Hi! Welcome to my corner of the internet. Here you will find my portfolio of game related projects, and possibly some brain dumps in the form of a blog.
Well it's been a while since my last update, but there has been progress! Mainly on the AI side of things, first up is the stealth system. This involves ...
Posted 22 Aug 2010, 20:33 by Michael Gillies
The first time around in Autumn Duck the player could hide in the shadows and become invisible to enemies as well as regenerate any lost health. Setting this up placed ...
Posted 24 Jul 2010, 19:31 by Michael Gillies
The AI in our first project was rather crude, so it too is now going under the knife and getting an overhaul.The first improvement being made is to guard ...
Posted 12 Jul 2010, 07:17 by Michael Gillies
Revamp time - Combat
One of the things that was in desperate need of a redesign in the first Autumn Duck was the combat system. Combat outside of stealth kills was extremely clunky, the ...
Posted 7 Jul 2010, 06:51 by Michael Gillies
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