Ludum Dare 16

This space will be used to host download links, images, misc. info, etc. for my Ludum Dare 16 entry. The work log will be posted on the Ludum Dare site - I may copy it here for archival after the competition is over.

- Download current versions:

GBIS.zip

Build a fleet, explore the star cluster, and find the aliens - before they find you. The whole game can be controlled using the mouse. Spacebar pauses the game - you can issue orders while paused (theoretically).

This is pretty incomplete, but I ran out of time and just bunged in a metric buttload of aliens to fight. Game bogs down really badly when attempting to draw millions of missile trails.

To colonize uninhabited planets - build a colony ship, move it into the circle above the target planet, click the Colonize button. The button doesn't appear unless you only have the colony ship selected.

- Download redistributables:

I'm using XNA for development, so please note:

- System requirements are a video card that supports Shader Model 2.0. In other words, any PC made within the last 4 or so years should work, provided it doesn't suck. If your PC is older than that, how did the video card last so long? (well, I do have a working laptop that was made in 2003, but that's an exception).
- Sorry, I'm not sure whether it will run via Boot Camp on Macs, or Wine on Linux boxes. In theory it should - but that's in theory. It will NOT work using Parallels on a Mac.
- To play the game, you WILL need to install the Microsoft XNA 3.0 redistributable.

Microsoft XNA Framework Redistributable 3.0

If the game gives an error when you attempt to run it after installing the XNA redistributable, you may also need to install the Microsoft .NET redistributable, and/or the latest version of DirectX for your OS of choice. This will probably be 9.0c if you're on XP. I think Vista ships with a usable DirectX version, so if you use Vista you probably don't need to download that.

Microsoft .NET Framework 3.5 

DirectX 9.0c


- Download source code (not necessary to run the game):

- The source code for the game has been uploaded.

http://sites.google.com/site/haitaka/ludumdare16/LD16_5parrowhawk_GBIS_source.zip

- The source code for the custom library I made, "Booon", can be downloaded here. This is my current working version, with state control, simple collision detection via multi-sphere hulls, and audio integration in addition to the features I used in LD14. 

Booon1.12.zip

After installing XNA, just unzip it to the My Documents/Visual Studio 2008/Projects folder. Or wherever you want to put your projects folder. There's an example program but no documentation (documentation is for the weak - I kid, I kid.)


ċ
Booon1.1.zip
(411k)
Studio Haitaka,
Dec 10, 2009, 3:23 PM
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Booon1.12.zip
(494k)
Studio Haitaka,
Dec 11, 2009, 4:34 AM
ċ
GBIS.zip
(670k)
Studio Haitaka,
Dec 13, 2009, 5:56 PM
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LD16_5parrowhawk_GBIS_source.zip
(4392k)
Studio Haitaka,
Jan 2, 2010, 5:56 AM
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