Game Based eLearning Toolkit

This Wiki has been created as a toolkit for persons interested in implementing game-based learning practices within the higher education
 sector. The primary part of this tool kit is a step-by-step process of converting a face-to-face or online unit of study to game-based learning. The toolkit is also made up of a blog that looks into background theories underpinning the popularity of gaming and its effectiveness for learning; descriptions of the roles the educator and learner undertake; a critique of case studies of game-based learning; and throughout the site there are a number of how to resources. 

The following links form the toolkit and have been developed with the educator in mind - select from the options below to start using the Game Based eLearning Toolkit:

GBL in Higher Education Barriers to Game Based Learning
 Case Studies How to convert a unit 
 Support Tools Game Based Learning Events
This toolkit has been created by Amy Scott, a student of e-Learning Technologies at the University of Technology Sydney. If you have any questions about the site or would like to make any suggestions, please contact Amy via email

Additional ToolKit Resources:
  • Chris Haskell - Blowing up the grade book Chris Haskell presents on 3D Game Lab, the future of teaching and why we should blow up the gradebook.
    Posted Oct 10, 2012, 6:32 PM by Amy Scott
  • What is 3D Game Lab? And I want in! “3D GameLab, the first meta-game platform to help teachers turn their...Read More...
    Posted Sep 28, 2012, 9:18 PM by Amy Scott
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