MT4J Tutorials

This is a tutorial for the Multitouch for Java (MT4j) Framework. 
  1. MT4J Basics 
  2. MT4J Components 
  3. MT4J Transformations 
  4. MT4J Animations 
  5. MT4J Physics 
  6. MT4J PreDrawAction 
  7. Application: Photo Viewer 
  8. MT4J Gestures 
  9. Using JOGL and OpenGL in MT4Jv0.95
Debugging multitouch programs can be done by using a second mouse to simulate the second finger, this can be done in Windows and Linux. If you do not have a second mouse, you can create a simulation point by positioning the mouse, pressing ctrl+n. This simulation point can then be toggled on and off by pressing and releasing the shift key. This is useful when you want to rotate or scale a component. 

Note: There has been many changes between MT4J V0.95 and V0.98. The JOGL tutorials are currently only compatible with MT4J v0.95.

If there is any problems or questions contact me at rentadrummer1@gmail.com