Susan Weiner's LARP CV

My LARP writing experience

Welcome to Scearbridge University

    Susan Weiner, John D’Agosta, Nat Budin   

        Intercon C – Chelmsford, MA, March 2003. GMs: Susan Weiner, John D’Agosta, Josh Rachlin, Nat Budin.
        Intercon F – Chelmsford, MA, March 2006. GMs: Susan Weiner, John D’Agosta, Nat Budin.
        Brandeis University – Waltham, MA, December 2006. GMs: Susan Weiner, John D’Agosta, Nat Budin.

Since 1981, Scearbridge University has been more of an eccentric community of intellectuals than a traditional institution of higher education. The distinction between students and professors is often blurry here, but it’s well known that the University is home to about 200 of the most brilliant minds in the country. As a prominent member of the Scearbridge community, you’ll be placed right in the middle of this controversial institution.

Unknown to many, Scearbridge hosts strange secrets. This weekend, at the University’s 25th anniversary celebration, with press, local dignitaries, and new students in attendance, many of these mysteries risk being uncovered.

Welcome to Scearbridge University is a modern fantasy LARP with high interpersonal drama and roleplaying elements.

City Council of Hound’s Teeth

    Susan Weiner, John D’Agosta

Intercon D - Chelmsford, MA, March 2004.
Arisia – Boston, MA, January 2005
Brandeis Festival of the LARPs – Waltham, MA, April 2007
Arisia – Cambridge, MA January 2009

Every Thursday evening, the City Council of Hound's Teeth meet to discuss the issues of the week. This is an open meeting, and anyone who wants to ask something of the council is coming. From frantic farmers complaining about the zombie they saw traversing their field, to a new religion that wants to establish a temple, to a troupe of adventurers trying to free their party member who got caught picking some Lord's pocket, everyone in the area seems to have something that they think is vitally important. Meanwhile, the council members never did finish arguing about that new irrigation system that was being discussed last week.

How many times has your party walked into a council meeting in a fantasy world with some demand? This horde LARP is what's really going on at every one of those meetings your tabletop characters have ever walked into. No knowledge of any tabletop system is required for this game.


    Susan Weiner, John D’Agosta, Ian Schleiffer, Erin Price

    Intercon E – Chelmsford, MA, March 2005

On a college campus in Virginia, black and white students are fighting for the chance to live and learn side by side in the same dorms. The college recently started accepting black students, but living quarters remain segregated. With careers, futures and race relations in the balance, faculty and students take a stand for their beliefs.
The year is 2005. It's taken 35 years for the Confederate States of America to follow in the footsteps of the Free American Republic, but the counterculture movement is finally gaining momentum. With pressure from the American Union mounting, how will the University board resolve this crisis?
A roleplaying heavy game dealing with complex social issues, set in an alternate history where the South won the civil war, and the country fractured into four nations.

10 Bad LARPs

    Nat Budin, Susan Weiner, Greer Hauptman

Intercon E (2 runs) – Chelmsford, MA, March 2005. GMs: Nat Budin, Susan Weiner, Greer Hauptman, Seth Christenfeld.
Intercon XX – New Castle, DE, October 2005. GMs: Nat Budin, Susan Weiner.
Intercon F – Chelmsford, MA, March 2006. GMs: Nat Budin, Susan Weiner, Greer Hauptman, Seth Christenfeld.
Intercon M - Chelmsford, MA, March 2013. GMs: Josh Rachlin

Ever been talking to a friend at Intercon and come up with the world’s worst LARP idea that neither of you will ever, ever, EVER write? So have we. In fact, here’s ten of them. From “Football: the Musical” to “Ku Klux Klan Press Conference” to “MetametametametametaLARP LARP,” this game has it all.

WARNING: This is an adult game. It contains offensive themes, blatant sexuality, violence, racism, sexism, ageism, and pretty much any other “ism” that offends people. It’s all in the spirit of lighthearted fun, though.

10 Bad LARPs: The B-Sides

    Nat Budin, Susan Weiner, Greer Hauptman, Joshua Sheena

Intercon XXI – Rehoboth Beach, Delaware, October 2006
Intercon G - Chemsford, MA, March 2007

*  The Annunciation of Jack Chick.
* Mime Shootout at the OK Corral.
* Blue Man LARP.
* The Final Voyage of the Space Shuttle Challenger.

10 Bad LARPs in 100 Bad Minutes is back with a vengeance, tearing through genres and parodying everything in sight. These are the LARP ideas so bad, we wouldn’t even include them in the original “10 Bad LARPs”.

(OK, yeah, that’s a complete lie. We came up with entirely new bad LARP ideas. So sue us. Just pretend, OK? It’ll make us feel better.)

Just look at how much more awful it can get:

 * Wookiee Symposium.
 * I Know What You Did Last Night In The Con Suite.
 * Fairy Tales In Space.
 * The Price is Fright.
 * Divus Ex: Elder Gods.

Play it, or come watch it… it will make you appreciate the rest of the con more.

Fire On High

    Susan Weiner, John D’Agosta, Nat Budin, Josh Sheena

Intercon G – Chemsford, MA, March 2007, GMs: Susan Weiner, John D’Agosta, Nat Budin, Josh Sheena
Brandeis Festival of the LARPs – Waltham, MA, April 2007, GM: Susan Weiner, John D’Agosta, Nat Budin, Josh Sheena
Festevil: Brandeis Festival of the LARPs – Waltham, MA, April 2009, GM: Susan Weiner, John D’Agosta, Nat Budin
Intercon M - Chelmsford, MA, March 2013

25th Century, the planet Galleria II. This is the headquarters of the Interplanetary Association, a multi-world trading organization. Its flagship is the Petunia. Its four-year mission: to explore strange new worlds. To seek out new life-forms and new business opportunities. To justify the Association military budget! (And, oh yeah, to cart the General between important functions, i.e. parties.)

The flagship Petunia is a showpiece. Its crew are the most personable, elegant, the most beautiful, the most… useless… officers in the Association Combined Force.

Which is why nobody is quite prepared for what is about to unfold…

“Fire on High” is a comedic space operetta inspired by the works of Gilbert and Sullivan. Expect epic ship-to- ship battles, cheesy fake-looking monsters, and romance so thick you’ll gag on it. Characters are heavily influenced by …ahem… certain light operas.

This game WILL have a happy ending and WILL have lots and lots of romance. In exchange for a certain loss of the self-determination you may be used to in LARPs, we promise to give you lots of bad puns, heavy theming, epic encounters, and a full soundtrack.

4 Bad LARPs in 40 Bad Minutes

    Written by: Nat Budin, Susan Weiner, Joshua Sheena
    Additional credits: Josh Rachlin

Intercon.gz at Intercon G - Chemsford, MA, March 2007

We’ve taken “10 Bad LARPs,” put it through the meat grinder, distilled the essence of it, and boiled it down to a 40 minute pico-LARP. And this time, there’s a twist. What twist? Well, that would be telling.

In the Jungle

    Susan Weiner, John D’Agosta

Intercon Mid-Atlantic XXII - Rehoboth Beach, Delaware, November 2007

Wandering dreamers
Cracked out screamers
No longer working working-poor
Washed-up dried out high class whore
Toasting fortune, that bloody liar
Camped around the jungle fire

Misty got some coffee. Rich got some stew bones. There’s an onion, a carrot, a handful of barley, and, of course, a splash of wine. Tonight, we feast! Then the flasks pass around and everyone has a story to tell.

Here’s the underside. Some people are crazy. Some saw things they couldn’t take and some did things they couldn’t take. Some are dreamers that walked out on the world, and some are just poor people the world walked out on.

In the Jungle is a high character, low plot storytelling game that takes place around a hobo campfire.

As The Sun Falls

    Jesse Cox, Danielle Reese, Ariel Segall, Susan Weiner

Intercon H – Chemsford, MA, March 2008

It is the eve of the Sunfall War. The hosts of heaven are arrayed against each other, and nature turns against itself. The leaders of the tribes of man have gathered for a last council before the darkness falls.

This is a game of mortal and immortal politics. The tribal leaders are here to forge last alliances, provide for their people, and determine their place in the coming war. The Morningstar and the Archangels have sent representatives to inform, guide, and tempt.

The Land of Nod is a Biblically inspired fantasy universe. The game is set in a fantasy world based on the book of Genesis after the first murder, but well before the flood. Humanity has established a multitude of cultures and ways of worshiping the One God. Lucifer is falling now.

The Last Seder

    Vito D’Agosta, Susan Weiner, Nat Budin, Joshua Sheena

    Intercon H - Chemsford, MA, March 2008
    Festival of the LARPs 2008 – Waltham, MA, April 2008 (2 runs)
    Intercon J - Chelmsford, MA, March 2010

    Why is this night different from all other nights?

The world is in turmoil. The waters are rising. Food is scarce. But still the traditions live on.

At the home of a controversial figure, thirteen friends gather to share a meal, to drink some wine, and to recall the story of the Exodus. Expecting the police at any time, the friends will spend their last few hours of freedom together, retelling the past and discussing the future.

A science fiction parable set in a dark version of the present day, The Last Seder is an interactive storytelling game (in the style of games such as Tales of Pendragon) with echoes to the stories of the Exodus and the Last Supper. Live the myth as it is made by playing out a series of scenes across the ages.

Time Travel Review Board

    Susan Weiner, Vito D’Agosta, Josh Rachlin, Nat Budin

    Intercon XXIII – Rehoboth Beach, DE, November 2008
  •  Best in Show and Best in Category in the LARPA Small Games Contest
    Intercon I – Chelmsford, MA, March 2009
    Festevil - Festival of the LARPs – Waltham, MA, April 2008

Tragically-killed puppies. Embarassing TV gaffes. Burned toast.

These everyday tragedies are relics of the past now that time travel has been invented! But who will safeguard the past from those who would tamper with it for malicious purposes?

On December 1st, the Time Travel Review Board of the NSF will review all applications for time travel permits leaving during the year of 2104. Please come prepared to explain your project and the larger impact of your work.

History will be made (and unmade) as a horde of would-be time travelers descend upon our beleaguered review board. What will the past be tomorrow?

Time Travel Review Board is a light comedy horde LARP dealing with everything from the politics of Ancient Egypt to the King of Rock and Roll.

Shadow Over Babylon

    Susan Weiner, John D’Agosta, Eddy Karat

    Intercon I – Chelmsford, MA, March 2009   
    MIT, Fall 2009  

On February 17th, a terrorist attack occurred in the ruins of Mosul. The attack was accompanied by the release of a toxic gas that killed more than 1000 people. The sole survivor appears to have suffered severe mental trauma from an unknown neurotoxin.

Al Araf, an insurgent group, claimed responsibility and has called for a meeting with government and international officials. They threaten that, unless their conditions are met, more deadly attacks will follow.

Shadow Over Babylon is a game of political intrigue and Lovecraftian horror set in Iraq in the near future. The game takes place at a diplomatic meeting between Iraqi officials, insurgent groups and representatives from the UN, the US and military contractors.

The Labor Wars

    Susan Weiner, John D'Agosta, Nat Budin, Pheobe Roberts

            Belmont, MA June 2010

Everyone knows the history of the Civil War. The South seceded from the union but, defeated, was forced to rejoin. But what if things had gone differently?

Welcome to the world of The Labor Wars. The year is 1923. The continent is divided into seven nations. And in the Lone Star Republic, labor and management have been fighting a ground war for over a decade.

Respected politician Timothy Althaus has called a series of emergency meetings at his home. Althaus has invited the most important labor leaders, politicians, business owners, and mercenaries in a last-ditch attempt to end this war. But recent mysterious deaths, changes in leadership, and rumors of outside threats cast a pall over the negotiations.

Can the parties reach an amicable compromise? Or will this labor conflict destroy the Lone Star Republic?

10-Bad LARPs: C-Section

Susan Weiner, John D'Agosta, Nat Budin, Andrew Zorowitz, Adina Schreiber

Intercon J - Chelmsford, MA, March 2010
Intercon K - Chelmsford, MA, March 2011 

"Doctor, the LARP is just... too BAD to fit through the birth canal!"
"Yes, Nurse. We're going to have to perform... a C-Section."

(If the embedded video trailer doesn't show up for you, click here to view it on YouTube.)

After a multi-year hiatus, the evil creators of 10 Bad LARPs are doing it again, and this time we're going to have to make an incision. We're giving birth to another litter made up entirely of runts:

  • NAMBLA Speed Dating
  • Colonoscopy: The LARP
  • Four Hungry Emo Kids in a Cage with a Badger
  • The All-Jesus LARP
  • ...and more!

Can you handle it without an epidural?

“10 Bad LARPs” is a series of improv-style, spectators-encouraged LARPs. The format of each game is a back-to-back series of micro-LARPs, each of which is ten minutes long. Players do not get any clue as to the characters they will be playing until each game begins. There are no mechanics at all – instead, players simply pantomime actions and resolve them dramatically, similar to how improvisational comedy works. The “10 Bad LARPs” series is for adults only. The games in this series are gratuitously sexual, violent, and otherwise offensive.


Susan Weiner, John D'Agosta, Nat Budin, Pheobe Roberts

Intercon K -  Waltham, MA, March 2011
Intercon L - Chelmsford, MA, March 2012
Intercon N - Chelmsford, MA, March 2014
Intercon O - Chelmsford, MA, February 2015

Some would call it the end of the world. It was certainly the most drastic change in human history - more devastating than the atomic bomb, and more revolutionary than the information age. The highly psychoactive "Resonance Virus" has swept the globe, leaving no-one uninfected. The bio-engineered disease distorts memory, dissipates ego, and has resulted can't remember.

This must be one of those secure undisclosed locations - where politicos, military, and scientists have all been gathered in the final days of the crisis.

What you can't remember is who you are, what you've done, and how the world came to ... this state. You look at the face of the person next to you, finding only a reflection of your own confusion.

Then, the memories flood in.

Resonance is an amnesia LARP which uses unusual storytelling mechanics in a three-act structure. You will, through your decisions, select your character from one of the few people instrumental in the end of the world, and your choices will determine what will rise from it. You will play out scenes leading up to the apocalypse; what happens in the aftermath is up to you.

Please be advised that Resonance contains themes that might be disturbing, including apocalypse and genocide. In addition, we deal with political content around issues of power structures, militarism, and neurodiversity. As such, this game is not appropriate for players under the age of 13. It may also be unsuitable for claustrophobic players.

A Garden of Forking Paths

Susan Weiner, John D'Agosta, Nat Budin

Intercon L - Chelmsford, MA, March 2012
Intercon M - Chelmsford, MA, March 2013

"In all fiction when a man is faced with alternatives he chooses one at the expense of the others. In the almost unfathomable Ts'ui Pen, he chooses--simultaneously--all of them. He thus creates various futures, various times which start others that will in their turn branch out and bifurcate in other times."

- Jorge Luis Borges, The Garden of Forking Paths

Each year, Claire has a garden party for her birthday. She brings her family to enjoy a quiet meal in her beautiful and well-tended garden. This game charts the course of her life and the lives of those around her through the decisions made at these parties.

A Garden of Forking Paths is a LARP told in scenes. This is a game heavily inspired by Jeep format, not a traditional LARP. In each scene, four characters will face certain dilemmas, and make decisions that will affect the course of their lives. At the same time, two other groups of players will be playing the same characters and, possibly, making different decisions. Between scenes, players will be shuffled into different groups. They will generally play the same characters, but those characters may have made different decisions in the prior scene, causing them to start the next scene in a different situation.

Her Eternal Majesty's Privy Council for the Continual Funding of the Mad Arts & Sciences

Susan Weiner, John D'Agosta, Nat Budin, Pheobe Roberts

Intercon N - Chelmsford, MA, March 2014
Intercon O - Chelmsford, MA, March 2014

The thirty-seven suns never set upon the planets of Her Eternal Majesty, Queen Victoria’s Galactic Empire. On the planet of Bletchley, it is January 15th: the day of the annual meeting of the Privy Council.

The Privy Council is responsible for providing fiduciary patronage for projects of interest to the Empire. Planetary Govern0r Ethan Gibson Huxley IV has generously lent the use of a suite in his executive palace for the occasion. From across Bletchley, scientists, inventors, lunatics, and other notable and learned folk have gathered in the capitol to petition for allotments from the Privy Council.

There is surely no truth to the rumours that the Planetary Govern0r’s clones have taken to warring amongst themselves, nor could they be plotting an insurrection against Her Eternal Majesty’s lawful government. The gorilla sighted running across New Trafalgar Square last Thursday was surely an aberration. All is well and peaceful in Her Eternal Majesty’s Galactic Empire.

Mad Science Funding Council is a horde LARP in the vein of Time Travel Review Board and City Council of Hound’s Teeth. A small number of players will play a set of privy council members, and the rest will play a rotating cast of misfits, scientists, vagabonds and con artists who will come through requesting funding. The council’s decisions may well determine the fate of the Galactic Empire. This game is set in the year 2500 in a far-future steampunk setting, where the Galactic Empire is ruled by the preserved brain of Her Imperial Majesty Queen Victoria.

Spring River

Susan Weiner, John D'Agosta, Nat Budin, Viktoriya Fuzaylova

Intercon O - Chelmsford, MA, March 2014

What makes an individual? What makes a community? What gives a life meaning?

In the latter half of the 21st century, three families face a new frontier. The planet Jefferson, a habitable world 21 light years from Earth is now open for settlement. The Deveneaux, Jones, and O'Malley families have set out on a generation ship in order to secure that future for themselves, as their ancestors did in Spring River, Missouri.

The children of these families will spend most of their lives aboard a small starship. Along the way, they must answer questions about love, duty, family, and purpose.

Spring River is a LARP about identity. Players will embody aspects of the personalities of members of the three families. How these aspects play out within each individual will determine the course of their lives, the lives of the three families, and the future of their community. The aspects of a single individual will be physically connected to each other by a string. Each aspect will interact both with the other aspects of their individual and with the other individuals, via their aspects. The game will span a full generation as individuals grow and change as determined by their aspects.

Content warnings: death of loved one, forced physical proximity to a small group of other players (no touching required), the existential void. 16+