Glory Road Roleplay Site

This site is publicly accessible and any PDF files on here are free to download and print. It is meant to use with the Glory Road Roleplay core rules but purchase or ownership of the rules is not required to read and use these files.
Forest, Path, Foggy, Cumberland Island, Georgia, Usa

The core rules,  a game manager's guide and an introductory adventure called "Into the Westwood will be available for sale in e-book format at

https://www.drivethrurpg.com/product/218159/Glory-Road-Roleplay-Core-Rules
later this spring. Paperback hard copies will be available in the near future. We have formatting issues to work out.

Forward by C.J. Carella to the Core Rules

Foreword

 A long time ago, in a little burg by the name of New Haven, Connecticut, I joined a gaming group led by one William Reich, who ran a game using a system of his own creation – Glory Road. At that point, I’d been playing tabletop RPGs for some time, and had published a few supplements for Steve Jackson Games. Even though I was a GURPS addict, I found myself enjoying Bill’s Glory Road weekly sessions a great deal. The combat system was deadly and exciting, the magic had a unique flavor that made it stand out, and some of the rules were a refreshing change from the usual fare of the time. I even shamelessly stole the exploding-dice mechanism from Glory Road and adapted it to the home rules that eventually became the Unisystem.

Glory Road is concise but complex, and as such may not be to the taste of those who prefer minimalist rule systems. Contrary to what many designers seem to think nowadays, I think there are a lot of gamers who enjoy complexity for the sake of realism (or at least a realistic/coherent tone) in their rules set, and GR should satisfy the needs of people who want their katana to work differently than their pickaxe or spear, who want to figure out the tradeoffs between chain mail and boiled leather armor, and who want their sorcerers to have access to a wide variety of specializations. If that is your cup of tea, you are in for a treat.

So arm yourself with dice of many values, paper and pencil and the power of your imagination, and embark on a heroic quest. You will enjoy the trip.

 

- C.J. Carella

Note: The “exploding dice system,” which we call Feisting, never belonged to me for C.J. to steal. It was used by one Bruce Feist in early campaigns in New Haven. And I stole it.

C.J. is a very successful novelist whose Warp Marine series and other works can be found at Amazon and everywhere else books and e-books are sold. 

He also developed a very large amount of gaming materials, including several important GURPS sourcebooks, All Flesh Must be Eaten, the Buffy game and the Unisystem. He still plays with us. 

The next page is "Frequently Asked Questions." And, of course, I try to answer them.

The page called The Black Mountain gives the GMs and players a setting in which to adventure. There will be commercially available adventures set in the District and this page should give the players the background for those adventures.
There are seventy-two pages of information in the PDFs and a map on a separate page. It is enough of a setting to run a long campaign. I try to encourage Game Managers to set up their own adventures with the district as background.

Another page that I am adding has a suggested character sheet attached. If the character has no spells or clerical powers, only the first page of the sheet need be used. On the webpage, I will annotate the page and discuss what might be on it.

An additional page has attached a selection of sample player-characters. These characters will just have their attribute scores and a few comments, with no backgrounds or careers or equipment. I will be adding to it periodically. In addition, I will attach PDFs with actual non-player characters complete with equipment etc. There will also be PDFs with character histories.

The page called "Articles" will have little essays on gaming topics. The first one is about the usefulness of dogs on an adventure. The second one is a system-neutral utility called The Interdimensional House of Pancakes.

The next page is Lifepaths. This is a method for randomizing the background for a player-character. Our normal method is to choose a career for the character and then find a background that is possible for that career. The character may start out with relatively poor resources for that career but his or her feet are already on that path. This method is radically different but can be a lot of fun. This method is for human characters. I will do one for each of the other player-character species as I find the time.

Attached to the Page Called "Powers  from Above and Below is a PDF with a greater assortment of deities and the powers that they grant than could be included in the Core Rules.

Once the books come out, I will add a page for new spells that are created by players and game masters and a page for treasure items other than the ones in the Game Manager's Guide. A page for new weapons and armor is also likely. 


While the material on this website is available to the public, it is not intended to be used for commercial purposes and is still copyright 2019 by Bill Reich
Art: Foggy Forest Path From Pixabay By Skeeze
Pixabay License
Free for commercial use
No attribution required

Contact Information: email; willinnewhaven969@gmail.com  Phone: 954-592-5880