Pyramid with Taper on Z axis:

 

p = Pyramid(20,20,40,10,10,20)

center = Point(10,10,20)

taper = Taper(2,center,Z_AX,true,0, 0)

P.AddModifier(taper)

animate

(

At frame 100

(

t.UpperLimit =10

t.LowerLimit=-10
)

)

 

 

 

Sphere with extrude and twist Z axis:

 

S = Sphere(30,100)

Extrude = List(Extrude,100)

For index = 0 to 100 do

(

extrude[index]=Extrude(index*10,0)

s.AddModifier(extrude[index])

)

twist = Twist()

s.AddModifier(twist)

animate

(

At frame 100

(

for obj in extrude do

obj.amount = 1

twist.angle = 90
)

)

Spring with bevel and bend on Y axis:

 

spring = Spring (30,5,100)

bevel = List(Bevel,200)

for index = 0 to 199 do

(

bevel[index]=Bevel(index*2,0,0.01)

spring.AddModifier(bevel[index])
)

bend = Bend(0, Y_AX)

spring.AddModifier(bend)

animate

(

At frame 100

(

bend.angle=900

bevel.ExtrudeAmount=6
)

)

 

 

 

Sphere with taper on Z axis:

 

sphere = Sphere(30,30)

center = Point(0,0,0)

taber = Taber(-1,center,Z_AX,true,10,-10)

animate

(

At frame 100

(

taber.amount = 1

)

)

 

 

 

 

 

 

Box with twist on Z axis with limits:

 

box = Box(20,20,60,20,20,100)

twist = Twist(900,Point(10,10,30),Z_AX,true,0,0)

box.AddModifier(twist)

animate

(

At frame 100

(

twist.UpperLimit=30

twist.LowerLimit=-30
)

)

 



Morphing from Spindle to Sphere:

 

spindle = Spindle(30,20,10,21,7,70)

sphere = Sphere(30,70)

morph = Morph(sphere, 0)

spindle.AddModifier(morph)

animate

(

At frame 100

(

morph.rate=100
)

)