Gamification is becoming an increasingly popular concept in teaching. Today's "digital residents" have grown up with video and computer games, and they look for excitement. The fast pace of many games fits their short attention spans. The concept of "gamification" - using game elements in non-game contexts to motivate and persuade - is moving from marketing to teaching. While games have long been part of a language teacher's bag of tricks, teachers can benefit from learning about the elements of games that will help us appeal to today's learners.

The page on Game Mechanics offers a description of several of the game mechanics that could be used in the classroom, while the Games and Gamified Activities page points out ways that game mechanics can be added to specific classroom actions.

The Resources page provides references and links to additional reading, including a download of my brief article on the difference between gamification and game-based learning.

August 2019 AfricaTESOL PPT in PDF format
Handouts and worksheets for April 2019 PELLTA; 2019 Penang worksheets; April 2019 PELLTA PPT (Slideshare)
Handouts and worksheets for 2018 IATEFL presentation; April 2018 IATEFL PPT in PDF format
Handout for 2017 Asia TESOL/TEFLIN presentation (PDF);
July 2017 PPT in PDF format

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Created by D. Healey; last updated 30 August 2019