Gamification is becoming an increasingly popular concept in teaching. Today's "digital residents" have grown up with video and computer games, and they look for excitement. The fast pace of many games fits their short attention spans. The concept of "gamification" - using game elements in non-game contexts to motivate and persuade - is moving from marketing to teaching. While games have long been part of a language teacher's bag of tricks, teachers can benefit from learning about the elements of games that will help us appeal to today's learners.

July 2017 PPT in PDF format
January 2014 PPT in PDF format
August 2013 PPT presentation on Slideshare: http://www.slideshare.net/healeyd/gamification-keynote-malaysia
March 2013 PPT presentation on Slideshare: http://www.slideshare.net/healeyd/gamification-in-elt-healey

Handout for 2017 Asia TESOL/TEFLIN presentation (PDF)
Handout for August 2013 presentation (PDF)
Handout for January 2014 presentation (PDF)

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Created by D. Healey; last updated 25 July 2017