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Don't mess with the armourer

// Cut from my March 18 2016 log.

// Copernicus died in armourer shop to Martyrson and Sven, a lev 20 thief.

// I and Ishamael left Tharbad after that happened and came back a bit later.

Ishamael (ish) sits down and rests.

*( CRW Mana:Hot>You start to concentrate...

Your magic armour is revitalised.

*( CRW Mana:Hot>emote says 'on phone tho'
Ok.

*( CRW Mana:Hot>s
[south]
Plain before a Low Hill
Exits: north, south, west.

*. CRW Mana:Hot>s
[south]
At the Edge of the Lush Plains
A brown fox is here, (FAMILIAR?)
Exits: north, east, south, west.

*. CRW Mana:Hot>s
[south]
On a Path at the Edge of the Marshes
A fat rabbit is here, chewing on some grass.
Exits: north, east, south, west.

*. CRW Mana:Hot>s
[south]
In the Mire
A swarm of mosquitoes is here, humming around you.
A long-necked bird, with a fairly short spear-like bill stands here.
Exits: north, east, south, west.

*% CRW Mana:Hot>s
[south]
Rank Marshland
A large leech is moving close to you, searching for blood.
A large leech is moving close to you, searching for blood.
Exits: north, ~east~, ~south~, west.

*% CRW Mana:Hot>s
[south]
You can't go into deep water!

*% CRW Mana:Hot>west
On a Path by the Marshes
Exits: -north-, east, -west-.

*. CRW Mana:Hot>west
On the Road to Tharbad
A Large Sign is standing here.
Exits: north, -east-, =south=, =west=.

*+ CRW Mana:Hot>s
[south]
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Exits: =north=, [east], south.

*+ CRW Mana:Hot>sc
189/189 hits, 61/124 mana, and 101/106 moves.

*+ CRW Mana:Hot>tr
You carefully examine the ground around you, looking for tracks...

You see:
   - a vague track of a hungry warg leading ^^ NORTH ^^ done less than 2 hours ago
   - a faint track of an Orc coming from the east done less than 2 hours ago
   - two vague tracks of a trained horse leading vv SOUTH vv done less than 4 hours ago
   - a vague track of a trained horse leading ^^ NORTH ^^ done less than 6 hours ago
   - two faint tracks of a pack horse leading vv SOUTH vv done less than 11 hours ago

You stop searching.

*+ CRW Mana:Hot>s
[south]
Outside the North Gate of Tharbad
Exits: north, [south].
You begin to see some clouds.

*#~ CRW Mana:Hot>trr. .tr
[track trained]
You carefully examine the ground around you, looking for tracks...

You see some vague tracks of a trained horse leading vv SOUTH vv, done less than 4 hours ago.

*#~ CRW Mana:Hot>{unlock exit ; open exit }
*click*

*#~ CRW Mana:Hot>s
[south]
Ok.

*#~ CRW Mana:Hot>Inside the North Gate of Tharbad
A surly secretary is sitting at the desk.
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
Exits: (north), south.

s
[south]
You see some vague tracks of a trained horse leading vv SOUTH vv, done less than 2 hours ago.

*#~ CRW Mana:Hot>Before the North Gate of Tharbad
One of the citizens of Tharbad looks at you from the corner of his eye.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, east, south, west.

You see some plain tracks of a trained horse leading vv SOUTH vv, done less than 1 hour ago.

*#~ CRW Mana:Hot>
A little boy has arrived from the west.

*#~ CRW Mana:Hot>
A citizen leaves << WEST <<.

*#~ CRW Mana:Hot>s
[south]
Main Street
A guard is here looking for someone to abuse.
A guard is here looking for someone to abuse.
Exits: north, [east], south.

You see some plain tracks of a trained horse leading vv SOUTH vv, done less than 1 hour ago.

*#~ CRW Mana:Hot>where
Players in your zone
--------------------
Telperién            - Main Street
Copernicus           - The Black Blood Alley

*#~ CRW Mana:Hot>s
[south]
Main Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, south, west.

You see some plain tracks of a trained horse leading vv SOUTH vv, done less than 1 hour ago.

*#~ CRW Mana:Hot>s
[south]
Main Street
Exits: north, south.

You see some plain tracks of a trained horse leading vv SOUTH vv, done less than 1 hour ago.

*#~ CRW Mana:Hot>s
[south]
On the Bridge
Exits: north, east, south, west.

You see some plain tracks of a trained horse leading vv SOUTH vv, done less than 1 hour ago.

*#~ CRW Mana:Hot>s
[south]
Main Street
A guard is here looking for someone to abuse.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, east, south.

You see some plain tracks of a trained horse leading >> EAST >>, done less than 1 hour ago.

*#~ CRW Mana:Hot>east
The Black Moon Street
Exits: east, west.

east
You see some plain tracks of a trained horse leading >> EAST >>, done less than 1 hour ago.

*#~ CRW Mana:Hot>The Black Moon Street
A woman is here, looking for someone to chat with.
A guard is here looking for someone to abuse.
Exits: [north], east, west.

Copernicus has arrived from the east.

You see some plain tracks of a trained horse leading >> EAST >>, done less than 1 hour ago.

*#~ CRW Mana:Hot>east
The Black Moon Street
Traces of white tones form the aura of this place.
Exits: north, (east), south, west.

*Martyrson the Silvan Elf* has arrived from the north riding a trained horse.

*Martyrson the Silvan Elf* begins some strange incantations...

Aha, you have found your victim!

*#~ CRW Mana:Hot>
*Martyrson the Silvan Elf* utters the words 'lightning bolt'
You feel yourself exposed.
*Martyrson the Silvan Elf* sends a powerful lightning bolt at you, you stagger from the impact.

*#~ CRW HP:Fine Mana:Hot *Martyrson the Silvan Elf*:Healthy>sc
You can't do that while fighting.
Copernicus has arrived from the west.

*#~ CRW HP:Fine Mana:Hot *Martyrson the Silvan Elf*:Healthy>flee
You flee head over heels.
You cannot ride there.
You flee south.
A Small Dark Path
An assassin is here, fighting a guard.
A guard is here, fighting an assassin.
Exits: north, south.

*#~ CRW HP:Fine Mana:Hot>te
Target set to: *elf*
#redefined key: F1 ^['[00~'=order followers kill *elf*
#redefined key: F2 ^['[01~'=cast 'burning hands' *elf*
#redefined key: F3 ^['[02~'={kill *elf*; order followers assist}
#redefined key: F4 ^['[03~'=cast 'lightning bolt' *elf*
#redefined key: F5 ^['[04~'=cast 'fireball' *elf*
#redefined key: KF1 ^[OP=order followers kill *elf*
#redefined key: KF2 ^[OQ=cast 'burning hands' *elf*
#redefined key: KF3 ^[OR={kill *elf*; order followers assist}
#redefined key: KF4 ^[OS=cast 'lightning bolt' *elf*
#redefined key: KF5 ^[[15~=cast 'fireball' *elf*
#redefined key: F3 ^['[02~'=order two bash
#redefined key: KF3 ^[OR=order two bash
"won't bash"
#redefined key: F6 ^['[05~'=cast 'magic missile' *elf*
#redefined key: KF6 ^[[17~=cast 'magic missile' *elf*
*#~ CRW HP:Fine Mana:Hot>north
cast 'lightning bolt' *elf*
The Black Moon Street
Traces of rich white tones form the aura of this place.
Exits: north, (east), south, west.

*#~ CRW HP:Fine Mana:Hot>Nobody here by that name.

*#~ CRW HP:Fine Mana:Hot>
Copernicus has arrived from the east.
A thief yells loudly from the east 'HELP! *Sven the Man* is trying to kill me in the Armoury!'

*#~ CRW HP:Fine Mana:Hot>
Copernicus leaves << WEST <<.

*#~ CRW HP:Fine Mana:Hot>lead
You stop riding a pack horse.
A pack horse starts following you.

*#~ CW HP:Fine Mana:Hot>east
The Armoury
The corpse of a pack horse is lying here.
The corpse of a trained horse is lying here.
The corpse of *a Man* is lying here.
The corpse of an assassin is lying here.
An armourer stands here.
A thief is here, fighting *Sven the Beorning Man*.
*Sven the Beorning Man* is here, fighting a thief.
Exits: (west).
A pack horse has arrived from the west.

!# CW HP:Fine Mana:Hot>c
[close exit ]
Ok.

!# CW HP:Fine Mana:Hot>le
[lock exit ]
*click*

!# CW HP:Fine Mana:Hot>
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Fine Mana:Hot>
An armourer joins *Sven the Beorning Man*'s fight.
An armourer strongly hits a thief's body and shatters it.
*Sven the Beorning Man* strongly pierces a thief's body and shatters it.

!# CW HP:Fine Mana:Hot>tm
Target set to: *man*
#redefined key: F1 ^['[00~'=order followers kill *man*
#redefined key: F2 ^['[01~'=cast 'burning hands' *man*
#redefined key: F3 ^['[02~'={kill *man*; order followers assist}
#redefined key: F4 ^['[03~'=cast 'lightning bolt' *man*
#redefined key: F5 ^['[04~'=cast 'fireball' *man*
#redefined key: KF1 ^[OP=order followers kill *man*
#redefined key: KF2 ^[OQ=cast 'burning hands' *man*
#redefined key: KF3 ^[OR={kill *man*; order followers assist}
#redefined key: KF4 ^[OS=cast 'lightning bolt' *man*
#redefined key: KF5 ^[[15~=cast 'fireball' *man*
#redefined key: F3 ^['[02~'=order two bash
#redefined key: KF3 ^[OR=order two bash
"won't bash"
#redefined key: F6 ^['[05~'=cast 'magic missile' *man*
#redefined key: KF6 ^[[17~=cast 'magic missile' *man*
!# CW HP:Fine Mana:Hot>
Copernicus tells you 'man is in armourer he citizen tho'
A thief panics, and attempts to flee.
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Fine Mana:Hot>cast 'lightning bolt' *man*
You start to concentrate...

A thief panics, and attempts to flee.
*Sven the Beorning Man* panics, and attempts to flee.

*Sven the Beorning Man* strongly pierces a thief's right arm and shatters it.

*Sven the Beorning Man* panics, but can't stop fighting to flee.

Ok.
The lightning bolt hits *Sven the Beorning Man* with full impact.
A thief panics, but can't stop fighting to flee.

// Better block, or Martyrson is going to break this insta.

!# CW HP:Fine Mana:Hot>ble
[close exit ]
[ cast 'block door' exit ]

*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Fine Mana:Hot>It's already closed!

!# CW HP:Fine Mana:Hot>You start to concentrate...
An armourer hits a thief's right arm very hard and shatters it.
A thief panics, and attempts to flee.

*Sven the Beorning Man* panics, and attempts to flee.

sc
A thief panics, and attempts to flee.

*Sven the Beorning Man* panics, and attempts to flee.

The exit west seems to blur for a while.

// That didn't leave me with a lot of mana, but he's level 20.
// He should die to this.

!# CW HP:Fine Mana:Cold>*Sven the Beorning Man* seems to avoid the fight.
179/189 hits, 30/124 mana, and 97/106 moves.
A thief panics, and attempts to flee.
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Fine Mana:Cold>cast 'lightning bolt' *man*
You start to concentrate...

*Sven the Beorning Man* panics, and attempts to flee.

A thief panics, and attempts to flee.

*Sven the Beorning Man* escaped the fight.

A thief panics, and attempts to flee.

You hear some clicking noises.
Ok.
The lightning bolt hits *Sven the Beorning Man* with full impact.

!# CW HP:Fine Mana:Cold *Sven the Beorning Man*:Hurt>sc
You can't do that while fighting.

!# CW HP:Fine Mana:Cold *Sven the Beorning Man*:Hurt>cast 'fireball' *man*

You hear a *click* in a lock.

!# CW HP:Fine Mana:Cold *Sven the Beorning Man*:Hurt>You start to concentrate...

An armourer hits a thief's head very hard and shatters it.
A thief is mortally wounded and will die soon if not aided.

An armourer hits a thief's left foot hard and shatters it.
You hear a thief's death cry as he collapses.
A thief is dead! R.I.P.

Ok.
Your fireball completely envelops *Sven the Beorning Man* in flames.

// 2 bolts and a fireball. Should've made it 2 fireballs and bolt.
// How's this lev 20 still alive? The goddamn level change AGAIN?

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* gets a pile of coins from the corpse of a thief.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
An armourer closes his shop.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, but can't stop fighting to flee.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>off
[wiel steel-tipped]
[chan mood aggr]
You don't have a steel-tipped.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>Ok.
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* barely pierces your left foot and tickles it.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>ag
[chan mood aggr]
Ok.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>l
[exa  ]
The Armoury
You stand in the armoury with all kinds of armours on the wall behind the
counter. You see helmets, shields and chain mails. To the north is a small
yard. There is a sign tucked in between the items on display.
Traces of fierce red tones form the aura of this place.
The corpse of a thief is lying here.
The corpse of a pack horse is lying here.
The corpse of a trained horse is lying here.
The corpse of *a Man* is lying here.
The corpse of an assassin is lying here.
An armourer stands here.
*Sven the Beorning Man*, wielding a sharp thorn, is here, fighting YOU.
A sturdy pack horse is standing here.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
An armourer joins *Sven the Beorning Man*'s fight.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>wi
[chan mood wimpy]
Ok.
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>ag
[chan mood aggr]
Ok.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>wi
[chan mood wimpy]
Ok.
An armourer lightly hits your head and tickles it.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>lb
[cast 'lightning bolt' ]
Alas, not enough mana flows through you...

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* barely pierces your left leg and tickles it.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>sc

*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>sc
You can't do that while fighting.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>You can't do that while fighting.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>sc
You can't do that while fighting.
An armourer hits your right foot and tickles it.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>lb
[cast 'lightning bolt' ]
Alas, not enough mana flows through you...

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>sc
You can't do that while fighting.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>l.
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>lb
[cast 'lightning bolt' ]
Alas, not enough mana flows through you...

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.
*Sven the Beorning Man* barely pierces your right foot and tickles it.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
An armourer barely hits your right leg and tickles it.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>wi
[chan mood wimpy]
Ok.
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* lightly pierces your head and tickles it.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.
You flee head over heels.
PANIC! You couldn't escape!

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>bh
[cast 'burning hands' ]
Alas, not enough mana flows through you...
You stab *Sven the Beorning Man*'s right foot and shatter it.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.
You flee head over heels.
PANIC! You couldn't escape!

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, but can't stop fighting to flee.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>wi
[chan mood wimpy]
Ok.
You flee head over heels.
PANIC! You couldn't escape!

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.
You flee head over heels.
PANIC! You couldn't escape!

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.
You flee head over heels.
PANIC! You couldn't escape!

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>wim 120
[chan wimpy 120]
l.Wimpy set to: 120
You stop your fleeing attempts.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>l
[exa  ]
The Armoury
You stand in the armoury with all kinds of armours on the wall behind the
counter. You see helmets, shields and chain mails. To the north is a small
yard. There is a sign tucked in between the items on display.
Traces of fierce red tones form the aura of this place.
The corpse of a thief is lying here.
The corpse of a pack horse is lying here.
The corpse of a trained horse is lying here.
The corpse of *a Man* is lying here.
The corpse of an assassin is lying here.
An armourer is here, fighting YOU.
*Sven the Beorning Man*, wielding a sharp thorn, is here, fighting YOU.
A sturdy pack horse is standing here.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>wi
[chan mood wimpy]
Ok.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
An armourer lightly hits your right foot and tickles it.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
Copernicus tells you 'u ok? '

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
===== ARMOUR DOWN ==== (Last 1:24) =====
An armourer barely hits your body and tickles it.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Fine Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.
*Sven the Beorning Man* strongly pierces your head.

!# CW HP:Hurt Mana:Icy *Sven the Beorning Man*:Bad>t copernicus no
Ok.
*Sven the Beorning Man* says 'now bow!'

!# CW HP:Hurt Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Hurt Mana:Icy *Sven the Beorning Man*:Bad>sc
You can't do that while fighting.

!# CW HP:Hurt Mana:Icy *Sven the Beorning Man*:Bad>
An armourer barely hits your body and tickles it.

!# CW HP:Hurt Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.
You hear a death cry from the west.

!# CW HP:Hurt Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* says 'u have my arrows'
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Hurt Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* pierces your head.

!# CW HP:Hurt Mana:Icy *Sven the Beorning Man*:Bad>
An armourer lightly hits your right arm and tickles it.
*Sven the Beorning Man* panics, and attempts to flee.
You flee head over heels.
PANIC! You couldn't escape!

!# CW HP:Hurt Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Hurt Mana:Icy *Sven the Beorning Man*:Bad>
You flee head over heels.
PANIC! You couldn't escape!

!# CW HP:Hurt Mana:Icy *Sven the Beorning Man*:Bad>
An armourer hits your right foot.

!# CW HP:Hurt Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Hurt Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* pierces your head.
You flee head over heels.
PANIC! You couldn't escape!

!# CW HP:Hurt Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Hurt Mana:Icy *Sven the Beorning Man*:Bad>
You flee head over heels.
PANIC! You couldn't escape!

!# CW HP:Hurt Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Hurt Mana:Icy *Sven the Beorning Man*:Bad>
PANIC! You can't quit the fight!

!# CW HP:Hurt Mana:Icy *Sven the Beorning Man*:Bad>
You feel bolder.

!# CW HP:Hurt Mana:Icy *Sven the Beorning Man*:Bad>
An armourer barely hits your body and tickles it.
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Wounded Mana:Icy *Sven the Beorning Man*:Bad>
WARNING: inactivity timeout in 5 seconds.
[sc]

*Sven the Beorning Man* strongly pierces your head.
You flee head over heels.
PANIC! You couldn't escape!

You can't do that while fighting.

!# CW HP:Wounded Mana:Icy *Sven the Beorning Man*:Bad>
*Sven the Beorning Man* panics, and attempts to flee.

// I give up. Time to use my only rock. No telling when I'll get another.

!# CW HP:Wounded Mana:Icy *Sven the Beorning Man*:Bad>rock exit
[get fragment all]
[throw fragment exit ]
[get fragment]

*Sven the Beorning Man* begins some strange incantations...
You flee head over heels.
PANIC! You couldn't escape!

!# CW HP:Wounded Mana:Icy *Sven the Beorning Man*:Bad>You get a twisted rock fragment from a leather backpack.

!# CW HP:Wounded Mana:Icy *Sven the Beorning Man*:Bad>As you throw a twisted rock fragment at the door, there is an explosion.
The door seems to blur for a while.
*Sven the Beorning Man* panics, but can't stop fighting to flee.

!# CW HP:Wounded Mana:Icy *Sven the Beorning Man*:Bad>{unlock exit ; open exit }
You can't find a fragment.

!# CW HP:Wounded Mana:Icy *Sven the Beorning Man*:Bad>It's already unlocked, it seems.
You flee head over heels.
PANIC! You couldn't escape!

!# CW HP:Wounded Mana:Icy *Sven the Beorning Man*:Bad>Ok.
*Sven the Beorning Man* panics, and attempts to flee.

!# CW HP:Wounded Mana:Icy *Sven the Beorning Man*:Bad>flee
You are already attempting to flee!
An armourer hits your head hard and shatters it.
You flee head over heels.
You flee west.
The Black Moon Street
Traces of pale white tones form the aura of this place.
Copernicus is standing here.
Exits: north, (east), south, west.

*#~ CW HP:Wounded Mana:Icy>east
The Armoury
Traces of fierce red tones form the aura of this place.
The corpse of a thief is lying here.
The corpse of a pack horse is lying here.
The corpse of a trained horse is lying here.
The corpse of *a Man* is lying here.
The corpse of an assassin is lying here.
An armourer stands here.
*Sven the Beorning Man* is standing here.
A sturdy pack horse is standing here.
Exits: (west).

!# CW HP:Wounded Mana:Icy>c
[close exit ]
Ok.
The door is opened from the other side.
*Sven the Beorning Man* utters the words 'judicandus dies'

!# CW HP:Wounded Mana:Icy>
*Sven the Beorning Man* begins some strange incantations...

!# CW HP:Wounded Mana:Icy>sc
52/189 hits, 5/124 mana, and 101/106 moves.

!# CW HP:Wounded Mana:Icy>
*Sven the Beorning Man* leaves << WEST <<.

!# CW HP:Wounded Mana:Icy>open exit 
It's already open!

!# CW HP:Wounded Mana:Icy>west
The Black Moon Street
Traces of pale white tones form the aura of this place.
Exits: north, (east), south, west.
A pack horse has arrived from the east.

*#~ CW HP:Wounded Mana:Icy>sc
sc
52/189 hits, 5/124 mana, and 101/106 moves.
The -[ door ]- CLOSES QUIETLY.

*#~ CW HP:Wounded Mana:Icy>reveal quick
52/189 hits, 5/124 mana, and 102/106 moves.

*#~ CW HP:Wounded Mana:Icy>You begin to search...

sc
You didn't find anyone.

*#~ CW HP:Wounded Mana:Icy>52/189 hits, 5/124 mana, and 102/106 moves.

// Gah, so depressing. Bolted instead of fireballing, failed to kill a 
// level 20. and used my only rock.

*#~ CW HP:Wounded Mana:Icy>
The door is opened from the other side.

*#~ CW HP:Wounded Mana:Icy>t ishamael fuck
north
Ok.

*#~ CW HP:Wounded Mana:Icy>A Small Bridge
Exits: north, east, south.
A pack horse has arrived from the south.

*#~ CW HP:Wounded Mana:Icy>sc
sc
52/189 hits, 6/124 mana, and 102/106 moves.

*#~ CW HP:Wounded Mana:Icy>52/189 hits, 6/124 mana, and 102/106 moves.

*#~ CW HP:Wounded Mana:Icy>s
[south]
The Black Moon Street
Traces of pale white tones form the aura of this place.
Exits: north, (east), south, west.
A pack horse has arrived from the north.

*#~ CW HP:Wounded Mana:Icy>reveal quick
You begin to search...

You didn't find anyone.

*#~ CW HP:Wounded Mana:Icy>t copernicus had no mana
Ok.

*#~ CW HP:Wounded Mana:Icy>sc
53/189 hits, 8/124 mana, and 102/106 moves.

*#~ CW HP:Wounded Mana:Icy>reveal quick
You begin to search...

where
sc
Copernicus has arrived from the east.

sc
Ishamael tells you 'what now'
You didn't find anyone.

*#~ CW HP:Wounded Mana:Icy>reveal quick
Players in your zone
--------------------
Telperién            - The Black Moon Street
Copernicus           - The Black Moon Street

*#~ CW HP:Wounded Mana:Icy>53/189 hits, 9/124 mana, and 102/106 moves.

*#~ CW HP:Wounded Mana:Icy>53/189 hits, 9/124 mana, and 103/106 moves.

*#~ CW HP:Wounded Mana:Icy>sc
You begin to search...

Copernicus tells you 'ack'

You didn't find anyone.

*#~ CW HP:Wounded Mana:Icy>west
53/189 hits, 10/124 mana, and 103/106 moves.

*#~ CW HP:Wounded Mana:Icy>The Black Moon Street
A woman is here, looking for someone to chat with.
Exits: [north], east, west.
A pack horse has arrived from the east.

*#~ CW HP:Wounded Mana:Icy>open exit 
Ok.

*#~ CW HP:Wounded Mana:Icy>north
The Stable
A domesticated pony, beast of burden to many, stands here.
A sturdy pack horse is standing here.
A woman is here, looking for someone to chat with.
Exits: (south).
A pack horse has arrived from the south.

!# CW HP:Wounded Mana:Icy>rid pack
sc
You pick up a pack horse's reins and start riding him.

!# CRW HP:Wounded Mana:Icy>s
[south]
54/189 hits, 11/124 mana, and 102/106 moves.

!# CRW HP:Wounded Mana:Icy>The Black Moon Street
A woman is here, looking for someone to chat with.
Exits: (north), east, west.
A pack horse has arrived from the north.

*#~ CRW HP:Wounded Mana:Icy>west
The Black Moon Street
A guard is here looking for someone to abuse.
Exits: east, west.
A pack horse has arrived from the east.

*#~ CRW HP:Wounded Mana:Icy>aba
sc
A pack horse stops following you.

*#~ CRW HP:Wounded Mana:Icy>west
54/189 hits, 11/124 mana, and 101/106 moves.

*#~ CRW HP:Wounded Mana:Icy>Main Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, east, south.

*#~ CRW HP:Wounded Mana:Icy>north
On the Bridge
Exits: north, east, south, west.

*#~ CRW HP:Wounded Mana:Icy>north
Main Street
Exits: north, south.

*#~ CRW HP:Wounded Mana:Icy>north
Main Street
A guard is here looking for someone to abuse.
Exits: north, south, west.

*#~ CRW HP:Wounded Mana:Icy>north

A guard leaves ^^ NORTH ^^.

*#~ CRW HP:Wounded Mana:Icy>Main Street
One of the citizens of Tharbad looks at you from the corner of his eye.
A guard is here looking for someone to abuse.
A guard is here looking for someone to abuse.
Exits: north, [east], south.

*#~ CRW HP:Wounded Mana:Icy>north
Before the North Gate of Tharbad
A citizen-mercenary is here, waiting for a job.
One of the citizens of Tharbad looks at you from the corner of his eye.
A woman is here, looking for someone to chat with.
Exits: north, east, south, west.

*#~ CRW HP:Wounded Mana:Icy>north
Inside the North Gate of Tharbad
A surly secretary is sitting at the desk.
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
*Martyrson the Silvan Elf* is here, riding a trained horse.
Exits: [north], south.
A guard says 'We won't repeat that a lot of times, Telperién, you'd better follow me.'

*#~ CRW HP:Wounded Mana:Icy>north
The gate seems to be closed.

*#~ CRW HP:Wounded Mana:Icy>{unlock exit ; open exit }
*click*
You swiftly dodge a guard's attempt to cleave you.

*#~ CRW HP:Wounded Mana:Icy a guard:Healthy>north
Ok.
A guard joins a guard's fight.
You flee head over heels.
You flee north.
Outside the North Gate of Tharbad
Exits: north, (south).

*#~ CRW HP:Wounded Mana:Icy>Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Exits: =north=, [east], south.
The clouds begin to disappear.

*+ CRW HP:Wounded Mana:Icy>north
On the Road to Tharbad
A Large Sign is standing here.
Exits: north, -east-, =south=, =west=.

*+ CRW HP:Wounded Mana:Icy>north
Lush Plains
A fat rabbit is here, chewing on some grass.
Exits: north, east, south, west.

*. CRW HP:Wounded Mana:Icy>north
On a Steepening Escarpment
Exits: north, east, south, west.

*( CRW HP:Wounded Mana:Icy>north
On a Steep, Grassy Escarpment
Exits: north, east, south, west.

*( CRW HP:Wounded Mana:Cold>north
On a Low Plateau
A wild sheep with a short, greyish coat grazes here.
A wild sheep with a short, greyish coat grazes here.
Exits: north, east, south, west.

*. CRW HP:Wounded Mana:Cold>east
On a Steep Escarpment
Exits: north, east, south, west.

*( CRW HP:Wounded Mana:Cold>north
In a Wide Grassy Hollow
A dense carpet of blue flowers dip their heads in the breeze.
A cute, bouncing rabbit is here, (FAMILIAR?)
A cute, bouncing rabbit is here, (FAMILIAR?)
A large rabbit looks peacefully at you, ready to dart away.
A large rabbit looks peacefully at you, ready to dart away.
Exits: east, south, west.

*. CRW HP:Wounded Mana:Cold>north
Alas, you cannot go that way...

*. CRW HP:Wounded Mana:Cold>sc
54/189 hits, 13/124 mana, and 90/106 moves.

*. CRW HP:Wounded Mana:Cold>i
You are carrying:
Nothing.

*. CRW HP:Wounded Mana:Cold>east
Atop a Small Hill
Traces of pale red tones form the aura of this place.
A large, loyal falcon is circling above.
Exits: north, south, west.

*( CRW HP:Wounded Mana:Cold>north
At the Eaves of a Gloomy Woodland
Exits: south.

*. CRW HP:Wounded Mana:Cold>sc
54/189 hits, 14/124 mana, and 90/106 moves.

*. CRW HP:Wounded Mana:Cold>s
[south]
Atop a Small Hill
Traces of pale red tones form the aura of this place.
A large, loyal falcon is circling above.
Exits: north, south, west.

*( CRW HP:Wounded Mana:Cold>west
In a Wide Grassy Hollow
A dense carpet of blue flowers dip their heads in the breeze.
A cute, bouncing rabbit is here, (FAMILIAR?)
A cute, bouncing rabbit is here, (FAMILIAR?)
A large rabbit looks peacefully at you, ready to dart away.
A large rabbit looks peacefully at you, ready to dart away.
Exits: east, south, west.

*. CRW HP:Wounded Mana:Cold>west
At the Edge of the Plateau
Exits: east, south, west.

*. CRW HP:Wounded Mana:Cold>who
Players
-------
 [ M] Crysania Quagmire, Giggity! (Idle)
      Krejcí
      Korp
      Ishamael the Madman
      Gink Pink
      Endel the Orkish Rider (Linkless)
      Töll the Orkish Rider
      Drogir the Orc

12 allies and visible Ainur on.

*. CRW HP:Wounded Mana:Cold>sc
54/189 hits, 15/124 mana, and 88/106 moves.

*. CRW HP:Wounded Mana:Cold>west
Travelling a Faint Trail across the Plateau
A powerful ram stands here, poised and alert.
A wild sheep with a short, greyish coat grazes here.
A wild sheep with a short, greyish coat grazes here.
A wild sheep with a short, greyish coat grazes here.
Exits: north, east, south, west.

*. CRW HP:Wounded Mana:Cold>north
On the Edge of a Small Woodland
Some delicious wild strawberries grow on the ground.
Exits: north, south, west.

*. CRW HP:Wounded Mana:Cold>north
At an Old Encampment
A dense carpet of blue flowers dip their heads in the breeze.
On the ground, there are three piles of wild strawberries.
A small animal, all covered in spines, snuffles amongst the undergrowth.
Exits: south, west.

*. CRW HP:Wounded Mana:Cold>t ishamael where
Ok.

*. CRW HP:Wounded Mana:Cold>s
[south]
On the Edge of a Small Woodland
Some delicious wild strawberries grow on the ground.
Exits: north, south, west.

*. CRW HP:Wounded Mana:Cold>east
Alas, you cannot go that way...

*. CRW HP:Wounded Mana:Cold>s
[south]
Travelling a Faint Trail across the Plateau
A powerful ram stands here, poised and alert.
A wild sheep with a short, greyish coat grazes here.
A wild sheep with a short, greyish coat grazes here.
A wild sheep with a short, greyish coat grazes here.
Exits: north, east, south, west.

*. CRW HP:Wounded Mana:Cold>east
At the Edge of the Plateau
Exits: east, south, west.

*. CRW HP:Wounded Mana:Cold>east
In a Wide Grassy Hollow
A dense carpet of blue flowers dip their heads in the breeze.
A cute, bouncing rabbit is here, (FAMILIAR?)
A cute, bouncing rabbit is here, (FAMILIAR?)
A large rabbit looks peacefully at you, ready to dart away.
A large rabbit looks peacefully at you, ready to dart away.
Exits: east, south, west.

*. CRW HP:Wounded Mana:Cold>east
Atop a Small Hill
Traces of red tones form the aura of this place.
A large, loyal falcon is circling above.
Exits: north, south, west.

*( CRW HP:Wounded Mana:Cold>north
w.At the Eaves of a Gloomy Woodland
Exits: south.

*. CRW HP:Wounded Mana:Cold>who
sc
Players
-------
 [ M] Crysania Quagmire, Giggity! (Idle)
      Krejcí
      Korp
      Ishamael the Madman
      Gink Pink
      Endel the Orkish Rider (Linkless)
      Töll the Orkish Rider
      Drogir the Orc

12 allies and visible Ainur on.

*. CRW HP:Wounded Mana:Cold>55/189 hits, 18/124 mana, and 85/106 moves.

*. CRW HP:Wounded Mana:Cold>s
[south]
Atop a Small Hill
Traces of red tones form the aura of this place.
A large, loyal falcon is circling above.
Exits: north, south, west.

*( CRW HP:Wounded Mana:Cold>s
[south]
Plain before a Low Hill
Ishamael the Tarkhnarb Orc (ish) is here, riding a hungry warg (shrouded).
Exits: north, south, west.

*. CRW HP:Wounded Mana:Cold>
Ishamael tells you 'w, n from farmer black'

*. CRW HP:Wounded Mana:Cold>sc
sc
56/189 hits, 18/124 mana, and 84/106 moves.

*. CRW HP:Wounded Mana:Cold>
*. CRW HP:Wounded Mana:Cold>56/189 hits, 18/124 mana, and 84/106 moves.

*. CRW HP:Wounded Mana:Cold>s
[south]
At the Edge of the Lush Plains
A nightingale is here, chirping a sweet melody.
Exits: north, east, south, west.

*. CRW HP:Wounded Mana:Cold>east
On a Trail through the Marshland
Exits: -north-, -east-, south, west.

*. CRW HP:Wounded Mana:Cold>east
Picking a Trail through the Marshes
Exits: -east-, south, -west-.

*. CRW HP:Wounded Mana:Cold>sc
56/189 hits, 19/124 mana, and 83/106 moves.

*. CRW HP:Wounded Mana:Cold>sc
56/189 hits, 19/124 mana, and 83/106 moves.

*. CRW HP:Wounded Mana:Cold>
Ishamael (ish) forsakes 'I just took a short trip'

*. CRW HP:Wounded Mana:Cold>t ishamael am retarded
Ok.

*. CRW HP:Wounded Mana:Cold>sc
56/189 hits, 20/124 mana, and 85/106 moves.

*. CRW HP:Wounded Mana:Cold>east
Trail by the Bridge
A long-necked bird, with a fairly short spear-like bill stands here.
Exits: north, east, ~south~, -west-.

*. CRW HP:Wounded Mana:Cold>north
The Peat Cuttings
A sturdy pack horse is standing here.
Exits: north, ~east~, south.

*. CRW HP:Wounded Mana:Cold>north
At a Breach in the Wall
A swarm of mosquitoes is here, humming around you.
Exits: north, ~east~, south, west.

*. CRW HP:Wounded Mana:Cold>north
sc
Grassy Wetlands
A sturdy pack horse is standing here.
A swarm of mosquitoes is here, humming around you.
Exits: north, east, south.

*. CRW HP:Wounded Mana:Cold>sc
57/189 hits, 21/124 mana, and 83/106 moves.

*. CRW HP:Wounded Mana:Cold>say flush
res
emote says 'flush'
Ok.

*. CRW HP:Wounded Mana:Cold>You sit down and rest your tired bones.

*. CRW HP:Wounded Mana:Cold>t copernicus blocked myself in with no mana
sc
Ok.

*. CRW HP:Wounded Mana:Cold>sc
58/189 hits, 25/124 mana, and 88/106 moves.

*. CRW HP:Wounded Mana:Cold>sc
58/189 hits, 25/124 mana, and 88/106 moves.

*. CRW HP:Wounded Mana:Cold>58/189 hits, 25/124 mana, and 88/106 moves.

*. CRW HP:Wounded Mana:Cold>sc
58/189 hits, 26/124 mana, and 90/106 moves.

*. CRW HP:Wounded Mana:Cold>sc
58/189 hits, 26/124 mana, and 90/106 moves.

*. CRW HP:Wounded Mana:Cold>
Ishamael (ish) forsakes 'found anything in tbad?'

*. CRW HP:Wounded Mana:Cold>t copernicus fuck me
sc
Ok.

*. CRW HP:Wounded Mana:Cold>59/189 hits, 27/124 mana, and 91/106 moves.

*. CRW HP:Wounded Mana:Cold>
A mosquito swarm leaves ^^ NORTH ^^.

*. CRW HP:Wounded Mana:Cold>say blocked myself in with no mana
sc
emote says 'blocked myself in with no mana'
Ok.

*. CRW HP:Wounded Mana:Cold>60/189 hits, 30/124 mana, and 95/106 moves.

*. CRW HP:Wounded Mana:Cold>st
You stop resting, and stand up.

*. CRW HP:Wounded Mana:Cold>north
Grassy Wetlands
A swarm of mosquitoes is here, humming around you.
Exits: east, south, west.

*. CRW HP:Wounded Mana:Cold>sc
sc
60/189 hits, 30/124 mana, and 94/106 moves.

*. CRW HP:Wounded Mana:Cold>sc
60/189 hits, 30/124 mana, and 95/106 moves.

*. CRW HP:Wounded Mana:Cold>60/189 hits, 30/124 mana, and 95/106 moves.

*. CRW HP:Wounded Mana:Cold>
Ishamael (ish) grins evilly, showing his teeth.

*. CRW HP:Wounded Mana:Warm>t copernicus spent my only rock
Ok.

*. CRW HP:Wounded Mana:Warm>ar
[cast n 'armour']
You start to concentrate...
A mosquito swarm leaves vv SOUTH vv.

In the west, you notice a beautiful orange sunset over the road to Tharbad.

A blue transparent wall slowly appears around you.

*. CRW HP:Wounded Mana:Icy>say spent my only rock
emote says 'spent my only rock'
Ok.

*. CRW HP:Wounded Mana:Icy>sc
61/189 hits, 3/124 mana, and 99/106 moves.

*. CRW HP:Wounded Mana:Icy>t copernicus he was bad
Ok.

*. CRW HP:Wounded Mana:Icy>sc
61/189 hits, 4/124 mana, and 100/106 moves.

*. CRW HP:Wounded Mana:Icy>wi
[chan mood wimpy]
Ok.

*. CRW HP:Wounded Mana:Icy>s
[south]
Grassy Wetlands
A sturdy pack horse is standing here.
A swarm of mosquitoes is here, humming around you.
A swarm of mosquitoes is here, humming around you.
Exits: north, east, south.

*. CRW HP:Wounded Mana:Icy>s
[south]
At a Breach in the Wall
Exits: north, ~east~, south, west.

*. CRW HP:Wounded Mana:Icy>s
[south]
The Peat Cuttings
A sturdy pack horse is standing here.
Exits: north, ~east~, south.

*. CRW HP:Wounded Mana:Icy>s
[south]
Trail by the Bridge
Exits: north, east, ~south~, -west-.

*. CRW HP:Wounded Mana:Icy>east
Bridge across the Mitheithel
A cute rabbit is here.
A cute rabbit is here.
Exits: east, west, ~down~.
It suddenly starts to rain.

*+' CRW HP:Wounded Mana:Icy>
Ishamael (ish) sighs loudly.

*+' CRW HP:Wounded Mana:Icy>east
Before a Wooden Bridge
Exits: north, -east-, west.
You feel bolder.

*%' CRW HP:Wounded Mana:Icy>east
Wet Path
Exits: north, -east-, -west-.

*%' CRW HP:Wounded Mana:Icy>l
[exa  ]
Wet Path
The trail of spongy grass leads in two directions here.  Westward lies a simple
wooden bridge, and eastward the path approaches some thick marshes and a round
strangely overgrown hill.  North of the trail you see a worn shack perched on
the grassy riverbank.
A pack horse is standing here, ridden by you.
Ishamael the Tarkhnarb Orc (ish), wielding an ornate, steel-shafted warhammer, is here, riding a hungry warg (shrouded).
A hungry warg is standing here, ridden by Ishamael (ish).

*%' CRW HP:Wounded Mana:Icy>east
Wet Path
A cute, bouncing rabbit is here, (FAMILIAR?)
Exits: -east-, south, -west-.

*%' CRW HP:Wounded Mana:Icy>east
Wet Path
A small leech is here, floating in the water.
A duck is here, quacking happily.
A large rabbit looks peacefully at you, ready to dart away.
Exits: -north-, -east-, south, -west-.

*%' CRW HP:Wounded Mana:Icy>who

A frog has arrived from the north.

*%' CRW HP:Wounded Mana:Icy>Players
-------
 [ M] Crysania Quagmire, Giggity! (Idle)
      Krejcí
      Korp
      Ishamael the Madman
      Gink Pink
      Endel the Orkish Rider (Linkless)
      Töll the Orkish Rider
      Drogir the Orc

12 allies and visible Ainur on.

*%' CRW HP:Wounded Mana:Icy>east
Junction of Paths
Exits: -north-, east, south, -west-.

*%' CRW HP:Wounded Mana:Icy>east
Swanfleet Marshes
A toad is here, (FAMILIAR?)
A toad is here, (FAMILIAR?)
Exits: north, east, south, west.

*%' CRW HP:Wounded Mana:Icy>east

A toad leaves >> EAST >>.

*%' CRW HP:Wounded Mana:Icy>Swanfleet Marshes
A small brown snake is slithering around here.
A toad is here, (FAMILIAR?)
Exits: north, east, south, west.

*%' CRW HP:Wounded Mana:Icy>sc
62/189 hits, 6/124 mana, and 95/106 moves.

*%' CRW HP:Wounded Mana:Icy>east
Swanfleet Marshes
A green frog is here, hopping around.
A great bustard strides over the grass.
Exits: north, east, south, west.

*%' CRW HP:Wounded Mana:Icy>east
Grassy Plains
A cute rabbit is here.
Exits: north, east, south, west.
A cute rabbit leaves ^^ NORTH ^^.

*.' CRW HP:Wounded Mana:Icy>east
Old Trail
Exits: =north=, east, =south=, west.
The rain has stopped.

*+~ CRW HP:Wounded Mana:Icy>east
Shadowy Thicket
Some thick writhing vines whip all around you.
Exits: north, east, south, west.

*f~ CRW HP:Wounded Mana:Icy>
A thick tangle of vines tries to hit you, but your parry is successful.

*f~ CRW HP:Wounded Mana:Icy a thick tangle of vines:Healthy>
You flee head over heels.
You flee south.
Thick Ferns
A cluster of dark green, feathery fronds flourishes in the shade.
A swarm of mosquitoes is here, humming around you.
A swarm of mosquitoes is here, humming around you.
A swarm of mosquitoes is here, humming around you.
A swarm of mosquitoes is here, humming around you.
A swarm of mosquitoes is here, humming around you.
A swarm of mosquitoes is here, humming around you.
Exits: north, ~east~, ~south~, west.

*.~ CRW HP:Wounded Mana:Icy>north
Shadowy Thicket
Some thick writhing vines whip all around you.
Ishamael the Tarkhnarb Orc (ish) is here, riding a hungry warg (shrouded).
Exits: north, east, south, west.

*f~ CRW HP:Wounded Mana:Icy>east

Ishamael leaves vv SOUTH vv riding a hungry warg.

*f~ CRW HP:Wounded Mana:Icy>River Clearing
Exits: north, ~east~, ~south~, west.

*.~ CRW HP:Wounded Mana:Icy>west
Shadowy Thicket
Some thick writhing vines whip all around you.
Exits: north, east, south, west.

*f~ CRW HP:Wounded Mana:Icy>s
[south]
Thick Ferns
A cluster of dark green, feathery fronds flourishes in the shade.
A swarm of mosquitoes is here, humming around you.
A swarm of mosquitoes is here, humming around you.
A swarm of mosquitoes is here, humming around you.
A swarm of mosquitoes is here, humming around you.
A swarm of mosquitoes is here, humming around you.
A swarm of mosquitoes is here, humming around you.
Ishamael the Tarkhnarb Orc (ish) is here, riding a hungry warg (shrouded).
Exits: north, ~east~, ~south~, west.

*.~ CRW HP:Wounded Mana:Icy>s
[south]
You cannot ride there.

*.~ CRW HP:Wounded Mana:Icy>
Copernicus tells you 'im blocked in with him solo atm'

*.~ CRW HP:Wounded Mana:Icy>t krejci groan, I'm a retard
Ok.

*.~ CRW HP:Wounded Mana:Icy>t copernicus where
sc
Ok.

*.~ CRW HP:Wounded Mana:Icy>sc
64/189 hits, 12/124 mana, and 94/106 moves.

*.~ CRW HP:Wounded Mana:Icy>west
64/189 hits, 12/124 mana, and 94/106 moves.

*.~ CRW HP:Wounded Mana:Icy>Old Trail
Exits: =north=, east, =south=, west.

*+~ CRW HP:Wounded Mana:Cold>west
Rolling Grassland
A duck is here, quacking happily.
Exits: north, east, south, west.
A light rain begins to fall upon the ground.

*.' CRW HP:Wounded Mana:Cold>
Krejcí tells you 'whatsup?'
Copernicus tells you 'armourer'

*.' CRW HP:Wounded Mana:Cold>t copernicus he bad
Ok.

*.' CRW HP:Wounded Mana:Cold>west
Swanfleet Marshes
A slender plant grows here, with clusters of tiny pink flowers atop its stem. (milkweed)
A finch flies low above the ground.
A great bustard strides over the grass.
Exits: north, east, south, west.
You have found a small leech!
You feel a hidden presence.
A finch panics, and attempts to flee.
A finch leaves << WEST <<.

*%' CRW HP:Wounded Mana:Cold>west
Swanfleet Marshes
A large leech is moving close to you, searching for blood.
A large leech is moving close to you, searching for blood.
A finch flies low above the ground.
Exits: north, east, south, west.
A finch panics, and attempts to flee.
A finch leaves >> EAST >>.

*%' CRW HP:Wounded Mana:Cold>sc
65/189 hits, 14/124 mana, and 93/106 moves.
A large leech fails to hit you.
You stab a large leech's tail very hard and shatter it.

*%' CRW HP:Wounded Mana:Cold a large leech:Wounded>sc
You can't do that while fighting.
You flee head over heels.
You flee east.
Swanfleet Marshes
A slender plant grows here, with clusters of tiny pink flowers atop its stem. (milkweed)
A small leech is here, floating in the water (hidden).
A great bustard strides over the grass.
A finch flies low above the ground.
Exits: north, east, south, west.
You have found a small leech!

*%' CRW HP:Wounded Mana:Cold>
A finch panics, and attempts to flee.
A finch leaves ^^ NORTH ^^.

*%' CRW HP:Wounded Mana:Cold>l
[exa  ]
Swanfleet Marshes
The odour of marsh gas and rotten vegetation is prominent, and the smell
seems to cling to everything. In all directions you can see these mighty
marshes, except east where you can barely make out the distinct smell of sweet,
fresh air blowing gently towards you.
A slender plant grows here, with clusters of tiny pink flowers atop its stem. (milkweed)
A small leech is here, floating in the water (hidden).
A small leech is here, floating in the water (hidden).
A great bustard strides over the grass.
A pack horse is standing here, ridden by you.
A frog has arrived from the north.

*%' CRW HP:Wounded Mana:Cold>west
Swanfleet Marshes
A large leech is moving close to you, searching for blood.
A large leech is moving close to you, searching for blood.
Ishamael the Tarkhnarb Orc (ish) is here, riding a hungry warg (shrouded).
Exits: north, east, south, west.

*%' CRW HP:Wounded Mana:Cold>west
Swanfleet Marshes
A large leech is moving close to you, searching for blood.
A large leech is moving close to you, searching for blood.
A toad is here, (FAMILIAR?)
Exits: north, east, south, west.

*%' CRW HP:Wounded Mana:Cold>west
Bank of the River Glanduin
A small leech is here, floating in the water.
A robin is here, carrying small pieces of wood to its nest.
Exits: north, east, south, west.

*%' CRW HP:Wounded Mana:Cold>west
Swanfleet Marshes
A swan swims gracefully on the surface of the water.
A swan swims gracefully on the surface of the water.
A great bustard strides over the grass.
A cute rabbit is here.
A finch flies low above the ground.
Exits: north, east, ~south~, west.
A finch panics, and attempts to flee.
A finch leaves ^^ NORTH ^^.

*%' CRW HP:Wounded Mana:Cold>west
Glanduin Delta
A swan swims gracefully on the surface of the water.
A duck is here, quacking happily.
A large rabbit looks peacefully at you, ready to dart away.
Exits: north, east, ~south~, ~west~.

*%' CRW HP:Wounded Mana:Cold>north
Wet Path
Exits: -east-, south, -west-.

*%' CRW HP:Wounded Mana:Cold>west
Ishamael (ish) forsakes 'vs who? and where, shady?'
Wet Path
A cute, bouncing rabbit is here, (FAMILIAR?)
A large rabbit looks peacefully at you, ready to dart away.
Exits: north, -east-, -west-.

*%' CRW HP:Wounded Mana:Cold>west
Before a Wooden Bridge
Exits: north, -east-, west.

*%' CRW HP:Wounded Mana:Cold>sc
sc
65/189 hits, 15/124 mana, and 85/106 moves.

*%' CRW HP:Wounded Mana:Cold>west
65/189 hits, 15/124 mana, and 85/106 moves.

*%' CRW HP:Wounded Mana:Cold>Bridge across the Mitheithel
A cute rabbit is here.
A cute rabbit is here.
Exits: east, west, ~down~.

*+' CRW HP:Wounded Mana:Cold>west
Trail by the Bridge
A long-necked bird, with a fairly short spear-like bill stands here.
Exits: north, east, ~south~, -west-.
The clouds suddenly disappear.

*. CRW HP:Wounded Mana:Cold>west
Picking a Trail through the Marshes
Exits: -east-, south, -west-.

*. CRW HP:Wounded Mana:Cold>sc
sc
65/189 hits, 16/124 mana, and 84/106 moves.

*. CRW HP:Wounded Mana:Cold>65/189 hits, 16/124 mana, and 84/106 moves.

*. CRW HP:Wounded Mana:Cold>where
Players in your zone
--------------------
Telperién            - Picking a Trail through the Marshes
Ishamael             - Picking a Trail through the Marshes

*. CRW HP:Wounded Mana:Cold>reveal quick
You begin to search...

You didn't find anyone.

*. CRW HP:Wounded Mana:Cold>cure
cast n 'cure serious'
You start to concentrate...

sc
You begin to see scars fade away and a feeling of health comes over you.

*. CRW HP:Hurt Mana:Icy>89/189 hits, 3/124 mana, and 86/106 moves.

*. CRW HP:Hurt Mana:Icy>t copernicus can you finish?
sc
Ok.

*. CRW HP:Hurt Mana:Icy>sc
89/189 hits, 3/124 mana, and 87/106 moves.

*. CRW HP:Hurt Mana:Icy>89/189 hits, 3/124 mana, and 87/106 moves.

*. CRW HP:Hurt Mana:Icy>west
On a Trail through the Marshland
Exits: -north-, -east-, south, west.

*. CRW HP:Hurt Mana:Icy>gr
Your group consists of:
     Telperién (Head of group)
     a hungry warg
     Ishamael

*. CRW HP:Hurt Mana:Icy>view war
*** War status ***

The forces of the Dark Lord prevail over the armies of the West.
Fighting has been limited to a few skirmishes.
A few soldiers of the Dark Lord were boldly slain, latest kill being 1 day ago.
A few soldiers of the West were boldly slain, latest kill being 4 days ago.

*. CRW HP:Hurt Mana:Icy>sc
89/189 hits, 5/124 mana, and 88/106 moves.

*. CRW HP:Hurt Mana:Icy>sc
89/189 hits, 5/124 mana, and 89/106 moves.

*. CRW HP:Hurt Mana:Icy>west
At the Edge of the Lush Plains
Exits: north, east, south, west.

*. CRW HP:Hurt Mana:Icy>west
Amid the Grasses of a Lush Plain
A brown fox is here, (FAMILIAR?)
Exits: north, east, south, west.

*. CRW HP:Hurt Mana:Icy>north
On a Steep Escarpment
Exits: north, east, south, west.

*( CRW HP:Hurt Mana:Icy>north
In a Wide Grassy Hollow
A dense carpet of blue flowers dip their heads in the breeze.
A cute, bouncing rabbit is here, (FAMILIAR?)
A cute, bouncing rabbit is here, (FAMILIAR?)
A large rabbit looks peacefully at you, ready to dart away.
A large rabbit looks peacefully at you, ready to dart away.
Exits: east, south, west.

*. CRW HP:Hurt Mana:Icy>say flush
emote says 'flush'
Ok.

*. CRW HP:Hurt Mana:Icy>lead
You stop riding a pack horse.
A pack horse starts following you.

*. CW HP:Hurt Mana:Icy>
Ishamael (ish) dismounts from a hungry warg, and stops riding it.
A hungry warg now follows Ishamael (ish).

*. CW HP:Hurt Mana:Icy>sle
You go to sleep.

o. CW HP:Hurt Mana:Icy>sc
sc
90/189 hits, 7/124 mana, and 88/106 moves.

o. CW HP:Hurt Mana:Icy>90/189 hits, 7/124 mana, and 88/106 moves.

o. CW HP:Hurt Mana:Icy>
Your scratches and bruises disappear.

o. CW HP:Hurt Mana:Icy>sc
sc
98/189 hits, 10/124 mana, and 93/106 moves.

o. CW HP:Hurt Mana:Icy>98/189 hits, 10/124 mana, and 93/106 moves.

o. CW HP:Hurt Mana:Icy>
Your scratches and bruises disappear.

o. CW HP:Hurt Mana:Cold>sc
sc
118/189 hits, 15/124 mana, and 100/106 moves.

o. CW HP:Hurt Mana:Cold>118/189 hits, 15/124 mana, and 100/106 moves.

o. CW HP:Hurt Mana:Cold>wake
You wake, and sit up.

!. CW HP:Hurt Mana:Cold>res
You rest your tired bones.

!. CW HP:Hurt Mana:Cold>l
[exa  ]
In a Wide Grassy Hollow
In the lee of a small, scattered woodland, this small hollow offers a
surprisingly sheltered location. It is nestled between a low hill to the
east, and the gentle slope westward, which rises toward a massive plateau,
standing just a little above the level of the surrounding countryside. Fed
by drainage from the higher plateau, this hollow is lush. Thick grass and
wildflowers grow in profusion, in a niche whose beauty and peace liken it
to a high mountain meadow.
A dense carpet of blue flowers dip their heads in the breeze.
A cute, bouncing rabbit is here, (FAMILIAR?)
A cute, bouncing rabbit is here, (FAMILIAR?)
A large rabbit looks peacefully at you, ready to dart away.
A large rabbit looks peacefully at you, ready to dart away.
A sturdy pack horse is standing here.
Ishamael the Tarkhnarb Orc (ish), wielding an ornate, steel-shafted warhammer, is standing here searching for something (shrouded).
A hungry warg stands here, sniffing around for flesh.

!. CW HP:Hurt Mana:Cold>t copernicus you win?
sc
Ok.

// I take this lack of response as a no.

!. CW HP:Hurt Mana:Cold>119/189 hits, 17/124 mana, and 103/106 moves.

!. CW HP:Hurt Mana:Cold>mixclear1
[get juniper pack]
[get mauve pack]
[get sage pack]
[get thyme pack]
You get a cluster of hard, round, black berries from a leather backpack.

!. CW HP:Hurt Mana:Cold>You get some sweet-smelling dried mauve petals from a leather backpack.

!. CW HP:Hurt Mana:Cold>Ishamael (ish) begins some strange incantations...
You get some grey-green leaves from a leather backpack.

!. CW HP:Hurt Mana:Cold>You get some scented crushed leaves from a leather backpack.

!. CW HP:Hurt Mana:Cold>mixclear2
[put juniper kit]
[put mauve kit]
[put sage kit]
[put thyme kit]
You put a cluster of hard, round, black berries in a fragrant-smelling bag.

!. CW HP:Hurt Mana:Cold>You put some sweet-smelling dried mauve petals in a fragrant-smelling bag.

!. CW HP:Hurt Mana:Cold>You put some grey-green leaves in a fragrant-smelling bag.

!. CW HP:Hurt Mana:Cold>You put some scented crushed leaves in a fragrant-smelling bag.
Ishamael (ish) utters the words 'judicandus dies'
Your scratches and bruises disappear.

!. CW HP:Hurt Mana:Cold>mix kit
You start mixing the contents of a fragrant-smelling bag.

Copernicus tells you 'if uqkae'

Inactivity timeout postponed...

You have finished mixing the contents of a fragrant-smelling bag.
You have produced a pungent brew.

!. CW HP:Hurt Mana:Cold>sc
130/189 hits, 24/124 mana, and 106/106 moves.

!. CW HP:Hurt Mana:Cold>quaff brew
sc
Ok.

!. CW HP:Hurt Mana:Cold>130/189 hits, 25/139 mana, and 106/106 moves.

!. CW HP:Hurt Mana:Cold>sc
130/189 hits, 25/139 mana, and 106/106 moves.

!. CW HP:Hurt Mana:Cold>sc
130/189 hits, 26/139 mana, and 106/106 moves.

!. CW HP:Hurt Mana:Cold>sle
You go to sleep.

o. CW HP:Hurt Mana:Cold>sc
130/189 hits, 27/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Cold>sc
130/189 hits, 27/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Cold>sc
130/189 hits, 28/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Cold>sc
sc
130/189 hits, 28/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Cold>130/189 hits, 28/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Cold>sc
130/189 hits, 29/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Cold>sc
130/189 hits, 29/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Cold>sc
sc
130/189 hits, 29/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Cold>sc
130/189 hits, 30/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Cold>sc
131/189 hits, 30/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Cold>sc
131/189 hits, 30/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Cold>sc
131/189 hits, 30/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Cold>sc
131/189 hits, 31/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Cold>sc
131/189 hits, 31/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Cold>sc
131/189 hits, 31/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Cold>sc
131/189 hits, 31/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Cold>sc
131/189 hits, 32/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Cold>sc
131/189 hits, 32/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Cold>sc
131/189 hits, 32/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Cold>sc
131/189 hits, 32/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Cold>sc
131/189 hits, 33/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Cold>sc
131/189 hits, 33/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Cold>sc
sc
131/189 hits, 33/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Cold>131/189 hits, 33/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Cold>131/189 hits, 34/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Cold>sc
132/189 hits, 34/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Cold>sc
132/189 hits, 34/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Warm>sc
132/189 hits, 35/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Warm>sc
sc
132/189 hits, 35/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Warm>sc
132/189 hits, 35/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Warm>sc
132/189 hits, 35/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Warm>sc
132/189 hits, 36/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Warm>sc
132/189 hits, 36/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Warm>sc
132/189 hits, 36/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Warm>sc
132/189 hits, 36/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Warm>sc
132/189 hits, 37/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Warm>sc
132/189 hits, 37/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Warm>sc
132/189 hits, 37/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Warm>sc
132/189 hits, 37/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Warm>sc
132/189 hits, 38/139 mana, and 106/106 moves.

o. CW HP:Hurt Mana:Warm>sc
132/189 hits, 38/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
133/189 hits, 38/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
133/189 hits, 39/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
133/189 hits, 39/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
133/189 hits, 39/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
133/189 hits, 39/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
133/189 hits, 40/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
133/189 hits, 40/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
133/189 hits, 40/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
133/189 hits, 41/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
133/189 hits, 41/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
133/189 hits, 41/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>133/189 hits, 41/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
134/189 hits, 43/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
134/189 hits, 44/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
134/189 hits, 44/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
134/189 hits, 44/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
134/189 hits, 45/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
134/189 hits, 45/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
134/189 hits, 45/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
134/189 hits, 46/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
134/189 hits, 46/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
134/189 hits, 46/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
134/189 hits, 46/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
135/189 hits, 47/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
135/189 hits, 47/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
135/189 hits, 47/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
135/189 hits, 48/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
135/189 hits, 48/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
135/189 hits, 48/139 mana, and 106/106 moves.
Your scratches and bruises disappear.

o. CW HP:Fine Mana:Warm>sc
139/189 hits, 49/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
139/189 hits, 49/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
139/189 hits, 49/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
139/189 hits, 49/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
139/189 hits, 50/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
139/189 hits, 50/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
sc
139/189 hits, 51/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
139/189 hits, 51/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
139/189 hits, 51/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
139/189 hits, 52/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
139/189 hits, 52/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
139/189 hits, 52/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
140/189 hits, 53/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
140/189 hits, 53/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
140/189 hits, 53/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
140/189 hits, 54/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
140/189 hits, 54/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
140/189 hits, 54/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
140/189 hits, 55/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
140/189 hits, 55/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
140/189 hits, 55/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
140/189 hits, 56/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
140/189 hits, 56/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
140/189 hits, 56/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
140/189 hits, 57/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
140/189 hits, 57/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
141/189 hits, 57/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
141/189 hits, 58/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
141/189 hits, 58/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
141/189 hits, 58/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
141/189 hits, 59/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
141/189 hits, 59/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
141/189 hits, 59/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
141/189 hits, 60/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
141/189 hits, 60/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>141/189 hits, 60/139 mana, and 106/106 moves.

o. CW HP:Fine Mana:Warm>sc
143/189 hits, 66/139 mana, and 106/106 moves.

// Should be enough for break now, if by some sheer miracle he's still alive.

o. CW HP:Fine Mana:Hot>wake
st
You wake, and sit up.

!. CW HP:Fine Mana:Hot>You stand up.

!. CW HP:Fine Mana:Hot>l
[exa  ]
In a Wide Grassy Hollow
In the lee of a small, scattered woodland, this small hollow offers a
surprisingly sheltered location. It is nestled between a low hill to the
east, and the gentle slope westward, which rises toward a massive plateau,
standing just a little above the level of the surrounding countryside. Fed
by drainage from the higher plateau, this hollow is lush. Thick grass and
wildflowers grow in profusion, in a niche whose beauty and peace liken it
to a high mountain meadow.
A dense carpet of blue flowers dip their heads in the breeze.
A cute, bouncing rabbit is here, (FAMILIAR?)
A cute, bouncing rabbit is here, (FAMILIAR?)
A large rabbit looks peacefully at you, ready to dart away.
A large rabbit looks peacefully at you, ready to dart away.
A sturdy pack horse is standing here.
Ishamael the Tarkhnarb Orc (ish), wielding an ornate, steel-shafted warhammer, is standing here searching for something (shrouded).
A hungry warg stands here, sniffing around for flesh.

!. CW HP:Fine Mana:Hot>ride
A pack horse stops following you.
You pick up a pack horse's reins and start riding him.

!. CRW HP:Fine Mana:Hot>s
[south]
On a Steep Escarpment
Exits: north, east, south, west.
A hungry warg stops following Ishamael (ish).
Ishamael (ish) picks up a hungry warg's reins and starts riding it.

!( CRW HP:Fine Mana:Hot>flee
You flee head over heels.
You flee east.
Plain before a Low Hill
Exits: north, south, west.

!. CRW HP:Fine Mana:Hot>s
[south]
At the Edge of the Lush Plains
Exits: north, east, south, west.

!. CRW HP:Fine Mana:Hot>s
[south]
On a Path at the Edge of the Marshes
A fat rabbit is here, chewing on some grass.
Exits: north, east, south, west.

!. CRW HP:Fine Mana:Hot>s
[south]
In the Mire
A long-necked bird, with a fairly short spear-like bill stands here.
Exits: north, east, south, west.

!% CRW HP:Fine Mana:Hot>w
[west]
w
[west]
On a Path by the Marshes
A robin is here, carrying small pieces of wood to its nest.
Exits: north, east, -south-, west.

!. CRW HP:Fine Mana:Hot>s
[south]
Lush Plains
A fat rabbit is here, chewing on some grass.
A fat rabbit is here, chewing on some grass.
A restless rabbit bounces around.
A restless rabbit bounces around.
A brown fox is here, (FAMILIAR?)
Exits: north, east, south, west.

!. CRW HP:Fine Mana:Hot>s
[south]
On the Road to Tharbad
A Large Sign is standing here.
Exits: north, -east-, =south=, =west=.

!+ CRW HP:Fine Mana:Hot>s
[south]
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
A smuggler is here, angry at having been seen.
Exits: =north=, [east], south.

!+ CRW HP:Fine Mana:Hot>
!+ CRW HP:Fine Mana:Hot>Outside the North Gate of Tharbad
Exits: north, [south].
You begin to see some clouds.

!#~ CRW HP:Fine Mana:Hot>s
[south]
The gate seems to be closed.

!#~ CRW HP:Fine Mana:Hot>{unlock exit ; open exit }
*click*

!#~ CRW HP:Fine Mana:Hot>s
[south]
s
[south]
Ok.

!#~ CRW HP:Fine Mana:Hot>
!#~ CRW HP:Fine Mana:Hot>Inside the North Gate of Tharbad
Traces of white tones form the aura of this place.
A surly secretary is sitting at the desk.
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
A guard is here looking suspiciously at everyone passing.
Exits: (north), south.

!#~ CRW HP:Fine Mana:Hot>e
[east]
Before the North Gate of Tharbad
Exits: north, east, south, west.

!#~ CRW HP:Fine Mana:Hot>e
[east]
The Old Tower Street
A woman is here, looking for someone to chat with.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: east, west.

!#~ CRW HP:Fine Mana:Hot>e
[east]
The Old Tower Street
An assassin is here looking for fresh blood and shining coins.
A little boy is here, running around.
A citizen-mercenary is here, waiting for a job.
Exits: east, west.
An assassin tries to pierce you, but you keep him at bay.
You strongly stab an assassin's left arm and tickle it.

!#~ CRW HP:Fine Mana:Hot an assassin:Fine>
!#~ CRW HP:Fine Mana:Hot an assassin:Fine>No way! You are fighting for your life!
A little boy leaves >> EAST >>.

!#~ CRW HP:Fine Mana:Hot an assassin:Fine>flee
You flee head over heels.
You flee west.
The Old Tower Street
A woman is here, looking for someone to chat with.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: east, west.

!#~ CRW HP:Fine Mana:Hot>s
[south]
Alas, you cannot go that way...

!#~ CRW HP:Fine Mana:Hot>e
[east]
e
[east]
The Old Tower Street
An assassin is here looking for fresh blood and shining coins.
A citizen-mercenary is here, waiting for a job.
Exits: east, west.

!#~ CRW HP:Fine Mana:Hot>The Old Tower Street
A guard is here looking for someone to abuse.
A little boy is here, running around.
Exits: east, south, west.

!#~ CRW HP:Fine Mana:Hot>s
[south]
s
[south]
The Old Tower Street
Exits: north, [east], south.

!#~ CRW HP:Fine Mana:Hot>The Old Tower Street
Exits: north, south, [west].

!#~ CRW HP:Fine Mana:Hot>where
Players in your zone
--------------------
Telperién            - The Old Tower Street
Copernicus           - The Armoury

!#~ CRW HP:Fine Mana:Hot>sc
144/189 hits, 75/139 mana, and 94/106 moves.

!#~ CRW HP:Fine Mana:Hot>s
[south]
A Small Bridge
Exits: north, east, south.

!#~ CRW HP:Fine Mana:Hot>ex
sc
  North   - The Old Tower Street
  East    - Back Alley
  South   - The Black Moon Street

!#~ CRW HP:Fine Mana:Hot>sc
144/189 hits, 76/139 mana, and 94/106 moves.

!#~ CRW HP:Fine Mana:Hot>s
[south]
144/189 hits, 76/139 mana, and 94/106 moves.

!#~ CRW HP:Fine Mana:Hot>The Black Moon Street
Traces of white tones form the aura of this place.
*Martyrson the Silvan Elf* is here, riding a trained horse.
Exits: north, [east], south, west.

!#~ CRW HP:Fine Mana:Hot>ex
sc
  North   - A Small Bridge
 [East]   - A closed 'door'
  South   - A Small Dark Path
  West    - The Black Moon Street

!#~ CRW HP:Fine Mana:Hot>144/189 hits, 76/139 mana, and 94/106 moves.

!#~ CRW HP:Fine Mana:Hot>lead
You stop riding a pack horse.
A pack horse starts following you.

!#~ CW HP:Fine Mana:Hot>
*Martyrson the Silvan Elf* begins some strange incantations...

!#~ CW HP:Fine Mana:Hot>open exit 
That's impossible, I'm afraid.

!#~ CW HP:Fine Mana:Hot>
*Martyrson the Silvan Elf* utters the words 'lightning bolt'
*Martyrson the Silvan Elf* sends a powerful lightning bolt at you, you stagger from the impact.

!#~ CW HP:Hurt Mana:Hot *Martyrson the Silvan Elf*:Healthy>sc

*Martyrson the Silvan Elf* begins some strange incantations...

!#~ CW HP:Hurt Mana:Hot *Martyrson the Silvan Elf*:Healthy>
!#~ CW HP:Hurt Mana:Hot *Martyrson the Silvan Elf*:Healthy>You can't do that while fighting.

!#~ CW HP:Hurt Mana:Hot *Martyrson the Silvan Elf*:Healthy>flee
You flee head over heels.
You flee west.
The Black Moon Street
A woman is here, looking for someone to chat with.
Exits: (north), east, west.

// Well, change of plans. I'm out of rocks, and I'm not going to be able to 
// break his block by spell.

!#~ CW HP:Hurt Mana:Hot>sc
sc
130/189 hits, 77/139 mana, and 91/106 moves.

!#~ CW HP:Hurt Mana:Hot>130/189 hits, 77/139 mana, and 92/106 moves.

!#~ CW HP:Hurt Mana:Hot>w
[west]
The Black Moon Street
A sturdy pack horse is standing here.
Exits: east, west.

!#~ CW HP:Hurt Mana:Hot>sc
sc
130/189 hits, 78/139 mana, and 91/106 moves.

!#~ CW HP:Hurt Mana:Hot>w
[west]
130/189 hits, 78/139 mana, and 91/106 moves.

!#~ CW HP:Hurt Mana:Hot>Main Street
A guard is here looking for someone to abuse.
Exits: north, east, south.

!#~ CW HP:Hurt Mana:Hot>
A guard says 'We won't repeat that a lot of times, Telperién, you'd better follow me.'

!#~ CW HP:Hurt Mana:Hot>where
sc
Players in your zone
--------------------
Telperién            - Main Street
Copernicus           - The Armoury

// No idea how he's still alive.

!#~ CW HP:Hurt Mana:Hot>130/189 hits, 79/139 mana, and 90/106 moves.

!#~ CW HP:Hurt Mana:Hot>s
[south]
Main Street
Exits: north, west.

!#~ CW HP:Hurt Mana:Hot>ll armourer
[cast 'locate life' armourer]
You start to concentrate...

A guard has arrived from the north.

an armourer              - Indoors       Very near key: 'yinaweailbab'
an armourer              - Indoors       Very far  key: 'axethdabtwi'

!#~ CW HP:Hurt Mana:Warm>purple
[get purple all]
[ recite purple ]
You get a purple scroll from a leather backpack.

// Yes yes, now I am paranoid.

!#~ CW HP:Hurt Mana:Warm>You start reciting a purple scroll.

A guard says 'We won't repeat that a lot of times, Telperién, you'd better follow me.'

You recite a purple scroll which dissolves.
Your eyes tingle.
You start glowing.

!#~ CW HP:Hurt Mana:Hot>
WARNING: inactivity timeout in 5 seconds.
[sc]

131/189 hits, 68/139 mana, and 97/106 moves.

!#~ CW HP:Hurt Mana:Hot>cast 'teleport' yinaweailbab
You start to concentrate...

!# CW HP:Hurt Mana:Warm>
The Armoury
Traces of fierce red tones form the aura of this place.
The corpse of a thief is lying here.
The corpse of a pack horse is lying here.
The corpse of a trained horse is lying here.
An armourer stands here.
Copernicus is standing here.
*Sven the Beorning Man* is standing here.
Your vision is troubled and you feel disoriented.

!# CW HP:Hurt Mana:Warm>
*Sven the Beorning Man* tries to pierce Copernicus, but he parries successfully.

!# CW HP:Hurt Mana:Warm>tar sven
Target set to: sven
#redefined key: F1 ^['[00~'=order followers kill sven
#redefined key: F2 ^['[01~'=cast 'burning hands' sven
#redefined key: F3 ^['[02~'={kill sven; order followers assist}
#redefined key: F4 ^['[03~'=cast 'lightning bolt' sven
#redefined key: F5 ^['[04~'=cast 'fireball' sven
#redefined key: KF1 ^[OP=order followers kill sven
#redefined key: KF2 ^[OQ=cast 'burning hands' sven
#redefined key: KF3 ^[OR={kill sven; order followers assist}
#redefined key: KF4 ^[OS=cast 'lightning bolt' sven
#redefined key: KF5 ^[[15~=cast 'fireball' sven
#redefined key: F3 ^['[02~'=order two bash
#redefined key: KF3 ^[OR=order two bash
"won't bash"
#redefined key: F6 ^['[05~'=cast 'magic missile' sven
#redefined key: KF6 ^[[17~=cast 'magic missile' sven
!# CW HP:Hurt Mana:Warm>
*Sven the Beorning Man* sighs loudly.

!# CW HP:Hurt Mana:Warm>
Copernicus seems to avoid the fight.

!# CW HP:Hurt Mana:Warm>
Copernicus tried to escape but failed.

!# CW HP:Hurt Mana:Warm>
Inactivity timeout postponed...

!# CW HP:Hurt Mana:Warm>
An armourer joins *Sven the Beorning Man*'s fight.
An armourer strongly hits Copernicus' left leg and shatters it.

// That appears to be going well.

!# CW HP:Hurt Mana:Warm>
Copernicus seems to avoid the fight.

!# CW HP:Hurt Mana:Warm>
You slowly regain your bearings as your head clears.
An armourer lightly hits Copernicus' right arm.

!# CW HP:Hurt Mana:Warm>132/189 hits, 41/139 mana, and 105/106 moves.
Copernicus tried to escape but failed.

!# CW HP:Hurt Mana:Warm>
Copernicus seems to avoid the fight.

!# CW HP:Hurt Mana:Warm>gr copernicus

Copernicus bleeds from open wounds.

!# CW HP:Hurt Mana:Warm>Copernicus is now a group member.

!# CW HP:Hurt Mana:Warm>
Copernicus escaped the fight.

!# CW HP:Hurt Mana:Warm>
*Sven the Beorning Man* approaches Copernicus, trying to pierce him.

!# CW HP:Hurt Mana:Warm>
Copernicus seems to avoid the fight.

!# CW HP:Hurt Mana:Warm>sl armourer
[cast 'sleep' armourer]
You start to concentrate...

Copernicus escaped the fight.

*Sven the Beorning Man* waves.

*Sven the Beorning Man* tries to pierce Copernicus, but he parries successfully.

Copernicus seems to avoid the fight.

Ok.
An armourer lies down and falls asleep.

!# CW HP:Hurt Mana:Cold>cast 'lightning bolt' sven
You start to concentrate...
Copernicus escaped the fight.

Copernicus giggles.

*Sven the Beorning Man* barely pierces Copernicus' right hand and tickles it.
Ok.
The impact of your lightning bolt kills *Sven the Beorning Man*.
You feel more experienced.
Congratulations! This is the first time you've killed it!
You hear *Sven the Beorning Man*'s death cry as he collapses.
*Sven the Beorning Man* has drawn his last breath! R.I.P.

// Yay, for once, perfect execution.

!# CW HP:Hurt Mana:Cold>
An armourer wakes up and clambers to his feet.
Copernicus stabs an armourer's body extremely hard.
An armourer yells 'HELP! -Copernicus the Black Númenórean- is in the Armoury'

// NOOOO

!# CW HP:Hurt Mana:Cold>
An armourer hits Copernicus' left hand and shatters it.

!# CW HP:Hurt Mana:Cold>lic
[look in corpse]
corpse (here) : 
a banded ring; it glows blue
a fine tunic (well-maintained)
a fortune in gold
a gilded round shield (well-maintained)
a gleaming belt; it glows blue
a fragrant-smelling bag
a keyring with a set of lock picks
a leather backpack
a nasty orkish fang (flawless); it glows blue
a pair of cotton pants (flawless)
a pair of cotton sleeves (flawless)
a quiver
a red ruby; it glows blue
a russet cloak (well-maintained); it glows blue
a set of lock picks
a sharp thorn (flawless); it glows blue
a silver bracer
a soft cloth cap (well-maintained)
a sturdy pair of soft leather boots (well-maintained)
a stone

!# CW HP:Hurt Mana:Cold>
Copernicus seems to avoid the fight.

!# CW HP:Hurt Mana:Cold>
Copernicus tried to escape but failed.

!# CW HP:Hurt Mana:Cold>
Copernicus says 'shit'
An armourer barely hits Copernicus' body.

!# CW HP:Hurt Mana:Cold>say wtf
emote says 'wtf'
Ok.
Copernicus says 'haha'

!# CW HP:Hurt Mana:Cold>sc
Copernicus seems to avoid the fight.
132/189 hits, 21/139 mana, and 106/106 moves.

!# CW HP:Hurt Mana:Cold>sl man
[cast 'sleep' man]

An armourer barely hits Copernicus' body.

!# CW HP:Hurt Mana:Cold>You start to concentrate...

Copernicus escaped the fight.

An armourer says 'Last warning, Telperién, follow me or a bounty will be placed upon your head.'

Ok.
Nothing seems to happen.

!# CW HP:Fine Mana:Icy>sc
133/189 hits, 8/139 mana, and 106/106 moves.

!# CW HP:Fine Mana:Icy>sc
133/189 hits, 8/139 mana, and 106/106 moves.
An armourer says 'YOU! Telperién! You will die before your time.'
You try to keep an armourer at bay, but fail.
An armourer lightly hits your left foot and tickles it.

!# CW HP:Hurt Mana:Icy an armourer:Fine>stat
[stat]
Spell speed: normal         Weapon: steel-tipped
OB: 56%, DB: 55%, PB: 51%, Armour: 91%. Wimpy: 120. Mood: wimpy.
Needed: 781,305 xp, 0 tp. Gold: 182. Alert: normal.
Timers:
Affected by:
- noquit
- novoid
- sanctuary (0:40)
- panic
- potion
- armour (3:19)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- detect magic (34:30)
- strength (12:34)
- shield (21:8)

!# CW HP:Hurt Mana:Icy an armourer:Fine>say kill
emote says 'kill'
Ok.

!# CW HP:Hurt Mana:Icy an armourer:Fine>l
[exa  ]
The Armoury
You stand in the armoury with all kinds of armours on the wall behind the
counter. You see helmets, shields and chain mails. To the north is a small
yard. There is a sign tucked in between the items on display.
Traces of fierce red tones form the aura of this place.
The corpse of *a Man* is lying here.
The corpse of a thief is lying here.
The corpse of a pack horse is lying here.
The corpse of a trained horse is lying here.
An armourer is here, fighting YOU.
Copernicus, wielding a steel-tipped spear, is standing here.

!# CW HP:Hurt Mana:Icy an armourer:Fine>
Copernicus joins your fight.
Copernicus stabs an armourer's left hand and tickles it.

!# CW HP:Hurt Mana:Icy an armourer:Fine>say please kill
emote says 'please kill'
Ok.

!# CW HP:Hurt Mana:Icy an armourer:Fine>
Copernicus nods solemnly.
You feel bolder.

!# CW HP:Hurt Mana:Icy an armourer:Fine>say before we all die
emote says 'before we all die'
Ok.

// I'm thinking, but I can't think of anything to do.

// Realised later I forgot I had an obsidian eye.
// Maybe that would have saved us.

!# CW HP:Hurt Mana:Icy an armourer:Fine>stat
[stat]
Spell speed: normal         Weapon: steel-tipped
OB: 58%, DB: 55%, PB: 52%, Armour: 91%. Wimpy: 120. Mood: wimpy.
Needed: 781,305 xp, 0 tp. Gold: 182. Alert: normal.
Timers:
Affected by:
- noquit
- novoid
- sanctuary (0:48)
- potion
- armour (3:27)
- stored spell earthquake
- stored spell earthquake
- stored spell earthquake
- detect magic (34:38)
- strength (12:42)
- shield (21:16)

!# CW HP:Hurt Mana:Icy an armourer:Fine>
An armourer barely hits your right foot and tickles it.

!# CW HP:Hurt Mana:Icy an armourer:Fine>
An armourer hits your right foot.

!# CW HP:Hurt Mana:Icy an armourer:Fine>
You flee head over heels.
PANIC! You couldn't escape!

!# CW HP:Hurt Mana:Icy an armourer:Fine>say I have no mana
emote says 'I have no mana'
Ok.

!# CW HP:Hurt Mana:Icy an armourer:Fine>lic
[look in corpse]

PANIC! You can't quit the fight!

!# CW HP:Hurt Mana:Icy an armourer:Fine>corpse (here) : 
a banded ring; it glows blue
a fine tunic (well-maintained)
a fortune in gold
a gilded round shield (well-maintained)
a gleaming belt; it glows blue
a fragrant-smelling bag
a keyring with a set of lock picks
a leather backpack
a nasty orkish fang (flawless); it glows blue
a pair of cotton pants (flawless)
a pair of cotton sleeves (flawless)
a quiver
a red ruby; it glows blue
a russet cloak (well-maintained); it glows blue
a set of lock picks
a sharp thorn (flawless); it glows blue
a silver bracer
a soft cloth cap (well-maintained)
a sturdy pair of soft leather boots (well-maintained)
a stone
Copernicus strongly stabs an armourer's body and tickles it.

!# CW HP:Hurt Mana:Icy an armourer:Fine>
Ishamael tells the group 'oh fuck me, I thought im off tomorrow, i actually work'

!# CW HP:Hurt Mana:Icy an armourer:Fine>
You flee head over heels.
PANIC! You couldn't escape!

!# CW HP:Hurt Mana:Icy an armourer:Fine>wim 100
[chan wimpy 100]
Wimpy set to: 100
You stop your fleeing attempts.

!# CW HP:Hurt Mana:Icy an armourer:Fine>lb
[cast 'lightning bolt' ]
You start to concentrate...

An armourer barely hits your body and tickles it.
Aye! You cannot concentrate any more...

!# CW HP:Hurt Mana:Icy an armourer:Fine>lb
[cast 'lightning bolt' ]
You start to concentrate...

Ok.
The lightning bolt hits an armourer with full impact.
An armourer hits your head.

!# CW HP:Hurt Mana:Icy an armourer:Fine>l
[exa  ]
The Armoury
You stand in the armoury with all kinds of armours on the wall behind the
counter. You see helmets, shields and chain mails. To the north is a small
yard. There is a sign tucked in between the items on display.
Traces of fierce red tones form the aura of this place.
The corpse of *a Man* is lying here.
The corpse of a thief is lying here.
The corpse of a pack horse is lying here.
The corpse of a trained horse is lying here.
An armourer is here, fighting YOU.
Copernicus, wielding a steel-tipped spear, is here, fighting an armourer.
Copernicus stabs an armourer's head very hard.

!# CW HP:Hurt Mana:Icy an armourer:Fine>wi
[chan mood wimpy]
Ok.

!# CW HP:Hurt Mana:Icy an armourer:Fine>
You strongly stab an armourer's right foot and tickle it.

!# CW HP:Hurt Mana:Icy an armourer:Fine>wim 100
[chan wimpy 100]
Wimpy set to: 100

!# CW HP:Hurt Mana:Icy an armourer:Fine>sc
You can't do that while fighting.

!# CW HP:Hurt Mana:Icy an armourer:Fine>sc
You can't do that while fighting.

!# CW HP:Hurt Mana:Icy an armourer:Fine>sc
sc
You can't do that while fighting.

!# CW HP:Hurt Mana:Icy an armourer:Fine>You can't do that while fighting.

!# CW HP:Hurt Mana:Icy an armourer:Fine>sc
You can't do that while fighting.

!# CW HP:Hurt Mana:Icy an armourer:Fine>sc
You can't do that while fighting.

!# CW HP:Hurt Mana:Icy an armourer:Fine>sc
You can't do that while fighting.

!# CW HP:Hurt Mana:Icy an armourer:Fine>sc

Copernicus strongly stabs an armourer's left foot and tickles it.

!# CW HP:Hurt Mana:Icy an armourer:Hurt>You can't do that while fighting.

!# CW HP:Hurt Mana:Icy an armourer:Hurt>sc
You can't do that while fighting.

!# CW HP:Hurt Mana:Icy an armourer:Hurt>sc
You can't do that while fighting.

!# CW HP:Hurt Mana:Icy an armourer:Hurt>sc

You strongly stab an armourer's left leg and tickle it.

!# CW HP:Hurt Mana:Icy an armourer:Hurt>You can't do that while fighting.

!# CW HP:Hurt Mana:Icy an armourer:Hurt>lb
[cast 'lightning bolt' ]
Alas, not enough mana flows through you...

!# CW HP:Hurt Mana:Icy an armourer:Hurt>
An armourer hits your head.

!# CW HP:Hurt Mana:Icy an armourer:Hurt>
You flee head over heels.
PANIC! You couldn't escape!

!# CW HP:Hurt Mana:Icy an armourer:Hurt>
Copernicus strongly stabs an armourer's body and tickles it.

!# CW HP:Hurt Mana:Icy an armourer:Hurt>wi
[chan mood wimpy]
Ok.

!# CW HP:Hurt Mana:Icy an armourer:Hurt>
Copernicus says 'got escape?'

!# CW HP:Hurt Mana:Icy an armourer:Hurt>def
[wiel engraved]
[chan mood wimpy]
You don't have an engraved.
You flee head over heels.
PANIC! You couldn't escape!

!# CW HP:Hurt Mana:Icy an armourer:Hurt>Ok.
An armourer barely hits your right leg and tickles it.

!# CW HP:Hurt Mana:Icy an armourer:Hurt>
You flee head over heels.
PANIC! You couldn't escape!

!# CW HP:Hurt Mana:Icy an armourer:Hurt>eq
You are using:
<wielded>            a steel-tipped spear (well-maintained); it glows blue
<used as shield>     a reinforced oak staff; it glows blue
<worn on head>       a twisted crown; it glows blue
<worn on body>       a shining breastplate (flawless); it glows blue
<worn about body>    a russet cloak (flawless); it glows blue
<worn on arms>       a shining pair of vambraces (flawless); it glows blue
<worn on hands>      a pair of lobstered steel gauntlets (flawless)
<worn on legs>       a shining pair of greaves (flawless); it glows blue
<worn on feet>       a soft pair of padded boots (flawless); it glows blue
<worn around neck>   a red ruby; it glows blue; it has a soft glowing aura
<worn around neck>   a star charm; it glows blue
<worn on wrist>      a keyring with several keys and a set of lock picks
<worn on wrist>      an old length of iron chain; it glows blue
<worn on finger>     a jewelled ring; it glows blue
<worn on finger>     an icy ring; it glows blue
<worn on back>       a leather backpack
<worn as belt>       a gleaming belt; it glows blue
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a small pouch
<worn on belt>       a small pouch
<worn on belt>       a small pouch
<worn on belt>       a water skin

!# CW HP:Hurt Mana:Icy an armourer:Hurt>
You flee head over heels.
PANIC! You couldn't escape!

!# CW HP:Hurt Mana:Icy an armourer:Hurt>
Copernicus strongly stabs an armourer's body and tickles it.

!# CW HP:Hurt Mana:Icy an armourer:Hurt>
You flee head over heels.
PANIC! You couldn't escape!

!# CW HP:Hurt Mana:Icy an armourer:Hurt>wim 80
[chan wimpy 80]
Wimpy set to: 80
You stop your fleeing attempts.

!# CW HP:Hurt Mana:Icy an armourer:Hurt>esc
You seek to escape...

You failed to escape the fight!

!# CW HP:Hurt Mana:Icy an armourer:Hurt>esc
You seek to escape...

You failed to escape the fight!
Copernicus bleeds from open wounds.

!# CW HP:Hurt Mana:Icy an armourer:Hurt>esc
You seek to escape...

You failed to escape the fight!

!# CW HP:Hurt Mana:Icy an armourer:Hurt>esc

===== ARMOUR DOWN ==== (Last 4:1) =====
An armourer barely hits your right leg and tickles it.

!# CW HP:Hurt Mana:Icy an armourer:Hurt>You seek to escape...

You failed to escape the fight!

!# CW HP:Hurt Mana:Icy an armourer:Hurt>esc
You seek to escape...

You failed to escape the fight!

!# CW HP:Hurt Mana:Icy an armourer:Hurt>say we die
emote says 'we die'
Ok.

!# CW HP:Hurt Mana:Icy an armourer:Hurt>
You strongly stab an armourer's left hand and tickle it.

!# CW HP:Hurt Mana:Icy an armourer:Hurt>esc
You seek to escape...

You failed to escape the fight!
Copernicus strongly stabs an armourer's right arm and tickles it.

!# CW HP:Hurt Mana:Icy an armourer:Hurt>esc
You seek to escape...

You failed to escape the fight!

!# CW HP:Hurt Mana:Icy an armourer:Hurt>lb
[cast 'lightning bolt' ]
Alas, not enough mana flows through you...

!# CW HP:Hurt Mana:Icy an armourer:Hurt>lb
[cast 'lightning bolt' ]
You start to concentrate...

Ok.
The lightning bolt hits an armourer with full impact.

// How many more hps can he possibly have?

!# CW HP:Hurt Mana:Frozen an armourer:Wounded>get pipe all
You get a wooden pipe from a leather backpack.
Copernicus stabs an armourer's head hard.

!# CW HP:Hurt Mana:Frozen an armourer:Wounded>
Copernicus says 'we should be ok'

!# CW HP:Hurt Mana:Frozen an armourer:Wounded>drop pipe
You drop the pipe.

!# CW HP:Hurt Mana:Frozen an armourer:Wounded>
Copernicus nods to himself. Must need some reassurance...

!# CW HP:Hurt Mana:Icy an armourer:Wounded>
An armourer barely hits your left arm and tickles it.

!# CW HP:Hurt Mana:Icy an armourer:Wounded>say use pipe
emote says 'use pipe'
Ok.

!# CW HP:Hurt Mana:Icy an armourer:Wounded>
Copernicus begins some strange incantations...

!# CW HP:Hurt Mana:Icy an armourer:Wounded>
Ishamael tells the group 'or wait, checking wrong month.. argh'

!# CW HP:Hurt Mana:Icy an armourer:Wounded>
Copernicus stabs an armourer's right arm very hard.

!# CW HP:Hurt Mana:Icy an armourer:Wounded>
Copernicus seems to avoid the fight.

!# CW HP:Hurt Mana:Icy an armourer:Wounded>
Copernicus stops using a steel-tipped spear.
Copernicus holds a wooden pipe.

!# CW HP:Hurt Mana:Icy an armourer:Wounded>
Copernicus sits down and rests.
The door seems to blur for a while.

!# CW HP:Hurt Mana:Icy an armourer:Wounded>
WARNING: inactivity timeout in 5 seconds.
[sc]

Copernicus makes some impressive smoke rings.
You can't do that while fighting.

!# CW HP:Hurt Mana:Icy an armourer:Wounded>
Copernicus stops resting, and clambers on his feet.

!# CW HP:Hurt Mana:Icy an armourer:Wounded>
Copernicus OPENS the -[ door ]-.

!# CW HP:Hurt Mana:Icy an armourer:Wounded>st
Do you not consider fighting as standing?
A guard has arrived from the west.
A guard CLOSES the -[ door ]-.

!# CW HP:Hurt Mana:Icy an armourer:Wounded>
A guard snuffs a lantern.
An armourer barely hits your right arm and tickles it.

!# CW HP:Hurt Mana:Icy an armourer:Wounded>flee
You flee head over heels.
PANIC! You couldn't escape!

!# CW HP:Hurt Mana:Icy an armourer:Wounded>
You flee head over heels.
PANIC! You couldn't escape!

!# CW HP:Hurt Mana:Icy an armourer:Wounded>
Copernicus gets a silver bracer from the corpse of *a Man*.
Copernicus gets a nasty orkish fang from the corpse of *a Man*.
Copernicus gets a set of lock picks from the corpse of *a Man*.
Copernicus gets a banded ring from the corpse of *a Man*.
Copernicus gets a red ruby from the corpse of *a Man*.
Copernicus gets a fine tunic from the corpse of *a Man*.
Copernicus gets a soft cloth cap from the corpse of *a Man*.
Copernicus gets a pair of cotton pants from the corpse of *a Man*.
Copernicus gets a sturdy pair of soft leather boots from the corpse of *a Man*.
Copernicus gets a pair of cotton sleeves from the corpse of *a Man*.
Copernicus gets a gilded round shield from the corpse of *a Man*.
Copernicus gets a russet cloak from the corpse of *a Man*.
Copernicus gets a leather backpack from the corpse of *a Man*.
Copernicus gets a keyring with a set of lock picks from the corpse of *a Man*.
Copernicus gets a sharp thorn from the corpse of *a Man*.

!# CW HP:Hurt Mana:Icy an armourer:Wounded>
An armourer barely hits your right arm and tickles it.

!# CW HP:Hurt Mana:Icy an armourer:Wounded>open exit 

You flee head over heels.
PANIC! You couldn't escape!

!# CW HP:Hurt Mana:Icy an armourer:Wounded>Ok.

!# CW HP:Hurt Mana:Icy an armourer:Wounded>flee
You are already attempting to flee!
The -[ door ]- CLOSES QUIETLY.

!# CW HP:Hurt Mana:Icy an armourer:Wounded>
You flee head over heels.
PANIC! You couldn't escape!

!# CW HP:Hurt Mana:Icy an armourer:Wounded>open exit 
Ok.

!# CW HP:Hurt Mana:Icy an armourer:Wounded>flee

The -[ door ]- CLOSES QUIETLY.

!# CW HP:Hurt Mana:Icy an armourer:Wounded>Copernicus OPENS the -[ door ]-.
The -[ door ]- CLOSES QUIETLY.
You are already attempting to flee!
You flee head over heels.
PANIC! You couldn't escape!

!# CW HP:Hurt Mana:Icy an armourer:Wounded>
Copernicus OPENS the -[ door ]-.
The -[ door ]- CLOSES QUIETLY.

!# CW HP:Hurt Mana:Icy an armourer:Wounded>open exit 
Ok.

!# CW HP:Hurt Mana:Icy an armourer:Wounded>flee
The -[ door ]- CLOSES QUIETLY.
You are already attempting to flee!
Copernicus OPENS the -[ door ]-.

!# CW HP:Hurt Mana:Icy an armourer:Wounded>
The -[ door ]- CLOSES QUIETLY.
Copernicus OPENS the -[ door ]-.
You flee head over heels.
You flee west.
The Black Moon Street
Traces of fierce white tones form the aura of this place.
*Martyrson the Silvan Elf* is here, riding a trained horse (glowing).
Exits: north, (east), south, west.

// How nice of him to break.

!#~ CW HP:Hurt Mana:Icy>open exit 
It's already open!
*Martyrson the Silvan Elf* CLOSES the -[ door ]-.

!#~ CW HP:Hurt Mana:Icy>sc
90/189 hits, 5/131 mana, and 103/106 moves.

!#~ CW HP:Hurt Mana:Icy>w
[west]
The Black Moon Street
Exits: [north], east, west.

!#~ CW HP:Hurt Mana:Icy>w
[west]
The Black Moon Street
A sturdy pack horse is standing here.
Exits: east, west.

!#~ CW HP:Hurt Mana:Icy>narr YES
Ok.

// Erm I got so excited that I didn't realise my groupmate isn't out yet.

!#~ CW HP:Hurt Mana:Icy>l
[exa  ]
The Black Moon Street
The alley is dark and narrow. The houses to the north and the south seem to
grin evilly at you and make you shiver uncomfortably. Main street is west of
here and the alley continues to the east from where an awful smell is coming.
South of here you see some burned down ruins, and a small note on the ground.
A sturdy pack horse is standing here.

!#~ CW HP:Hurt Mana:Icy>where
Players in your zone
--------------------
Telperién            - The Black Moon Street
Copernicus           - The Armoury

!#~ CW HP:Hurt Mana:Icy>e
[east]
The Black Moon Street
Exits: [north], east, west.

!#~ CW HP:Hurt Mana:Icy>e
[east]
The Black Moon Street
Traces of fierce white tones form the aura of this place.
*Martyrson the Silvan Elf* is here, riding a trained horse (glowing).
Exits: north, [east], south, west.
The door is opened from the other side.
*Martyrson the Silvan Elf* CLOSES the -[ door ]-.

!#~ CW HP:Hurt Mana:Icy>open exit 
*Martyrson the Silvan Elf* tries to stab you, but your parry is successful.
The door is opened from the other side.
It's already open!

!#~ CW HP:Hurt Mana:Icy *Martyrson the Silvan Elf*:Healthy>
Copernicus has arrived from the east.

// Well, thank you for saving our skins, elf. 
// I guess sometimes you are not entirely useless.