantear without a Daughter-Heir, and two years passed before Morgase, of House Trakand, took the throne. Outside of Andor, this conflict was known as the Third War of Andoran Succession.

sul'dam (SOOL-dam): (2) A woman who has passed the tests to show that she can wear the bracelet of an a'dam and thus control a damane. (4) Literally, "leash holder." Seanchan term for a woman with the ability to control, by means of an a'dam, a woman who can channel. Young women in Seanchan are tested for this ability at the same time as the testing for damane and to the same age. A fairly honored position among the Seanchan. Many more sul'dam are found than damane. (5) What is known to a few is that sul'dam are in fact those women who could be taught to channel. See also a'dam; damane; Seanchan.

Sunday: (1) A feastday and festival in midsummer, celebrated in many parts of the world. [(TTB) Sunday is unusual in that, for those who actually refer to calendars, it does not count as a day of the month in which it occurs.]

sung wood: (2) See Treesinger.

Suroth, High Lady (SUE-roth): (2) A Seanchan noblewoman of high degree.

sursa (SUHR-sah): (4) Thin, paired sticks used as eating implements in Arad Doman in place of forks. Some say the difficulty eating with sursa is the source of Domani merchants' fabled perseverance; others claim it is the source of the equally fabled Domani temper.

Sword-Captain: (8) See Lance-Captain.


Tanreall, Artur Paendrag
Taborwin, Breane
Tower of Ravens, the
Trolloc Wars
Taborwin, Dobraine
Tarmon Gai'don
Thom Merrilin
Towers of Midnight, the
Tarna Feir
Thoughts Among the Ruins
Traveling People
True Source
Tallanvor, Martyn
Tia mi aven Moridin isainde vadin
Tree, the
Valda, Eamon
Tamra Ospenya
Telamon, Lews Therin
Time of Madness
Verin Mathwin
Village Council

tabac (tah-BAHK): (1) A [(FTTR) noxious] weed, widely cultivated. The leaves of it, when dried and cured, are burned in wooden holders called pipes, the fumes being inhaled. (FTTR) A nasty habit.

Taborwin, Breane: (10) Once a bored noblewoman in Cairhien, she lost her wealth and status and is now not only a servant, but in a serious romantic relationship with a man whom she once would have scorned. [This listing was previously given under B: Breane Taborwin.]

Taborwin, Dobraine: (10) A lord in Cairhien. He presently serves as Steward for the Dragon Reborn in Cairhien. [This listing was previously given under D: Dobraine of House Taborwin.]

Tai'shar (TIE-SHAHR): (2) In the Old Tongue, "true blood of."

Talents: (3) Abilities in the use of the One Power in specific areas. The best known of these, of course, is Healing. Some, such as Traveling, the ability to shift oneself from one place to another without crossing the intervening space, have been lost. Others, such as Foretelling (the ability to foretell future events, but in a general way) are now found only rarely if at all. Another Talent thought lost is Dreaming, which involves, among other things, interpreting the Dreamer's dreams to foretell future events in more specific fashion than Foretelling does. Some Dreamers had the ability to enter Tel'aran'rhiod, the World of Dreams, and (it is said) even other people's dreams. The last known Dreamer was Corianin Nedeal (coh-ree-AHN-ihn neh-dee-AHL), who died in 526 NE. (4) ...but there is now another [Dreamer], known to but a few. (6) Other examples are Cloud Dancing, the control of weather, and Earth Singing, which involves controlling movements of the earth—for example, preventing, or causing, earthquakes or avalanches. There are also minor talents, seldom given a name, such as the ability to see ta'veren or to duplicate the chance-twisting effect of a ta'veren, though in a very small and localized area rarely covering more than a few feet. See also Tel'aran'rhiod.

Tallanvor, Martyn (TAHL-ahn-vohr, mahr-TEEN): (1) [(7) Former] Guardsman-Lieutenant of the Queen's Guards, (5) who loves his queen more than life or honor; met in Caemlyn. See also Morgase.

ta'maral'ailen (tah-MAHR-ahl-EYE-lehn): (1) In the Old Tongue, "Web of Destiny." (2) A great change in the Pattern of an Age, centered around one or more people who are ta'veren. See also Pattern of an Age; ta'veren.

Tamra Ospenya (TAHM-rah oh-SPEHN-yah): (NS:GN) The Amyrlin Seat of the White Tower. She has long dark hair that is lightly streaked with gray. She has a square, determined face. Tamra has been the Amyrlin Seat, the Leader of the Aes Sedai, for six years. She was raised from the Blue Ajah. Despite her power as Amyrlin Seat she is considered fair, just and often kind.

Tanchico (tan-CHEE-coh): Capital city of Tarabon. See Tarabon.

Tanreall, Artur Pandrag (tahn-REE-ahl, AHR-tuhr PAY-ehn-DRAG): see Hawkwing, Artur.

Tarabon (TAH-rah-BON): (4) Nation on the Aryth Ocean. Capital city: Tanchico (tan-CHEE-coh). Once a great trading nation, a source of rugs, dyes and fireworks produced by the Guild of Illuminators, among other things. Little news has come out of Tarabon since the land became racked by anarchy and civil war compounded by simultaneous wars against Arad Doman and the Dragonsworn, people who have sworn to follow the Dragon Reborn. (11) Racked by anarchy and civil war compounded by simultaneous wars against Arad Doman and the Dragonsworn, it was ripe for the picking when the Seanchan arrived. It is now firmly under Seanchan control, the chapter house of the Guild of Illuminators has been destroyed and the Illuminators themselves have been made da’covale. Most Taraboners appear grateful that the Seanchan have restored order, and since the Seanchan allow them to continue living their lives with minimal interference, they have no desire to bring on more warfare by trying to chase the Seanchan out. There are, however, some lords and soldiers who remain outside the Seanchan sphere of influence and are fighting to reclaim their land.

Tarmon Gai'don (TAHR-mohn GAY-dohn): (2) The Last Battle. See also Dragon, Prophecies of the; Horn of Valere.

Tarna Feir (TAHR-nah feer): (NS:GN) An Accepted of the White Tower. Tarna is from northern Altara. She is arrogant and humorless.

Tar Valon (TAHR VAH-lon): (1) A city on an island in the River Erinin. The center of Aes Sedai power and location of the Amyrlin Seat. (2) ...location of the White Tower. (NS:GN) The first city built after the Breaking of the World. It was built by Ogier to be the new center of power for the Aes Sedai. Three thousand years later Tar Valon remains one of the largest, most prosperous and most cosmopolitan cities in the western lands. The Ogier stonework, fluid, flowing and colorful, makes the city a breathtaking spectacle both near and far. The city sits on an island in the River Erinin, almost in the shadow of the gigantic mountain Dragonmount. Six great bridges span the river, three to each side, and there are large villages at the foot of each. Tar Valon is a natural center of trade with large, circular harbors at either end of the island. The city walls are known as the Shining Walls, built of silver-streaked white stone so they glisten in the sun. Tar Valon is governed by a council of Aes Sedai. The heart of Tar Valon is the White Tower.

ta'veren (tah-VEER-ehn): (1) A person around whom the Wheel of Time weaves all surrounding life-threads, perhaps all life-threads, to form a Web of Destiny. (7) This weaving is little understood except that it seems in many ways an alteration of chance; what might happen, but only rarely, does. The effect can at times be quite localized. Someone influenced by a ta'veren may say or do what they would only have said or done one time in a million under those circumstances. Events occur of seeming impossibility, such a as a child falling a hundred feet from a tower unharmed. At other times the effect seems to extend to influencing history itself, though often by means of the localized effects. This, it is believed, is the real reason that ta'veren are born, in order to shift history and restore a balance to the turning of the Wheel. See also Pattern of an Age.

Tear (TEER): (1) A great seaport on the Sea of Storms. The sign of Tear is three white crescents on a field of red and gold. (4) A nation on the Sea of Storms. Also the capital city of that nation, a great seaport. The banner of Tear is three white crescent moons slanting across a field half red, half gold. See also Stone of Tear. (NS:GN) The most southeasterly country in the western lands. It lies south of Cairhien on the Sea of Storms between Illian and the great mountain range, the Spine of the World. Tairens are average in stature and tend to be dark complexioned, but some are fair-skinned and blue eyed and a few even have light hair. Men wear beards trimmed to a point and oiled. Tear is ruled by the council of High Lords. The High Lords are ruthless rulers and guard their power so jealously that the city of Tear, on the delta of the river Erinin, is the only major population center in the country. The High Lords and many other nobles reside in the greatest fortress in the western lands, the Stone of Tear built by Aes Sedai shortly after the Breaking of the World. Despite its heritage, channeling the One Power is outlawed in Tear.

Tel'aran'rhiod (tel-AYE-rahn-rhee-ODD): (3) In the Old Tongue, "the Unseen World," or "the World of Dreams." A world glimpsed in dreams which was believed by the ancients to permeate and surround all other possible worlds. Unlike other dreams, what happens to living things in the World of Dreams is real; a wound taken there will still exist on awakening, and one who dies there does not wake at all. (6) Otherwise, though, nothing done there effects the waking world in any way. (5) Many can touch Tel'aran'rhiod for a few moments in their dreams, but few have ever had the ability to enter it at will, though some ter'angreal have recently been discovered to confer that ability. See also ter'angreal.

Telamon, Lews Therin (TEHL-ah-mon, LOOZ THEH-rihn): (1) See Dragon, the.

ter'angreal (TEER-ahn-GREE-ahl): (2) Any one of a number of remnants of the Age of Legends that use the One Power. Unlike angreal and sa'angreal, each ter'angreal was made to do a particular thing. For example, one makes oaths taken within it binding. Some ter'angreal are used by Aes Sedai, but their original purposes are largely unknown. Some will kill or destroy the ability to channel of any woman who uses them. (4) Some require channeling, while others may be used by anyone. (5) Like angreal and sa'angreal, the making of them has been lost since the Breaking of the World. See also angreal; sa'angreal.

Thakan'dar (thah-kahn-DAHR): (1) An eternally fog-shrouded valley below the slopes of Shayol Ghul.

Thom Merrilin (TOM MER-rih-lihn): (5) A not-so-simple gleeman and traveler. See also Game of Houses; gleeman. [This entry was previously filed under M: Merrilin, Thom.]

Thoughts Among the Ruins: (12) An ancient work of history.

Tia avende alantin (TEE-ah ah-VEN-day ah-LAHN-tin): (2) "Brother to the Trees."

Tia mi aven Moridin isainde vadin: (2) In the Old Tongue, "The Grave is no bar to my call". Inscription on the Horn of Valere. See also Horn of Valere.

Tigraine (tee-GRAIN): (1) As daughter-heir of Andor, she married Taringail Damodred and bore his son Galadedrid. Her disappearance in 972 NE, shortly after her brother Luc vanished in the Blight, led to the struggle in Andor called the Succession, and caused the events in Cairhien which eventually brought on the Aiel War. Her sign was a woman's hand gripping a thorny rose-stem with a white blossom.

Time of Madness: (TTB) Another name used for the Breaking of the World. (2) The years after the Dark One's counterstroke tainted the male half of the True Source, when male Aes Sedai went mad and Broke the World. The exact duration of this period is unknown, but it is believed to have lasted nearly one hundred years. It ended completely only with the death of the last male Aes Sedai. See also Hundred Companions, the; True Source; One Power; Breaking of the World, the.

Tinkers: (1) [(TTB) Another name for the Tuatha'an.] See Tuatha'an. (6) Properly, the Tuatha'an (too-AH-thah-AHN), also called the Traveling People. A wandering folk who live in brightly-painted wagons and follow a totally pacifist philosophy called the Way of the Leaf [(7) which allows no violence for any reason. Tuatha'an who fall away from this belief are called "the Lost," and are no longer acknowledged by any others.] They are among the few who can cross the Aiel Waste unmolested, for the Aiel strictly avoid all contact with them. Very few people even suspect that the Tuatha'an are descended from Aiel who broke away during the Breaking of the World in an attempt to find a way back to the time of peace. See also Aiel.

Torean (toh-ree-AHN): (4) A High Lord of Tear. A man who desires what neither his vast fortune nor his face will gain him.

Tower of Ravens, the: (13) The central Imperial prison of Seanchan. It is located in the capital of Seandar and serves as the headquarters for the Seekers for Truth. Members of the Blood are imprisoned, questioned and executed within it. The questioning and execution must be accomplished without spilling a drop of blood. See also Seekers.

Towers of Midnight, the: (13) Thirteen fortresses of unpolished black marble located in Imfaral, Seanchan. At the time of the Consolidation of Seanchan, it was the center of military might. The final battle of the Consolidation took place there, leaving Hawkwing's descendants in power. Since that time, it has been unoccupied. Legend has it that in time of dire need, the Imperial family will return to the Towers of Midnight and "right that which is wrong." See also Consolidation.

Traveling People: (1) See Tuatha'an.

Travels of Jain Farstrider, The: (3) A very well-known book of travel stories and observations by a noted Malkieri writer and traveler. The book was first printed in 968 NE and has been reprinted continuously ever since. Jain Farstrider disappeared shortly after the Aiel War and is generally believed to be dead.

Tree, the: (2) See Avendesora.

Treekillers: (2) An Aiel name given to the Cairhienin, always said in tones of horror and disgust. (7) Disparaging term used by the Aiel for Cairhienin, along with "oathbreakers". Both refer to King Laman's cutting down of Avendoraldera, a gift from the Aiel, an act which violated the oaths given at the time the gift was given. To the Aiel, both terms rank with the worst that anyone can be called. See also Aiel War.

Treesinger: (2) An Ogier who has the ability to sing to trees (called "treesong"), either healing them, or helping them grow and flower, or making things from the wood without damaging the tree. Objects made in this manner are called "sung wood" and are highly prized. Few Ogier remain who are Treesingers; the Talent seems to be dying out.

treesong: (2) See Treesinger.

Tremalking (treh-MAL-king): (TTB) Largest of the Sea Folk islands. See also Sea Folk.

Trollocs (TRAHL-lohks): (1) Creatures of the Dark One, created during the War of the Shadow. Huge of stature, vicious in the extreme, they are a twisted blend of animal and human stock, and [(3) vicious by nature, they] kill for the pure pleasure of killing. Sly, deceitful and treacherous, they can only be trusted by those they fear. [(3) Deceitful in the extreme, they cannot be trusted unless coerced by fear.] They are omnivorous and will eat any kind of meat, including human flesh and the flesh of other Trollocs.

Largely of human origins, they are able to interbreed with humankind, but the offspring are usually stillborn, and those which are not often fail to survive. They are divided into tribe-like bands, chief among them being the Ahf'frait, Al'ghol, Bhan'sheen, Dha'vol, Dhai'mon, Dhjin'nen, Ghar'ghael, Ghob'hlin, Gho'hlem, Ghraem'lan, Ko'bal, and the Kno'mon. (4) Divided into tribe-like bands, among them the Dha'vol, the Ko'bal, and the Dhai'mon. (NS:GN) Trollocs are a form of Shadowspawn, a cross-breed between animals and humans. They appear as enormously large men, eight feet tall and bulky, with animal faces—wolves, eagles, boars, goats and such. Trollocs were created by Aginor as warriors for the Shadow. They are strong, fast and bloodthirsty, so they are fearsome and dangerous. They are also stupid, lazy, cowardly and unreliable, so they make poor soldiers.

Trolloc Wars: (1) A series of wars, beginning about 1000 AB and lasting more than three hundred years, during which Trolloc armies ravaged the world. Eventually the Trollocs were slain or driven back into the Great Blight, but some nations ceased to exist, while others were almost depopulated. All records of the time are fragmentary. See also Covenant of the Ten Nations.

True Source: (1) The driving force of the universe, which turns the Wheel of Time. It is divided into a male half (saidin) and a female half (saidar), which work at the same time with and against each other. Only a man can draw on saidin, only a woman on saidar. Since the beginning of the Time of Madness, saidin has been tainted by the Dark One's touch. See also One Power.

Tuatha'an (too-AH-thah-AHN): (1) A wandering folk, also known as the Tinkers and as the Traveling People, who live in brightly painted wagons and follow a totally pacifist philosophy called the Way of the Leaf. [(TTB) A Tuatha'an will not do violence to another human being even to save his or her own life or the lives of loved ones.] Things mended by Tinkers are often better than new, but the Tuatha'an are shunned by many villages because of stories that they steal children and try to convert young people to their beliefs. (2) They are among the few who can cross the Aiel Waste unmolested, for the Aiel strictly avoid all contact with them.

Turak, High Lord of House Aladon (TOO-rak; AL-ah-dohn): (2) A Seanchan of high degree, commander of the Hailene. See also Seanchan; Hailene.

Valda, Eamon (VAHL-dah, AY-mon): (7) An impatient Lord Captain of the Children of Light, a man who believes you can't make dinner without breaking eggs and sometimes it is necessary to burn down the barn to get rid of the rats. He see himself as a pragmatist, and will take whatever advantage offers itself. He is sure that Rand al'Thor is only a puppet of the White Tower and very likely cannot even channel. Hatred of Darkfriends (which of course include Aes Sedai) is the central pillar of his life. See also Children of the Light.

Verin Mathwin (VEHR-ihn MAH-thwihn): (2) An Aes Sedai of the Brown Ajah, (5) last known to be in the Two Rivers purportedly seeking girls who could be taught to channel. See also Ajah.

Village Council: (1) In most villages a group of men, elected by townsmen and headed by a Mayor, who are responsible for making decisions which affect the village as a whole and for negotiating with the Councils of other villages over matters that affect the villages jointly. They are at odds with the Women's Circle in so many villages that the conflict is seen as almost traditional [(TTB) it certainly appears in many stories, most humorous]. See also Women's Circle.


Wake of the Breaking, The
Watchers Over the Waves
Wheel of Time, the
Winged Guards, the
Yellow Ajah
War of Power
White Ajah
Younglings, the
War of the Hundred Years
Ways, the
White Tower
Wise One
War of the Second Dragon
Web of Destiny
Wise Woman
War of the Shadow
Women's Circle
weight, units of
Wild Hunt

Wake of the Breaking, The: (12) A book of which little is known.

War of Power: (2) See War of the Shadow.

War of the Hundred Years: (1) A series of overlapping wars among constantly shifting alliances, precipitated by the death of Artur Hawkwing and the resulting struggle for his empire. It lasted from FY 994 to FY 1117. [(TTB) The dates are uncertain because of the destruction of so many records, of which only fragments remain.] The war depopulated large parts of the lands between the Aryth Ocean and the Aiel Waste, from the Sea of Storms to the Great Blight. So great was the destruction that only fragmentary records of the time remain. The empire of Artur Hawkwing was pulled apart in the wars, and the nations of the present day were formed. See also Hawkwing, Artur.

War of the Second Dragon: The war fought (FY 939-43) the false Dragon Guaire Amalasan. During this war, a young king named Artur Tanreall Paendrag, later known as Artur Hawkwing, rose to overwhelming prominence.

War of the Shadow: (1) Also known as the War of Power, it ended the Age of Legends. It began shortly after the attempt to free the Dark One, and soon involved the whole world. In a world where even the memory of war had been forgotten, every facet of war was rediscovered, often twisted by the Dark One's touch on the world, and the One Power was used as a weapon. The war was ended by the resealing of the Dark One into his prison (5) a strike led by Lews Therin Telamon, the Dragon, and one hundred male Aes Sedai called the Hundred Companions. The Dark One's counterstroke tained saidin and drove Lews Therin and the Hundred Companions insane, thus beginning the Time of Madness. See also Hundred Companions, the; Dragon, the; One Power, the; Time of Madness, the.

Warder: (1) A warrior bonded to an Aes Sedai. The bonding is a thing of the One Power, and by it he gains such gifts as quick healing, the ability to go long periods without food, water, or rest, and the ability to sense the taint of the Dark One at a distance. [(7) Warder and Aes Sedai share certain physical and emotional knowledge of one another through the bond.] So long as a Warder lives, the Aes Sedai to whom he is bonded knows he is alive however far away he is, and when he dies she will know the moment and manner of his death. The bonding does not tell her how far he is, though, nor in what direction. [The last sentence, which appeared in the first five books, was omitted in later editions because it is incorrect.] [(TTB) The bond creates a certain awareness in both Aes Sedai and Warder of the physical and emotional condition of the other.] While most Ajahs believe an Aes Sedai may have one Warder bonded to her at a time, the Red Ajah refuses to bond any Warders at all, and the Green Ajah believes an Aes Sedai may bond as many as she wishes. Ethically the Warder must accede to the bonding [(4) voluntarily], but it has been known to be done involuntarily [(4) ...but it has been known to be done against the Warder's will]. What the Aes Sedai gain from the bonding is a closely held secret. See also Aes Sedai. (5) The bonding does not tell her how far he is, though, nor in what direction. (7) By all known historical records, Warders have always been men, but recently a woman has been bonded, revealing certain differences in the effects. See also Birgitte.

Watchers Over the Waves: (2) A group who believe Artur Hawkwing's armies sent across the Aryth Ocean will one day return, and so keep watch from the town of Falme (FAHL-may) on Toman Head.

wasp-jelly: (10) A small aquatic creature that appears to be made of jelly but stings severely when touched.

Ways, the: (TTB) Pathways from one stedding to another, grown from the One Power during the Breaking of the World. A gift from male Aes Sedai to the stedding in thanks for shelter from the taint on saidin, they exist outside the normal confines of time and space. A day's walking inside the Ways may carry the traveler to a destination hundreds of miles away, but strangely, sometimes a more distant place can be reached more quickly than one that is nearer. The Ways appear to consist of ramps, bridges and islands seemingly suspended in the air unsupported. Each island has a stone, called a guiding, with directions in Ogier script for reaching various destinations from that point. Once well-lit and beautiful, the islands covered with grasses, flowers and fruit trees, the Ways have deteriorated, growing dank and dim, and the islands are now only bare stone. It is believed that this is the result of the taint on saidin, which was used in the initial making of the Ways. The Ogier are said to possess a device, possibly a ter'angreal, which allowed them to make the Ways grow to other places, but this certainly has not been used since the Ways went dark.

Web of Destiny: (1) A great change in the Pattern of an Age, centered around one or more people who are ta'veren. See ta'maral'ailen.

week: (TTB) Under the Farede Calendar, a period of time lasting ten days.

weight, units of: (2) 10 ounces = 1 pound; 10 pounds = 1 stone; 10 stone = 1 hundredweight; 10 hundredweight = 1 ton.

Wheel of Time, the: (1) Time is a wheel with seven spokes, each spoke an Age. As the Wheel turns, Ages come and go, each leaving memories that fade to legend, then to myth, and are forgotten by the time that Age comes again. The Pattern of an Age is slightly different each time an Age comes, and each time it is subject to greater change, but each time it is the same Age. [(TTB) Not a repeat exactly of what went before, when that Age last came, but close enough in its general outline that it might seem the same at a glance.]

White Ajah: (1) See Ajah.

White Tower: (1) The palace of the Amyrlin Seat in Tar Valon. (2) ...and the place where Aes Sedai are trained. (6) The center and heart of Aes Sedai power, located in the heart of the great island city of Tar Valon. [(TTB) (1.) An immense tower of white stone, constructed with the One Power, which rises in the center of Tar Valon. It is the palace of the Amyrlin Seat and the center of Aes Sedai power, with parts of it belonging to the different Ajahs. (2.) The extensive grounds surrounding the immense tower described in (1.).]

Whitecloaks: (1) See Children of the Light.

wilder: (3) A woman who has learned to channel the One Power on her own, surviving the crisis as only one in four does. Such women usually build barriers against knowing what it is they are doing, but if these can be broken down, wilders are [(7) frequently] among the most powerful of channelers. The term is often used in derogatory fashion.

Wild Hunt: (3) It is believed by many that the Dark One (often called Grim, or Old Grim, in Tear, Illian, Murandy, Altara, and Ghealdan) rides out in the night with the "black dogs," or the Darkhounds, hunting souls. This is the Wild Hunt. Rain can keep the Darkhounds out of the night, but once they are on the trail, they must be confronted and defeated or the victim's death is inevitable. It is believed that merely seeing the Wild Hunt pass means imminent death, either for the viewer or for someone dear to the viewer. (10) It is held to be especially dangerous to meet the Wild Hunt at a crossroads, just before sunrise or just after sunset. See also Darkhounds.

Winged Guards, the: (10) The personal bodyguards of the First of Mayene, and the elite military formation of Mayene. Members of the Winged Guards wear red-painted breastplates and helmets shaped like rimmed pots that come down to the nape of the neck in the back, and carry red-streamered lances. Officers have wings worked on the sides of their helmets, and rank is denoted by slender plumes.

Wisdom: (1) In villages [(FTTR) of Andor], a woman chosen by the Women's Circle [(FTTR) to sit in the Circle] for her knowledge of such things as healing and foretelling the weather, as well as common good sense. A position of great responsibility and authority, both actual and implied. She is generally considered the equal of the Mayor, and in some villages his superior [(FTTR) and almost always is considered the leader of the Women's Circle]. Unlike the Mayor, the Wisdom is chosen for life, and it is very rare for a Wisdom to be removed from office before her death. Almost traditionally in conflict with the Mayor [(FTTR), to the extent that such conflicts often appear in humorous stories]. (2) Depending on the land, she may instead have another title, such as Guide, Healer, Wise Woman, or Reader, (FTTR) Adviser, but in one form or another, they exist everywhere (3) Seeker or Wise One (6) among others. See also Women's Circle.

Wise One: (4) Among the Aiel, Wise Ones are women chosen by other Wise Ones and trained in healing, herbs and other things, much like Wisdoms. Usually there is a single Wise One to each clan or sept hold. Some Wise Ones are said to have wondrous healing abilities, and to do things that seem miraculous. They have great authority and responsibility, as well as great influence with sept and clan chiefs, though these men often accuse them of meddling. (5) Wise Ones stand outside all feuds and battles, and according to ji'e'toh may not be harmed or impeded in any way. Some Wise Ones have the ability to channel, but they do not advertise this. Three Wise Ones now living are dreamwalkers, with the ability to enter Tel'aran'rhiod and to speak to other people in their dreams, among other things. (6) A good many Wise Ones can channel to one degree or another; they find every last Aiel woman born with the spark in her and most of those who can learn. The fact that Wise Ones can channel is not spoken of among Aiel, by custom; [(7) as a result many Aiel do not know for sure which Wise Ones can and which cannot]. Also, by custom, Wise Ones avoid all contact with Aes Sedai, even more so than other Aiel. For a Wise One to take part in a battle would be a great violation of custom and tradition. (7) Traditionally, Wise Ones have stood outside all feuds and battle, but this custom has recently been shattered, perhaps beyond mending. What this may do to the protections accorded Wise Ones under the Aiel belief of ji'e'toh has yet to be seen. See also dreamwalker; ji'e'toh; Tel'aran'rhiod.

Wise Woman: (7) One of the fabled healers of Ebou Dar, distinguished by the wearing of a red belt. Their abilities with herbs and their medical knowledge are spoken of as far away as the Borderlands as being the next best to actual Healing by an Aes Sedai. Although Ebou Dar is a cosmopolitan city where outlanders frequently join the city's many guilds, the oddity has been noted that Wise Women who are actually Ebou Dari are in truth quite rare. (8) Honorific used in Ebou Dar for women famed for their incredible abilities at healing almost any injury. A Wise Woman is traditionally marked by a red belt. While some have noted that many, indeed most, Ebou Dari Wise Women were not even from Altara, much less Ebou Dar, what was not known until recently, and still is known to only a few, is that all Wise Women are in fact Kinswomen and use various versions of Healing, giving out herbs and poultices only as a cover. With the flight of the Kin from Ebou Dar after the Seanchan took the city no Wise Women remain there. See also Kin, the.

Women's Circle: (1) [(FTTR) In Andor,] A group of women elected by the women of a village, responsible for deciding matters which are considered solely women's responsibility (for example, when to plant crops and when to harvest). Equal in authority to the Village Council, with clearly-delineated lines and areas of responsibility. Often at odds with the Village Council; (FTTR) this conflict is often at the heart of humorous stories. In lands other than Andor, the Women's Circle is often known by another name, such as the Ring or the Gathering, but in one form or another, they exist everywhere. See also Village Council.

year: (TTB) Under the Farede Calendar, a period of time consisting of thirteen months, each of twenty-eight days.

Yellow Ajah: (NS:GN) The Yellow Ajah of the Aes Sedai is dedicated to the art of Healing. Sisters of the Yellow Ajah see Healing as the only worthwhile use of the One Power. They tend to be arrogant and flamboyant.

Younglings, the: (10) The first Younglings, were young men studying under the Warders at the White Tower. They fought against their teachers who attempted to free Siun Sanche after she was deposed from the Amyrlin Seat. Led by Gawyn Trakand, the Younglings remained loyal to the White Tower, and fought skirmishes against Whitecloaks under Eamon Valda. They accompanied Elaida's embassy to the Dragon Reborn in Cairhien and saw action against the Aiel and Asha'man at Dumai's Wells. On their return to Tar Valon they found themselves barred from the city.

The Younglings wear green cloaks with Gawyn's White Boar; those who fought against their teachers in Tar Valon wear a small silver tower on their collars. They accept recruits wherever they go, but they do not take veterans or older men. One requirement is that the recruit must be willing to put aside all loyalties except to the Younglings. Older members teach the new recruits Warder techniques since they have given over accepting instruction from Warders, and several have refused offers of bonding from Aes Sedai. In many ways they hardly seem attached to the Tower and Aes Sedai at all. This is a result in part of their suspicion that they were not meant to survive the expedition to Cairhien.

Yuan (you-AHN): (NS:GN) An Aes Sedai of the Yellow Ajah. She is slim with gray eyes.