Project created for the center fox hackaton 2016 in which I won the first place.
The game is similar to a sim city in the fact that you must build buildings to keep your population happy and healthy for as long as possible. There are 4 types of buildings that the player can build: Homes, Hospitals, Farms and Schools.
The houses increase the population which benefits the collection of taxes and allows to build more buildings faster.
Hospitals cure a sick inhabitant and lower the percentage of infection.
The farms generate food units, each unit of food feeds 5 inhabitants.
The schools accelerate the construction of all the buildings based on the number of inhabitants that have attended.
In the same way, random events occur in the city that force the player to make decisions or build certain objects. These events are:
Earthquakes: They destroy half of the houses built and decrease the total population.
Drought: Affects the production of farms
Epidemic: Rapidly increases the number of sick inhabitants
This project was carried out thanks to the help of my teammates who supported me with the models, textures and part of the programming.