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Ultimate Frisbee: Friday 4th of July

posted Jul 3, 2008, 2:45 PM by Mark Schiavoni

We’re going to play Ultimate Frisbee tomorrow afternoon on the soccer field/football pitch.  We decided to play Ultimate since it is a lot of fun and is easy to play since the rules are simple.


For those of you who’ve never played, Ultimate Frisbee is kind of like a non-contact version of American/Canadian football, expect played with a Frisbee and you can only pass the Frisbee and not run with it.  You  pass a Frisbee from team member to team member until you get across the goal line.


We welcome everyone to come and play or watch and we’ll have a keg of American beer for those who get thirsty.


Here are the rules for those who want to play, but we’ll also give a quick demonstration prior to the game.

  1. The Field -- A rectangular shape with end lines at each end. A regulation field is 70 yards by 40 yards, with endzones 25 yards deep.
  2. Initiate Play -- Each point begins with both teams lining up on the front of their respective end line. The defense throws the Frisbee to the offense. A regulation game has seven players per team.
  3. Scoring -- Each time the offense completes a pass in the defense's end line, the offense scores a point. Play is initiated after each score.
  4. Movement of the Disc -- The Frisbee may be advanced in any direction by completing a pass to a teammate. Players may not run with the Frisbee. The person with the Frisbee ("thrower") has ten seconds to throw the disc.
  5. Change of possession -- When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the Frisbee and becomes the offense.
  6. Non-contact – You must stay at an arms-length distance from the player with the Frisbee and no physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
  7. Fouls -- When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
  8. Self-Refereeing -- Players are responsible for their own foul and line calls. Players resolve their own disputes.
  9. Spirit of the Game -- Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.