Games for Logic and Programming Languages XI

An workshop 2-3 April 2016, Eindhoven, The Netherlands

GaLoP is an annual international workshop on game-semantic models for logics and programming languages and their applications. This is an informal workshop that welcomes work in progress, overviews of more extensive work, programmatic or position papers and tutorials.

Areas of interest include

  • Games and other interaction-based denotational and operational models;
  • Games-based program analysis and verification;
  • Logics for games and games for logics;
  • Algorithmic aspects of game semantics;
  • Categorical aspects of games semantics;
  • Programming languages and full abstraction;
  • Higher-order automata and Petri nets
  • Geometry of interaction;
  • Ludics;
  • Epistemic game theory;
  • Logics of dependence and independence;
  • Computational linguistics;
  • Games and multi-valued logics.

There will be no formal proceedings but the possibility of a special issue in a journal will be considered. (The 2005, 2008, 2011 and 2014 workshops led to special issues in Annals of Pure and Applied Logic.)

Registration

Registration is now closed.

Invited Speaker

John Longley, University of Edinburgh

Abstracts and proceedings

The abstracts, proceedings and slides are here.

Programme

Saturday 2 April

09:30 - 09:45 Welcome

09:45 - 10:30 A Dialectica-Like Approach to Tree Automata -- Colin Riba

11:00 - 11:30 Games with ordinal sequences of moves -- W. John Gowers* and James D. Laird

11:30 - 12:00 Interaction Graphs and Quantitative Semantics -- Thomas Seiller

12:00 - 12:30 Probabilistic Games for Differential Privacy -- Luca Fossati and Marco Gaboardi*

14:00 - 14:30 Relating causal and interleaving concurrent game semantics -- Simon Castellan and Pierre Clairambault*

14:30 - 15:00 Strategies in HO/N games as profunctors -- Kazuyuki Asada and Takeshi Tsukada*

15:00 - 15:30 Concrete Data Structures as Dialogue Games -- Clément Jacq* and Paul-André Melliès

16:00 - 16:30 Extraction from classical proofs using game models -- Valentin Blot

16:30 - 17:15 Game Semantics and the Complexity of Interaction -- Federico Aschieri

Sunday 3 April

09:30 - 10:30 Iterators, recursors and their computational power -- John Longley (Invited talk)

11:00 - 11:30 Trace semantics for polymorphic references -- Guilhem Jaber* and Nikos Tzevelekos

11:30 - 12:00 Decidability of RML via game semantics -- Andrzej Murawski

12:00 - 12:30 Game Semantics for Dependent Types -- Samson Abramsky, Radha Jagadeesan and Matthijs Vákár*

14:00 - 14:30 Partial Evaluation and Normalisation by Traversals -- Daniil Berezun* and Neil Jones

14:30 - 15:00 On Compilation and Call-by-Value Games -- Ulrich Schöpp

15:00 - 15:30 Data and Functions Types in Ludics -- Alice Pavaux

16:00 - 16:30 Weak memory models using event structures -- Simon Castellan

16:30 - 17:15 Constructing playgrounds: fibred double categories -- Clovis Eberhart* and Tom Hirschowitz

*Speaker

Programme Committee