FCOM Cheat Sheet

Last Updated: August 30, 2008 at 09:22 AM

First Things First

Clean Install

    It's a good idea to install FCOM for the first time on a clean install of Oblivion with no other mods installed. This way, you can avoid CTDs due to incompatibility with other mods or a wrong load order or a dozen other things that could go wrong if you install FCOM on top of other mods. Play it safe, save yourself a headache, and have a nice, new and clean install of Oblivion before you begin.

Patch 1.2.0416

    Make sure your game is updated to the latest version which is 1.2.0416 (you can read about the patch notes here). There are two versions of this patch - one for users who have "Shivering Isles" installed and one for those who don't. Download and install the correct patch based on your setup of Oblivion.



FCOM Requirements

Note: For an in-depth version of this guide, please visit the FCOM site and read the Installation section.

Wrye Bash

Oscuro's Oblivion Overhaul

  • Download and install OOO 1.33 in EXE or OMOD-ready format (select the "Full" version and ignore the extra options).
  • Download and install the OOO 1.34 BETA 3 Patch.
  • At this point, you should have the 'Meshes,' Sound,' and 'Textures' folders from OOO in your "Data" folder together with Oscuro's_Oblivion_Overhaul.esm and Oscuro's_Oblivion_Overhaul.esp
  • Activate (check) the plugins in Wrye Bash and use the FCOM Expanded Load Order page as reference and/or use the handy FCOM Helper to sort your load order.

Martigen's Monster Mod

  • Download MMM 3.5.5 in 7-Zip or OMOD-ready format and extract the 'Meshes,' Sound,' and 'Textures' folders into your "Data" folder. Do NOT use any of the ESMs/ESPs from this version!
  • Download MMM 3.5.5 BETA 5 and extract the 'Meshes' folder into your "Data" folder (overwrite, if necessary). Once again, do NOT use any of the ESMs/ESPs from this version!
  • Download MMM 3.6 BETA 2 and extract the 'Meshes,' Sound,' and 'Textures' folders into your "Data" folder (overwrite, if necessary) together with Mart's Monster Mod.esm 
  • Download the patch for MMM 3.6 BETA 2 and update Mart's Monster Mod.esm to fix the skeleton issues.
  • At this point, you should have only ONE plugin from MMM installed - Mart's Monster Mod.esm
  • If you want, you can also use any MMM add-ons (scroll down to the General Notes section to find out more info about each add-on) like the ff:
      • Mart's Monster Mod - Looting NPCs & Creatures.esp
      • Mart's Monster Mod - Hunting & Crafting.esp
      • Mart's Monster Mod - Less Bone Loot.esp
      • Mart's Monster Mod - Vindasel.esp
      • Mart's Monster Mod - Resized Races.esp
      • Mart's Monster Mod - Dungeons of MMM.esp
  • Read the release thread for MMM 3.6 BETA 2 for important fixes/updates (e.g., Spawn Rate Fix, Modified Bone Loot, Gems & Gem Dust Update, Lich Texture Fix, etc.).
  • Activate (check) the plugins in Wrye Bash and use the FCOM Expanded Load Order page as reference and/or use the handy FCOM Helper to sort your load order.

Francesco's Leveled Creatures-Items

  • Download and install Fran's 4.5b Add-On Package (or download from Internode) and select the following:
  • At this point, only these plugins from Fran's should be in your "Data" folder (together with 'FraNewItems.bsa'):
      • Francesco's Leveled Creatures-Items Mod.esm
      • Francesco's Optional New Items Add-On.esm
      • Francesco's Optional Chance of Stronger Bosses.esp
      • Francesco's Optional Chance of Stronger Enemies.esp
      • Francesco's Optional Chance of More Enemies.esp (only if you have SI installed)
      • Francesco's Optional Leveled Guards.esp (only if you have SI installed)
  • Activate (check) the plugins in Wrye Bash and use the FCOM Expanded Load Order page as reference and/or use the handy FCOM Helper to sort your load order.
Note: If you picked the "Shivering Isles" version, you should also install the USIP 1.4 and then replace the normal plugin with Fran's version of the USIP 1.4 MOBS Patch.

Oblivion WarCry

  • Download and install the English version of WarCry - Oblivion WarCry EV.esp
  • Download and install Patch 1.085b (again, use the English version).
  • Activate (check) the plugin in Wrye Bash and use the FCOM Expanded Load Order page as reference and/or use the handy FCOM Helper to sort your load order.

Bob's Armory

Main Plugins

  • Download and install the required FCOM: Convergence (main) plugins and the resource files (i.e., the 'Meshes' and 'Textures' folders):
  • FCOM_Convergence.esm
  • FCOM_Francescos.esp
  • FCOM_FrancescosItemsAddOn.esp
  • FCOM_FrancescosNamedBosses.esp
  • FCOM_BobsArmory.esp
  • FCOM_WarCry.esp
  • FCOM_Convergence.esp
  • FCOM_RealSwords.esp



FCOM Add-Ons & Other Supported Mods

Note: For the simplicity of this guide, I will only list examples of add-ons that I use. For a complete list, visit the FCOM site, FCOM Add-Ons page, and FCOM UESP WiKi.

Loth's Blunt Weapons

Unofficial Francesco's Armor Add-On

Unofficial Level 30+ Francesco's Leveled Item

Exnem's RuneSkulls

Tamriel Travellers

  • Download and install Tamriel Travellers.
  • Use FCOM_TamrielTravelers.esp and load after TamrielTravellers4000.esp and TamrielTravellersItemsNPC.esp (don't forget to use TamrielTravellers.esm).
  • Activate (check) the plugins in Wrye Bash and use the FCOM Expanded Load Order page as reference and/or use the handy FCOM Helper to sort your load order.

T.I.E. Integration Revised

  • Download and install T.I.E. Revised.
  • Use TIE In.esp, TIE In - FCOM Convergence.esp, and TIE In - RealSwords.esp. 
  • Install any optional plugins like TIE In - ExnemRuneskulls.esp, TIE In - DiverseGuardUnity.esp, TIE In - BobsGuardUnity.esp, etc. if you are also using their respective master file(s).
  • Activate (check) the plugins in Wrye Bash and use the load order guide near the bottom of this page as reference and/or use the handy FCOM Helper to sort your load order.

Other Plugins

  • FCOM_SpawnRatesReduced.esp
  • FCOM_SaferRoads.esp
  • FCOM_NoReaversInGates.esp
  • FCOM_NoAdventurersInGates.esp
  • FCOM_DiverseGuardUnity.esp
  • FCOM_BobsGuardUnity.esp
  • FCOM_HungersUnitySI.esp (for the "Shivering Isles" expansion)



Bashed Patch

Note: For a more detailed walkthrough, please visit the FCOM site and read the Bashed Patch section.

New Game

  • Make sure you have Bashed Patch, 0.esp in your \Oblivion\Data\ folder. If you don't have it, go to \Oblivion\Mopy\Extras\ and copy Bashed Patch, 0.esp to your \Oblivion\Data\ folder.
  • Start Wrye Bash and select your entire mod list (click on the first mod to select it and then scroll all the way down to your last mod and press+hold Shift and then select it).
  • Right-click anywhere on the selected mods and select Mark Levelers.
  • Find Bashed Patch, 0.esp (which is almost always at the very end of your load order unless you're using Deadly Reflex) and right-click on it.
  • Select Rebuild Patch.
  • Select (and check) Merge Patches and make sure all the FCOM Mergeable Mods are also checked.
  • Make sure Leveled Lists is checked and the checkbox next to Automatic is also checked. Do NOT change/move anything in the Override Delev/Relev Tags window unless you know what you're doing!
  • Enable/change any other options that you want. If you don't know what a particular option does, go to the Wrye Bash site or simply hover your mouse over an option and look at the small section at the bottom to get a short description.
  • If you're happy with the changes and have double-checked everything, click OK to build your Bashed Patch.
  • Review the changes that were made and start a new game.

Saved Game

  • Load a previously saved game and then type coc TestingHall in the console (press the ~ key).
  • Sleep/wait for your cell respawn time to pass (default is 3 days) and then sleep/wait for another extra day (just to be sure).
  • Save your game and then exit.
  • Make sure you have Bashed Patch, 0.esp in your \Oblivion\Data\ folder. If you don't have it, go to \Oblivion\Mopy\Extras\ and copy Bashed Patch, 0.esp to your \Oblivion\Data\ folder.
  • Start Wrye Bash and select your entire mod list (click on the first mod to select it and then scroll all the way down to your last mod and press+hold Shift and then select it).
  • Right-click anywhere on the selected mods and select Mark Levelers.
  • Find Bashed Patch, 0.esp (which is almost always at the very end of your load order unless you're using Deadly Reflex) and right-click on it.
  • Select Rebuild Patch.
  • Select (and check) Merge Patches and make sure all the FCOM Mergeable Mods are also checked.
  • Make sure Leveled Lists is checked and the checkbox next to Automatic is also checked. Do NOT change/move anything in the Override Delev/Relev Tags window unless you know what you're doing!
  • Enable/change any other options that you want. If you don't know what a particular option does, go to the Wrye Bash site or simply hover your mouse over an option and look at the small section at the bottom to get a short description.
  • If you're happy with the changes and have double-checked everything, click OK to build your Bashed Patch.
  • Review the changes that were made.
  • Click the Saves tab in Wrye Bash.
  • Right-click on your last saved game (the one in the ' Testing Hall') and select Update NPC Levels.
  • Launch the game and load your updated saved game (to get out of the ' Testing Hall,' type coc ICMarketDistrictRindirsStaffs in the console. Or, if you prefer another location, use any of the location ID names listed in this page).